FixedRatio(FR)ExtinctionBurstOvercorrectionNETPositivePunishmentMTSPromptFadingPIRForwardChaining4FunctionsofBehaviorVariableInterval(VI)DTTNegativeReinforcementVariableRatio(VR)DRODurationNCRPositiveReinforcementTaskAnalysisBackwardChainingNegativePunishmentBehaviorConsequenceFrequencyFixedInterval(FI)TotalTaskExtinctionWIRPositivePracticeExtinctionDRIAntecedentSpontaneousRecoveryDiscriminativeStimulus (SD)ShapingDRAFixedRatio(FR)ExtinctionBurstOvercorrectionNETPositivePunishmentMTSPromptFadingPIRForwardChaining4FunctionsofBehaviorVariableInterval(VI)DTTNegativeReinforcementVariableRatio(VR)DRODurationNCRPositiveReinforcementTaskAnalysisBackwardChainingNegativePunishmentBehaviorConsequenceFrequencyFixedInterval(FI)TotalTaskExtinctionWIRPositivePracticeExtinctionDRIAntecedentSpontaneousRecoveryDiscriminativeStimulus (SD)ShapingDRA

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed Ratio (FR)
  2. Extinction Burst
  3. Overcorrection
  4. NET
  5. Positive Punishment
  6. MTS
  7. Prompt Fading
  8. PIR
  9. Forward Chaining
  10. 4 Functions of Behavior
  11. Variable Interval (VI)
  12. DTT
  13. Negative Reinforcement
  14. Variable Ratio (VR)
  15. DRO
  16. Duration
  17. NCR
  18. Positive Reinforcement
  19. Task Analysis
  20. Backward Chaining
  21. Negative Punishment
  22. Behavior
  23. Consequence
  24. Frequency
  25. Fixed Interval (FI)
  26. Total Task
  27. Extinction
  28. WIR
  29. Positive Practice
  30. Extinction
  31. DRI
  32. Antecedent
  33. Spontaneous Recovery
  34. Discriminative Stimulus (SD)
  35. Shaping
  36. DRA