A CHARACTER TAKES ABREAK          A CHARACTERSHOWS RESILIENCY        A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER TAKESRESPONSIBILITY         A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          MARIOCHARACTER USES ACOPING SKILL          A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTERAPOLOGIZES          A CHARACTER SHOWSEMPATHY          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER TAKES ABREAK          A CHARACTERSHOWS RESILIENCY        A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER TAKESRESPONSIBILITY         A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          MARIOCHARACTER USES ACOPING SKILL          A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTERAPOLOGIZES          A CHARACTER SHOWSEMPATHY          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER SETS AGOAL OR MAKES A PLAN         

MARIO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A CHARACTER TAKES A BREAK
  2. A CHARACTER SHOWS RESILIENCY
  3. A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
  4. A CHARACTER TAKES RESPONSIBILITY
  5. A CHARACTER ASKS SOMEONE FOR HELP
  6. A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
  7. A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
  8. MARIO
  9. CHARACTER USES A COPING SKILL
  10. A CHARACTER DEFENDS ANOTHER CHARACTER
  11. A CHARACTER APOLOGIZES
  12. A CHARACTER SHOWS EMPATHY
  13. A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
  14. A CHARACTER USES HUMOR APPROPRIATELY
  15. A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
  16. A CHARACTER SETS A GOAL OR MAKES A PLAN