PULLSYSTEMMOTIONHAVINGMORETHAN WHATIS NEEDEDOVERPRODUCTIONINVENTORYANYNON-ESSENTIALTRANSPORTOVERPROCESSINGGEMBAWAITINGWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEDOINGMORETHAN WHATISREQUIREDVALUESTREAMMAPPING5'SCORRECTIONMOTIONTHT DOESNOT ADDVALUE2 C'S2 O'S2 I'SM & WKAIZENSTWPRODUCINGTOO MUCHTOO SOONINTELLECTPROBLEMSOLVINGFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEANYREWORK,REPAIR ORSCRAPCONVEYANCEPULLSYSTEMMOTIONHAVINGMORETHAN WHATIS NEEDEDOVERPRODUCTIONINVENTORYANYNON-ESSENTIALTRANSPORTOVERPROCESSINGGEMBAWAITINGWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEDOINGMORETHAN WHATISREQUIREDVALUESTREAMMAPPING5'SCORRECTIONMOTIONTHT DOESNOT ADDVALUE2 C'S2 O'S2 I'SM & WKAIZENSTWPRODUCINGTOO MUCHTOO SOONINTELLECTPROBLEMSOLVINGFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEANYREWORK,REPAIR ORSCRAPCONVEYANCE

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PULL SYSTEM
  2. MOTION
  3. HAVING MORE THAN WHAT IS NEEDED
  4. OVER PRODUCTION
  5. INVENTORY
  6. ANY NON-ESSENTIAL TRANSPORT
  7. OVER PROCESSING
  8. GEMBA
  9. WAITING
  10. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE
  11. DOING MORE THAN WHAT IS REQUIRED
  12. VALUE STREAM MAPPING
  13. 5'S
  14. CORRECTION
  15. MOTION THT DOES NOT ADD VALUE
  16. 2 C'S 2 O'S 2 I'S M & W
  17. KAIZEN
  18. STW
  19. PRODUCING TOO MUCH TOO SOON
  20. INTELLECT
  21. PROBLEM SOLVING
  22. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  23. ANY REWORK, REPAIR OR SCRAP
  24. CONVEYANCE