MOTIONMOTIONTHT DOESNOT ADDVALUEANYREWORK,REPAIR ORSCRAPGEMBAPRODUCINGTOO MUCHTOO SOONOVERPROCESSINGANYNON-ESSENTIALTRANSPORTPROBLEMSOLVINGVALUESTREAMMAPPINGCORRECTIONINVENTORYINTELLECTWAITING ONPRODUCT,PARTS ORMACHINETO CYCLECONVEYANCEKAIZENOVERPRODUCTIONSTWDOINGMORETHAN WHATISREQUIRED2 C'S2 O'S2 I'SM & WFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEWAITING5'SPULLSYSTEMHAVINGMORETHAN WHATIS NEEDEDMOTIONMOTIONTHT DOESNOT ADDVALUEANYREWORK,REPAIR ORSCRAPGEMBAPRODUCINGTOO MUCHTOO SOONOVERPROCESSINGANYNON-ESSENTIALTRANSPORTPROBLEMSOLVINGVALUESTREAMMAPPINGCORRECTIONINVENTORYINTELLECTWAITING ONPRODUCT,PARTS ORMACHINETO CYCLECONVEYANCEKAIZENOVERPRODUCTIONSTWDOINGMORETHAN WHATISREQUIRED2 C'S2 O'S2 I'SM & WFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEWAITING5'SPULLSYSTEMHAVINGMORETHAN WHATIS NEEDED

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MOTION
  2. MOTION THT DOES NOT ADD VALUE
  3. ANY REWORK, REPAIR OR SCRAP
  4. GEMBA
  5. PRODUCING TOO MUCH TOO SOON
  6. OVER PROCESSING
  7. ANY NON-ESSENTIAL TRANSPORT
  8. PROBLEM SOLVING
  9. VALUE STREAM MAPPING
  10. CORRECTION
  11. INVENTORY
  12. INTELLECT
  13. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE
  14. CONVEYANCE
  15. KAIZEN
  16. OVER PRODUCTION
  17. STW
  18. DOING MORE THAN WHAT IS REQUIRED
  19. 2 C'S 2 O'S 2 I'S M & W
  20. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  21. WAITING
  22. 5'S
  23. PULL SYSTEM
  24. HAVING MORE THAN WHAT IS NEEDED