A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTERAPOLOGIZES          CHARACTER USES ACOPING SKILL          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER SHOWSEMPATHY          A CHARACTER TAKES ABREAK          A CHARACTERSHOWS RESILIENCY        MARIOA CHARACTER TAKESRESPONSIBILITY         A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTERAPOLOGIZES          CHARACTER USES ACOPING SKILL          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER SHOWSEMPATHY          A CHARACTER TAKES ABREAK          A CHARACTERSHOWS RESILIENCY        MARIOA CHARACTER TAKESRESPONSIBILITY         A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          

MARIO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A CHARACTER ASKS SOMEONE FOR HELP
  2. A CHARACTER APOLOGIZES
  3. CHARACTER USES A COPING SKILL
  4. A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
  5. A CHARACTER SETS A GOAL OR MAKES A PLAN
  6. A CHARACTER SHOWS EMPATHY
  7. A CHARACTER TAKES A BREAK
  8. A CHARACTER SHOWS RESILIENCY
  9. MARIO
  10. A CHARACTER TAKES RESPONSIBILITY
  11. A CHARACTER DEFENDS ANOTHER CHARACTER
  12. A CHARACTER USES HUMOR APPROPRIATELY
  13. A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
  14. A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
  15. A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
  16. A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES