A CHARACTER SHOWSEMPATHY          A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTER TAKESRESPONSIBILITY         A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER TAKES ABREAK          A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTERAPOLOGIZES          A CHARACTERSHOWS RESILIENCY        A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          MARIOA CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER USESHUMOR APPROPRIATELY           CHARACTER USES ACOPING SKILL          A CHARACTER SHOWSEMPATHY          A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTER TAKESRESPONSIBILITY         A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTER TAKES ABREAK          A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTERAPOLOGIZES          A CHARACTERSHOWS RESILIENCY        A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          MARIOA CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER SETS AGOAL OR MAKES A PLAN         A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER USESHUMOR APPROPRIATELY           CHARACTER USES ACOPING SKILL          

MARIO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A CHARACTER SHOWS EMPATHY
  2. A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
  3. A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
  4. A CHARACTER TAKES RESPONSIBILITY
  5. A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
  6. A CHARACTER TAKES A BREAK
  7. A CHARACTER ASKS SOMEONE FOR HELP
  8. A CHARACTER APOLOGIZES
  9. A CHARACTER SHOWS RESILIENCY
  10. A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
  11. MARIO
  12. A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
  13. A CHARACTER SETS A GOAL OR MAKES A PLAN
  14. A CHARACTER DEFENDS ANOTHER CHARACTER
  15. A CHARACTER USES HUMOR APPROPRIATELY
  16. CHARACTER USES A COPING SKILL