Character makes a joke Talked about a different character Character creates something Fight happened Character runs from fight/problem Character is happy for 3 frames Character runs into a fight Character flips on another character Character watches another character die Character cries Character interacts with someone Character make another character mad Character killed/Character got a kill Character annoys another character Character returns Character went into a different reality Character does something cool Character thinks of the past Character destroys something Character celebrates Character talks for 5 frames Character didn't talked for 5 frames Character does something dumb Character does something important Character makes a joke Talked about a different character Character creates something Fight happened Character runs from fight/problem Character is happy for 3 frames Character runs into a fight Character flips on another character Character watches another character die Character cries Character interacts with someone Character make another character mad Character killed/Character got a kill Character annoys another character Character returns Character went into a different reality Character does something cool Character thinks of the past Character destroys something Character celebrates Character talks for 5 frames Character didn't talked for 5 frames Character does something dumb Character does something important
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Character makes a joke
I-Talked about a different character
N-Character creates something
B-Fight happened
I-Character runs from fight/problem
I-Character is happy for 3 frames
G-Character runs into a fight
O-Character flips on another character
B-Character watches another character die
B-Character cries
G-Character interacts with someone
O-Character make another character mad
B-Character killed/Character got a kill
G-Character annoys another character
G-Character returns
N-Character went into a different reality
N-Character does something cool
N-Character thinks of the past
O-Character destroys something
O-Character celebrates
G-Character talks for 5 frames
O-Character didn't talked for 5 frames
I-Character does something dumb
I-Character does something important