MOTIONPULLSYSTEMFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEMOTIONTHT DOESNOT ADDVALUEANYREWORK,REPAIR ORSCRAPWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEOVERPROCESSING2 C'S2 O'S2 I'SM & WCORRECTIONHAVINGMORETHAN WHATIS NEEDEDPRODUCINGTOO MUCHTOO SOONSTWVALUESTREAMMAPPINGKAIZENDOINGMORETHAN WHATISREQUIREDINVENTORYINTELLECTGEMBA5'SPROBLEMSOLVINGOVERPRODUCTIONWAITINGANYNON-ESSENTIALTRANSPORTCONVEYANCEMOTIONPULLSYSTEMFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEMOTIONTHT DOESNOT ADDVALUEANYREWORK,REPAIR ORSCRAPWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEOVERPROCESSING2 C'S2 O'S2 I'SM & WCORRECTIONHAVINGMORETHAN WHATIS NEEDEDPRODUCINGTOO MUCHTOO SOONSTWVALUESTREAMMAPPINGKAIZENDOINGMORETHAN WHATISREQUIREDINVENTORYINTELLECTGEMBA5'SPROBLEMSOLVINGOVERPRODUCTIONWAITINGANYNON-ESSENTIALTRANSPORTCONVEYANCE

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MOTION
  2. PULL SYSTEM
  3. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  4. MOTION THT DOES NOT ADD VALUE
  5. ANY REWORK, REPAIR OR SCRAP
  6. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE
  7. OVER PROCESSING
  8. 2 C'S 2 O'S 2 I'S M & W
  9. CORRECTION
  10. HAVING MORE THAN WHAT IS NEEDED
  11. PRODUCING TOO MUCH TOO SOON
  12. STW
  13. VALUE STREAM MAPPING
  14. KAIZEN
  15. DOING MORE THAN WHAT IS REQUIRED
  16. INVENTORY
  17. INTELLECT
  18. GEMBA
  19. 5'S
  20. PROBLEM SOLVING
  21. OVER PRODUCTION
  22. WAITING
  23. ANY NON-ESSENTIAL TRANSPORT
  24. CONVEYANCE