ExtinctionDiscriminativeStimulus (SD)TotalTaskDTTAntecedentPositiveReinforcementNegativePunishmentNegativeReinforcementBackwardChainingPositivePracticeDRODRIDRABehaviorPromptFadingFixedInterval(FI)NCRVariableRatio(VR)WIRFrequencyExtinctionBurstPositivePunishmentVariableInterval(VI)MTSOvercorrectionDurationForwardChainingSpontaneousRecoveryNETFixedRatio(FR)PIRShapingTaskAnalysisConsequenceExtinction4FunctionsofBehaviorExtinctionDiscriminativeStimulus (SD)TotalTaskDTTAntecedentPositiveReinforcementNegativePunishmentNegativeReinforcementBackwardChainingPositivePracticeDRODRIDRABehaviorPromptFadingFixedInterval(FI)NCRVariableRatio(VR)WIRFrequencyExtinctionBurstPositivePunishmentVariableInterval(VI)MTSOvercorrectionDurationForwardChainingSpontaneousRecoveryNETFixedRatio(FR)PIRShapingTaskAnalysisConsequenceExtinction4FunctionsofBehavior

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Discriminative Stimulus (SD)
  3. Total Task
  4. DTT
  5. Antecedent
  6. Positive Reinforcement
  7. Negative Punishment
  8. Negative Reinforcement
  9. Backward Chaining
  10. Positive Practice
  11. DRO
  12. DRI
  13. DRA
  14. Behavior
  15. Prompt Fading
  16. Fixed Interval (FI)
  17. NCR
  18. Variable Ratio (VR)
  19. WIR
  20. Frequency
  21. Extinction Burst
  22. Positive Punishment
  23. Variable Interval (VI)
  24. MTS
  25. Overcorrection
  26. Duration
  27. Forward Chaining
  28. Spontaneous Recovery
  29. NET
  30. Fixed Ratio (FR)
  31. PIR
  32. Shaping
  33. Task Analysis
  34. Consequence
  35. Extinction
  36. 4 Functions of Behavior