Personification Point of view Climax Short story Memoir Exposition Dynamic character Rising action First person Denotation protagonist Theme Simile Coherence Plot Onomatopoeia Static character Falling action Setting Cause + Effect Resolution Hyperbole Third person Free! Sequence External conflict Alliteration Protagonist Indirect characterization Transitions Personal narrative Inciting incident Antagonist Foreshadowing Internal conflict Metaphor Connotation Direct characterization Personification Point of view Climax Short story Memoir Exposition Dynamic character Rising action First person Denotation protagonist Theme Simile Coherence Plot Onomatopoeia Static character Falling action Setting Cause + Effect Resolution Hyperbole Third person Free! Sequence External conflict Alliteration Protagonist Indirect characterization Transitions Personal narrative Inciting incident Antagonist Foreshadowing Internal conflict Metaphor Connotation Direct characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Point of view
Climax
Short story
Memoir
Exposition
Dynamic character
Rising action
First person
Denotation
protagonist
Theme
Simile
Coherence
Plot
Onomatopoeia
Static character
Falling action
Setting
Cause + Effect
Resolution
Hyperbole
Third person
Free!
Sequence
External conflict
Alliteration
Protagonist
Indirect characterization
Transitions
Personal narrative
Inciting incident
Antagonist
Foreshadowing
Internal conflict
Metaphor
Connotation
Direct characterization