Character didn't talked for 5 frames Character watches another character die Character runs into a fight Character thinks of the past Character runs from fight/problem Character killed/Character got a kill Character destroys something Character does something cool Character talks for 5 frames Character celebrates Character creates something Character is happy for 3 frames Character cries Character make another character mad Character does something important Character returns Talked about a different character Character does something dumb Character makes a joke Character flips on another character Character went into a different reality Fight happened Character annoys another character Character interacts with someone Character didn't talked for 5 frames Character watches another character die Character runs into a fight Character thinks of the past Character runs from fight/problem Character killed/Character got a kill Character destroys something Character does something cool Character talks for 5 frames Character celebrates Character creates something Character is happy for 3 frames Character cries Character make another character mad Character does something important Character returns Talked about a different character Character does something dumb Character makes a joke Character flips on another character Character went into a different reality Fight happened Character annoys another character Character interacts with someone
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Character didn't talked for 5 frames
B-Character watches another character die
G-Character runs into a fight
N-Character thinks of the past
I-Character runs from fight/problem
B-Character killed/Character got a kill
O-Character destroys something
N-Character does something cool
G-Character talks for 5 frames
O-Character celebrates
N-Character creates something
I-Character is happy for 3 frames
B-Character cries
O-Character make another character mad
I-Character does something important
G-Character returns
I-Talked about a different character
I-Character does something dumb
B-Character makes a joke
O-Character flips on another character
N-Character went into a different reality
B-Fight happened
G-Character annoys another character
G-Character interacts with someone