Antecedent Behavior WIR Overcorrection NET MTS Positive Punishment DRA Consequence Task Analysis DTT Conversions PIR Time Sampling DRO Duration Fixed Interval (FI) Shaping Spontaneous Recovery Negative Reinforcement NCR Frequency Variable Ratio (VR) Differential Reinforcement Negative Punishment 4 Functions of Behavior Forward Chaining Extinction Burst Extinction Prompt Fading Total Task Backward Chaining Fixed Ratio (FR) Variable Interval (VI) Discriminative Stimulus (SD) Extinction Positive Practice DRI Positive Reinforcement Antecedent Behavior WIR Overcorrection NET MTS Positive Punishment DRA Consequence Task Analysis DTT Conversions PIR Time Sampling DRO Duration Fixed Interval (FI) Shaping Spontaneous Recovery Negative Reinforcement NCR Frequency Variable Ratio (VR) Differential Reinforcement Negative Punishment 4 Functions of Behavior Forward Chaining Extinction Burst Extinction Prompt Fading Total Task Backward Chaining Fixed Ratio (FR) Variable Interval (VI) Discriminative Stimulus (SD) Extinction Positive Practice DRI Positive Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antecedent
Behavior
WIR
Overcorrection
NET
MTS
Positive Punishment
DRA
Consequence
Task Analysis
DTT
Conversions
PIR
Time Sampling
DRO
Duration
Fixed Interval (FI)
Shaping
Spontaneous Recovery
Negative Reinforcement
NCR
Frequency
Variable Ratio (VR)
Differential Reinforcement
Negative Punishment
4 Functions of Behavior
Forward Chaining
Extinction Burst
Extinction
Prompt Fading
Total Task
Backward Chaining
Fixed Ratio (FR)
Variable Interval (VI)
Discriminative Stimulus (SD)
Extinction
Positive Practice
DRI
Positive Reinforcement