(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Condition Alert:
Paralyzed
Maximum Effort: Someone rolls max damage
Condition Alert: Someone is Frightened
"Attack of Oppritunity"
DM Calls For: Persuasion Check
DM Calls For: Deception Check
Party Member:
Rolls wrong die/dice
Party Member: Makes a death saving throw
DM Calls:
Stealth Check
Condition Alert: Someone is Petrified
Party Member: Uses the disengage action
Prepare a surprise attack or trap and have it succeed
Condition Alert: Someone is Incapacitated
"Roll for Initiative"
Condition Alert: Someone is Grappled
Maximum Effort:
Someone deals max damage
"I cast Shield"
Party Member: Drops dice on floor
Party Member: Hits an enemy with an attack they are weak to
Party Member:
Makes a death saving throw
Party:
2 or more w/ same initiative
DM Calls: Insight Check
Enemy: Gets disarmed
Party Member: Wins a contested skill check
Condition Alert: Someone is Invisible
DM: Skips players turn in combat
Party: Takes a long rest
Party Member: Uses metamagic
Party Member:
Nat 20
Party Member: Drinks a potion
Party Member: Goes down in a fight
Enemy:
Gets Flanked
DM Calls:
Insight Check
"Attack of Opportunity"
Party Member: Trips a trap
Condition Alert: Someone is Deafened
Condition Alert: Someone is Stunned
"I Cast Shield"
Party Member: Hit 3 or more enemies in an AOE
Party Member: Picks a lock
DM Calls For: Stealth Check
Enemy:
Gets Disarmed
Party Member: Uses the help action
Party Member: Deal over 50 damage in one turn
Condition
Alert:
Stunned
Condition Alert:
Deafened
Condition Alert: Someone is Blinded
Party Member: Rolls wrong die or dice
Condition Alert: Someone is Paralyzed
Condition Alert: Someone is Charmed
Party Member:
Triggers a Trap
DM Calls:
Persuasion Check
Party:
Take a long rest
DM skips players turn
Enemy: Gets knocked prone
Party Member:
Effect 3 foes with AOE
Party Member: Nat 20 or Nat 1 on a reroll or advantage
Minimum Effort: Somone rolls min damage
Condition
Alert:
Invisible
Party Member: Deal over 25 damage in one attack
DM Calls: Investigation Check
Condition Alert: Someone is Poisoned
"I cast Silvery barbs"
"I put it in my bag of holding"
Enemy: Gets flanked
Condition Alert: Someone is Restrained
DM: Forgets characters name
Party Member:
Uses The Help Action
Someone uses Inspiration
Prepare a surprise attack or trap and have it fail
Party Member: Rolls a nat 20
Condition Alert:
Poisoned
"Roll for Initiative"
Party: Takes a short rest
Condition Alert: Someone is Prone
Party Member: Rolls above 25 on a skill check or ability
Party: Two or more players have the same initative
Party Member: Rolls a Nat 1
Party Member: Hit 5 or more enemies in an AOE
"Guidance"
Party Member: Doesn't realize it's their turn
Party Member: Uses action surge
Party Member: Hit an enemy with an attack they resist