Discriminative Stimulus (SD) Positive Reinforcement Behavior Extinction Forward Chaining Spontaneous Recovery Overcorrection DTT Frequency DRI Negative Punishment DRO Task Analysis Variable Interval (VI) Total Task MTS Negative Reinforcement Fixed Interval (FI) WIR Extinction Backward Chaining Duration DRA Shaping NCR Variable Ratio (VR) NET 4 Functions of Behavior Antecedent Positive Punishment Positive Practice Extinction Burst Prompt Fading Consequence PIR Fixed Ratio (FR) Discriminative Stimulus (SD) Positive Reinforcement Behavior Extinction Forward Chaining Spontaneous Recovery Overcorrection DTT Frequency DRI Negative Punishment DRO Task Analysis Variable Interval (VI) Total Task MTS Negative Reinforcement Fixed Interval (FI) WIR Extinction Backward Chaining Duration DRA Shaping NCR Variable Ratio (VR) NET 4 Functions of Behavior Antecedent Positive Punishment Positive Practice Extinction Burst Prompt Fading Consequence PIR Fixed Ratio (FR)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Discriminative Stimulus (SD)
Positive Reinforcement
Behavior
Extinction
Forward Chaining
Spontaneous Recovery
Overcorrection
DTT
Frequency
DRI
Negative Punishment
DRO
Task Analysis
Variable Interval (VI)
Total Task
MTS
Negative Reinforcement
Fixed Interval (FI)
WIR
Extinction
Backward Chaining
Duration
DRA
Shaping
NCR
Variable Ratio (VR)
NET
4 Functions of Behavior
Antecedent
Positive Punishment
Positive Practice
Extinction Burst
Prompt Fading
Consequence
PIR
Fixed Ratio (FR)