brutal redbrand death tommy bumps into/ falls on something veldrin gets annoyed sylvester dose something cool cursed rp turg starts breaking things more horrible injuries redbrand dungeon is cleared dm loses they leave another trap is set off they win a perception check tommy gets more kills turg has an understandable conversation wholesome moment nat20 nat1 a redbrand gets scared 2 or more of the party goes down sylvester cant remember anything player death party has a short rest another ambush veldrin being cool brutal redbrand death tommy bumps into/ falls on something veldrin gets annoyed sylvester dose something cool cursed rp turg starts breaking things more horrible injuries redbrand dungeon is cleared dm loses they leave another trap is set off they win a perception check tommy gets more kills turg has an understandable conversation wholesome moment nat20 nat1 a redbrand gets scared 2 or more of the party goes down sylvester cant remember anything player death party has a short rest another ambush veldrin being cool
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-brutal redbrand death
G-tommy bumps into/ falls on something
N-veldrin gets annoyed
O-sylvester dose something cool
N-cursed rp
b-turg starts breaking things
I-more horrible injuries
G-redbrand dungeon is cleared
O-dm loses
G-they leave
b-another trap is set off
I-they win a perception check
I-tommy
gets more kills
G-turg has an understandable conversation
I-wholesome moment
I-nat20
b-nat1
O-a redbrand gets scared
N-2 or more of the party goes down
G-sylvester cant remember anything
O-player death
b-party has a short rest
b-another ambush
N-veldrin being cool