Extinction Burst BCBA feedback First, then Frequency natural environment SEAT SD playground MAND SHAPING Supervion independence
Priming PECS MAND generalization data sheet Negative Reinforcement graphing PROMPT walkie talkies POSITIVE REINFORECEMENT central reach DATA Provide choices prep time LANGUAGE Generalization Extinction Punishment ABC Data Duration TACT Replacement Behavior FCT token board PAIRING slack Extinction Burst BCBA feedback First, then Frequency natural environment SEAT SD playground MAND SHAPING Supervion independence Priming PECS MAND generalization data sheet Negative Reinforcement graphing PROMPT walkie talkies POSITIVE REINFORECEMENT central reach DATA Provide choices prep time LANGUAGE Generalization Extinction Punishment ABC Data Duration TACT Replacement Behavior FCT token board PAIRING slack
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Extinction Burst
G-BCBA
N-feedback
G-First, then
I-Frequency
B-natural environment
N-SEAT
O-SD
I-playground
B-MAND
N-SHAPING
I-Supervion
G-independence
I-Priming
N-PECS
G-MAND
O-generalization
N-data sheet
B-Negative Reinforcement
O-graphing
B-PROMPT
B-walkie talkies
G-POSITIVE REINFORECEMENT
G-central reach
G-DATA
I-Provide choices
G-prep time
B-LANGUAGE
N-Generalization
B-Extinction
B-Punishment
O-ABC Data
I-Duration
O-TACT
O-Replacement Behavior
I-FCT
I-token board
N-PAIRING
O-slack