setting Theme Stock Character Resolution Antagonist Situational Irony Tone Foreshadow 1st Person PoV Chronological Order Dynamic Character Plot Verbal Irony Rising Action Internal Conflict Diction Round Character mood Flat Character External Conflict Direct Characterization Suspense Climax Protagonist Omniscient PoV Indirect Characterization Symbol Exposition Motivation setting Theme Stock Character Resolution Antagonist Situational Irony Tone Foreshadow 1st Person PoV Chronological Order Dynamic Character Plot Verbal Irony Rising Action Internal Conflict Diction Round Character mood Flat Character External Conflict Direct Characterization Suspense Climax Protagonist Omniscient PoV Indirect Characterization Symbol Exposition Motivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
Theme
Stock Character
Resolution
Antagonist
Situational
Irony
Tone
Foreshadow
1st Person
PoV
Chronological
Order
Dynamic Character
Plot
Verbal
Irony
Rising Action
Internal
Conflict
Diction
Round Character
mood
Flat
Character
External
Conflict
Direct
Characterization
Suspense
Climax
Protagonist
Omniscient
PoV
Indirect Characterization
Symbol
Exposition
Motivation