Character didn't talked for 5 frames Character flips on another character Character is happy for 3 frames Character does something cool Character interacts with someone Character watches another character die Character killed/Character got a kill Character does something important Character returns Character annoys another character Character destroys something Character talks for 5 frames Fight happened Character creates something Character went into a different reality Character runs into a fight Character makes a joke Character runs from fight/problem Character thinks of the past Character does something dumb Character make another character mad Character celebrates Talked about a different character Character cries Character didn't talked for 5 frames Character flips on another character Character is happy for 3 frames Character does something cool Character interacts with someone Character watches another character die Character killed/Character got a kill Character does something important Character returns Character annoys another character Character destroys something Character talks for 5 frames Fight happened Character creates something Character went into a different reality Character runs into a fight Character makes a joke Character runs from fight/problem Character thinks of the past Character does something dumb Character make another character mad Character celebrates Talked about a different character Character cries
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Character didn't talked for 5 frames
O-Character flips on another character
I-Character is happy for 3 frames
N-Character does something cool
G-Character interacts with someone
B-Character watches another character die
B-Character killed/Character got a kill
I-Character does something important
G-Character returns
G-Character annoys another character
O-Character destroys something
G-Character talks for 5 frames
B-Fight happened
N-Character creates something
N-Character went into a different reality
G-Character runs into a fight
B-Character makes a joke
I-Character runs from fight/problem
N-Character thinks of the past
I-Character does something dumb
O-Character make another character mad
O-Character celebrates
I-Talked about a different character
B-Character cries