CORRECTIONANYREWORK,REPAIR ORSCRAPANYNON-ESSENTIALTRANSPORTKAIZENVALUESTREAMMAPPINGPULLSYSTEMPROBLEMSOLVINGDOINGMORETHAN WHATISREQUIREDCONVEYANCEMOTION5'SOVERPRODUCTIONWAITINGPRODUCINGTOO MUCHTOO SOONMOTIONTHT DOESNOT ADDVALUE2 C'S2 O'S2 I'SM & WHAVINGMORETHAN WHATIS NEEDEDFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEINVENTORYGEMBAINTELLECTOVERPROCESSINGSTWCORRECTIONANYREWORK,REPAIR ORSCRAPANYNON-ESSENTIALTRANSPORTKAIZENVALUESTREAMMAPPINGPULLSYSTEMPROBLEMSOLVINGDOINGMORETHAN WHATISREQUIREDCONVEYANCEMOTION5'SOVERPRODUCTIONWAITINGPRODUCINGTOO MUCHTOO SOONMOTIONTHT DOESNOT ADDVALUE2 C'S2 O'S2 I'SM & WHAVINGMORETHAN WHATIS NEEDEDFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEINVENTORYGEMBAINTELLECTOVERPROCESSINGSTW

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CORRECTION
  2. ANY REWORK, REPAIR OR SCRAP
  3. ANY NON-ESSENTIAL TRANSPORT
  4. KAIZEN
  5. VALUE STREAM MAPPING
  6. PULL SYSTEM
  7. PROBLEM SOLVING
  8. DOING MORE THAN WHAT IS REQUIRED
  9. CONVEYANCE
  10. MOTION
  11. 5'S
  12. OVER PRODUCTION
  13. WAITING
  14. PRODUCING TOO MUCH TOO SOON
  15. MOTION THT DOES NOT ADD VALUE
  16. 2 C'S 2 O'S 2 I'S M & W
  17. HAVING MORE THAN WHAT IS NEEDED
  18. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  19. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE
  20. INVENTORY
  21. GEMBA
  22. INTELLECT
  23. OVER PROCESSING
  24. STW