STWGEMBAFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEOVERPRODUCTIONANYNON-ESSENTIALTRANSPORTVALUESTREAMMAPPINGCORRECTIONDOINGMORETHAN WHATISREQUIREDINTELLECT2 C'S2 O'S2 I'SM & WANYREWORK,REPAIR ORSCRAPPRODUCINGTOO MUCHTOO SOONOVERPROCESSINGPROBLEMSOLVINGINVENTORYCONVEYANCEPULLSYSTEMWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEMOTIONKAIZENMOTIONTHT DOESNOT ADDVALUEHAVINGMORETHAN WHATIS NEEDEDWAITING5'SSTWGEMBAFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEOVERPRODUCTIONANYNON-ESSENTIALTRANSPORTVALUESTREAMMAPPINGCORRECTIONDOINGMORETHAN WHATISREQUIREDINTELLECT2 C'S2 O'S2 I'SM & WANYREWORK,REPAIR ORSCRAPPRODUCINGTOO MUCHTOO SOONOVERPROCESSINGPROBLEMSOLVINGINVENTORYCONVEYANCEPULLSYSTEMWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEMOTIONKAIZENMOTIONTHT DOESNOT ADDVALUEHAVINGMORETHAN WHATIS NEEDEDWAITING5'S

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. STW
  2. GEMBA
  3. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  4. OVER PRODUCTION
  5. ANY NON-ESSENTIAL TRANSPORT
  6. VALUE STREAM MAPPING
  7. CORRECTION
  8. DOING MORE THAN WHAT IS REQUIRED
  9. INTELLECT
  10. 2 C'S 2 O'S 2 I'S M & W
  11. ANY REWORK, REPAIR OR SCRAP
  12. PRODUCING TOO MUCH TOO SOON
  13. OVER PROCESSING
  14. PROBLEM SOLVING
  15. INVENTORY
  16. CONVEYANCE
  17. PULL SYSTEM
  18. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE
  19. MOTION
  20. KAIZEN
  21. MOTION THT DOES NOT ADD VALUE
  22. HAVING MORE THAN WHAT IS NEEDED
  23. WAITING
  24. 5'S