player death sylvester cant remember anything another ambush nat1 cursed rp wholesome moment they win a perception check turg starts breaking things they leave tommy gets more kills a redbrand gets scared redbrand dungeon is cleared more horrible injuries brutal redbrand death 2 or more of the party goes down dm loses turg has an understandable conversation party has a short rest tommy bumps into/ falls on something veldrin gets annoyed another trap is set off nat20 sylvester dose something cool veldrin being cool player death sylvester cant remember anything another ambush nat1 cursed rp wholesome moment they win a perception check turg starts breaking things they leave tommy gets more kills a redbrand gets scared redbrand dungeon is cleared more horrible injuries brutal redbrand death 2 or more of the party goes down dm loses turg has an understandable conversation party has a short rest tommy bumps into/ falls on something veldrin gets annoyed another trap is set off nat20 sylvester dose something cool veldrin being cool
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-player death
G-sylvester cant remember anything
b-another ambush
b-nat1
N-cursed rp
I-wholesome moment
I-they win a perception check
b-turg starts breaking things
G-they leave
I-tommy
gets more kills
O-a redbrand gets scared
G-redbrand dungeon is cleared
I-more horrible injuries
O-brutal redbrand death
N-2 or more of the party goes down
O-dm loses
G-turg has an understandable conversation
b-party has a short rest
G-tommy bumps into/ falls on something
N-veldrin gets annoyed
b-another trap is set off
I-nat20
O-sylvester dose something cool
N-veldrin being cool