Positive Reinforcement Spontaneous Recovery Extinction PIR Prompt Fading Total Task Antecedent Task Analysis Consequence Positive Punishment Frequency Negative Punishment DRI Extinction Overcorrection Fixed Ratio (FR) Extinction Burst Backward Chaining DRA Shaping 4 Functions of Behavior NCR Positive Practice Behavior MTS Negative Reinforcement DRO Fixed Interval (FI) Variable Ratio (VR) Forward Chaining DTT Variable Interval (VI) NET Duration Discriminative Stimulus (SD) WIR Positive Reinforcement Spontaneous Recovery Extinction PIR Prompt Fading Total Task Antecedent Task Analysis Consequence Positive Punishment Frequency Negative Punishment DRI Extinction Overcorrection Fixed Ratio (FR) Extinction Burst Backward Chaining DRA Shaping 4 Functions of Behavior NCR Positive Practice Behavior MTS Negative Reinforcement DRO Fixed Interval (FI) Variable Ratio (VR) Forward Chaining DTT Variable Interval (VI) NET Duration Discriminative Stimulus (SD) WIR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Reinforcement
Spontaneous Recovery
Extinction
PIR
Prompt Fading
Total Task
Antecedent
Task Analysis
Consequence
Positive Punishment
Frequency
Negative Punishment
DRI
Extinction
Overcorrection
Fixed Ratio (FR)
Extinction Burst
Backward Chaining
DRA
Shaping
4 Functions of Behavior
NCR
Positive Practice
Behavior
MTS
Negative Reinforcement
DRO
Fixed Interval (FI)
Variable Ratio (VR)
Forward Chaining
DTT
Variable Interval (VI)
NET
Duration
Discriminative Stimulus (SD)
WIR