Character does something cool Character does something important Character is happy for 3 frames Character returns Character talks for 5 frames Character interacts with someone Character make another character mad Character makes a joke Character celebrates Character went into a different reality Character does something dumb Character runs from fight/problem Character flips on another character Fight happened Character runs into a fight Character destroys something Character thinks of the past Character watches another character die Character cries Character didn't talked for 5 frames Talked about a different character Character killed/Character got a kill Character creates something Character annoys another character Character does something cool Character does something important Character is happy for 3 frames Character returns Character talks for 5 frames Character interacts with someone Character make another character mad Character makes a joke Character celebrates Character went into a different reality Character does something dumb Character runs from fight/problem Character flips on another character Fight happened Character runs into a fight Character destroys something Character thinks of the past Character watches another character die Character cries Character didn't talked for 5 frames Talked about a different character Character killed/Character got a kill Character creates something Character annoys another character
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Character does something cool
I-Character does something important
I-Character is happy for 3 frames
G-Character returns
G-Character talks for 5 frames
G-Character interacts with someone
O-Character make another character mad
B-Character makes a joke
O-Character celebrates
N-Character went into a different reality
I-Character does something dumb
I-Character runs from fight/problem
O-Character flips on another character
B-Fight happened
G-Character runs into a fight
O-Character destroys something
N-Character thinks of the past
B-Character watches another character die
B-Character cries
O-Character didn't talked for 5 frames
I-Talked about a different character
B-Character killed/Character got a kill
N-Character creates something
G-Character annoys another character