(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Condition
Alert:
Invisible
Party Member:
Uses The Help Action
Party Member: Uses action surge
Party:
Take a long rest
Party: Takes a short rest
Condition Alert:
Deafened
Prepare a surprise attack or trap and have it fail
"Roll for Initiative"
"I Cast Shield"
Party Member:
Triggers a Trap
Party Member: Wins a contested skill check
Party Member:
Makes a death saving throw
Condition Alert:
Paralyzed
DM Calls For: Stealth Check
Party Member: Trips a trap
Condition Alert: Someone is Restrained
Condition Alert: Someone is Deafened
Condition Alert: Someone is Petrified
Party Membber: Uses wild shape
DM Calls: Investigation Check
Condition Alert: Someone is Invisible
Condition Alert: Someone is Paralyzed
Party Member: Nat 20 or Nat 1 on a reroll or advantage
Party Member: Picks a lock
Party Member: Rolls above 25 on a skill check or ability
Condition Alert: Someone is Incapacitated
Party Member: Goes down in a fight
Enemy:
Gets Flanked
Party Member: Makes a death saving throw
"Attack of Opportunity"
Party Member: Rolls wrong die or dice
"Attack of Oppritunity"
Someone uses Inspiration
DM: Skips players turn in combat
Condition Alert: Someone is Grappled
Prepare a surprise attack or trap and have it succeed
Condition Alert: Someone is Stunned
Enemy: Gets disarmed
Party Member: Uses metamagic
DM Calls: Insight Check
DM skips players turn
Party Member: Deal over 25 damage in one attack
Condition Alert: Someone is Frightened
Enemy: Gets flanked
Someone uses Inspiration (not Bardic)
Condition
Alert:
Stunned
"I cast Silvery barbs"
Condition Alert: Someone is Charmed
Maximum Effort:
Someone deals max damage
Condition Alert: Someone is Prone
DM Calls For: Deception Check
Party Member:
Nat 20
Enemy:
Gets Disarmed
Party: Two or more players have the same initative
Minimum Effort: Somone rolls min damage
"Roll for Initiative"
Condition Alert: Someone is Blinded
Party:
2 or more w/ same initiative
DM Calls For: Perception Check
Party Member: Uses the help action
Party Member: Drops dice on floor
Party Member: Rolls a nat 20
"I cast Shield"
Party Member:
Rolls wrong die/dice
Party Member: Drinks a potion
Party Member: Doesn't realize it's their turn
DM Calls:
Persuasion Check
Party Member:
Effect 3 foes with AOE
DM Calls For: Persuasion Check
DM: Forgets characters name
Party Member: Hit 3 or more enemies in an AOE
Party Member: Rolls a Nat 1
Party Member: Hit an enemy with an attack they resist
Party Member: Uses the disengage action
DM Calls:
Insight Check
Party Member: Hits an enemy with an attack they are weak to