(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Your graveyard currently has five different card types.
Have more cards in your graveyard then in your library at end of turn
Control three Legendary permanents.
Have 10+ lands in play.
Control a creature with 15+ Power.
Cast a spell on each of your first four turns.
Cast Turn 1
Sol Ring
First player with no cards in hand
Destroy or Exile a foil version of any card your opponent controls.
Kill or Exile an Opponents Cmdr
Defeat all opponents in the same turn
Defeat the player who made you lose your first life in this game.
Cast a spell on each of your first 4 turns
Destroy or Exile an Opponent's Commander.
Kill a Sol Ring before Turn 4
Draw first blood!
Cast your Commander with Command Tower as one of your lands.
Draw 10+ cards in one turn
Draw first blood!
You currently have a Sol Ring and an Arcane Signet.
Play an infinite combo
Make a specific commander return to the command zone three times in one game.
Have 15+ devotion to a single colour
Control one of each permanent type at once.
Defeat someone with 21+ CMD.
Play your commander three times in one game.
Destroy 20+ creatures at once
Cast 5+ spells in the same turn
Defeat someone with 21+ Cmdr Dmg in 1 turn
Control a creature with 15+ Power
Save another player from being defeated
Play your Cmdr 5 times in one game
Be Defeated before Turn 5
Save another player from being defeated.
Be attacked by all other players in one turn cycle.
Control five basic lands and three non-basic lands.
Control 7 creatures of the same type
Defeat another player
Cast your commander, then shout the full card name!
Cast a T1 Sol Ring.
The first player with no cards in hand
Ultimate a Planeswalker
Defeat another player.
Cast five or more spells in the same turn.
Destroy, Exile, or Counter a Sol Ring before turn 4.