Character runs from fight/problem Character creates something Character annoys another character Character runs into a fight Character cries Character killed/Character got a kill Character talks for 5 frames Character watches another character die Character does something cool Character is happy for 3 frames Character went into a different reality Character interacts with someone Character make another character mad Fight happened Character does something dumb Character celebrates Character returns Character flips on another character Character makes a joke Character does something important Character destroys something Talked about a different character Character didn't talked for 5 frames Character thinks of the past Character runs from fight/problem Character creates something Character annoys another character Character runs into a fight Character cries Character killed/Character got a kill Character talks for 5 frames Character watches another character die Character does something cool Character is happy for 3 frames Character went into a different reality Character interacts with someone Character make another character mad Fight happened Character does something dumb Character celebrates Character returns Character flips on another character Character makes a joke Character does something important Character destroys something Talked about a different character Character didn't talked for 5 frames Character thinks of the past
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Character runs from fight/problem
N-Character creates something
G-Character annoys another character
G-Character runs into a fight
B-Character cries
B-Character killed/Character got a kill
G-Character talks for 5 frames
B-Character watches another character die
N-Character does something cool
I-Character is happy for 3 frames
N-Character went into a different reality
G-Character interacts with someone
O-Character make another character mad
B-Fight happened
I-Character does something dumb
O-Character celebrates
G-Character returns
O-Character flips on another character
B-Character makes a joke
I-Character does something important
O-Character destroys something
I-Talked about a different character
O-Character didn't talked for 5 frames
N-Character thinks of the past