Fixed Interval (FI) Backward Chaining Extinction Variable Ratio (VR) Task Analysis DTT Shaping Antecedent Differential Reinforcement PIR DRO Conversions NCR Fixed Ratio (FR) Frequency Variable Interval (VI) WIR Prompt Fading Extinction Total Task Discriminative Stimulus (SD) Extinction Burst Duration 4 Functions of Behavior Positive Reinforcement Positive Practice Behavior DRA Positive Punishment Spontaneous Recovery Consequence Negative Punishment Overcorrection NET MTS Time Sampling DRI Forward Chaining Negative Reinforcement Fixed Interval (FI) Backward Chaining Extinction Variable Ratio (VR) Task Analysis DTT Shaping Antecedent Differential Reinforcement PIR DRO Conversions NCR Fixed Ratio (FR) Frequency Variable Interval (VI) WIR Prompt Fading Extinction Total Task Discriminative Stimulus (SD) Extinction Burst Duration 4 Functions of Behavior Positive Reinforcement Positive Practice Behavior DRA Positive Punishment Spontaneous Recovery Consequence Negative Punishment Overcorrection NET MTS Time Sampling DRI Forward Chaining Negative Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fixed Interval (FI)
Backward Chaining
Extinction
Variable Ratio (VR)
Task Analysis
DTT
Shaping
Antecedent
Differential Reinforcement
PIR
DRO
Conversions
NCR
Fixed Ratio (FR)
Frequency
Variable Interval (VI)
WIR
Prompt Fading
Extinction
Total Task
Discriminative Stimulus (SD)
Extinction Burst
Duration
4 Functions of Behavior
Positive Reinforcement
Positive Practice
Behavior
DRA
Positive Punishment
Spontaneous Recovery
Consequence
Negative Punishment
Overcorrection
NET
MTS
Time Sampling
DRI
Forward Chaining
Negative Reinforcement