A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTER SHOWSEMPATHY          A CHARACTER SETS AGOAL OR MAKES A PLAN         CHARACTER USES ACOPING SKILL          MARIOA CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER TAKESRESPONSIBILITY         A CHARACTERAPOLOGIZES          A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTER TAKES ABREAK          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTERSHOWS RESILIENCY        A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          A CHARACTER ASKSSOMEONE FOR HELP         A CHARACTER SHOWSEMPATHY          A CHARACTER SETS AGOAL OR MAKES A PLAN         CHARACTER USES ACOPING SKILL          MARIOA CHARACTER DEFENDSANOTHER CHARACTER         A CHARACTER CONSIDERSPOSSIBLECONSEQUENCES          A CHARACTERRECOGNIZES ONE OFTHEIR STRENGTHS        A CHARACTER TAKESRESPONSIBILITY         A CHARACTERAPOLOGIZES          A CHARACTER USESHUMOR APPROPRIATELY           A CHARACTER TAKES ABREAK          A CHARACTERIDENTIFIES AN EMOTIONTHEY FEEL         A CHARACTERSUCCESSFULLY SOLVESA PROBLEM         A CHARACTERSHOWS RESILIENCY        A CHARACTER WORKS ONONE OF THEIRWEAKNESSES          

MARIO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A CHARACTER ASKS SOMEONE FOR HELP
  2. A CHARACTER SHOWS EMPATHY
  3. A CHARACTER SETS A GOAL OR MAKES A PLAN
  4. CHARACTER USES A COPING SKILL
  5. MARIO
  6. A CHARACTER DEFENDS ANOTHER CHARACTER
  7. A CHARACTER CONSIDERS POSSIBLE CONSEQUENCES
  8. A CHARACTER RECOGNIZES ONE OF THEIR STRENGTHS
  9. A CHARACTER TAKES RESPONSIBILITY
  10. A CHARACTER APOLOGIZES
  11. A CHARACTER USES HUMOR APPROPRIATELY
  12. A CHARACTER TAKES A BREAK
  13. A CHARACTER IDENTIFIES AN EMOTION THEY FEEL
  14. A CHARACTER SUCCESSFULLY SOLVES A PROBLEM
  15. A CHARACTER SHOWS RESILIENCY
  16. A CHARACTER WORKS ON ONE OF THEIR WEAKNESSES