(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Condition Alert: Someone is Prone
Party Member: Deal over 50 damage in one turn
Condition Alert: Someone is Deafened
Party Member: Picks a lock
Party Membber: Uses wild shape
Party Member: Nat 20 or Nat 1 on a reroll or advantage
Party Member: Hit an enemy with an attack they resist
Prepare a surprise attack or trap and have it succeed
Party Member: Rolls a nat 20
DM Calls: Investigation Check
DM skips players turn
Someone uses Inspiration (not Bardic)
"Attack of Opportunity"
Condition Alert: Someone is Blinded
Party Member:
Rolls wrong die/dice
DM Calls For: Perception Check
Condition Alert: Someone is Charmed
Party Member: Makes a death saving throw
Party Member: Uses metamagic
Party Member: Uses the help action
Party: Takes a short rest
Maximum Effort:
Someone deals max damage
Enemy:
Gets Flanked
Enemy: Gets knocked prone
Minimum Effort: Somone rolls min damage
Party Member: Drops dice on floor
DM Calls For: Deception Check
Party Member: Rolls a Nat 1
"I cast Shield"
Party Member: Drinks a potion
Condition Alert: Someone is Stunned
Condition Alert: Someone is Frightened
Condition Alert: Someone is Restrained
Party Member: Deal over 25 damage in one attack
DM Calls:
Stealth Check
Condition Alert:
Poisoned
Party Member: Hit 5 or more enemies in an AOE
Condition Alert: Someone is Paralyzed
Party Member:
Uses The Help Action
"I put it in my bag of holding"
Party Member: Rolls above 25 on a skill check or ability
Condition Alert:
Deafened
Party Member:
Triggers a Trap
Party Member: Trips a trap
DM: Skips players turn in combat
Enemy: Gets flanked
Condition Alert: Someone is Petrified
"Roll for Initiative"
"I Cast Shield"
Party Member: Hit 3 or more enemies in an AOE
Party: Two or more players have the same initative
Condition Alert: Someone is Incapacitated
Enemy: Gets disarmed
Party Member: Uses action surge
Condition Alert:
Paralyzed
"Roll for Initiative"
Condition Alert: Someone is Poisoned
Party Member: Doesn't realize it's their turn
Party Member: Hits an enemy with an attack they are weak to
"Attack of Oppritunity"
DM Calls:
Persuasion Check
DM Calls: Insight Check
Party Member: Rolls wrong die or dice
DM: Forgets characters name
Party: Takes a long rest
Enemy:
Gets Disarmed
Party:
Take a long rest
Maximum Effort: Someone rolls max damage
Party Member:
Effect 3 foes with AOE
Prepare a surprise attack or trap and have it fail