Negative Punishment Extinction Burst Consequence Extinction Backward Chaining DTT Duration Overcorrection 4 Functions of Behavior Prompt Fading Frequency Forward Chaining NET MTS Variable Ratio (VR) Positive Practice Extinction WIR PIR Negative Reinforcement Positive Reinforcement Behavior Fixed Interval (FI) Antecedent Shaping DRI DRA Spontaneous Recovery Variable Interval (VI) Discriminative Stimulus (SD) Positive Punishment DRO Total Task NCR Task Analysis Fixed Ratio (FR) Negative Punishment Extinction Burst Consequence Extinction Backward Chaining DTT Duration Overcorrection 4 Functions of Behavior Prompt Fading Frequency Forward Chaining NET MTS Variable Ratio (VR) Positive Practice Extinction WIR PIR Negative Reinforcement Positive Reinforcement Behavior Fixed Interval (FI) Antecedent Shaping DRI DRA Spontaneous Recovery Variable Interval (VI) Discriminative Stimulus (SD) Positive Punishment DRO Total Task NCR Task Analysis Fixed Ratio (FR)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative Punishment
Extinction Burst
Consequence
Extinction
Backward Chaining
DTT
Duration
Overcorrection
4 Functions of Behavior
Prompt Fading
Frequency
Forward Chaining
NET
MTS
Variable Ratio (VR)
Positive Practice
Extinction
WIR
PIR
Negative Reinforcement
Positive Reinforcement
Behavior
Fixed Interval (FI)
Antecedent
Shaping
DRI
DRA
Spontaneous Recovery
Variable Interval (VI)
Discriminative Stimulus (SD)
Positive Punishment
DRO
Total Task
NCR
Task Analysis
Fixed Ratio (FR)