Character Plot Opinion Personification Metaphor Exposition Inference Infer Conflict Man v. Man Background Knowledge Summary External Conflict Falling Action Textual Evidence Figurative Language Cite Man V. Self Oxymoron Internal Conflict Rising Action Theme Main Idea Climax Simile Resolution Man v. Society Fact Idiom Setting Hyperbole Man v. Technology Onomatopoeia Man v. Nature Character Plot Opinion Personification Metaphor Exposition Inference Infer Conflict Man v. Man Background Knowledge Summary External Conflict Falling Action Textual Evidence Figurative Language Cite Man V. Self Oxymoron Internal Conflict Rising Action Theme Main Idea Climax Simile Resolution Man v. Society Fact Idiom Setting Hyperbole Man v. Technology Onomatopoeia Man v. Nature
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character
Plot
Opinion
Personification
Metaphor
Exposition
Inference
Infer
Conflict
Man v. Man
Background Knowledge
Summary
External Conflict
Falling Action
Textual Evidence
Figurative Language
Cite
Man V. Self
Oxymoron
Internal Conflict
Rising Action
Theme
Main Idea
Climax
Simile
Resolution
Man v. Society
Fact
Idiom
Setting
Hyperbole
Man v. Technology
Onomatopoeia
Man v. Nature