Behavior Forward Chaining Duration Negative Punishment Conversions Time Sampling WIR NCR Overcorrection Task Analysis Antecedent Positive Reinforcement Shaping Spontaneous Recovery Frequency Fixed Interval (FI) Extinction NET Variable Ratio (VR) Prompt Fading Backward Chaining Positive Practice Consequence Variable Interval (VI) MTS Positive Punishment Extinction Fixed Ratio (FR) PIR Differential Reinforcement DTT Negative Reinforcement DRA DRO DRI 4 Functions of Behavior Extinction Burst Total Task Discriminative Stimulus (SD) Behavior Forward Chaining Duration Negative Punishment Conversions Time Sampling WIR NCR Overcorrection Task Analysis Antecedent Positive Reinforcement Shaping Spontaneous Recovery Frequency Fixed Interval (FI) Extinction NET Variable Ratio (VR) Prompt Fading Backward Chaining Positive Practice Consequence Variable Interval (VI) MTS Positive Punishment Extinction Fixed Ratio (FR) PIR Differential Reinforcement DTT Negative Reinforcement DRA DRO DRI 4 Functions of Behavior Extinction Burst Total Task Discriminative Stimulus (SD)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Behavior
Forward Chaining
Duration
Negative Punishment
Conversions
Time Sampling
WIR
NCR
Overcorrection
Task Analysis
Antecedent
Positive Reinforcement
Shaping
Spontaneous Recovery
Frequency
Fixed Interval (FI)
Extinction
NET
Variable Ratio (VR)
Prompt Fading
Backward Chaining
Positive Practice
Consequence
Variable Interval (VI)
MTS
Positive Punishment
Extinction
Fixed Ratio (FR)
PIR
Differential Reinforcement
DTT
Negative Reinforcement
DRA
DRO
DRI
4 Functions of Behavior
Extinction Burst
Total Task
Discriminative Stimulus (SD)