Extinction DTT Positive Reinforcement PIR Antecedent Backward Chaining Negative Reinforcement Discriminative Stimulus (SD) NCR Consequence Extinction DRA Time Sampling WIR Prompt Fading Negative Punishment Variable Ratio (VR) Spontaneous Recovery DRI Positive Practice Variable Interval (VI) 4 Functions of Behavior Positive Punishment Shaping Differential Reinforcement DRO Task Analysis Frequency Extinction Burst Behavior Fixed Ratio (FR) Duration NET Fixed Interval (FI) Total Task Conversions Overcorrection MTS Forward Chaining Extinction DTT Positive Reinforcement PIR Antecedent Backward Chaining Negative Reinforcement Discriminative Stimulus (SD) NCR Consequence Extinction DRA Time Sampling WIR Prompt Fading Negative Punishment Variable Ratio (VR) Spontaneous Recovery DRI Positive Practice Variable Interval (VI) 4 Functions of Behavior Positive Punishment Shaping Differential Reinforcement DRO Task Analysis Frequency Extinction Burst Behavior Fixed Ratio (FR) Duration NET Fixed Interval (FI) Total Task Conversions Overcorrection MTS Forward Chaining
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Extinction
DTT
Positive Reinforcement
PIR
Antecedent
Backward Chaining
Negative Reinforcement
Discriminative Stimulus (SD)
NCR
Consequence
Extinction
DRA
Time Sampling
WIR
Prompt Fading
Negative Punishment
Variable Ratio (VR)
Spontaneous Recovery
DRI
Positive Practice
Variable Interval (VI)
4 Functions of Behavior
Positive Punishment
Shaping
Differential Reinforcement
DRO
Task Analysis
Frequency
Extinction Burst
Behavior
Fixed Ratio (FR)
Duration
NET
Fixed Interval (FI)
Total Task
Conversions
Overcorrection
MTS
Forward Chaining