Character does something important Character returns Character makes a joke Character watches another character die Character interacts with someone Character is happy for 3 frames Character annoys another character Character runs from fight/problem Character went into a different reality Fight happened Character celebrates Character didn't talked for 5 frames Character cries Character flips on another character Character talks for 5 frames Character killed/Character got a kill Character make another character mad Character runs into a fight Character does something cool Character destroys something Character thinks of the past Talked about a different character Character creates something Character does something dumb Character does something important Character returns Character makes a joke Character watches another character die Character interacts with someone Character is happy for 3 frames Character annoys another character Character runs from fight/problem Character went into a different reality Fight happened Character celebrates Character didn't talked for 5 frames Character cries Character flips on another character Character talks for 5 frames Character killed/Character got a kill Character make another character mad Character runs into a fight Character does something cool Character destroys something Character thinks of the past Talked about a different character Character creates something Character does something dumb
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Character does something important
G-Character returns
B-Character makes a joke
B-Character watches another character die
G-Character interacts with someone
I-Character is happy for 3 frames
G-Character annoys another character
I-Character runs from fight/problem
N-Character went into a different reality
B-Fight happened
O-Character celebrates
O-Character didn't talked for 5 frames
B-Character cries
O-Character flips on another character
G-Character talks for 5 frames
B-Character killed/Character got a kill
O-Character make another character mad
G-Character runs into a fight
N-Character does something cool
O-Character destroys something
N-Character thinks of the past
I-Talked about a different character
N-Character creates something
I-Character does something dumb