Fore-shadowinghinting atsomethingthat is tofollowfantasystory with a plotand aspectsthat cannotoccur in thereal worldUnder-statementintentionallymakingsomethingout to beless than it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Symbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseFoila character thatserves to drawattention toanother's as acontrast orcomparisonsciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realcharacter-izationwhat is done,said, andthought, abouta person inthe storycomedywritten toamuse orentertainSettingthe physicallocation andaspects astory takesplace inAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAllegoryCharacters,figures, andevents are allsymbolicrepresentationsOnomato-poeiaa word thatsoundslike whatit refers toMotifobject or ideathat repeatsitselfthroughout aliterary workHyperboleintentionallymakingsomething outto be greaterthan it istragedya story in whichsituationsdo notgo well for anadmirablecharacterthrillera story withsuspense,anxiety andsurpriseOxymoronpairing twowordstogether thatarecontradictoryThemecentraldeepermeaning of awritten workSimilecomparing tounlike thingsusing like orasmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAssonancerepetition ofsimilar vowelsounds innearbywordsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionImageryuse of figurativelanguage toevoke asensoryexperienceMetaphoracomparisonof two non-similar thingsAlliterationrepetition ofbeginningconstantsoundsof nearbywordsIronysarcasm,things are notas they seem,or unawarecharactersMoodemotionalresponseauthor wantsto evokeAnalogycomparisonof one thingwithsomethingsimilarPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryFore-shadowinghinting atsomethingthat is tofollowfantasystory with a plotand aspectsthat cannotoccur in thereal worldUnder-statementintentionallymakingsomethingout to beless than it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Symbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseFoila character thatserves to drawattention toanother's as acontrast orcomparisonsciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realcharacter-izationwhat is done,said, andthought, abouta person inthe storycomedywritten toamuse orentertainSettingthe physicallocation andaspects astory takesplace inAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAllegoryCharacters,figures, andevents are allsymbolicrepresentationsOnomato-poeiaa word thatsoundslike whatit refers toMotifobject or ideathat repeatsitselfthroughout aliterary workHyperboleintentionallymakingsomething outto be greaterthan it istragedya story in whichsituationsdo notgo well for anadmirablecharacterthrillera story withsuspense,anxiety andsurpriseOxymoronpairing twowordstogether thatarecontradictoryThemecentraldeepermeaning of awritten workSimilecomparing tounlike thingsusing like orasmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAssonancerepetition ofsimilar vowelsounds innearbywordsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionImageryuse of figurativelanguage toevoke asensoryexperienceMetaphoracomparisonof two non-similar thingsAlliterationrepetition ofbeginningconstantsoundsof nearbywordsIronysarcasm,things are notas they seem,or unawarecharactersMoodemotionalresponseauthor wantsto evokeAnalogycomparisonof one thingwithsomethingsimilarPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imagery

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. hinting at something that is to follow
    Fore-shadowing
  2. story with a plot and aspects that cannot occur in the real world
    fantasy
  3. intentionally making something out to be less than it is
    Under- statement
  4. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  5. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  6. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  7. story involving realistic future possibilities of technology not currently real
    science fiction
  8. what is done, said, and thought, about a person in the story
    character-ization
  9. written to amuse or entertain
    comedy
  10. the physical location and aspects a story takes place in
    Setting
  11. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  12. Characters, figures, and events are all symbolic representations
    Allegory
  13. a word that sounds like what it refers to
    Onomato-poeia
  14. object or idea that repeats itself throughout a literary work
    Motif
  15. intentionally making something out to be greater than it is
    Hyperbole
  16. a story in which situations do not go well for an admirable character
    tragedy
  17. a story with suspense, anxiety and surprise
    thriller
  18. pairing two words together that are contradictory
    Oxymoron
  19. central deeper meaning of a written work
    Theme
  20. comparing to unlike things using like or as
    Simile
  21. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  22. repetition of similar vowel sounds in nearby words
    Assonance
  23. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  24. use of figurative language to evoke a sensory experience
    Imagery
  25. a comparison of two non-similar things
    Metaphor
  26. repetition of beginning constant sounds of nearby words
    Alliteration
  27. sarcasm, things are not as they seem, or unaware characters
    Irony
  28. emotional response author wants to evoke
    Mood
  29. comparison of one thing with something similar
    Analogy
  30. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification