Perpendicular Lines Vertex Equilateral triangle Alternate Angles 160 degrees Supplementary Angles Corresponding angles Adjacent Angles Isosceles triangle Square Kite 69 degrees Parallelogram 65 degrees Acute Angle 110 degrees Rectangle 107 degrees Revolution 104 degrees Transversal Obtuse Angle Co- interior angles Reflex Angle Vertically opposite angles Parallel Lines 180 degrees Complementary Angles Trapezium 360 degrees 60 degrees 49 degrees Scalene triangle Polygon Rhombus Perpendicular Lines Vertex Equilateral triangle Alternate Angles 160 degrees Supplementary Angles Corresponding angles Adjacent Angles Isosceles triangle Square Kite 69 degrees Parallelogram 65 degrees Acute Angle 110 degrees Rectangle 107 degrees Revolution 104 degrees Transversal Obtuse Angle Co- interior angles Reflex Angle Vertically opposite angles Parallel Lines 180 degrees Complementary Angles Trapezium 360 degrees 60 degrees 49 degrees Scalene triangle Polygon Rhombus
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Perpendicular Lines
Vertex
Equilateral triangle
Alternate Angles
160 degrees
Supplementary
Angles
Corresponding angles
Adjacent Angles
Isosceles triangle
Square
Kite
69 degrees
Parallelogram
65 degrees
Acute Angle
110 degrees
Rectangle
107 degrees
Revolution
104 degrees
Transversal
Obtuse Angle
Co-interior angles
Reflex Angle
Vertically opposite angles
Parallel Lines
180 degrees
Complementary Angles
Trapezium
360 degrees
60 degrees
49 degrees
Scalene triangle
Polygon
Rhombus