Negative Reinforcement MTS Positive Practice Duration Positive Reinforcement DRO DRA PIR Positive Punishment Extinction Frequency Overcorrection Extinction Variable Ratio (VR) Discriminative Stimulus (SD) Spontaneous Recovery Total Task NCR Variable Interval (VI) Fixed Interval (FI) Differential Reinforcement Shaping Extinction Burst Backward Chaining DTT WIR Negative Punishment Conversions 4 Functions of Behavior Antecedent Behavior Forward Chaining Time Sampling Task Analysis NET Fixed Ratio (FR) DRI Prompt Fading Consequence Negative Reinforcement MTS Positive Practice Duration Positive Reinforcement DRO DRA PIR Positive Punishment Extinction Frequency Overcorrection Extinction Variable Ratio (VR) Discriminative Stimulus (SD) Spontaneous Recovery Total Task NCR Variable Interval (VI) Fixed Interval (FI) Differential Reinforcement Shaping Extinction Burst Backward Chaining DTT WIR Negative Punishment Conversions 4 Functions of Behavior Antecedent Behavior Forward Chaining Time Sampling Task Analysis NET Fixed Ratio (FR) DRI Prompt Fading Consequence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Reinforcement
MTS
Positive Practice
Duration
Positive Reinforcement
DRO
DRA
PIR
Positive Punishment
Extinction
Frequency
Overcorrection
Extinction
Variable Ratio (VR)
Discriminative Stimulus (SD)
Spontaneous Recovery
Total Task
NCR
Variable Interval (VI)
Fixed Interval (FI)
Differential Reinforcement
Shaping
Extinction Burst
Backward Chaining
DTT
WIR
Negative Punishment
Conversions
4 Functions of Behavior
Antecedent
Behavior
Forward Chaining
Time Sampling
Task Analysis
NET
Fixed Ratio (FR)
DRI
Prompt Fading
Consequence