Forward Chaining Discriminative Stimulus (SD) DTT 4 Functions of Behavior Consequence Negative Punishment Fixed Interval (FI) DRI Backward Chaining Negative Reinforcement Variable Interval (VI) Behavior Frequency NET Duration Prompt Fading Variable Ratio (VR) Fixed Ratio (FR) PIR Positive Punishment DRA Positive Reinforcement Spontaneous Recovery MTS Overcorrection Extinction Total Task NCR Shaping Task Analysis DRO Extinction Positive Practice Antecedent WIR Extinction Burst Forward Chaining Discriminative Stimulus (SD) DTT 4 Functions of Behavior Consequence Negative Punishment Fixed Interval (FI) DRI Backward Chaining Negative Reinforcement Variable Interval (VI) Behavior Frequency NET Duration Prompt Fading Variable Ratio (VR) Fixed Ratio (FR) PIR Positive Punishment DRA Positive Reinforcement Spontaneous Recovery MTS Overcorrection Extinction Total Task NCR Shaping Task Analysis DRO Extinction Positive Practice Antecedent WIR Extinction Burst
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Forward Chaining
Discriminative Stimulus (SD)
DTT
4 Functions of Behavior
Consequence
Negative Punishment
Fixed Interval (FI)
DRI
Backward Chaining
Negative Reinforcement
Variable Interval (VI)
Behavior
Frequency
NET
Duration
Prompt Fading
Variable Ratio (VR)
Fixed Ratio (FR)
PIR
Positive Punishment
DRA
Positive Reinforcement
Spontaneous Recovery
MTS
Overcorrection
Extinction
Total Task
NCR
Shaping
Task Analysis
DRO
Extinction
Positive Practice
Antecedent
WIR
Extinction Burst