A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          CHARACTER USES ACOPING SKILL          A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTERSHOWS RESILIENCY        A CHARACTERAPOLOGIZES          A CHARACTER TAKES ABREAK          A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER USESHUMOR APPROPRIATELY           MARIOA CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER SHOWSEMPATHY          A CHARACTER TAKESRESPONSIBILITY         A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          CHARACTER USES ACOPING SKILL          A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTERSHOWS RESILIENCY        A CHARACTERAPOLOGIZES          A CHARACTER TAKES ABREAK          A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER USESHUMOR APPROPRIATELY           MARIOA CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER SHOWSEMPATHY          A CHARACTER TAKESRESPONSIBILITY         

MARIO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
  2. A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
  3. CHARACTER USES A COPING SKILL
  4. A CHARACTER SETS A GOAL OR MAKES A PLAN
  5. A CHARACTER ASKS SOMEONE FOR HELP
  6. A CHARACTER DEFENDS ANOTHER CHARACTER
  7. A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
  8. A CHARACTER SHOWS RESILIENCY
  9. A CHARACTER APOLOGIZES
  10. A CHARACTER TAKES A BREAK
  11. A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
  12. A CHARACTER USES HUMOR APPROPRIATELY
  13. MARIO
  14. A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
  15. A CHARACTER SHOWS EMPATHY
  16. A CHARACTER TAKES RESPONSIBILITY