DRO Behavior Forward Chaining Task Analysis Positive Reinforcement NCR MTS 4 Functions of Behavior Variable Interval (VI) NET Duration DRA Extinction Burst Prompt Fading Frequency PIR Spontaneous Recovery Extinction Positive Punishment Negative Reinforcement Extinction Antecedent DTT Fixed Ratio (FR) Total Task Shaping Fixed Interval (FI) Overcorrection Negative Punishment Positive Practice Discriminative Stimulus (SD) DRI Variable Ratio (VR) WIR Backward Chaining Consequence DRO Behavior Forward Chaining Task Analysis Positive Reinforcement NCR MTS 4 Functions of Behavior Variable Interval (VI) NET Duration DRA Extinction Burst Prompt Fading Frequency PIR Spontaneous Recovery Extinction Positive Punishment Negative Reinforcement Extinction Antecedent DTT Fixed Ratio (FR) Total Task Shaping Fixed Interval (FI) Overcorrection Negative Punishment Positive Practice Discriminative Stimulus (SD) DRI Variable Ratio (VR) WIR Backward Chaining Consequence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DRO
Behavior
Forward Chaining
Task Analysis
Positive Reinforcement
NCR
MTS
4 Functions of Behavior
Variable Interval (VI)
NET
Duration
DRA
Extinction Burst
Prompt Fading
Frequency
PIR
Spontaneous Recovery
Extinction
Positive Punishment
Negative Reinforcement
Extinction
Antecedent
DTT
Fixed Ratio (FR)
Total Task
Shaping
Fixed Interval (FI)
Overcorrection
Negative Punishment
Positive Practice
Discriminative Stimulus (SD)
DRI
Variable Ratio (VR)
WIR
Backward Chaining
Consequence