DTTPromptFadingExtinctionShapingWIRSpontaneousRecoveryPositiveReinforcementVariableRatio(VR)FixedInterval(FI)ExtinctionMTSOvercorrection4FunctionsofBehaviorExtinctionBurstBackwardChainingDiscriminativeStimulus (SD)NETPIRTaskAnalysisDROConsequencePositivePracticeDurationNegativeReinforcementDRINCRDRAFixedRatio(FR)NegativePunishmentVariableInterval(VI)FrequencyForwardChainingAntecedentTotalTaskBehaviorPositivePunishmentDTTPromptFadingExtinctionShapingWIRSpontaneousRecoveryPositiveReinforcementVariableRatio(VR)FixedInterval(FI)ExtinctionMTSOvercorrection4FunctionsofBehaviorExtinctionBurstBackwardChainingDiscriminativeStimulus (SD)NETPIRTaskAnalysisDROConsequencePositivePracticeDurationNegativeReinforcementDRINCRDRAFixedRatio(FR)NegativePunishmentVariableInterval(VI)FrequencyForwardChainingAntecedentTotalTaskBehaviorPositivePunishment

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DTT
  2. Prompt Fading
  3. Extinction
  4. Shaping
  5. WIR
  6. Spontaneous Recovery
  7. Positive Reinforcement
  8. Variable Ratio (VR)
  9. Fixed Interval (FI)
  10. Extinction
  11. MTS
  12. Overcorrection
  13. 4 Functions of Behavior
  14. Extinction Burst
  15. Backward Chaining
  16. Discriminative Stimulus (SD)
  17. NET
  18. PIR
  19. Task Analysis
  20. DRO
  21. Consequence
  22. Positive Practice
  23. Duration
  24. Negative Reinforcement
  25. DRI
  26. NCR
  27. DRA
  28. Fixed Ratio (FR)
  29. Negative Punishment
  30. Variable Interval (VI)
  31. Frequency
  32. Forward Chaining
  33. Antecedent
  34. Total Task
  35. Behavior
  36. Positive Punishment