tommy gets more kills player death veldrin gets annoyed a redbrand gets scared redbrand dungeon is cleared wholesome moment they leave tommy bumps into/ falls on something cursed rp party has a short rest another ambush 2 or more of the party goes down another trap is set off brutal redbrand death more horrible injuries turg starts breaking things sylvester dose something cool dm loses sylvester cant remember anything nat20 veldrin being cool turg has an understandable conversation they win a perception check nat1 tommy gets more kills player death veldrin gets annoyed a redbrand gets scared redbrand dungeon is cleared wholesome moment they leave tommy bumps into/ falls on something cursed rp party has a short rest another ambush 2 or more of the party goes down another trap is set off brutal redbrand death more horrible injuries turg starts breaking things sylvester dose something cool dm loses sylvester cant remember anything nat20 veldrin being cool turg has an understandable conversation they win a perception check nat1
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-tommy
gets more kills
O-player death
N-veldrin gets annoyed
O-a redbrand gets scared
G-redbrand dungeon is cleared
I-wholesome moment
G-they leave
G-tommy bumps into/ falls on something
N-cursed rp
b-party has a short rest
b-another ambush
N-2 or more of the party goes down
b-another trap is set off
O-brutal redbrand death
I-more horrible injuries
b-turg starts breaking things
O-sylvester dose something cool
O-dm loses
G-sylvester cant remember anything
I-nat20
N-veldrin being cool
G-turg has an understandable conversation
I-they win a perception check
b-nat1