4 Functions of Behavior Forward Chaining DRO NCR Negative Reinforcement NET Variable Interval (VI) Task Analysis Fixed Interval (FI) Behavior Consequence Spontaneous Recovery Extinction Positive Punishment Positive Practice Positive Reinforcement Extinction Overcorrection Discriminative Stimulus (SD) Backward Chaining PIR Frequency Extinction Burst MTS Negative Punishment Antecedent Conversions Prompt Fading Total Task WIR Fixed Ratio (FR) Time Sampling DRA Shaping Variable Ratio (VR) DRI Differential Reinforcement DTT Duration 4 Functions of Behavior Forward Chaining DRO NCR Negative Reinforcement NET Variable Interval (VI) Task Analysis Fixed Interval (FI) Behavior Consequence Spontaneous Recovery Extinction Positive Punishment Positive Practice Positive Reinforcement Extinction Overcorrection Discriminative Stimulus (SD) Backward Chaining PIR Frequency Extinction Burst MTS Negative Punishment Antecedent Conversions Prompt Fading Total Task WIR Fixed Ratio (FR) Time Sampling DRA Shaping Variable Ratio (VR) DRI Differential Reinforcement DTT Duration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
4 Functions of Behavior
Forward Chaining
DRO
NCR
Negative Reinforcement
NET
Variable Interval (VI)
Task Analysis
Fixed Interval (FI)
Behavior
Consequence
Spontaneous Recovery
Extinction
Positive Punishment
Positive Practice
Positive Reinforcement
Extinction
Overcorrection
Discriminative Stimulus (SD)
Backward Chaining
PIR
Frequency
Extinction Burst
MTS
Negative Punishment
Antecedent
Conversions
Prompt Fading
Total Task
WIR
Fixed Ratio (FR)
Time Sampling
DRA
Shaping
Variable Ratio (VR)
DRI
Differential Reinforcement
DTT
Duration