PositiveReinforcementSpontaneousRecoveryExtinctionPIRPromptFadingTotalTaskAntecedentTaskAnalysisConsequencePositivePunishmentFrequencyNegativePunishmentDRIExtinctionOvercorrectionFixedRatio(FR)ExtinctionBurstBackwardChainingDRAShaping4FunctionsofBehaviorNCRPositivePracticeBehaviorMTSNegativeReinforcementDROFixedInterval(FI)VariableRatio(VR)ForwardChainingDTTVariableInterval(VI)NETDurationDiscriminativeStimulus (SD)WIRPositiveReinforcementSpontaneousRecoveryExtinctionPIRPromptFadingTotalTaskAntecedentTaskAnalysisConsequencePositivePunishmentFrequencyNegativePunishmentDRIExtinctionOvercorrectionFixedRatio(FR)ExtinctionBurstBackwardChainingDRAShaping4FunctionsofBehaviorNCRPositivePracticeBehaviorMTSNegativeReinforcementDROFixedInterval(FI)VariableRatio(VR)ForwardChainingDTTVariableInterval(VI)NETDurationDiscriminativeStimulus (SD)WIR

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Reinforcement
  2. Spontaneous Recovery
  3. Extinction
  4. PIR
  5. Prompt Fading
  6. Total Task
  7. Antecedent
  8. Task Analysis
  9. Consequence
  10. Positive Punishment
  11. Frequency
  12. Negative Punishment
  13. DRI
  14. Extinction
  15. Overcorrection
  16. Fixed Ratio (FR)
  17. Extinction Burst
  18. Backward Chaining
  19. DRA
  20. Shaping
  21. 4 Functions of Behavior
  22. NCR
  23. Positive Practice
  24. Behavior
  25. MTS
  26. Negative Reinforcement
  27. DRO
  28. Fixed Interval (FI)
  29. Variable Ratio (VR)
  30. Forward Chaining
  31. DTT
  32. Variable Interval (VI)
  33. NET
  34. Duration
  35. Discriminative Stimulus (SD)
  36. WIR