INVENTORY2 C'S2 O'S2 I'SM & WCORRECTIONPROBLEMSOLVINGPULLSYSTEMCONVEYANCEANYNON-ESSENTIALTRANSPORTMOTIONTHT DOESNOT ADDVALUEDOINGMORETHAN WHATISREQUIREDWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEWAITINGOVERPRODUCTIONGEMBAANYREWORK,REPAIR ORSCRAPOVERPROCESSINGMOTION5'SVALUESTREAMMAPPINGFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEHAVINGMORETHAN WHATIS NEEDEDINTELLECTSTWKAIZENPRODUCINGTOO MUCHTOO SOONINVENTORY2 C'S2 O'S2 I'SM & WCORRECTIONPROBLEMSOLVINGPULLSYSTEMCONVEYANCEANYNON-ESSENTIALTRANSPORTMOTIONTHT DOESNOT ADDVALUEDOINGMORETHAN WHATISREQUIREDWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEWAITINGOVERPRODUCTIONGEMBAANYREWORK,REPAIR ORSCRAPOVERPROCESSINGMOTION5'SVALUESTREAMMAPPINGFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEHAVINGMORETHAN WHATIS NEEDEDINTELLECTSTWKAIZENPRODUCINGTOO MUCHTOO SOON

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. INVENTORY
  2. 2 C'S 2 O'S 2 I'S M & W
  3. CORRECTION
  4. PROBLEM SOLVING
  5. PULL SYSTEM
  6. CONVEYANCE
  7. ANY NON-ESSENTIAL TRANSPORT
  8. MOTION THT DOES NOT ADD VALUE
  9. DOING MORE THAN WHAT IS REQUIRED
  10. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE
  11. WAITING
  12. OVER PRODUCTION
  13. GEMBA
  14. ANY REWORK, REPAIR OR SCRAP
  15. OVER PROCESSING
  16. MOTION
  17. 5'S
  18. VALUE STREAM MAPPING
  19. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  20. HAVING MORE THAN WHAT IS NEEDED
  21. INTELLECT
  22. STW
  23. KAIZEN
  24. PRODUCING TOO MUCH TOO SOON