DROBehaviorForwardChainingTaskAnalysisPositiveReinforcementNCRMTS4FunctionsofBehaviorVariableInterval(VI)NETDurationDRAExtinctionBurstPromptFadingFrequencyPIRSpontaneousRecoveryExtinctionPositivePunishmentNegativeReinforcementExtinctionAntecedentDTTFixedRatio(FR)TotalTaskShapingFixedInterval(FI)OvercorrectionNegativePunishmentPositivePracticeDiscriminativeStimulus (SD)DRIVariableRatio(VR)WIRBackwardChainingConsequenceDROBehaviorForwardChainingTaskAnalysisPositiveReinforcementNCRMTS4FunctionsofBehaviorVariableInterval(VI)NETDurationDRAExtinctionBurstPromptFadingFrequencyPIRSpontaneousRecoveryExtinctionPositivePunishmentNegativeReinforcementExtinctionAntecedentDTTFixedRatio(FR)TotalTaskShapingFixedInterval(FI)OvercorrectionNegativePunishmentPositivePracticeDiscriminativeStimulus (SD)DRIVariableRatio(VR)WIRBackwardChainingConsequence

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. DRO
  2. Behavior
  3. Forward Chaining
  4. Task Analysis
  5. Positive Reinforcement
  6. NCR
  7. MTS
  8. 4 Functions of Behavior
  9. Variable Interval (VI)
  10. NET
  11. Duration
  12. DRA
  13. Extinction Burst
  14. Prompt Fading
  15. Frequency
  16. PIR
  17. Spontaneous Recovery
  18. Extinction
  19. Positive Punishment
  20. Negative Reinforcement
  21. Extinction
  22. Antecedent
  23. DTT
  24. Fixed Ratio (FR)
  25. Total Task
  26. Shaping
  27. Fixed Interval (FI)
  28. Overcorrection
  29. Negative Punishment
  30. Positive Practice
  31. Discriminative Stimulus (SD)
  32. DRI
  33. Variable Ratio (VR)
  34. WIR
  35. Backward Chaining
  36. Consequence