Spontaneous Recovery Duration Conversions Behavior WIR Variable Ratio (VR) Positive Punishment Discriminative Stimulus (SD) Negative Reinforcement Variable Interval (VI) NCR Total Task 4 Functions of Behavior Consequence Overcorrection DRI Negative Punishment Shaping Extinction Antecedent MTS PIR Extinction Time Sampling Fixed Interval (FI) Positive Practice DRA Forward Chaining DRO DTT Extinction Burst NET Prompt Fading Backward Chaining Task Analysis Differential Reinforcement Fixed Ratio (FR) Positive Reinforcement Frequency Spontaneous Recovery Duration Conversions Behavior WIR Variable Ratio (VR) Positive Punishment Discriminative Stimulus (SD) Negative Reinforcement Variable Interval (VI) NCR Total Task 4 Functions of Behavior Consequence Overcorrection DRI Negative Punishment Shaping Extinction Antecedent MTS PIR Extinction Time Sampling Fixed Interval (FI) Positive Practice DRA Forward Chaining DRO DTT Extinction Burst NET Prompt Fading Backward Chaining Task Analysis Differential Reinforcement Fixed Ratio (FR) Positive Reinforcement Frequency
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Spontaneous Recovery
Duration
Conversions
Behavior
WIR
Variable Ratio (VR)
Positive Punishment
Discriminative Stimulus (SD)
Negative Reinforcement
Variable Interval (VI)
NCR
Total Task
4 Functions of Behavior
Consequence
Overcorrection
DRI
Negative Punishment
Shaping
Extinction
Antecedent
MTS
PIR
Extinction
Time Sampling
Fixed Interval (FI)
Positive Practice
DRA
Forward Chaining
DRO
DTT
Extinction Burst
NET
Prompt Fading
Backward Chaining
Task Analysis
Differential Reinforcement
Fixed Ratio (FR)
Positive Reinforcement
Frequency