A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTERSHOWS RESILIENCY        A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          A CHARACTERAPOLOGIZES          A CHARACTER TAKESRESPONSIBILITY         A CHARACTER TAKES ABREAK          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER SETS AGOAL OR MAKES A PLAN         MARIOA CHARACTER SHOWSEMPATHY          CHARACTER USES ACOPING SKILL          A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTERSHOWS RESILIENCY        A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          A CHARACTERAPOLOGIZES          A CHARACTER TAKESRESPONSIBILITY         A CHARACTER TAKES ABREAK          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER SETS AGOAL OR MAKES A PLAN         MARIOA CHARACTER SHOWSEMPATHY          CHARACTER USES ACOPING SKILL          A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTER ASKSSOMEONE FOR HELP         

MARIO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A CHARACTER DEFENDS ANOTHER CHARACTER
  2. A CHARACTER USES HUMOR APPROPRIATELY
  3. A CHARACTER SHOWS RESILIENCY
  4. A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES
  5. A CHARACTER APOLOGIZES
  6. A CHARACTER TAKES RESPONSIBILITY
  7. A CHARACTER TAKES A BREAK
  8. A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
  9. A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
  10. A CHARACTER SETS A GOAL OR MAKES A PLAN
  11. MARIO
  12. A CHARACTER SHOWS EMPATHY
  13. CHARACTER USES A COPING SKILL
  14. A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
  15. A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
  16. A CHARACTER ASKS SOMEONE FOR HELP