NegativePunishmentExtinctionBurstConsequenceExtinctionBackwardChainingDTTDurationOvercorrection4FunctionsofBehaviorPromptFadingFrequencyForwardChainingNETMTSVariableRatio(VR)PositivePracticeExtinctionWIRPIRNegativeReinforcementPositiveReinforcementBehaviorFixedInterval(FI)AntecedentShapingDRIDRASpontaneousRecoveryVariableInterval(VI)DiscriminativeStimulus (SD)PositivePunishmentDROTotalTaskNCRTaskAnalysisFixedRatio(FR)NegativePunishmentExtinctionBurstConsequenceExtinctionBackwardChainingDTTDurationOvercorrection4FunctionsofBehaviorPromptFadingFrequencyForwardChainingNETMTSVariableRatio(VR)PositivePracticeExtinctionWIRPIRNegativeReinforcementPositiveReinforcementBehaviorFixedInterval(FI)AntecedentShapingDRIDRASpontaneousRecoveryVariableInterval(VI)DiscriminativeStimulus (SD)PositivePunishmentDROTotalTaskNCRTaskAnalysisFixedRatio(FR)

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Punishment
  2. Extinction Burst
  3. Consequence
  4. Extinction
  5. Backward Chaining
  6. DTT
  7. Duration
  8. Overcorrection
  9. 4 Functions of Behavior
  10. Prompt Fading
  11. Frequency
  12. Forward Chaining
  13. NET
  14. MTS
  15. Variable Ratio (VR)
  16. Positive Practice
  17. Extinction
  18. WIR
  19. PIR
  20. Negative Reinforcement
  21. Positive Reinforcement
  22. Behavior
  23. Fixed Interval (FI)
  24. Antecedent
  25. Shaping
  26. DRI
  27. DRA
  28. Spontaneous Recovery
  29. Variable Interval (VI)
  30. Discriminative Stimulus (SD)
  31. Positive Punishment
  32. DRO
  33. Total Task
  34. NCR
  35. Task Analysis
  36. Fixed Ratio (FR)