Fixed Ratio (FR) Extinction Burst Overcorrection NET Positive Punishment MTS Prompt Fading PIR Forward Chaining 4 Functions of Behavior Variable Interval (VI) DTT Negative Reinforcement Variable Ratio (VR) DRO Duration NCR Positive Reinforcement Task Analysis Backward Chaining Negative Punishment Behavior Consequence Frequency Fixed Interval (FI) Total Task Extinction WIR Positive Practice Extinction DRI Antecedent Spontaneous Recovery Discriminative Stimulus (SD) Shaping DRA Fixed Ratio (FR) Extinction Burst Overcorrection NET Positive Punishment MTS Prompt Fading PIR Forward Chaining 4 Functions of Behavior Variable Interval (VI) DTT Negative Reinforcement Variable Ratio (VR) DRO Duration NCR Positive Reinforcement Task Analysis Backward Chaining Negative Punishment Behavior Consequence Frequency Fixed Interval (FI) Total Task Extinction WIR Positive Practice Extinction DRI Antecedent Spontaneous Recovery Discriminative Stimulus (SD) Shaping DRA
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fixed Ratio (FR)
Extinction Burst
Overcorrection
NET
Positive Punishment
MTS
Prompt Fading
PIR
Forward Chaining
4 Functions of Behavior
Variable Interval (VI)
DTT
Negative Reinforcement
Variable Ratio (VR)
DRO
Duration
NCR
Positive Reinforcement
Task Analysis
Backward Chaining
Negative Punishment
Behavior
Consequence
Frequency
Fixed Interval (FI)
Total Task
Extinction
WIR
Positive Practice
Extinction
DRI
Antecedent
Spontaneous Recovery
Discriminative Stimulus (SD)
Shaping
DRA