TaskAnalysisDurationTimeSamplingNCRNegativePunishmentSpontaneousRecoveryExtinctionBurstOvercorrectionPositiveReinforcementPositivePracticeVariableRatio(VR)PIRTotalTaskDifferentialReinforcementDTTWIRConversionsExtinctionDRAVariableInterval(VI)DRIAntecedentNegativeReinforcementBackwardChainingFixedInterval(FI)PositivePunishmentFixedRatio(FR)PromptFadingExtinctionMTSDiscriminativeStimulus (SD)Consequence4FunctionsofBehaviorNETFrequencyDROForwardChainingBehaviorShapingTaskAnalysisDurationTimeSamplingNCRNegativePunishmentSpontaneousRecoveryExtinctionBurstOvercorrectionPositiveReinforcementPositivePracticeVariableRatio(VR)PIRTotalTaskDifferentialReinforcementDTTWIRConversionsExtinctionDRAVariableInterval(VI)DRIAntecedentNegativeReinforcementBackwardChainingFixedInterval(FI)PositivePunishmentFixedRatio(FR)PromptFadingExtinctionMTSDiscriminativeStimulus (SD)Consequence4FunctionsofBehaviorNETFrequencyDROForwardChainingBehaviorShaping

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Task Analysis
  2. Duration
  3. Time Sampling
  4. NCR
  5. Negative Punishment
  6. Spontaneous Recovery
  7. Extinction Burst
  8. Overcorrection
  9. Positive Reinforcement
  10. Positive Practice
  11. Variable Ratio (VR)
  12. PIR
  13. Total Task
  14. Differential Reinforcement
  15. DTT
  16. WIR
  17. Conversions
  18. Extinction
  19. DRA
  20. Variable Interval (VI)
  21. DRI
  22. Antecedent
  23. Negative Reinforcement
  24. Backward Chaining
  25. Fixed Interval (FI)
  26. Positive Punishment
  27. Fixed Ratio (FR)
  28. Prompt Fading
  29. Extinction
  30. MTS
  31. Discriminative Stimulus (SD)
  32. Consequence
  33. 4 Functions of Behavior
  34. NET
  35. Frequency
  36. DRO
  37. Forward Chaining
  38. Behavior
  39. Shaping