CORRECTIONMOTIONANYREWORK,REPAIR ORSCRAPHAVINGMORETHAN WHATIS NEEDEDMOTIONTHT DOESNOT ADDVALUECONVEYANCEVALUESTREAMMAPPINGPRODUCINGTOO MUCHTOO SOON2 C'S2 O'S2 I'SM & WANYNON-ESSENTIALTRANSPORTFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEOVERPROCESSINGPROBLEMSOLVINGINVENTORYKAIZENPULLSYSTEMDOINGMORETHAN WHATISREQUIREDGEMBAWAITINGSTW5'SOVERPRODUCTIONINTELLECTWAITING ONPRODUCT,PARTS ORMACHINETO CYCLECORRECTIONMOTIONANYREWORK,REPAIR ORSCRAPHAVINGMORETHAN WHATIS NEEDEDMOTIONTHT DOESNOT ADDVALUECONVEYANCEVALUESTREAMMAPPINGPRODUCINGTOO MUCHTOO SOON2 C'S2 O'S2 I'SM & WANYNON-ESSENTIALTRANSPORTFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEOVERPROCESSINGPROBLEMSOLVINGINVENTORYKAIZENPULLSYSTEMDOINGMORETHAN WHATISREQUIREDGEMBAWAITINGSTW5'SOVERPRODUCTIONINTELLECTWAITING ONPRODUCT,PARTS ORMACHINETO CYCLE

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CORRECTION
  2. MOTION
  3. ANY REWORK, REPAIR OR SCRAP
  4. HAVING MORE THAN WHAT IS NEEDED
  5. MOTION THT DOES NOT ADD VALUE
  6. CONVEYANCE
  7. VALUE STREAM MAPPING
  8. PRODUCING TOO MUCH TOO SOON
  9. 2 C'S 2 O'S 2 I'S M & W
  10. ANY NON-ESSENTIAL TRANSPORT
  11. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  12. OVER PROCESSING
  13. PROBLEM SOLVING
  14. INVENTORY
  15. KAIZEN
  16. PULL SYSTEM
  17. DOING MORE THAN WHAT IS REQUIRED
  18. GEMBA
  19. WAITING
  20. STW
  21. 5'S
  22. OVER PRODUCTION
  23. INTELLECT
  24. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE