A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER APOLOGIZES CHARACTER USES A COPING SKILL A CHARACTER IDENTIFIES AN EMOTION THEY FEEL A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER SHOWS EMPATHY A CHARACTER TAKES A BREAK A CHARACTER SHOWS RESILIENCY MARIO A CHARACTER TAKES RESPONSIBILITY A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER USES HUMOR APPROPRIATELY A CHARACTER SUCCESSFULLY SOLVES A PROBLEM A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER APOLOGIZES CHARACTER USES A COPING SKILL A CHARACTER IDENTIFIES AN EMOTION THEY FEEL A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER SHOWS EMPATHY A CHARACTER TAKES A BREAK A CHARACTER SHOWS RESILIENCY MARIO A CHARACTER TAKES RESPONSIBILITY A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER USES HUMOR APPROPRIATELY A CHARACTER SUCCESSFULLY SOLVES A PROBLEM A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
MARIO - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A CHARACTER ASKS SOMEONE FOR HELP
A CHARACTER APOLOGIZES
CHARACTER USES A COPING SKILL
A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
A CHARACTER SETS A GOAL OR MAKES A PLAN
A CHARACTER SHOWS EMPATHY
A CHARACTER TAKES A BREAK
A CHARACTER SHOWS RESILIENCY
MARIO
A CHARACTER TAKES RESPONSIBILITY
A CHARACTER DEFENDS ANOTHER CHARACTER
A CHARACTER USES HUMOR APPROPRIATELY
A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES