tommygetsmore killsplayerdeathveldringetsannoyedaredbrandgetsscaredredbranddungeonis clearedwholesomemomenttheyleavetommybumps into/falls onsomethingcursedrpparty hasa shortrestanotherambush2 or moreof theparty goesdownanothertrap isset offbrutalredbranddeathmorehorribleinjuriesturg startsbreakingthingssylvesterdosesomethingcooldmlosessylvestercantrememberanythingnat20veldrinbeingcoolturg has anunderstandableconversationthey win aperceptionchecknat1tommygetsmore killsplayerdeathveldringetsannoyedaredbrandgetsscaredredbranddungeonis clearedwholesomemomenttheyleavetommybumps into/falls onsomethingcursedrpparty hasa shortrestanotherambush2 or moreof theparty goesdownanothertrap isset offbrutalredbranddeathmorehorribleinjuriesturg startsbreakingthingssylvesterdosesomethingcooldmlosessylvestercantrememberanythingnat20veldrinbeingcoolturg has anunderstandableconversationthey win aperceptionchecknat1

lost mines of phandelver session 6 "the rebrand bandits" - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
N
4
O
5
G
6
I
7
G
8
G
9
N
10
b
11
b
12
N
13
b
14
O
15
I
16
b
17
O
18
O
19
G
20
I
21
N
22
G
23
I
24
b
  1. I-tommy gets more kills
  2. O-player death
  3. N-veldrin gets annoyed
  4. O-a redbrand gets scared
  5. G-redbrand dungeon is cleared
  6. I-wholesome moment
  7. G-they leave
  8. G-tommy bumps into/ falls on something
  9. N-cursed rp
  10. b-party has a short rest
  11. b-another ambush
  12. N-2 or more of the party goes down
  13. b-another trap is set off
  14. O-brutal redbrand death
  15. I-more horrible injuries
  16. b-turg starts breaking things
  17. O-sylvester dose something cool
  18. O-dm loses
  19. G-sylvester cant remember anything
  20. I-nat20
  21. N-veldrin being cool
  22. G-turg has an understandable conversation
  23. I-they win a perception check
  24. b-nat1