Coherence Denotation Metaphor Falling action protagonist Foreshadowing Indirect characterization Inciting incident Theme Static character Antagonist Cause + Effect Exposition Direct characterization Transitions First person Point of view Internal conflict Plot Climax Onomatopoeia Setting Simile Connotation Sequence Short story Personification Personal narrative Resolution Free! Protagonist Memoir Rising action Dynamic character Third person Alliteration Hyperbole External conflict Coherence Denotation Metaphor Falling action protagonist Foreshadowing Indirect characterization Inciting incident Theme Static character Antagonist Cause + Effect Exposition Direct characterization Transitions First person Point of view Internal conflict Plot Climax Onomatopoeia Setting Simile Connotation Sequence Short story Personification Personal narrative Resolution Free! Protagonist Memoir Rising action Dynamic character Third person Alliteration Hyperbole External conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Coherence
Denotation
Metaphor
Falling action
protagonist
Foreshadowing
Indirect characterization
Inciting incident
Theme
Static character
Antagonist
Cause + Effect
Exposition
Direct characterization
Transitions
First person
Point of view
Internal conflict
Plot
Climax
Onomatopoeia
Setting
Simile
Connotation
Sequence
Short story
Personification
Personal narrative
Resolution
Free!
Protagonist
Memoir
Rising action
Dynamic character
Third person
Alliteration
Hyperbole
External conflict