(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Prepare a surprise attack or trap and have it fail
DM Calls:
Insight Check
Enemy: Gets disarmed
Party Member: Deal over 25 damage in one attack
Condition Alert: Someone is Charmed
DM Calls For: Persuasion Check
Party Member:
Uses The Help Action
Party Member: Drops dice on floor
Condition Alert: Someone is Deafened
Minimum Effort: Somone rolls min damage
Party Member: Hit 3 or more enemies in an AOE
"I cast Shield"
Party Member: Uses metamagic
Party Member: Rolls above 25 on a skill check or ability
DM Calls For: Stealth Check
Condition Alert: Someone is Incapacitated
Party: Takes a short rest
Enemy:
Gets Flanked
Party Member: Rolls a Nat 1
"Roll for Initiative"
Condition Alert:
Deafened
Party Member: Rolls a nat 20
Condition Alert: Someone is Paralyzed
"I put it in my bag of holding"
"Guidance"
Party Membber: Uses wild shape
Party: Takes a long rest
Condition Alert:
Poisoned
DM Calls For: Deception Check
Condition Alert: Someone is Restrained
Party Member:
Effect 3 foes with AOE
Condition Alert: Someone is Grappled
Party:
Take a long rest
Condition Alert: Someone is Blinded
Maximum Effort: Someone rolls max damage
DM Calls:
Stealth Check
"I Cast Shield"
Maximum Effort:
Someone deals max damage
DM Calls For: Perception Check
Party Member:
Nat 20
Condition Alert:
Paralyzed
Condition Alert: Someone is Frightened
"Attack of Oppritunity"
DM: Skips players turn in combat
"Attack of Opportunity"
DM Calls: Insight Check
Party Member: Hit an enemy with an attack they resist
Party Member: Uses action surge
DM skips players turn
Condition Alert: Someone is Prone
Party Member: Doesn't realize it's their turn
"I cast Silvery barbs"
Condition Alert: Someone is Petrified
Prepare a surprise attack or trap and have it succeed
Condition
Alert:
Stunned
Party Member: Picks a lock
Condition Alert: Someone is Stunned
Party Member: Hit 5 or more enemies in an AOE
Party Member: Deal over 50 damage in one turn
Party Member: Uses the disengage action
DM Calls: Investigation Check
DM Calls:
Persuasion Check
Party Member: Drinks a potion
"Roll for Initiative"
Someone uses Inspiration
Party Member: Rolls wrong die or dice
Party Member: Trips a trap
Party Member: Goes down in a fight
Condition Alert: Someone is Invisible
Party Member:
Makes a death saving throw
Enemy: Gets flanked
Party Member: Wins a contested skill check
DM: Forgets characters name
Someone uses Inspiration (not Bardic)
Enemy: Gets knocked prone
Party Member:
Triggers a Trap
Party Member:
Rolls wrong die/dice
Party Member: Hits an enemy with an attack they are weak to
Party:
2 or more w/ same initiative
Party: Two or more players have the same initative
Party Member: Uses the help action
Condition Alert: Someone is Poisoned
Party Member: Makes a death saving throw
Enemy:
Gets Disarmed
Condition
Alert:
Invisible
Party Member: Nat 20 or Nat 1 on a reroll or advantage