Task Analysis Duration Time Sampling NCR Negative Punishment Spontaneous Recovery Extinction Burst Overcorrection Positive Reinforcement Positive Practice Variable Ratio (VR) PIR Total Task Differential Reinforcement DTT WIR Conversions Extinction DRA Variable Interval (VI) DRI Antecedent Negative Reinforcement Backward Chaining Fixed Interval (FI) Positive Punishment Fixed Ratio (FR) Prompt Fading Extinction MTS Discriminative Stimulus (SD) Consequence 4 Functions of Behavior NET Frequency DRO Forward Chaining Behavior Shaping Task Analysis Duration Time Sampling NCR Negative Punishment Spontaneous Recovery Extinction Burst Overcorrection Positive Reinforcement Positive Practice Variable Ratio (VR) PIR Total Task Differential Reinforcement DTT WIR Conversions Extinction DRA Variable Interval (VI) DRI Antecedent Negative Reinforcement Backward Chaining Fixed Interval (FI) Positive Punishment Fixed Ratio (FR) Prompt Fading Extinction MTS Discriminative Stimulus (SD) Consequence 4 Functions of Behavior NET Frequency DRO Forward Chaining Behavior Shaping
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Task Analysis
Duration
Time Sampling
NCR
Negative Punishment
Spontaneous Recovery
Extinction Burst
Overcorrection
Positive Reinforcement
Positive Practice
Variable Ratio (VR)
PIR
Total Task
Differential Reinforcement
DTT
WIR
Conversions
Extinction
DRA
Variable Interval (VI)
DRI
Antecedent
Negative Reinforcement
Backward Chaining
Fixed Interval (FI)
Positive Punishment
Fixed Ratio (FR)
Prompt Fading
Extinction
MTS
Discriminative Stimulus (SD)
Consequence
4 Functions of Behavior
NET
Frequency
DRO
Forward Chaining
Behavior
Shaping