Similecomparing tounlike thingsusing like orasAllegoryCharacters,figures, andevents are allsymbolicrepresentationsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionOxymoronpairing twowordstogether thatarecontradictoryHyperboleintentionallymakingsomething outto be greaterthan it isMetaphoracomparisonof two non-similar thingsSettingthe physicallocation andaspects astory takesplace inMotifobject or ideathat repeatsitselfthroughout aliterary workAssonancerepetition ofsimilar vowelsounds innearbywordsOnomato-poeiaa word thatsoundslike whatit refers toUnder-statementintentionallymakingsomethingout to beless than it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Ironysarcasm,things are notas they seem,or unawarecharactersthrillera story withsuspense,anxiety andsurpriseThemecentraldeepermeaning of awritten workMoodemotionalresponseauthor wantsto evokeSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecharacter-izationwhat is done,said, andthought, abouta person inthe storytragedya story in whichsituationsdo notgo well for anadmirablecharacterfantasystory with a plotand aspectsthat cannotoccur in thereal worldAnalogycomparisonof one thingwithsomethingsimilarFore-shadowinghinting atsomethingthat is tofollowcomedywritten toamuse orentertainFoila character thatserves to drawattention toanother's as acontrast orcomparisonmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarImageryuse of figurativelanguage toevoke asensoryexperienceAlliterationrepetition ofbeginningconstantsoundsof nearbywordsPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imagerysciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realSimilecomparing tounlike thingsusing like orasAllegoryCharacters,figures, andevents are allsymbolicrepresentationsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionOxymoronpairing twowordstogether thatarecontradictoryHyperboleintentionallymakingsomething outto be greaterthan it isMetaphoracomparisonof two non-similar thingsSettingthe physicallocation andaspects astory takesplace inMotifobject or ideathat repeatsitselfthroughout aliterary workAssonancerepetition ofsimilar vowelsounds innearbywordsOnomato-poeiaa word thatsoundslike whatit refers toUnder-statementintentionallymakingsomethingout to beless than it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Ironysarcasm,things are notas they seem,or unawarecharactersthrillera story withsuspense,anxiety andsurpriseThemecentraldeepermeaning of awritten workMoodemotionalresponseauthor wantsto evokeSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecharacter-izationwhat is done,said, andthought, abouta person inthe storytragedya story in whichsituationsdo notgo well for anadmirablecharacterfantasystory with a plotand aspectsthat cannotoccur in thereal worldAnalogycomparisonof one thingwithsomethingsimilarFore-shadowinghinting atsomethingthat is tofollowcomedywritten toamuse orentertainFoila character thatserves to drawattention toanother's as acontrast orcomparisonmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarImageryuse of figurativelanguage toevoke asensoryexperienceAlliterationrepetition ofbeginningconstantsoundsof nearbywordsPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imagerysciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently real

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. comparing to unlike things using like or as
    Simile
  2. Characters, figures, and events are all symbolic representations
    Allegory
  3. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  4. pairing two words together that are contradictory
    Oxymoron
  5. intentionally making something out to be greater than it is
    Hyperbole
  6. a comparison of two non-similar things
    Metaphor
  7. the physical location and aspects a story takes place in
    Setting
  8. object or idea that repeats itself throughout a literary work
    Motif
  9. repetition of similar vowel sounds in nearby words
    Assonance
  10. a word that sounds like what it refers to
    Onomato-poeia
  11. intentionally making something out to be less than it is
    Under- statement
  12. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  13. sarcasm, things are not as they seem, or unaware characters
    Irony
  14. a story with suspense, anxiety and surprise
    thriller
  15. central deeper meaning of a written work
    Theme
  16. emotional response author wants to evoke
    Mood
  17. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  18. what is done, said, and thought, about a person in the story
    character-ization
  19. a story in which situations do not go well for an admirable character
    tragedy
  20. story with a plot and aspects that cannot occur in the real world
    fantasy
  21. comparison of one thing with something similar
    Analogy
  22. hinting at something that is to follow
    Fore-shadowing
  23. written to amuse or entertain
    comedy
  24. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  25. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  26. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  27. use of figurative language to evoke a sensory experience
    Imagery
  28. repetition of beginning constant sounds of nearby words
    Alliteration
  29. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  30. story involving realistic future possibilities of technology not currently real
    science fiction