FrequencyPIRTotalTaskFixedRatio(FR)ShapingPromptFadingExtinctionFixedInterval(FI)DurationPositiveReinforcementVariableRatio(VR)PositivePunishmentMTSBehaviorNegativePunishmentDROBackwardChainingPositivePracticeConsequenceVariableInterval(VI)DiscriminativeStimulus (SD)NegativeReinforcementAntecedentNETExtinctionWIRExtinctionBurstOvercorrectionDTT4FunctionsofBehaviorNCRTaskAnalysisSpontaneousRecoveryDRAForwardChainingDRIFrequencyPIRTotalTaskFixedRatio(FR)ShapingPromptFadingExtinctionFixedInterval(FI)DurationPositiveReinforcementVariableRatio(VR)PositivePunishmentMTSBehaviorNegativePunishmentDROBackwardChainingPositivePracticeConsequenceVariableInterval(VI)DiscriminativeStimulus (SD)NegativeReinforcementAntecedentNETExtinctionWIRExtinctionBurstOvercorrectionDTT4FunctionsofBehaviorNCRTaskAnalysisSpontaneousRecoveryDRAForwardChainingDRI

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Frequency
  2. PIR
  3. Total Task
  4. Fixed Ratio (FR)
  5. Shaping
  6. Prompt Fading
  7. Extinction
  8. Fixed Interval (FI)
  9. Duration
  10. Positive Reinforcement
  11. Variable Ratio (VR)
  12. Positive Punishment
  13. MTS
  14. Behavior
  15. Negative Punishment
  16. DRO
  17. Backward Chaining
  18. Positive Practice
  19. Consequence
  20. Variable Interval (VI)
  21. Discriminative Stimulus (SD)
  22. Negative Reinforcement
  23. Antecedent
  24. NET
  25. Extinction
  26. WIR
  27. Extinction Burst
  28. Overcorrection
  29. DTT
  30. 4 Functions of Behavior
  31. NCR
  32. Task Analysis
  33. Spontaneous Recovery
  34. DRA
  35. Forward Chaining
  36. DRI