(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Providing reinforcement after 3 correct responses
FR3
A complex task with multiple steps is taught and prompts are only delivered as needed
Total Task Chaining
leaner continues to perform the behavior after the intervention has been discontinued
Maintenance
patient emits multiple incorrect responses to a single stimulus
Scrolling
Withholding of reinforcement for a previously reinforced behavior, resulting in reduction of that behavior
Extinction
A technique used to teach a complex behavior by breaking the skill into smaller steps.
Task Analysis
value of item or activity increases due to the lack of exposure
Deprivation
measure of time from the onset to the offset of behavior
Duration
consequence that increases the likelihood a behavior will occur again in the future
Reinforcement
You would use this type of schedule of reinforcement to teach a new skill
Fixed
states that if high-probability behaviors are made contingent upon lower-probability behaviors, then the lower-probability behaviors are more likely to occur
Premack Principle
measurement in which period of time is divided into intervals and behavior recorded if occurs during entire interval
Whole-Interval Recording
Minutes you should arrive before session
15
Increase in frequency and/or intensity of behavior in the early stages of extinction
Extinction Burst
Anything an organism says or does that is observable and measurable
Behavior
A label
Tact
limits patients chances of having incorrect responses
Errorless Learning
consequence that decreases the likelihood a behavior will occur again in the future
Punishment
Three Term Contingency
ABC
motivating operation that decreases the reinforcing effectiveness of a stimulus, objects, or event.
AO
reinforcer loses it’s effectiveness due to overuse
Satiation
when untrained or new stimuli evoke the same response as a trained or known stimuli
Stimulus Generalization
Motivating Operation that increases the effectiveness of some stimulus, object, or event as a reinforcer
EO
Fill-in
Intraverbal
Reinforcement is delivered an average of every 3 correct responses
VR3
social reinforcers (attention) is withheld for a brief period contingent on the occurrence of the target behavior
Planned Ignore
cue given to help the learner compete a task
Prompt
when untrained or novel responses that serve the same function occur in the presence of a single stimulus
Response Generalization
measurement in which presence or absence of behavior is recorded as specific time intervals
Momentary Time Sampling