Positive Reinforcement Variable Interval (VI) Discriminative Stimulus (SD) Extinction Shaping NCR WIR DRI Negative Punishment Extinction Burst Duration Forward Chaining Fixed Ratio (FR) 4 Functions of Behavior Variable Ratio (VR) Extinction DTT Task Analysis Overcorrection Behavior Spontaneous Recovery Antecedent Negative Reinforcement DRO NET PIR DRA Frequency Fixed Interval (FI) Backward Chaining MTS Prompt Fading Positive Punishment Total Task Consequence Positive Practice Positive Reinforcement Variable Interval (VI) Discriminative Stimulus (SD) Extinction Shaping NCR WIR DRI Negative Punishment Extinction Burst Duration Forward Chaining Fixed Ratio (FR) 4 Functions of Behavior Variable Ratio (VR) Extinction DTT Task Analysis Overcorrection Behavior Spontaneous Recovery Antecedent Negative Reinforcement DRO NET PIR DRA Frequency Fixed Interval (FI) Backward Chaining MTS Prompt Fading Positive Punishment Total Task Consequence Positive Practice
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Reinforcement
Variable Interval (VI)
Discriminative Stimulus (SD)
Extinction
Shaping
NCR
WIR
DRI
Negative Punishment
Extinction Burst
Duration
Forward Chaining
Fixed Ratio (FR)
4 Functions of Behavior
Variable Ratio (VR)
Extinction
DTT
Task Analysis
Overcorrection
Behavior
Spontaneous Recovery
Antecedent
Negative Reinforcement
DRO
NET
PIR
DRA
Frequency
Fixed Interval (FI)
Backward Chaining
MTS
Prompt Fading
Positive Punishment
Total Task
Consequence
Positive Practice