Indirect Characterization Foreshadow Situational Irony Dynamic Character Exposition Omniscient PoV Resolution External Conflict Chronological Order Flat Character Suspense Internal Conflict Symbol Verbal Irony Tone Climax Protagonist Stock Character 1st Person PoV Motivation Round Character Rising Action Direct Characterization Antagonist mood Diction Plot Theme setting Indirect Characterization Foreshadow Situational Irony Dynamic Character Exposition Omniscient PoV Resolution External Conflict Chronological Order Flat Character Suspense Internal Conflict Symbol Verbal Irony Tone Climax Protagonist Stock Character 1st Person PoV Motivation Round Character Rising Action Direct Characterization Antagonist mood Diction Plot Theme setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Foreshadow
Situational
Irony
Dynamic Character
Exposition
Omniscient
PoV
Resolution
External
Conflict
Chronological
Order
Flat
Character
Suspense
Internal
Conflict
Symbol
Verbal
Irony
Tone
Climax
Protagonist
Stock Character
1st Person
PoV
Motivation
Round Character
Rising Action
Direct
Characterization
Antagonist
mood
Diction
Plot
Theme
setting