(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Party Member: Rolls wrong die or dice
"I put it in my bag of holding"
Condition Alert: Someone is Poisoned
Maximum Effort: Someone rolls max damage
Condition Alert: Someone is Frightened
Condition
Alert:
Invisible
Party:
Take a long rest
Party Member: Wins a contested skill check
Condition Alert: Someone is Restrained
Party Member: Nat 20 or Nat 1 on a reroll or advantage
DM Calls For: Persuasion Check
Enemy: Gets disarmed
Condition Alert: Someone is Prone
Condition Alert:
Deafened
Party Membber: Uses wild shape
"I cast Shield"
Someone uses Inspiration
DM Calls For: Perception Check
Condition Alert: Someone is Petrified
Condition Alert: Someone is Incapacitated
Condition Alert:
Paralyzed
Condition Alert:
Poisoned
Party Member: Drops dice on floor
DM Calls: Investigation Check
Party Member: Goes down in a fight
Party Member: Drinks a potion
"I Cast Shield"
Party Member: Hit 5 or more enemies in an AOE
Party: Takes a short rest
DM Calls:
Insight Check
Party Member: Deal over 50 damage in one turn
DM Calls: Insight Check
Condition Alert: Someone is Charmed
Condition
Alert:
Stunned
Condition Alert: Someone is Invisible
Party Member: Rolls above 25 on a skill check or ability
Party Member: Uses metamagic
Party Member: Deal over 25 damage in one attack
"Guidance"
Prepare a surprise attack or trap and have it fail
Party Member: Hits an enemy with an attack they are weak to
Party Member:
Makes a death saving throw
Party Member: Uses the help action
Party Member: Makes a death saving throw
Condition Alert: Someone is Blinded
"Attack of Oppritunity"
Someone uses Inspiration (not Bardic)
Enemy: Gets knocked prone
Party Member: Uses the disengage action
DM skips players turn
Party Member:
Triggers a Trap
Condition Alert: Someone is Paralyzed
Party Member:
Uses The Help Action
Party:
2 or more w/ same initiative
Prepare a surprise attack or trap and have it succeed
"Roll for Initiative"
Party Member: Trips a trap
Party Member: Rolls a nat 20
Minimum Effort: Somone rolls min damage
Enemy:
Gets Flanked
Party Member: Hit 3 or more enemies in an AOE
Party Member: Rolls a Nat 1
Party Member:
Nat 20
Maximum Effort:
Someone deals max damage
Party Member: Hit an enemy with an attack they resist
"I cast Silvery barbs"
Party Member: Doesn't realize it's their turn
Party: Takes a long rest
DM Calls:
Stealth Check
DM Calls:
Persuasion Check
Party Member:
Rolls wrong die/dice
"Roll for Initiative"
Enemy:
Gets Disarmed
Party: Two or more players have the same initative