A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTERAPOLOGIZES          A CHARACTER SHOWSEMPATHY          A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER TAKESRESPONSIBILITY         A CHARACTERSHOWS RESILIENCY        A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER TAKES ABREAK          A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          CHARACTER USES ACOPING SKILL          MARIOA CHARACTER USESHUMOR APPROPRIATELY           A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTERAPOLOGIZES          A CHARACTER SHOWSEMPATHY          A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER TAKESRESPONSIBILITY         A CHARACTERSHOWS RESILIENCY        A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER TAKES ABREAK          A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          CHARACTER USES ACOPING SKILL          MARIOA CHARACTER USESHUMOR APPROPRIATELY           

MARIO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
  2. A CHARACTER DEFENDS ANOTHER CHARACTER
  3. A CHARACTER APOLOGIZES
  4. A CHARACTER SHOWS EMPATHY
  5. A CHARACTER ASKS SOMEONE FOR HELP
  6. A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
  7. A CHARACTER TAKES RESPONSIBILITY
  8. A CHARACTER SHOWS RESILIENCY
  9. A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
  10. A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
  11. A CHARACTER TAKES A BREAK
  12. A CHARACTER SETS A GOAL OR MAKES A PLAN
  13. A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
  14. CHARACTER USES A COPING SKILL
  15. MARIO
  16. A CHARACTER USES HUMOR APPROPRIATELY