Fixed Ratio (FR) Extinction Negative Reinforcement Total Task PIR Consequence NET Overcorrection WIR Positive Reinforcement Backward Chaining Positive Punishment Positive Practice Extinction Task Analysis Antecedent DRA Spontaneous Recovery Differential Reinforcement DTT Duration Conversions Behavior Discriminative Stimulus (SD) Shaping Extinction Burst Frequency Time Sampling Variable Interval (VI) Prompt Fading DRO NCR Forward Chaining Variable Ratio (VR) 4 Functions of Behavior Fixed Interval (FI) Negative Punishment MTS DRI Fixed Ratio (FR) Extinction Negative Reinforcement Total Task PIR Consequence NET Overcorrection WIR Positive Reinforcement Backward Chaining Positive Punishment Positive Practice Extinction Task Analysis Antecedent DRA Spontaneous Recovery Differential Reinforcement DTT Duration Conversions Behavior Discriminative Stimulus (SD) Shaping Extinction Burst Frequency Time Sampling Variable Interval (VI) Prompt Fading DRO NCR Forward Chaining Variable Ratio (VR) 4 Functions of Behavior Fixed Interval (FI) Negative Punishment MTS DRI
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fixed Ratio (FR)
Extinction
Negative Reinforcement
Total Task
PIR
Consequence
NET
Overcorrection
WIR
Positive Reinforcement
Backward Chaining
Positive Punishment
Positive Practice
Extinction
Task Analysis
Antecedent
DRA
Spontaneous Recovery
Differential Reinforcement
DTT
Duration
Conversions
Behavior
Discriminative Stimulus (SD)
Shaping
Extinction Burst
Frequency
Time Sampling
Variable Interval (VI)
Prompt Fading
DRO
NCR
Forward Chaining
Variable Ratio (VR)
4 Functions of Behavior
Fixed Interval (FI)
Negative Punishment
MTS
DRI