Negative Reinforcement Prompt Fading Behavior Time Sampling PIR Discriminative Stimulus (SD) Variable Ratio (VR) NCR Extinction Burst Shaping Spontaneous Recovery 4 Functions of Behavior DRI Positive Reinforcement DRO Overcorrection Forward Chaining Conversions Consequence Frequency Positive Practice Extinction Duration MTS Fixed Interval (FI) Variable Interval (VI) Task Analysis DTT NET Antecedent Extinction Differential Reinforcement Fixed Ratio (FR) Negative Punishment WIR DRA Positive Punishment Total Task Backward Chaining Negative Reinforcement Prompt Fading Behavior Time Sampling PIR Discriminative Stimulus (SD) Variable Ratio (VR) NCR Extinction Burst Shaping Spontaneous Recovery 4 Functions of Behavior DRI Positive Reinforcement DRO Overcorrection Forward Chaining Conversions Consequence Frequency Positive Practice Extinction Duration MTS Fixed Interval (FI) Variable Interval (VI) Task Analysis DTT NET Antecedent Extinction Differential Reinforcement Fixed Ratio (FR) Negative Punishment WIR DRA Positive Punishment Total Task Backward Chaining
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Reinforcement
Prompt Fading
Behavior
Time Sampling
PIR
Discriminative Stimulus (SD)
Variable Ratio (VR)
NCR
Extinction Burst
Shaping
Spontaneous Recovery
4 Functions of Behavior
DRI
Positive Reinforcement
DRO
Overcorrection
Forward Chaining
Conversions
Consequence
Frequency
Positive Practice
Extinction
Duration
MTS
Fixed Interval (FI)
Variable Interval (VI)
Task Analysis
DTT
NET
Antecedent
Extinction
Differential Reinforcement
Fixed Ratio (FR)
Negative Punishment
WIR
DRA
Positive Punishment
Total Task
Backward Chaining