MARIO A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES A CHARACTER SHOWS EMPATHY A CHARACTER USES HUMOR APPROPRIATELY A CHARACTER IDENTIFIES AN EMOTION THEY FEEL A CHARACTER TAKES RESPONSIBILITY A CHARACTER APOLOGIZES CHARACTER USES A COPING SKILL A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES A CHARACTER SUCCESSFULLY SOLVES A PROBLEM A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER TAKES A BREAK A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER SHOWS RESILIENCY MARIO A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES A CHARACTER SHOWS EMPATHY A CHARACTER USES HUMOR APPROPRIATELY A CHARACTER IDENTIFIES AN EMOTION THEY FEEL A CHARACTER TAKES RESPONSIBILITY A CHARACTER APOLOGIZES CHARACTER USES A COPING SKILL A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES A CHARACTER SUCCESSFULLY SOLVES A PROBLEM A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER TAKES A BREAK A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER SHOWS RESILIENCY
MARIO - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MARIO
A CHARACTER SETS A GOAL OR MAKES A PLAN
A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
A CHARACTER SHOWS EMPATHY
A CHARACTER USES HUMOR APPROPRIATELY
A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
A CHARACTER TAKES RESPONSIBILITY
A CHARACTER APOLOGIZES
CHARACTER USES A COPING SKILL
A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
A CHARACTER ASKS SOMEONE FOR HELP
A CHARACTER DEFENDS ANOTHER CHARACTER
A CHARACTER TAKES A BREAK
A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
A CHARACTER SHOWS RESILIENCY