FixedInterval(FI)BackwardChainingExtinctionVariableRatio(VR)TaskAnalysisDTTShapingAntecedentDifferentialReinforcementPIRDROConversionsNCRFixedRatio(FR)FrequencyVariableInterval(VI)WIRPromptFadingExtinctionTotalTaskDiscriminativeStimulus (SD)ExtinctionBurstDuration4FunctionsofBehaviorPositiveReinforcementPositivePracticeBehaviorDRAPositivePunishmentSpontaneousRecoveryConsequenceNegativePunishmentOvercorrectionNETMTSTimeSamplingDRIForwardChainingNegativeReinforcementFixedInterval(FI)BackwardChainingExtinctionVariableRatio(VR)TaskAnalysisDTTShapingAntecedentDifferentialReinforcementPIRDROConversionsNCRFixedRatio(FR)FrequencyVariableInterval(VI)WIRPromptFadingExtinctionTotalTaskDiscriminativeStimulus (SD)ExtinctionBurstDuration4FunctionsofBehaviorPositiveReinforcementPositivePracticeBehaviorDRAPositivePunishmentSpontaneousRecoveryConsequenceNegativePunishmentOvercorrectionNETMTSTimeSamplingDRIForwardChainingNegativeReinforcement

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed Interval (FI)
  2. Backward Chaining
  3. Extinction
  4. Variable Ratio (VR)
  5. Task Analysis
  6. DTT
  7. Shaping
  8. Antecedent
  9. Differential Reinforcement
  10. PIR
  11. DRO
  12. Conversions
  13. NCR
  14. Fixed Ratio (FR)
  15. Frequency
  16. Variable Interval (VI)
  17. WIR
  18. Prompt Fading
  19. Extinction
  20. Total Task
  21. Discriminative Stimulus (SD)
  22. Extinction Burst
  23. Duration
  24. 4 Functions of Behavior
  25. Positive Reinforcement
  26. Positive Practice
  27. Behavior
  28. DRA
  29. Positive Punishment
  30. Spontaneous Recovery
  31. Consequence
  32. Negative Punishment
  33. Overcorrection
  34. NET
  35. MTS
  36. Time Sampling
  37. DRI
  38. Forward Chaining
  39. Negative Reinforcement