DiscriminativeStimulus (SD)PositiveReinforcementBehaviorExtinctionForwardChainingSpontaneousRecoveryOvercorrectionDTTFrequencyDRINegativePunishmentDROTaskAnalysisVariableInterval(VI)TotalTaskMTSNegativeReinforcementFixedInterval(FI)WIRExtinctionBackwardChainingDurationDRAShapingNCRVariableRatio(VR)NET4FunctionsofBehaviorAntecedentPositivePunishmentPositivePracticeExtinctionBurstPromptFadingConsequencePIRFixedRatio(FR)DiscriminativeStimulus (SD)PositiveReinforcementBehaviorExtinctionForwardChainingSpontaneousRecoveryOvercorrectionDTTFrequencyDRINegativePunishmentDROTaskAnalysisVariableInterval(VI)TotalTaskMTSNegativeReinforcementFixedInterval(FI)WIRExtinctionBackwardChainingDurationDRAShapingNCRVariableRatio(VR)NET4FunctionsofBehaviorAntecedentPositivePunishmentPositivePracticeExtinctionBurstPromptFadingConsequencePIRFixedRatio(FR)

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Discriminative Stimulus (SD)
  2. Positive Reinforcement
  3. Behavior
  4. Extinction
  5. Forward Chaining
  6. Spontaneous Recovery
  7. Overcorrection
  8. DTT
  9. Frequency
  10. DRI
  11. Negative Punishment
  12. DRO
  13. Task Analysis
  14. Variable Interval (VI)
  15. Total Task
  16. MTS
  17. Negative Reinforcement
  18. Fixed Interval (FI)
  19. WIR
  20. Extinction
  21. Backward Chaining
  22. Duration
  23. DRA
  24. Shaping
  25. NCR
  26. Variable Ratio (VR)
  27. NET
  28. 4 Functions of Behavior
  29. Antecedent
  30. Positive Punishment
  31. Positive Practice
  32. Extinction Burst
  33. Prompt Fading
  34. Consequence
  35. PIR
  36. Fixed Ratio (FR)