(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Jump Over a Large Gap
Strong Silent Type Breaks Silence
Main Characters finds a Cryptic Message
Humor During an Intense Scene
Hospital Scene
Drug High or Fever Dream Sequence
Main Character not Allowed in Somewhere, but Finds a way in
Someone Orders a Coffee
Someone Jumps Through a Window
Someone/thing is Big and Scary but is actually super nice
They Don't look at an Explosion
Bad Guy Monolague
Nerdy Hacker Character
"I've Been Expecting you" Situation
Main Protag gets an Injury
Stuck in a Tight Spot
Character has a Trusty Animal Companion
Chase Scene in a Forest
Elaborate Torture/Killing Device
Movie Ends With a Mystery
Campfire Scene
Someone pulls a Prank
References Another Existing Movie
Locked Safe or Vault
Library Scene
Bad Guy Turns Out to be the Good Guy
Someone runs from safety into fire
A Literal Miracle Happens
Bar Brawl or Food Fight
Old Book or Diary holds vital Information
A Car has Trouble Starting
Clue found in a Photograph
Romantic or Friendship Montage with Upbeat Music
Someone is Taken Hostage
Main Character Spares Bad Guy
Sucker Punched to Black
Character Walks into a Trap
Grappling Hook, Rope or Zipline
A Cop Being Nice
Pop Culture Reference
Coward to Hero
Main Character is Fired from Their Job
Some Sort of Prophecy
Eating Alone at a Diner
Character Explores Abandoned Building
Mentor Character Drops Some Wisdom
Hidden Passage or Room
Training Montage
Rooftop Scene
Dramatic Enterance
There's a Terrible Storm or Blizzard
"I have a plan, but you're not going to like it"
Dirty Old Man
People Smoking Where they Couldn't Today
Someone Breaks into Song or Dance
Book is Hiding Something
"It's not What it Looks Like" Situation
Hear a Bone Break or Snap
Vehicle Breaks Down on Side of the Road
Main Protag gets Backstabbed by a Friend
Bumbling Henchman Fails Something Simple
Attempt to Escape Confinement
Character receives Mysterious Letter or Package
Mass Panic
Character has a Reoccuring Catchphrase
"We're not so different, you and I"
Parkour Chase
Big pep Talk Before a big Fight
Suprise Dead Body
Gambling
Someone/thing Goes Against Orders They're Given
Miscommunication Leads to Chaos
Main Character seeks Revenge
Wilhelm Scream
Busy Market Place Scene
Psychic Ability of Some Kind
Sunset or Sunrise Shot
A Morning Routine
Character Obsessively In Love
Main Character described as "Super Smart" by someone