Character thinks of the past Character killed/Character got a kill Character went into a different reality Character creates something Character annoys another character Character interacts with someone Character destroys something Character does something cool Talked about a different character Character flips on another character Character watches another character die Character does something important Character runs from fight/problem Character returns Character talks for 5 frames Fight happened Character does something dumb Character make another character mad Character cries Character makes a joke Character is happy for 3 frames Character celebrates Character didn't talked for 5 frames Character runs into a fight Character thinks of the past Character killed/Character got a kill Character went into a different reality Character creates something Character annoys another character Character interacts with someone Character destroys something Character does something cool Talked about a different character Character flips on another character Character watches another character die Character does something important Character runs from fight/problem Character returns Character talks for 5 frames Fight happened Character does something dumb Character make another character mad Character cries Character makes a joke Character is happy for 3 frames Character celebrates Character didn't talked for 5 frames Character runs into a fight
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Character thinks of the past
B-Character killed/Character got a kill
N-Character went into a different reality
N-Character creates something
G-Character annoys another character
G-Character interacts with someone
O-Character destroys something
N-Character does something cool
I-Talked about a different character
O-Character flips on another character
B-Character watches another character die
I-Character does something important
I-Character runs from fight/problem
G-Character returns
G-Character talks for 5 frames
B-Fight happened
I-Character does something dumb
O-Character make another character mad
B-Character cries
B-Character makes a joke
I-Character is happy for 3 frames
O-Character celebrates
O-Character didn't talked for 5 frames
G-Character runs into a fight