SpontaneousRecoveryDurationConversionsBehaviorWIRVariableRatio(VR)PositivePunishmentDiscriminativeStimulus (SD)NegativeReinforcementVariableInterval(VI)NCRTotalTask4FunctionsofBehaviorConsequenceOvercorrectionDRINegativePunishmentShapingExtinctionAntecedentMTSPIRExtinctionTimeSamplingFixedInterval(FI)PositivePracticeDRAForwardChainingDRODTTExtinctionBurstNETPromptFadingBackwardChainingTaskAnalysisDifferentialReinforcementFixedRatio(FR)PositiveReinforcementFrequencySpontaneousRecoveryDurationConversionsBehaviorWIRVariableRatio(VR)PositivePunishmentDiscriminativeStimulus (SD)NegativeReinforcementVariableInterval(VI)NCRTotalTask4FunctionsofBehaviorConsequenceOvercorrectionDRINegativePunishmentShapingExtinctionAntecedentMTSPIRExtinctionTimeSamplingFixedInterval(FI)PositivePracticeDRAForwardChainingDRODTTExtinctionBurstNETPromptFadingBackwardChainingTaskAnalysisDifferentialReinforcementFixedRatio(FR)PositiveReinforcementFrequency

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spontaneous Recovery
  2. Duration
  3. Conversions
  4. Behavior
  5. WIR
  6. Variable Ratio (VR)
  7. Positive Punishment
  8. Discriminative Stimulus (SD)
  9. Negative Reinforcement
  10. Variable Interval (VI)
  11. NCR
  12. Total Task
  13. 4 Functions of Behavior
  14. Consequence
  15. Overcorrection
  16. DRI
  17. Negative Punishment
  18. Shaping
  19. Extinction
  20. Antecedent
  21. MTS
  22. PIR
  23. Extinction
  24. Time Sampling
  25. Fixed Interval (FI)
  26. Positive Practice
  27. DRA
  28. Forward Chaining
  29. DRO
  30. DTT
  31. Extinction Burst
  32. NET
  33. Prompt Fading
  34. Backward Chaining
  35. Task Analysis
  36. Differential Reinforcement
  37. Fixed Ratio (FR)
  38. Positive Reinforcement
  39. Frequency