(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Destroy 20+ creatures at once
Control 3 Planeswalkers
The first player with no cards in hand
Draw first blood!
Cast a spell on each of your first four turns.
Ultimate a Planeswalker
Defeat another player.
Defeat someone with 21+ Cmdr Dmg in 1 turn
Have more cards in your graveyard then in your library at end of turn
Cast a spell on each of your first 4 turns
Be attacked by all other players in one turn cycle.
Have 10+ lands in play
Be Defeated before Turn 5
Have 10+ lands in play.
First player with no cards in hand
Defeat the player who made you lose your first life in this game.
Cast 5+ spells in the same turn
Make a specific commander return to the command zone three times in one game.
Cast a T1 Sol Ring.
Play your commander three times in one game.
Control 7 creatures of the same type
Cast your commander, then shout the full card name!
Cast five or more spells in the same turn.
Control one of each permanent type at once.
Cast your Commander with Command Tower as one of your lands.
Gain 20+ life in a single turn
Defeat someone with 21+ CMD.
Control five basic lands and three non-basic lands.
Kill a Sol Ring before Turn 4
Your graveyard currently has five different card types.
You currently have a Sol Ring and an Arcane Signet.
Destroy or Exile an Opponent's Commander.
Defeat another player
Kill or Exile an Opponents Cmdr
Have 15+ devotion to a single colour
Destroy or Exile a foil version of any card your opponent controls.
Draw 10+ cards in one turn
Save another player from being defeated.
Play an infinite combo
Save another player from being defeated
Defeat all opponents in the same turn
Control a creature with 15+ Power
Cast Turn 1
Sol Ring
Play your Cmdr 5 times in one game
Destroy, Exile, or Counter a Sol Ring before turn 4.