Anthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being sciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionHyperboleintentionallymakingsomething outto be greaterthan it isAnalogycomparisonof one thingwithsomethingsimilarImageryuse of figurativelanguage toevoke asensoryexperienceIronysarcasm,things are notas they seem,or unawarecharactersMoodemotionalresponseauthor wantsto evokeFoila character thatserves to drawattention toanother's as acontrast orcomparisonAllegoryCharacters,figures, andevents are allsymbolicrepresentationsThemecentraldeepermeaning of awritten workSimilecomparing tounlike thingsusing like orasUnder-statementintentionallymakingsomethingout to beless than it isAssonancerepetition ofsimilar vowelsounds innearbywordstragedya story in whichsituationsdo notgo well for anadmirablecharacterMetaphoracomparisonof two non-similar thingsfantasystory with a plotand aspectsthat cannotoccur in thereal worldPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryMotifobject or ideathat repeatsitselfthroughout aliterary workAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarthrillera story withsuspense,anxiety andsurpriseAlliterationrepetition ofbeginningconstantsoundsof nearbywordscharacter-izationwhat is done,said, andthought, abouta person inthe storyOxymoronpairing twowordstogether thatarecontradictoryOnomato-poeiaa word thatsoundslike whatit refers toSettingthe physicallocation andaspects astory takesplace inFore-shadowinghinting atsomethingthat is tofollowmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecomedywritten toamuse orentertainAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being sciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionHyperboleintentionallymakingsomething outto be greaterthan it isAnalogycomparisonof one thingwithsomethingsimilarImageryuse of figurativelanguage toevoke asensoryexperienceIronysarcasm,things are notas they seem,or unawarecharactersMoodemotionalresponseauthor wantsto evokeFoila character thatserves to drawattention toanother's as acontrast orcomparisonAllegoryCharacters,figures, andevents are allsymbolicrepresentationsThemecentraldeepermeaning of awritten workSimilecomparing tounlike thingsusing like orasUnder-statementintentionallymakingsomethingout to beless than it isAssonancerepetition ofsimilar vowelsounds innearbywordstragedya story in whichsituationsdo notgo well for anadmirablecharacterMetaphoracomparisonof two non-similar thingsfantasystory with a plotand aspectsthat cannotoccur in thereal worldPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryMotifobject or ideathat repeatsitselfthroughout aliterary workAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarthrillera story withsuspense,anxiety andsurpriseAlliterationrepetition ofbeginningconstantsoundsof nearbywordscharacter-izationwhat is done,said, andthought, abouta person inthe storyOxymoronpairing twowordstogether thatarecontradictoryOnomato-poeiaa word thatsoundslike whatit refers toSettingthe physicallocation andaspects astory takesplace inFore-shadowinghinting atsomethingthat is tofollowmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecomedywritten toamuse orentertain

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  2. story involving realistic future possibilities of technology not currently real
    science fiction
  3. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  4. intentionally making something out to be greater than it is
    Hyperbole
  5. comparison of one thing with something similar
    Analogy
  6. use of figurative language to evoke a sensory experience
    Imagery
  7. sarcasm, things are not as they seem, or unaware characters
    Irony
  8. emotional response author wants to evoke
    Mood
  9. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  10. Characters, figures, and events are all symbolic representations
    Allegory
  11. central deeper meaning of a written work
    Theme
  12. comparing to unlike things using like or as
    Simile
  13. intentionally making something out to be less than it is
    Under- statement
  14. repetition of similar vowel sounds in nearby words
    Assonance
  15. a story in which situations do not go well for an admirable character
    tragedy
  16. a comparison of two non-similar things
    Metaphor
  17. story with a plot and aspects that cannot occur in the real world
    fantasy
  18. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  19. object or idea that repeats itself throughout a literary work
    Motif
  20. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  21. a story with suspense, anxiety and surprise
    thriller
  22. repetition of beginning constant sounds of nearby words
    Alliteration
  23. what is done, said, and thought, about a person in the story
    character-ization
  24. pairing two words together that are contradictory
    Oxymoron
  25. a word that sounds like what it refers to
    Onomato-poeia
  26. the physical location and aspects a story takes place in
    Setting
  27. hinting at something that is to follow
    Fore-shadowing
  28. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  29. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  30. written to amuse or entertain
    comedy