Indirect Characterization Dynamic Character Motivation Suspense Internal Conflict Antagonist Resolution Verbal Irony Omniscient PoV Chronological Order Situational Irony Climax Plot Protagonist setting Flat Character Foreshadow Tone Round Character 1st Person PoV Stock Character Exposition External Conflict mood Rising Action Direct Characterization Theme Symbol Diction Indirect Characterization Dynamic Character Motivation Suspense Internal Conflict Antagonist Resolution Verbal Irony Omniscient PoV Chronological Order Situational Irony Climax Plot Protagonist setting Flat Character Foreshadow Tone Round Character 1st Person PoV Stock Character Exposition External Conflict mood Rising Action Direct Characterization Theme Symbol Diction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Dynamic Character
Motivation
Suspense
Internal
Conflict
Antagonist
Resolution
Verbal
Irony
Omniscient
PoV
Chronological
Order
Situational
Irony
Climax
Plot
Protagonist
setting
Flat
Character
Foreshadow
Tone
Round Character
1st Person
PoV
Stock Character
Exposition
External
Conflict
mood
Rising Action
Direct
Characterization
Theme
Symbol
Diction