Character is happy for 3 frames Character make another character mad Character talks for 5 frames Character cries Character does something cool Character does something dumb Character creates something Character didn't talked for 5 frames Character flips on another character Character thinks of the past Character interacts with someone Character watches another character die Character does something important Character went into a different reality Character celebrates Character runs into a fight Character makes a joke Character killed/Character got a kill Talked about a different character Character runs from fight/problem Fight happened Character returns Character annoys another character Character destroys something Character is happy for 3 frames Character make another character mad Character talks for 5 frames Character cries Character does something cool Character does something dumb Character creates something Character didn't talked for 5 frames Character flips on another character Character thinks of the past Character interacts with someone Character watches another character die Character does something important Character went into a different reality Character celebrates Character runs into a fight Character makes a joke Character killed/Character got a kill Talked about a different character Character runs from fight/problem Fight happened Character returns Character annoys another character Character destroys something
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Character is happy for 3 frames
O-Character make another character mad
G-Character talks for 5 frames
B-Character cries
N-Character does something cool
I-Character does something dumb
N-Character creates something
O-Character didn't talked for 5 frames
O-Character flips on another character
N-Character thinks of the past
G-Character interacts with someone
B-Character watches another character die
I-Character does something important
N-Character went into a different reality
O-Character celebrates
G-Character runs into a fight
B-Character makes a joke
B-Character killed/Character got a kill
I-Talked about a different character
I-Character runs from fight/problem
B-Fight happened
G-Character returns
G-Character annoys another character
O-Character destroys something