StraightAngleAngleRayPerpendicularLinesLineRightAngleObtuseAnglePointIntersectingLinesEndpointAcuteAngleParallelLinesLineSegmentStraightAngleAngleRayPerpendicularLinesLineRightAngleObtuseAnglePointIntersectingLinesEndpointAcuteAngleParallelLinesLineSegment

4.GM.1.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Straight Angle
  2. Angle
  3. Ray
  4. Perpendicular Lines
  5. Line
  6. Right Angle
  7. Obtuse Angle
  8. Point
  9. Intersecting Lines
  10. Endpoint
  11. Acute Angle
  12. Parallel Lines
  13. Line Segment