WIRExtinctionBurstDRIVariableRatio(VR)TotalTaskNegativeReinforcementBackwardChainingTaskAnalysisDRODurationPositivePunishmentAntecedentNegativePunishmentExtinctionDTTForwardChaining4FunctionsofBehaviorBehaviorPositivePracticeDRAShapingPositiveReinforcementConsequenceMTSDiscriminativeStimulus (SD)PromptFadingExtinctionNCRVariableInterval(VI)FrequencySpontaneousRecoveryNETOvercorrectionFixedInterval(FI)PIRFixedRatio(FR)WIRExtinctionBurstDRIVariableRatio(VR)TotalTaskNegativeReinforcementBackwardChainingTaskAnalysisDRODurationPositivePunishmentAntecedentNegativePunishmentExtinctionDTTForwardChaining4FunctionsofBehaviorBehaviorPositivePracticeDRAShapingPositiveReinforcementConsequenceMTSDiscriminativeStimulus (SD)PromptFadingExtinctionNCRVariableInterval(VI)FrequencySpontaneousRecoveryNETOvercorrectionFixedInterval(FI)PIRFixedRatio(FR)

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. WIR
  2. Extinction Burst
  3. DRI
  4. Variable Ratio (VR)
  5. Total Task
  6. Negative Reinforcement
  7. Backward Chaining
  8. Task Analysis
  9. DRO
  10. Duration
  11. Positive Punishment
  12. Antecedent
  13. Negative Punishment
  14. Extinction
  15. DTT
  16. Forward Chaining
  17. 4 Functions of Behavior
  18. Behavior
  19. Positive Practice
  20. DRA
  21. Shaping
  22. Positive Reinforcement
  23. Consequence
  24. MTS
  25. Discriminative Stimulus (SD)
  26. Prompt Fading
  27. Extinction
  28. NCR
  29. Variable Interval (VI)
  30. Frequency
  31. Spontaneous Recovery
  32. NET
  33. Overcorrection
  34. Fixed Interval (FI)
  35. PIR
  36. Fixed Ratio (FR)