Spontaneous Recovery Conversions Extinction Time Sampling DTT Fixed Ratio (FR) Behavior Backward Chaining Total Task Differential Reinforcement DRI NCR Negative Punishment Variable Ratio (VR) Task Analysis Shaping NET Extinction Burst Forward Chaining DRO Negative Reinforcement Positive Reinforcement DRA Overcorrection PIR Extinction Discriminative Stimulus (SD) Consequence WIR Frequency 4 Functions of Behavior Prompt Fading Variable Interval (VI) Antecedent Duration Fixed Interval (FI) MTS Positive Punishment Positive Practice Spontaneous Recovery Conversions Extinction Time Sampling DTT Fixed Ratio (FR) Behavior Backward Chaining Total Task Differential Reinforcement DRI NCR Negative Punishment Variable Ratio (VR) Task Analysis Shaping NET Extinction Burst Forward Chaining DRO Negative Reinforcement Positive Reinforcement DRA Overcorrection PIR Extinction Discriminative Stimulus (SD) Consequence WIR Frequency 4 Functions of Behavior Prompt Fading Variable Interval (VI) Antecedent Duration Fixed Interval (FI) MTS Positive Punishment Positive Practice
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Spontaneous Recovery
Conversions
Extinction
Time Sampling
DTT
Fixed Ratio (FR)
Behavior
Backward Chaining
Total Task
Differential Reinforcement
DRI
NCR
Negative Punishment
Variable Ratio (VR)
Task Analysis
Shaping
NET
Extinction Burst
Forward Chaining
DRO
Negative Reinforcement
Positive Reinforcement
DRA
Overcorrection
PIR
Extinction
Discriminative Stimulus (SD)
Consequence
WIR
Frequency
4 Functions of Behavior
Prompt Fading
Variable Interval (VI)
Antecedent
Duration
Fixed Interval (FI)
MTS
Positive Punishment
Positive Practice