AcuteAngleLineRayPointLineSegmentEndpointPerpendicularLinesAngleParallelLinesRightAngleObtuseAngleIntersectingLinesStraightAngleAcuteAngleLineRayPointLineSegmentEndpointPerpendicularLinesAngleParallelLinesRightAngleObtuseAngleIntersectingLinesStraightAngle

4.GM.1.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acute Angle
  2. Line
  3. Ray
  4. Point
  5. Line Segment
  6. Endpoint
  7. Perpendicular Lines
  8. Angle
  9. Parallel Lines
  10. Right Angle
  11. Obtuse Angle
  12. Intersecting Lines
  13. Straight Angle