Co- interior angles Obtuse Angle 49 degrees Acute Angle Revolution Scalene triangle 104 degrees 107 degrees Square Complementary Angles 65 degrees Polygon Corresponding angles Trapezium Parallel Lines 160 degrees 110 degrees Isosceles triangle 180 degrees Supplementary Angles Vertex Vertically opposite angles Rectangle 69 degrees Kite Alternate Angles Equilateral triangle Parallelogram 60 degrees Rhombus 360 degrees Reflex Angle Perpendicular Lines Adjacent Angles Transversal Co- interior angles Obtuse Angle 49 degrees Acute Angle Revolution Scalene triangle 104 degrees 107 degrees Square Complementary Angles 65 degrees Polygon Corresponding angles Trapezium Parallel Lines 160 degrees 110 degrees Isosceles triangle 180 degrees Supplementary Angles Vertex Vertically opposite angles Rectangle 69 degrees Kite Alternate Angles Equilateral triangle Parallelogram 60 degrees Rhombus 360 degrees Reflex Angle Perpendicular Lines Adjacent Angles Transversal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Co-interior angles
Obtuse Angle
49 degrees
Acute Angle
Revolution
Scalene triangle
104 degrees
107 degrees
Square
Complementary Angles
65 degrees
Polygon
Corresponding angles
Trapezium
Parallel Lines
160 degrees
110 degrees
Isosceles triangle
180 degrees
Supplementary
Angles
Vertex
Vertically opposite angles
Rectangle
69 degrees
Kite
Alternate Angles
Equilateral triangle
Parallelogram
60 degrees
Rhombus
360 degrees
Reflex Angle
Perpendicular Lines
Adjacent Angles
Transversal