A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER TAKES RESPONSIBILITY A CHARACTER TAKES A BREAK A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER IDENTIFIES AN EMOTION THEY FEEL MARIO A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER USES HUMOR APPROPRIATELY A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES A CHARACTER SHOWS EMPATHY A CHARACTER SHOWS RESILIENCY A CHARACTER APOLOGIZES A CHARACTER SUCCESSFULLY SOLVES A PROBLEM CHARACTER USES A COPING SKILL A CHARACTER ASKS SOMEONE FOR HELP A CHARACTER TAKES RESPONSIBILITY A CHARACTER TAKES A BREAK A CHARACTER SETS A GOAL OR MAKES A PLAN A CHARACTER IDENTIFIES AN EMOTION THEY FEEL MARIO A CHARACTER DEFENDS ANOTHER CHARACTER A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS A CHARACTER USES HUMOR APPROPRIATELY A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES A CHARACTER SHOWS EMPATHY A CHARACTER SHOWS RESILIENCY A CHARACTER APOLOGIZES A CHARACTER SUCCESSFULLY SOLVES A PROBLEM CHARACTER USES A COPING SKILL
MARIO - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A CHARACTER ASKS SOMEONE FOR HELP
A CHARACTER TAKES RESPONSIBILITY
A CHARACTER TAKES A BREAK
A CHARACTER SETS A GOAL OR MAKES A PLAN
A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
MARIO
A CHARACTER DEFENDS ANOTHER CHARACTER
A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
A CHARACTER USES HUMOR APPROPRIATELY
A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
A CHARACTER SHOWS EMPATHY
A CHARACTER SHOWS RESILIENCY
A CHARACTER APOLOGIZES
A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
CHARACTER USES A COPING SKILL