nat1 veldrin being cool they leave another trap is set off they win a perception check another ambush cursed rp turg has an understandable conversation party has a short rest brutal redbrand death veldrin gets annoyed more horrible injuries sylvester cant remember anything nat20 dm loses tommy bumps into/ falls on something tommy gets more kills redbrand dungeon is cleared 2 or more of the party goes down sylvester dose something cool player death wholesome moment a redbrand gets scared turg starts breaking things nat1 veldrin being cool they leave another trap is set off they win a perception check another ambush cursed rp turg has an understandable conversation party has a short rest brutal redbrand death veldrin gets annoyed more horrible injuries sylvester cant remember anything nat20 dm loses tommy bumps into/ falls on something tommy gets more kills redbrand dungeon is cleared 2 or more of the party goes down sylvester dose something cool player death wholesome moment a redbrand gets scared turg starts breaking things
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
b-nat1
N-veldrin being cool
G-they leave
b-another trap is set off
I-they win a perception check
b-another ambush
N-cursed rp
G-turg has an understandable conversation
b-party has a short rest
O-brutal redbrand death
N-veldrin gets annoyed
I-more horrible injuries
G-sylvester cant remember anything
I-nat20
O-dm loses
G-tommy bumps into/ falls on something
I-tommy
gets more kills
G-redbrand dungeon is cleared
N-2 or more of the party goes down
O-sylvester dose something cool
O-player death
I-wholesome moment
O-a redbrand gets scared
b-turg starts breaking things