60 degrees 360 degrees Perpendicular Lines 49 degrees Co- interior angles 104 degrees Parallelogram Revolution 180 degrees 107 degrees Vertex 65 degrees Acute Angle Equilateral triangle Vertically opposite angles Scalene triangle 110 degrees Corresponding angles 160 degrees Transversal Kite Adjacent Angles Supplementary Angles 69 degrees Rhombus Isosceles triangle Polygon Reflex Angle Square Complementary Angles Rectangle Parallel Lines Alternate Angles Trapezium Obtuse Angle 60 degrees 360 degrees Perpendicular Lines 49 degrees Co- interior angles 104 degrees Parallelogram Revolution 180 degrees 107 degrees Vertex 65 degrees Acute Angle Equilateral triangle Vertically opposite angles Scalene triangle 110 degrees Corresponding angles 160 degrees Transversal Kite Adjacent Angles Supplementary Angles 69 degrees Rhombus Isosceles triangle Polygon Reflex Angle Square Complementary Angles Rectangle Parallel Lines Alternate Angles Trapezium Obtuse Angle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
60 degrees
360 degrees
Perpendicular Lines
49 degrees
Co-interior angles
104 degrees
Parallelogram
Revolution
180 degrees
107 degrees
Vertex
65 degrees
Acute Angle
Equilateral triangle
Vertically opposite angles
Scalene triangle
110 degrees
Corresponding angles
160 degrees
Transversal
Kite
Adjacent Angles
Supplementary
Angles
69 degrees
Rhombus
Isosceles triangle
Polygon
Reflex Angle
Square
Complementary Angles
Rectangle
Parallel Lines
Alternate Angles
Trapezium
Obtuse Angle