PositiveReinforcementVariableInterval(VI)DiscriminativeStimulus (SD)ExtinctionShapingNCRWIRDRINegativePunishmentExtinctionBurstDurationForwardChainingFixedRatio(FR)4FunctionsofBehaviorVariableRatio(VR)ExtinctionDTTTaskAnalysisOvercorrectionBehaviorSpontaneousRecoveryAntecedentNegativeReinforcementDRONETPIRDRAFrequencyFixedInterval(FI)BackwardChainingMTSPromptFadingPositivePunishmentTotalTaskConsequencePositivePracticePositiveReinforcementVariableInterval(VI)DiscriminativeStimulus (SD)ExtinctionShapingNCRWIRDRINegativePunishmentExtinctionBurstDurationForwardChainingFixedRatio(FR)4FunctionsofBehaviorVariableRatio(VR)ExtinctionDTTTaskAnalysisOvercorrectionBehaviorSpontaneousRecoveryAntecedentNegativeReinforcementDRONETPIRDRAFrequencyFixedInterval(FI)BackwardChainingMTSPromptFadingPositivePunishmentTotalTaskConsequencePositivePractice

Westside Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Reinforcement
  2. Variable Interval (VI)
  3. Discriminative Stimulus (SD)
  4. Extinction
  5. Shaping
  6. NCR
  7. WIR
  8. DRI
  9. Negative Punishment
  10. Extinction Burst
  11. Duration
  12. Forward Chaining
  13. Fixed Ratio (FR)
  14. 4 Functions of Behavior
  15. Variable Ratio (VR)
  16. Extinction
  17. DTT
  18. Task Analysis
  19. Overcorrection
  20. Behavior
  21. Spontaneous Recovery
  22. Antecedent
  23. Negative Reinforcement
  24. DRO
  25. NET
  26. PIR
  27. DRA
  28. Frequency
  29. Fixed Interval (FI)
  30. Backward Chaining
  31. MTS
  32. Prompt Fading
  33. Positive Punishment
  34. Total Task
  35. Consequence
  36. Positive Practice