Movearoundthe roomcarefullyRemainseateduntildismissedIndependent"Do Now"Exit outof door2Sit inassignedseatNoeating ordrinkingCopydownMindMapsUse andcare forclasstechnologyPick upfolder offof table 3HaverequiredclassmaterialsReportto classon timeNo cellphonesLook/listenfor teachercuesAlwayscheck theboardKeep yourhands toyourselfLeave theroomcalmly andquietlyRaiseyourhandActivelyparticipateCompleteassignmentson timeAsk forhelp whenneededGreetedat door1Belongingsgo ontables1 & 2Use classtimewiselyModelexpectedbehaviorMovearoundthe roomcarefullyRemainseateduntildismissedIndependent"Do Now"Exit outof door2Sit inassignedseatNoeating ordrinkingCopydownMindMapsUse andcare forclasstechnologyPick upfolder offof table 3HaverequiredclassmaterialsReportto classon timeNo cellphonesLook/listenfor teachercuesAlwayscheck theboardKeep yourhands toyourselfLeave theroomcalmly andquietlyRaiseyourhandActivelyparticipateCompleteassignmentson timeAsk forhelp whenneededGreetedat door1Belongingsgo ontables1 & 2Use classtimewiselyModelexpectedbehavior

Health Ed. Expectations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Move around the room carefully
  2. Remain seated until dismissed
  3. Independent "Do Now"
  4. Exit out of door 2
  5. Sit in assigned seat
  6. No eating or drinking
  7. Copy down Mind Maps
  8. Use and care for class technology
  9. Pick up folder off of table 3
  10. Have required class materials
  11. Report to class on time
  12. No cell phones
  13. Look/listen for teacher cues
  14. Always check the board
  15. Keep your hands to yourself
  16. Leave the room calmly and quietly
  17. Raise your hand
  18. Actively participate
  19. Complete assignments on time
  20. Ask for help when needed
  21. Greeted at door 1
  22. Belongings go on tables 1 & 2
  23. Use class time wisely
  24. Model expected behavior