Frequency PIR Total Task Fixed Ratio (FR) Shaping Prompt Fading Extinction Fixed Interval (FI) Duration Positive Reinforcement Variable Ratio (VR) Positive Punishment MTS Behavior Negative Punishment DRO Backward Chaining Positive Practice Consequence Variable Interval (VI) Discriminative Stimulus (SD) Negative Reinforcement Antecedent NET Extinction WIR Extinction Burst Overcorrection DTT 4 Functions of Behavior NCR Task Analysis Spontaneous Recovery DRA Forward Chaining DRI Frequency PIR Total Task Fixed Ratio (FR) Shaping Prompt Fading Extinction Fixed Interval (FI) Duration Positive Reinforcement Variable Ratio (VR) Positive Punishment MTS Behavior Negative Punishment DRO Backward Chaining Positive Practice Consequence Variable Interval (VI) Discriminative Stimulus (SD) Negative Reinforcement Antecedent NET Extinction WIR Extinction Burst Overcorrection DTT 4 Functions of Behavior NCR Task Analysis Spontaneous Recovery DRA Forward Chaining DRI
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Frequency
PIR
Total Task
Fixed Ratio (FR)
Shaping
Prompt Fading
Extinction
Fixed Interval (FI)
Duration
Positive Reinforcement
Variable Ratio (VR)
Positive Punishment
MTS
Behavior
Negative Punishment
DRO
Backward Chaining
Positive Practice
Consequence
Variable Interval (VI)
Discriminative Stimulus (SD)
Negative Reinforcement
Antecedent
NET
Extinction
WIR
Extinction Burst
Overcorrection
DTT
4 Functions of Behavior
NCR
Task Analysis
Spontaneous Recovery
DRA
Forward Chaining
DRI