DiscriminativeStimulus (SD)ExtinctionBurstFixedRatio(FR)DRIPositivePunishmentExtinctionPromptFadingTaskAnalysisWIRAntecedentNegativePunishmentNETDTTPIRFrequencyBehaviorPositiveReinforcementDROOvercorrectionDurationFixedInterval(FI)ExtinctionForwardChainingNCRBackwardChainingSpontaneousRecovery4FunctionsofBehaviorConsequenceVariableInterval(VI)VariableRatio(VR)NegativeReinforcementTotalTaskDRAShapingMTSPositivePracticeDiscriminativeStimulus (SD)ExtinctionBurstFixedRatio(FR)DRIPositivePunishmentExtinctionPromptFadingTaskAnalysisWIRAntecedentNegativePunishmentNETDTTPIRFrequencyBehaviorPositiveReinforcementDROOvercorrectionDurationFixedInterval(FI)ExtinctionForwardChainingNCRBackwardChainingSpontaneousRecovery4FunctionsofBehaviorConsequenceVariableInterval(VI)VariableRatio(VR)NegativeReinforcementTotalTaskDRAShapingMTSPositivePractice

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Discriminative Stimulus (SD)
  2. Extinction Burst
  3. Fixed Ratio (FR)
  4. DRI
  5. Positive Punishment
  6. Extinction
  7. Prompt Fading
  8. Task Analysis
  9. WIR
  10. Antecedent
  11. Negative Punishment
  12. NET
  13. DTT
  14. PIR
  15. Frequency
  16. Behavior
  17. Positive Reinforcement
  18. DRO
  19. Overcorrection
  20. Duration
  21. Fixed Interval (FI)
  22. Extinction
  23. Forward Chaining
  24. NCR
  25. Backward Chaining
  26. Spontaneous Recovery
  27. 4 Functions of Behavior
  28. Consequence
  29. Variable Interval (VI)
  30. Variable Ratio (VR)
  31. Negative Reinforcement
  32. Total Task
  33. DRA
  34. Shaping
  35. MTS
  36. Positive Practice