Consequence 4 Functions of Behavior Variable Interval (VI) Extinction Burst DTT Negative Reinforcement Forward Chaining Task Analysis Extinction NET Duration NCR Positive Reinforcement Backward Chaining Fixed Ratio (FR) Fixed Interval (FI) Positive Practice Discriminative Stimulus (SD) Extinction Negative Punishment Behavior Overcorrection Prompt Fading Total Task Frequency Conversions Variable Ratio (VR) DRA Spontaneous Recovery WIR DRI DRO Positive Punishment MTS Shaping PIR Time Sampling Differential Reinforcement Antecedent Consequence 4 Functions of Behavior Variable Interval (VI) Extinction Burst DTT Negative Reinforcement Forward Chaining Task Analysis Extinction NET Duration NCR Positive Reinforcement Backward Chaining Fixed Ratio (FR) Fixed Interval (FI) Positive Practice Discriminative Stimulus (SD) Extinction Negative Punishment Behavior Overcorrection Prompt Fading Total Task Frequency Conversions Variable Ratio (VR) DRA Spontaneous Recovery WIR DRI DRO Positive Punishment MTS Shaping PIR Time Sampling Differential Reinforcement Antecedent
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Consequence
4 Functions of Behavior
Variable Interval (VI)
Extinction Burst
DTT
Negative Reinforcement
Forward Chaining
Task Analysis
Extinction
NET
Duration
NCR
Positive Reinforcement
Backward Chaining
Fixed Ratio (FR)
Fixed Interval (FI)
Positive Practice
Discriminative Stimulus (SD)
Extinction
Negative Punishment
Behavior
Overcorrection
Prompt Fading
Total Task
Frequency
Conversions
Variable Ratio (VR)
DRA
Spontaneous Recovery
WIR
DRI
DRO
Positive Punishment
MTS
Shaping
PIR
Time Sampling
Differential Reinforcement
Antecedent