Positive Practice Fixed Interval (FI) Differential Reinforcement Backward Chaining Extinction NCR Overcorrection Fixed Ratio (FR) Variable Interval (VI) DRI DRO Discriminative Stimulus (SD) Duration Spontaneous Recovery DRA PIR Negative Punishment NET Extinction Burst Behavior 4 Functions of Behavior Frequency MTS Positive Punishment Extinction Conversions Prompt Fading Antecedent DTT Time Sampling Variable Ratio (VR) WIR Consequence Total Task Positive Reinforcement Forward Chaining Shaping Task Analysis Negative Reinforcement Positive Practice Fixed Interval (FI) Differential Reinforcement Backward Chaining Extinction NCR Overcorrection Fixed Ratio (FR) Variable Interval (VI) DRI DRO Discriminative Stimulus (SD) Duration Spontaneous Recovery DRA PIR Negative Punishment NET Extinction Burst Behavior 4 Functions of Behavior Frequency MTS Positive Punishment Extinction Conversions Prompt Fading Antecedent DTT Time Sampling Variable Ratio (VR) WIR Consequence Total Task Positive Reinforcement Forward Chaining Shaping Task Analysis Negative Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Practice
Fixed Interval (FI)
Differential Reinforcement
Backward Chaining
Extinction
NCR
Overcorrection
Fixed Ratio (FR)
Variable Interval (VI)
DRI
DRO
Discriminative Stimulus (SD)
Duration
Spontaneous Recovery
DRA
PIR
Negative Punishment
NET
Extinction Burst
Behavior
4 Functions of Behavior
Frequency
MTS
Positive Punishment
Extinction
Conversions
Prompt Fading
Antecedent
DTT
Time Sampling
Variable Ratio (VR)
WIR
Consequence
Total Task
Positive Reinforcement
Forward Chaining
Shaping
Task Analysis
Negative Reinforcement