comedywritten toamuse orentertainMoodemotionalresponseauthor wantsto evoketragedya story in whichsituationsdo notgo well for anadmirablecharacterMetaphoracomparisonof two non-similar thingsSimilecomparing tounlike thingsusing like orasmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endImageryuse of figurativelanguage toevoke asensoryexperienceAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAllegoryCharacters,figures, andevents are allsymbolicrepresentationsAnalogycomparisonof one thingwithsomethingsimilarPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryMotifobject or ideathat repeatsitselfthroughout aliterary workSettingthe physicallocation andaspects astory takesplace inHyperboleintentionallymakingsomething outto be greaterthan it isOnomato-poeiaa word thatsoundslike whatit refers toAssonancerepetition ofsimilar vowelsounds innearbywordsAlliterationrepetition ofbeginningconstantsoundsof nearbywordsFoila character thatserves to drawattention toanother's as acontrast orcomparisoncharacter-izationwhat is done,said, andthought, abouta person inthe storysciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realthrillera story withsuspense,anxiety andsurpriseThemecentraldeepermeaning of awritten workfantasystory with a plotand aspectsthat cannotoccur in thereal worldAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Fore-shadowinghinting atsomethingthat is tofollowSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsePlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionIronysarcasm,things are notas they seem,or unawarecharactersOxymoronpairing twowordstogether thatarecontradictoryUnder-statementintentionallymakingsomethingout to beless than it iscomedywritten toamuse orentertainMoodemotionalresponseauthor wantsto evoketragedya story in whichsituationsdo notgo well for anadmirablecharacterMetaphoracomparisonof two non-similar thingsSimilecomparing tounlike thingsusing like orasmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endImageryuse of figurativelanguage toevoke asensoryexperienceAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAllegoryCharacters,figures, andevents are allsymbolicrepresentationsAnalogycomparisonof one thingwithsomethingsimilarPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryMotifobject or ideathat repeatsitselfthroughout aliterary workSettingthe physicallocation andaspects astory takesplace inHyperboleintentionallymakingsomething outto be greaterthan it isOnomato-poeiaa word thatsoundslike whatit refers toAssonancerepetition ofsimilar vowelsounds innearbywordsAlliterationrepetition ofbeginningconstantsoundsof nearbywordsFoila character thatserves to drawattention toanother's as acontrast orcomparisoncharacter-izationwhat is done,said, andthought, abouta person inthe storysciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realthrillera story withsuspense,anxiety andsurpriseThemecentraldeepermeaning of awritten workfantasystory with a plotand aspectsthat cannotoccur in thereal worldAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Fore-shadowinghinting atsomethingthat is tofollowSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsePlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionIronysarcasm,things are notas they seem,or unawarecharactersOxymoronpairing twowordstogether thatarecontradictoryUnder-statementintentionallymakingsomethingout to beless than it is

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. written to amuse or entertain
    comedy
  2. emotional response author wants to evoke
    Mood
  3. a story in which situations do not go well for an admirable character
    tragedy
  4. a comparison of two non-similar things
    Metaphor
  5. comparing to unlike things using like or as
    Simile
  6. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  7. use of figurative language to evoke a sensory experience
    Imagery
  8. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  9. Characters, figures, and events are all symbolic representations
    Allegory
  10. comparison of one thing with something similar
    Analogy
  11. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  12. object or idea that repeats itself throughout a literary work
    Motif
  13. the physical location and aspects a story takes place in
    Setting
  14. intentionally making something out to be greater than it is
    Hyperbole
  15. a word that sounds like what it refers to
    Onomato-poeia
  16. repetition of similar vowel sounds in nearby words
    Assonance
  17. repetition of beginning constant sounds of nearby words
    Alliteration
  18. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  19. what is done, said, and thought, about a person in the story
    character-ization
  20. story involving realistic future possibilities of technology not currently real
    science fiction
  21. a story with suspense, anxiety and surprise
    thriller
  22. central deeper meaning of a written work
    Theme
  23. story with a plot and aspects that cannot occur in the real world
    fantasy
  24. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  25. hinting at something that is to follow
    Fore-shadowing
  26. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  27. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  28. sarcasm, things are not as they seem, or unaware characters
    Irony
  29. pairing two words together that are contradictory
    Oxymoron
  30. intentionally making something out to be less than it is
    Under- statement