(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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"Attack of Opportunity"
Party Member: Nat 20 or Nat 1 on a reroll or advantage
"I cast Shield"
Party Member: Hit 3 or more enemies in an AOE
Party Member: Trips a trap
Party Member: Hit 5 or more enemies in an AOE
Party Member: Drinks a potion
Party:
2 or more w/ same initiative
Condition Alert: Someone is Restrained
Party Member:
Makes a death saving throw
DM Calls:
Insight Check
Party Member:
Triggers a Trap
"Roll for Initiative"
Someone uses Inspiration (not Bardic)
Party Member: Drops dice on floor
DM Calls For: Stealth Check
Party Member: Deal over 50 damage in one turn
Condition Alert: Someone is Invisible
Party Member: Hit an enemy with an attack they resist
Condition Alert: Someone is Poisoned
Condition Alert: Someone is Stunned
"I Cast Shield"
"Guidance"
DM Calls:
Persuasion Check
Party Member: Rolls a nat 20
Condition Alert: Someone is Paralyzed
"I cast Silvery barbs"
Condition Alert:
Paralyzed
Enemy:
Gets Flanked
Minimum Effort: Somone rolls min damage
DM Calls:
Stealth Check
Condition
Alert:
Stunned
Party: Takes a short rest
Condition Alert:
Deafened
DM Calls For: Deception Check
Maximum Effort:
Someone deals max damage
Party Member: Uses metamagic
Condition Alert: Someone is Grappled
Party Member: Wins a contested skill check
DM Calls: Investigation Check
Party: Takes a long rest
Enemy: Gets knocked prone
Someone uses Inspiration
Condition Alert: Someone is Blinded
Party Member: Doesn't realize it's their turn
DM Calls: Insight Check
Party:
Take a long rest
Maximum Effort: Someone rolls max damage
Party Member:
Rolls wrong die/dice
Prepare a surprise attack or trap and have it fail
Condition Alert: Someone is Frightened
DM: Forgets characters name
Condition Alert: Someone is Prone
Prepare a surprise attack or trap and have it succeed
Party Member: Deal over 25 damage in one attack
Party Member:
Effect 3 foes with AOE
Party Member:
Nat 20
Condition Alert: Someone is Charmed
Party Member: Picks a lock
"Roll for Initiative"
DM Calls For: Perception Check
Condition Alert:
Poisoned
Condition Alert: Someone is Petrified
Party Member: Hits an enemy with an attack they are weak to
DM: Skips players turn in combat
Party Member: Rolls a Nat 1
Party Member: Makes a death saving throw
Enemy:
Gets Disarmed
Party Membber: Uses wild shape
Enemy: Gets flanked
Condition Alert: Someone is Deafened
Party Member: Rolls wrong die or dice
Condition Alert: Someone is Incapacitated
Condition
Alert:
Invisible
Party: Two or more players have the same initative
Enemy: Gets disarmed
Party Member: Uses the help action
"Attack of Oppritunity"
DM skips players turn
"I put it in my bag of holding"
DM Calls For: Persuasion Check
Party Member: Rolls above 25 on a skill check or ability