ExtinctionShapingNegativeReinforcementTotalTaskWIRPromptFadingMTSDROVariableInterval(VI)PIRSpontaneousRecoveryDRANegativePunishmentNETPositiveReinforcementDurationExtinctionBurstBackwardChainingDTTForwardChainingExtinctionVariableRatio(VR)PositivePracticeFixedInterval(FI)BehaviorDiscriminativeStimulus (SD)DRI4FunctionsofBehaviorConsequenceTaskAnalysisAntecedentFixedRatio(FR)PositivePunishmentFrequencyOvercorrectionNCRExtinctionShapingNegativeReinforcementTotalTaskWIRPromptFadingMTSDROVariableInterval(VI)PIRSpontaneousRecoveryDRANegativePunishmentNETPositiveReinforcementDurationExtinctionBurstBackwardChainingDTTForwardChainingExtinctionVariableRatio(VR)PositivePracticeFixedInterval(FI)BehaviorDiscriminativeStimulus (SD)DRI4FunctionsofBehaviorConsequenceTaskAnalysisAntecedentFixedRatio(FR)PositivePunishmentFrequencyOvercorrectionNCR

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Shaping
  3. Negative Reinforcement
  4. Total Task
  5. WIR
  6. Prompt Fading
  7. MTS
  8. DRO
  9. Variable Interval (VI)
  10. PIR
  11. Spontaneous Recovery
  12. DRA
  13. Negative Punishment
  14. NET
  15. Positive Reinforcement
  16. Duration
  17. Extinction Burst
  18. Backward Chaining
  19. DTT
  20. Forward Chaining
  21. Extinction
  22. Variable Ratio (VR)
  23. Positive Practice
  24. Fixed Interval (FI)
  25. Behavior
  26. Discriminative Stimulus (SD)
  27. DRI
  28. 4 Functions of Behavior
  29. Consequence
  30. Task Analysis
  31. Antecedent
  32. Fixed Ratio (FR)
  33. Positive Punishment
  34. Frequency
  35. Overcorrection
  36. NCR