A CHARACTER SHOWS EMPATHY A CHARACTER SUCCESSFULLY SOLVES A PROBLEM A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES A CHARACTER TAKES RESPONSIBILITY A CHARACTER IDENTIFIES AN EMOTION THEY FEEL A CHARACTER TAKES A BREAK A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER APOLOGIZES A CHARACTER SHOWS RESILIENCY A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES MARIO A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER USES HUMOR APPROPRIATELY CHARACTER USES A COPING SKILL A CHARACTER SHOWS EMPATHY A CHARACTER SUCCESSFULLY SOLVES A PROBLEM A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES A CHARACTER TAKES RESPONSIBILITY A CHARACTER IDENTIFIES AN EMOTION THEY FEEL A CHARACTER TAKES A BREAK A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER APOLOGIZES A CHARACTER SHOWS RESILIENCY A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES MARIO A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER USES HUMOR APPROPRIATELY CHARACTER USES A COPING SKILL
MARIO - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A CHARACTER SHOWS EMPATHY
A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
A CHARACTER TAKES RESPONSIBILITY
A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
A CHARACTER TAKES A BREAK
A CHARACTER ASKS SOMEONE FOR HELP
A CHARACTER APOLOGIZES
A CHARACTER SHOWS RESILIENCY
A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
MARIO
A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
A CHARACTER SETS A GOAL OR MAKES A PLAN
A CHARACTER DEFENDS ANOTHER CHARACTER
A CHARACTER USES HUMOR APPROPRIATELY
CHARACTER USES A COPING SKILL