Tone Indirect Characterization Foreshadow Protagonist Stock Character Dynamic Character Climax External Conflict Motivation Situational Irony mood Diction Internal Conflict Suspense Exposition Plot Chronological Order Symbol setting Antagonist Direct Characterization Verbal Irony Omniscient PoV Theme Round Character Rising Action Resolution Flat Character 1st Person PoV Tone Indirect Characterization Foreshadow Protagonist Stock Character Dynamic Character Climax External Conflict Motivation Situational Irony mood Diction Internal Conflict Suspense Exposition Plot Chronological Order Symbol setting Antagonist Direct Characterization Verbal Irony Omniscient PoV Theme Round Character Rising Action Resolution Flat Character 1st Person PoV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Indirect Characterization
Foreshadow
Protagonist
Stock Character
Dynamic Character
Climax
External
Conflict
Motivation
Situational
Irony
mood
Diction
Internal
Conflict
Suspense
Exposition
Plot
Chronological
Order
Symbol
setting
Antagonist
Direct
Characterization
Verbal
Irony
Omniscient
PoV
Theme
Round Character
Rising Action
Resolution
Flat
Character
1st Person
PoV