HAVINGMORETHAN WHATIS NEEDEDMOTIONTHT DOESNOT ADDVALUEFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEVALUESTREAMMAPPINGOVERPRODUCTIONANYREWORK,REPAIR ORSCRAPDOINGMORETHAN WHATISREQUIREDWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEKAIZENPRODUCINGTOO MUCHTOO SOONINTELLECTCORRECTIONCONVEYANCEWAITINGMOTIONINVENTORYPULLSYSTEMSTW2 C'S2 O'S2 I'SM & WOVERPROCESSING5'SANYNON-ESSENTIALTRANSPORTGEMBAPROBLEMSOLVINGHAVINGMORETHAN WHATIS NEEDEDMOTIONTHT DOESNOT ADDVALUEFAILURE TOFULLYUTILIZE TIME& TALENTSOF PEOPLEVALUESTREAMMAPPINGOVERPRODUCTIONANYREWORK,REPAIR ORSCRAPDOINGMORETHAN WHATISREQUIREDWAITING ONPRODUCT,PARTS ORMACHINETO CYCLEKAIZENPRODUCINGTOO MUCHTOO SOONINTELLECTCORRECTIONCONVEYANCEWAITINGMOTIONINVENTORYPULLSYSTEMSTW2 C'S2 O'S2 I'SM & WOVERPROCESSING5'SANYNON-ESSENTIALTRANSPORTGEMBAPROBLEMSOLVING

8 WASTE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HAVING MORE THAN WHAT IS NEEDED
  2. MOTION THT DOES NOT ADD VALUE
  3. FAILURE TO FULLY UTILIZE TIME & TALENTS OF PEOPLE
  4. VALUE STREAM MAPPING
  5. OVER PRODUCTION
  6. ANY REWORK, REPAIR OR SCRAP
  7. DOING MORE THAN WHAT IS REQUIRED
  8. WAITING ON PRODUCT, PARTS OR MACHINE TO CYCLE
  9. KAIZEN
  10. PRODUCING TOO MUCH TOO SOON
  11. INTELLECT
  12. CORRECTION
  13. CONVEYANCE
  14. WAITING
  15. MOTION
  16. INVENTORY
  17. PULL SYSTEM
  18. STW
  19. 2 C'S 2 O'S 2 I'S M & W
  20. OVER PROCESSING
  21. 5'S
  22. ANY NON-ESSENTIAL TRANSPORT
  23. GEMBA
  24. PROBLEM SOLVING