160 degrees Revolution Transversal Scalene triangle Complementary Angles 110 degrees Reflex Angle 104 degrees Parallelogram Acute Angle Co- interior angles Trapezium Corresponding angles Rectangle Obtuse Angle Vertically opposite angles Perpendicular Lines 180 degrees 60 degrees Isosceles triangle Alternate Angles Square Polygon 69 degrees 107 degrees Supplementary Angles Kite Rhombus 360 degrees Vertex Adjacent Angles Equilateral triangle 65 degrees 49 degrees Parallel Lines 160 degrees Revolution Transversal Scalene triangle Complementary Angles 110 degrees Reflex Angle 104 degrees Parallelogram Acute Angle Co- interior angles Trapezium Corresponding angles Rectangle Obtuse Angle Vertically opposite angles Perpendicular Lines 180 degrees 60 degrees Isosceles triangle Alternate Angles Square Polygon 69 degrees 107 degrees Supplementary Angles Kite Rhombus 360 degrees Vertex Adjacent Angles Equilateral triangle 65 degrees 49 degrees Parallel Lines
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
160 degrees
Revolution
Transversal
Scalene triangle
Complementary Angles
110 degrees
Reflex Angle
104 degrees
Parallelogram
Acute Angle
Co-interior angles
Trapezium
Corresponding angles
Rectangle
Obtuse Angle
Vertically opposite angles
Perpendicular Lines
180 degrees
60 degrees
Isosceles triangle
Alternate Angles
Square
Polygon
69 degrees
107 degrees
Supplementary
Angles
Kite
Rhombus
360 degrees
Vertex
Adjacent Angles
Equilateral triangle
65 degrees
49 degrees
Parallel Lines