Character cries Character killed/Character got a kill Character runs from fight/problem Character talks for 5 frames Character is happy for 3 frames Character annoys another character Character celebrates Character runs into a fight Character returns Character went into a different reality Character didn't talked for 5 frames Character interacts with someone Talked about a different character Character does something cool Character make another character mad Character thinks of the past Character does something dumb Character creates something Character makes a joke Character watches another character die Character flips on another character Fight happened Character destroys something Character does something important Character cries Character killed/Character got a kill Character runs from fight/problem Character talks for 5 frames Character is happy for 3 frames Character annoys another character Character celebrates Character runs into a fight Character returns Character went into a different reality Character didn't talked for 5 frames Character interacts with someone Talked about a different character Character does something cool Character make another character mad Character thinks of the past Character does something dumb Character creates something Character makes a joke Character watches another character die Character flips on another character Fight happened Character destroys something Character does something important
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Character cries
B-Character killed/Character got a kill
I-Character runs from fight/problem
G-Character talks for 5 frames
I-Character is happy for 3 frames
G-Character annoys another character
O-Character celebrates
G-Character runs into a fight
G-Character returns
N-Character went into a different reality
O-Character didn't talked for 5 frames
G-Character interacts with someone
I-Talked about a different character
N-Character does something cool
O-Character make another character mad
N-Character thinks of the past
I-Character does something dumb
N-Character creates something
B-Character makes a joke
B-Character watches another character die
O-Character flips on another character
B-Fight happened
O-Character destroys something
I-Character does something important