Theme Indirect Characterization Dynamic Character Protagonist External Conflict Omniscient PoV Suspense Climax Chronological Order Stock Character Internal Conflict Plot Resolution setting Diction Symbol 1st Person PoV Tone Exposition Verbal Irony mood Round Character Antagonist Direct Characterization Foreshadow Motivation Situational Irony Rising Action Flat Character Theme Indirect Characterization Dynamic Character Protagonist External Conflict Omniscient PoV Suspense Climax Chronological Order Stock Character Internal Conflict Plot Resolution setting Diction Symbol 1st Person PoV Tone Exposition Verbal Irony mood Round Character Antagonist Direct Characterization Foreshadow Motivation Situational Irony Rising Action Flat Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Indirect Characterization
Dynamic Character
Protagonist
External
Conflict
Omniscient
PoV
Suspense
Climax
Chronological
Order
Stock Character
Internal
Conflict
Plot
Resolution
setting
Diction
Symbol
1st Person
PoV
Tone
Exposition
Verbal
Irony
mood
Round Character
Antagonist
Direct
Characterization
Foreshadow
Motivation
Situational
Irony
Rising Action
Flat
Character