๐Ÿงก๐Ÿฆ๐ŸŽ‚โšฝ๐Ÿฑ๐Ÿงธ๐Ÿฆ„๐Ÿšข๐Ÿฐ๐ŸŽ๐ŸŽฒ๐Ÿš—๐ŸŠโ€โ™€๏ธโ˜€๏ธ๐Ÿ“๐Ÿ”๐ŸŒˆ๐Ÿฆ๐ŸŽต๐ŸŒบ๐ŸŒผโ›ฐ๏ธ๐Ÿ•๐Ÿš€๐Ÿšฒ๐Ÿถ๐ŸŽˆ๐Ÿ“š๐ŸŽจ๐Ÿงก๐Ÿฆ๐ŸŽ‚โšฝ๐Ÿฑ๐Ÿงธ๐Ÿฆ„๐Ÿšข๐Ÿฐ๐ŸŽ๐ŸŽฒ๐Ÿš—๐ŸŠโ€โ™€๏ธโ˜€๏ธ๐Ÿ“๐Ÿ”๐ŸŒˆ๐Ÿฆ๐ŸŽต๐ŸŒบ๐ŸŒผโ›ฐ๏ธ๐Ÿ•๐Ÿš€๐Ÿšฒ๐Ÿถ๐ŸŽˆ๐Ÿ“š๐ŸŽจ

Kennlern-Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. ๐Ÿงก
  2. ๐Ÿฆ
  3. ๐ŸŽ‚
  4. โšฝ
  5. ๐Ÿฑ
  6. ๐Ÿงธ
  7. ๐Ÿฆ„
  8. ๐Ÿšข
  9. ๐Ÿฐ
  10. ๐ŸŽ
  11. ๐ŸŽฒ
  12. ๐Ÿš—
  13. ๐ŸŠโ€โ™€๏ธ
  14. โ˜€๏ธ
  15. ๐Ÿ“
  16. ๐Ÿ”
  17. ๐ŸŒˆ
  18. ๐Ÿฆ
  19. ๐ŸŽต
  20. ๐ŸŒบ
  21. ๐ŸŒผ
  22. โ›ฐ๏ธ
  23. ๐Ÿ•
  24. ๐Ÿš€
  25. ๐Ÿšฒ
  26. ๐Ÿถ
  27. ๐ŸŽˆ
  28. ๐Ÿ“š
  29. ๐ŸŽจ