Character annoys another character Character cries Character flips on another character Character didn't talked for 5 frames Character does something important Character does something cool Character destroys something Character makes a joke Character runs from fight/problem Fight happened Character creates something Character killed/Character got a kill Character returns Character runs into a fight Character is happy for 3 frames Character thinks of the past Character make another character mad Character watches another character die Character interacts with someone Character celebrates Talked about a different character Character talks for 5 frames Character went into a different reality Character does something dumb Character annoys another character Character cries Character flips on another character Character didn't talked for 5 frames Character does something important Character does something cool Character destroys something Character makes a joke Character runs from fight/problem Fight happened Character creates something Character killed/Character got a kill Character returns Character runs into a fight Character is happy for 3 frames Character thinks of the past Character make another character mad Character watches another character die Character interacts with someone Character celebrates Talked about a different character Character talks for 5 frames Character went into a different reality Character does something dumb
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Character annoys another character
B-Character cries
O-Character flips on another character
O-Character didn't talked for 5 frames
I-Character does something important
N-Character does something cool
O-Character destroys something
B-Character makes a joke
I-Character runs from fight/problem
B-Fight happened
N-Character creates something
B-Character killed/Character got a kill
G-Character returns
G-Character runs into a fight
I-Character is happy for 3 frames
N-Character thinks of the past
O-Character make another character mad
B-Character watches another character die
G-Character interacts with someone
O-Character celebrates
I-Talked about a different character
G-Character talks for 5 frames
N-Character went into a different reality
I-Character does something dumb