Dynamic character Coherence Alliteration External conflict Climax Antagonist Transitions Theme Setting Onomatopoeia Memoir Indirect characterization Sequence Direct characterization Point of view Denotation Connotation Protagonist Personal narrative First person protagonist Short story Personification Plot Internal conflict Static character Simile Exposition Third person Hyperbole Metaphor Foreshadowing Resolution Cause + Effect Inciting incident Falling action Free! Rising action Dynamic character Coherence Alliteration External conflict Climax Antagonist Transitions Theme Setting Onomatopoeia Memoir Indirect characterization Sequence Direct characterization Point of view Denotation Connotation Protagonist Personal narrative First person protagonist Short story Personification Plot Internal conflict Static character Simile Exposition Third person Hyperbole Metaphor Foreshadowing Resolution Cause + Effect Inciting incident Falling action Free! Rising action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic character
Coherence
Alliteration
External conflict
Climax
Antagonist
Transitions
Theme
Setting
Onomatopoeia
Memoir
Indirect characterization
Sequence
Direct characterization
Point of view
Denotation
Connotation
Protagonist
Personal narrative
First person
protagonist
Short story
Personification
Plot
Internal conflict
Static character
Simile
Exposition
Third person
Hyperbole
Metaphor
Foreshadowing
Resolution
Cause + Effect
Inciting incident
Falling action
Free!
Rising action