redbrand dungeon is cleared tommy bumps into/ falls on something a redbrand gets scared they leave they win a perception check wholesome moment turg starts breaking things nat1 tommy gets more kills sylvester cant remember anything more horrible injuries veldrin gets annoyed veldrin being cool nat20 sylvester dose something cool party has a short rest 2 or more of the party goes down cursed rp brutal redbrand death turg has an understandable conversation player death another trap is set off another ambush dm loses redbrand dungeon is cleared tommy bumps into/ falls on something a redbrand gets scared they leave they win a perception check wholesome moment turg starts breaking things nat1 tommy gets more kills sylvester cant remember anything more horrible injuries veldrin gets annoyed veldrin being cool nat20 sylvester dose something cool party has a short rest 2 or more of the party goes down cursed rp brutal redbrand death turg has an understandable conversation player death another trap is set off another ambush dm loses
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-redbrand dungeon is cleared
G-tommy bumps into/ falls on something
O-a redbrand gets scared
G-they leave
I-they win a perception check
I-wholesome moment
b-turg starts breaking things
b-nat1
I-tommy
gets more kills
G-sylvester cant remember anything
I-more horrible injuries
N-veldrin gets annoyed
N-veldrin being cool
I-nat20
O-sylvester dose something cool
b-party has a short rest
N-2 or more of the party goes down
N-cursed rp
O-brutal redbrand death
G-turg has an understandable conversation
O-player death
b-another trap is set off
b-another ambush
O-dm loses