Behavior DRO Spontaneous Recovery Forward Chaining Discriminative Stimulus (SD) Fixed Ratio (FR) Prompt Fading Fixed Interval (FI) Frequency Differential Reinforcement Extinction DRA Variable Ratio (VR) WIR Antecedent NET Positive Punishment Consequence 4 Functions of Behavior Total Task DRI Negative Punishment Duration MTS NCR Conversions Extinction Burst Overcorrection Positive Practice Positive Reinforcement Shaping DTT Backward Chaining Extinction Task Analysis Time Sampling Variable Interval (VI) Negative Reinforcement PIR Behavior DRO Spontaneous Recovery Forward Chaining Discriminative Stimulus (SD) Fixed Ratio (FR) Prompt Fading Fixed Interval (FI) Frequency Differential Reinforcement Extinction DRA Variable Ratio (VR) WIR Antecedent NET Positive Punishment Consequence 4 Functions of Behavior Total Task DRI Negative Punishment Duration MTS NCR Conversions Extinction Burst Overcorrection Positive Practice Positive Reinforcement Shaping DTT Backward Chaining Extinction Task Analysis Time Sampling Variable Interval (VI) Negative Reinforcement PIR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Behavior
DRO
Spontaneous Recovery
Forward Chaining
Discriminative Stimulus (SD)
Fixed Ratio (FR)
Prompt Fading
Fixed Interval (FI)
Frequency
Differential Reinforcement
Extinction
DRA
Variable Ratio (VR)
WIR
Antecedent
NET
Positive Punishment
Consequence
4 Functions of Behavior
Total Task
DRI
Negative Punishment
Duration
MTS
NCR
Conversions
Extinction Burst
Overcorrection
Positive Practice
Positive Reinforcement
Shaping
DTT
Backward Chaining
Extinction
Task Analysis
Time Sampling
Variable Interval (VI)
Negative Reinforcement
PIR