turg has an understandable conversation another trap is set off veldrin being cool a redbrand gets scared they win a perception check sylvester cant remember anything 2 or more of the party goes down tommy gets more kills sylvester dose something cool another ambush more horrible injuries wholesome moment redbrand dungeon is cleared they leave nat1 dm loses tommy bumps into/ falls on something player death brutal redbrand death turg starts breaking things nat20 veldrin gets annoyed party has a short rest cursed rp turg has an understandable conversation another trap is set off veldrin being cool a redbrand gets scared they win a perception check sylvester cant remember anything 2 or more of the party goes down tommy gets more kills sylvester dose something cool another ambush more horrible injuries wholesome moment redbrand dungeon is cleared they leave nat1 dm loses tommy bumps into/ falls on something player death brutal redbrand death turg starts breaking things nat20 veldrin gets annoyed party has a short rest cursed rp
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-turg has an understandable conversation
b-another trap is set off
N-veldrin being cool
O-a redbrand gets scared
I-they win a perception check
G-sylvester cant remember anything
N-2 or more of the party goes down
I-tommy
gets more kills
O-sylvester dose something cool
b-another ambush
I-more horrible injuries
I-wholesome moment
G-redbrand dungeon is cleared
G-they leave
b-nat1
O-dm loses
G-tommy bumps into/ falls on something
O-player death
O-brutal redbrand death
b-turg starts breaking things
I-nat20
N-veldrin gets annoyed
b-party has a short rest
N-cursed rp