SavingdeathstatRetreatswhen fight islost to avoiddying toenemiesPayloadPrincessAnyoneWastesUltEitherteamC9'sGets knockedback or leaves thepoint /payload tochase kills and theround / game endsRolls Round(either teamends with 2or more minsin Timebank)Either teamsteam rolls around. (Morethan 2:00minutes in timebank)TeamKillEither teamdies and'Team kill' isdisplayed onscreenDoublesniperEither teamhas Hanzoand Widowat the sametimeDies toPositioningEitherteamresorts toPharmercyEither teamresorts toPhara MercyEitherteam diesin EnemySpawnTeamignoresPingsWinsrisky1v1EverlastingFight (Teamfight longerthan 1minute)A singleteam fightlasts forlonger than1:00GoodPositioningGets UltcancelledbyEnemiesReplayeegets creditedin Kill feedFor MeleeKillReplayee iscredited inKill feed for aMelee killAnyone isintentionallyThrowingEither team hasa player that isthrowing, afkingon purpose orintentionallydyingAce(1 playergets creditfor all 5 killsin kill feed)Ulting or not,1 hero getscredit in killfeed for all 5enemy deathsBAWWB dosomething(a BOB gets2 kills in 1lifetime)Either teamsbob gets atleast 3 killsin 1 BOB lifeFallsoff theMapGoodaim!Combo'dUlt gets 2or morekillsDancin'inSpawnAnyone onthe Replayeesteam dancesbefore spawndoors openTeamdeniesenemyRezSaves orgets savedfromenemy ultEitherteamcomp isall 'meta'Tank: Reinhardt,Orisa, Sigma,Junker Queen,Rammatra.DPS: Sojourn,Reaper, Soldier76, CassidySomeoneneedlesslystaggersEX: Runs toteam already ina fight and dieseven aftereveryone isalready dead.SuccessfulBackcapEither teampulls off asuccessfulbackcapSillySensitivityWhen theplayers sensis either toohigh or toolowSavingdeathstatRetreatswhen fight islost to avoiddying toenemiesPayloadPrincessAnyoneWastesUltEitherteamC9'sGets knockedback or leaves thepoint /payload tochase kills and theround / game endsRolls Round(either teamends with 2or more minsin Timebank)Either teamsteam rolls around. (Morethan 2:00minutes in timebank)TeamKillEither teamdies and'Team kill' isdisplayed onscreenDoublesniperEither teamhas Hanzoand Widowat the sametimeDies toPositioningEitherteamresorts toPharmercyEither teamresorts toPhara MercyEitherteam diesin EnemySpawnTeamignoresPingsWinsrisky1v1EverlastingFight (Teamfight longerthan 1minute)A singleteam fightlasts forlonger than1:00GoodPositioningGets UltcancelledbyEnemiesReplayeegets creditedin Kill feedFor MeleeKillReplayee iscredited inKill feed for aMelee killAnyone isintentionallyThrowingEither team hasa player that isthrowing, afkingon purpose orintentionallydyingAce(1 playergets creditfor all 5 killsin kill feed)Ulting or not,1 hero getscredit in killfeed for all 5enemy deathsBAWWB dosomething(a BOB gets2 kills in 1lifetime)Either teamsbob gets atleast 3 killsin 1 BOB lifeFallsoff theMapGoodaim!Combo'dUlt gets 2or morekillsDancin'inSpawnAnyone onthe Replayeesteam dancesbefore spawndoors openTeamdeniesenemyRezSaves orgets savedfromenemy ultEitherteamcomp isall 'meta'Tank: Reinhardt,Orisa, Sigma,Junker Queen,Rammatra.DPS: Sojourn,Reaper, Soldier76, CassidySomeoneneedlesslystaggersEX: Runs toteam already ina fight and dieseven aftereveryone isalready dead.SuccessfulBackcapEither teampulls off asuccessfulbackcapSillySensitivityWhen theplayers sensis either toohigh or toolow

Spooki's Replay Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retreats when fight is lost to avoid dying to enemies
    Saving death stat
  2. Payload Princess
  3. Anyone Wastes Ult
  4. Gets knocked back or leaves the point /payload to chase kills and the round / game ends
    Either team C9's
  5. Either team steam rolls a round. (More than 2:00 minutes in time bank)
    Rolls Round (either team ends with 2 or more mins in Timebank)
  6. Either team dies and 'Team kill' is displayed on screen
    Team Kill
  7. Either team has Hanzo and Widow at the same time
    Double sniper
  8. Dies to Positioning
  9. Either team resorts to Phara Mercy
    Either team resorts to Pharmercy
  10. Either team dies in Enemy Spawn
  11. Team ignores Pings
  12. Wins risky 1v1
  13. A single team fight lasts for longer than 1:00
    Everlasting Fight (Team fight longer than 1 minute)
  14. Good Positioning
  15. Gets Ult cancelled by Enemies
  16. Replayee is credited in Kill feed for a Melee kill
    Replayee gets credited in Kill feed For Melee Kill
  17. Either team has a player that is throwing, afking on purpose or intentionally dying
    Anyone is intentionally Throwing
  18. Ulting or not, 1 hero gets credit in kill feed for all 5 enemy deaths
    Ace (1 player gets credit for all 5 kills in kill feed)
  19. Either teams bob gets at least 3 kills in 1 BOB life
    BAWWB do something (a BOB gets 2 kills in 1 lifetime)
  20. Falls off the Map
  21. Good aim!
  22. Combo'd Ult gets 2 or more kills
  23. Anyone on the Replayees team dances before spawn doors open
    Dancin' in Spawn
  24. Team denies enemy Rez
  25. Saves or gets saved from enemy ult
  26. Tank: Reinhardt, Orisa, Sigma, Junker Queen, Rammatra. DPS: Sojourn, Reaper, Soldier 76, Cassidy
    Either team comp is all 'meta'
  27. EX: Runs to team already in a fight and dies even after everyone is already dead.
    Someone needlessly staggers
  28. Either team pulls off a successful backcap
    Successful Backcap
  29. When the players sens is either too high or too low
    Silly Sensitivity