49 degrees Square Reflex Angle 160 degrees 360 degrees Equilateral triangle Corresponding angles Vertex Transversal 110 degrees Acute Angle Alternate Angles Scalene triangle Rhombus 69 degrees Co- interior angles Parallel Lines 180 degrees Kite Parallelogram 104 degrees 107 degrees Adjacent Angles Perpendicular Lines Trapezium Polygon Rectangle Revolution 65 degrees Complementary Angles Obtuse Angle Isosceles triangle Vertically opposite angles Supplementary Angles 60 degrees 49 degrees Square Reflex Angle 160 degrees 360 degrees Equilateral triangle Corresponding angles Vertex Transversal 110 degrees Acute Angle Alternate Angles Scalene triangle Rhombus 69 degrees Co- interior angles Parallel Lines 180 degrees Kite Parallelogram 104 degrees 107 degrees Adjacent Angles Perpendicular Lines Trapezium Polygon Rectangle Revolution 65 degrees Complementary Angles Obtuse Angle Isosceles triangle Vertically opposite angles Supplementary Angles 60 degrees
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
49 degrees
Square
Reflex Angle
160 degrees
360 degrees
Equilateral triangle
Corresponding angles
Vertex
Transversal
110 degrees
Acute Angle
Alternate Angles
Scalene triangle
Rhombus
69 degrees
Co-interior angles
Parallel Lines
180 degrees
Kite
Parallelogram
104 degrees
107 degrees
Adjacent Angles
Perpendicular Lines
Trapezium
Polygon
Rectangle
Revolution
65 degrees
Complementary Angles
Obtuse Angle
Isosceles triangle
Vertically opposite angles
Supplementary
Angles
60 degrees