Character makes a joke Character watches another character die Character killed/Character got a kill Character does something important Character thinks of the past Character runs into a fight Character celebrates Character creates something Character does something cool Character talks for 5 frames Character does something dumb Character went into a different reality Character runs from fight/problem Character didn't talked for 5 frames Character returns Fight happened Talked about a different character Character destroys something Character make another character mad Character interacts with someone Character flips on another character Character is happy for 3 frames Character cries Character annoys another character Character makes a joke Character watches another character die Character killed/Character got a kill Character does something important Character thinks of the past Character runs into a fight Character celebrates Character creates something Character does something cool Character talks for 5 frames Character does something dumb Character went into a different reality Character runs from fight/problem Character didn't talked for 5 frames Character returns Fight happened Talked about a different character Character destroys something Character make another character mad Character interacts with someone Character flips on another character Character is happy for 3 frames Character cries Character annoys another character
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Character makes a joke
B-Character watches another character die
B-Character killed/Character got a kill
I-Character does something important
N-Character thinks of the past
G-Character runs into a fight
O-Character celebrates
N-Character creates something
N-Character does something cool
G-Character talks for 5 frames
I-Character does something dumb
N-Character went into a different reality
I-Character runs from fight/problem
O-Character didn't talked for 5 frames
G-Character returns
B-Fight happened
I-Talked about a different character
O-Character destroys something
O-Character make another character mad
G-Character interacts with someone
O-Character flips on another character
I-Character is happy for 3 frames
B-Character cries
G-Character annoys another character