AngleRightAngleAcuteAngleStraightAnglePerpendicularLinesIntersectingLinesObtuseAngleParallelLinesPointLineEndpointRayLineSegmentAngleRightAngleAcuteAngleStraightAnglePerpendicularLinesIntersectingLinesObtuseAngleParallelLinesPointLineEndpointRayLineSegment

4.GM.1.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
  1. Angle
  2. Right Angle
  3. Acute Angle
  4. Straight Angle
  5. Perpendicular Lines
  6. Intersecting Lines
  7. Obtuse Angle
  8. Parallel Lines
  9. Point
  10. Line
  11. Endpoint
  12. Ray
  13. Line Segment