SpontaneousRecoveryConversionsExtinctionTimeSamplingDTTFixedRatio(FR)BehaviorBackwardChainingTotalTaskDifferentialReinforcementDRINCRNegativePunishmentVariableRatio(VR)TaskAnalysisShapingNETExtinctionBurstForwardChainingDRONegativeReinforcementPositiveReinforcementDRAOvercorrectionPIRExtinctionDiscriminativeStimulus (SD)ConsequenceWIRFrequency4FunctionsofBehaviorPromptFadingVariableInterval(VI)AntecedentDurationFixedInterval(FI)MTSPositivePunishmentPositivePracticeSpontaneousRecoveryConversionsExtinctionTimeSamplingDTTFixedRatio(FR)BehaviorBackwardChainingTotalTaskDifferentialReinforcementDRINCRNegativePunishmentVariableRatio(VR)TaskAnalysisShapingNETExtinctionBurstForwardChainingDRONegativeReinforcementPositiveReinforcementDRAOvercorrectionPIRExtinctionDiscriminativeStimulus (SD)ConsequenceWIRFrequency4FunctionsofBehaviorPromptFadingVariableInterval(VI)AntecedentDurationFixedInterval(FI)MTSPositivePunishmentPositivePractice

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. Spontaneous Recovery
  2. Conversions
  3. Extinction
  4. Time Sampling
  5. DTT
  6. Fixed Ratio (FR)
  7. Behavior
  8. Backward Chaining
  9. Total Task
  10. Differential Reinforcement
  11. DRI
  12. NCR
  13. Negative Punishment
  14. Variable Ratio (VR)
  15. Task Analysis
  16. Shaping
  17. NET
  18. Extinction Burst
  19. Forward Chaining
  20. DRO
  21. Negative Reinforcement
  22. Positive Reinforcement
  23. DRA
  24. Overcorrection
  25. PIR
  26. Extinction
  27. Discriminative Stimulus (SD)
  28. Consequence
  29. WIR
  30. Frequency
  31. 4 Functions of Behavior
  32. Prompt Fading
  33. Variable Interval (VI)
  34. Antecedent
  35. Duration
  36. Fixed Interval (FI)
  37. MTS
  38. Positive Punishment
  39. Positive Practice