Man v. Man Figurative Language Hyperbole Man v. Nature Character External Conflict Oxymoron Metaphor Man v. Society Simile Plot Personification Man V. Self Internal Conflict Background Knowledge Falling Action Main Idea Opinion Idiom Onomatopoeia Exposition Textual Evidence Inference Infer Theme Cite Fact Summary Conflict Man v. Technology Rising Action Setting Climax Resolution Man v. Man Figurative Language Hyperbole Man v. Nature Character External Conflict Oxymoron Metaphor Man v. Society Simile Plot Personification Man V. Self Internal Conflict Background Knowledge Falling Action Main Idea Opinion Idiom Onomatopoeia Exposition Textual Evidence Inference Infer Theme Cite Fact Summary Conflict Man v. Technology Rising Action Setting Climax Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Man v. Man
Figurative Language
Hyperbole
Man v. Nature
Character
External Conflict
Oxymoron
Metaphor
Man v. Society
Simile
Plot
Personification
Man V. Self
Internal Conflict
Background Knowledge
Falling Action
Main Idea
Opinion
Idiom
Onomatopoeia
Exposition
Textual Evidence
Inference
Infer
Theme
Cite
Fact
Summary
Conflict
Man v. Technology
Rising Action
Setting
Climax
Resolution