Character went into a different reality Character runs from fight/problem Talked about a different character Character interacts with someone Character does something dumb Character thinks of the past Fight happened Character watches another character die Character makes a joke Character annoys another character Character runs into a fight Character talks for 5 frames Character flips on another character Character returns Character does something important Character didn't talked for 5 frames Character make another character mad Character cries Character celebrates Character destroys something Character is happy for 3 frames Character does something cool Character creates something Character killed/Character got a kill Character went into a different reality Character runs from fight/problem Talked about a different character Character interacts with someone Character does something dumb Character thinks of the past Fight happened Character watches another character die Character makes a joke Character annoys another character Character runs into a fight Character talks for 5 frames Character flips on another character Character returns Character does something important Character didn't talked for 5 frames Character make another character mad Character cries Character celebrates Character destroys something Character is happy for 3 frames Character does something cool Character creates something Character killed/Character got a kill
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Character went into a different reality
I-Character runs from fight/problem
I-Talked about a different character
G-Character interacts with someone
I-Character does something dumb
N-Character thinks of the past
B-Fight happened
B-Character watches another character die
B-Character makes a joke
G-Character annoys another character
G-Character runs into a fight
G-Character talks for 5 frames
O-Character flips on another character
G-Character returns
I-Character does something important
O-Character didn't talked for 5 frames
O-Character make another character mad
B-Character cries
O-Character celebrates
O-Character destroys something
I-Character is happy for 3 frames
N-Character does something cool
N-Character creates something
B-Character killed/Character got a kill