fantasystory with a plotand aspectsthat cannotoccur in thereal worldAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Imageryuse of figurativelanguage toevoke asensoryexperiencethrillera story withsuspense,anxiety andsurprisePersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarHyperboleintentionallymakingsomething outto be greaterthan it isMotifobject or ideathat repeatsitselfthroughout aliterary workPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionUnder-statementintentionallymakingsomethingout to beless than it isAlliterationrepetition ofbeginningconstantsoundsof nearbywordsMoodemotionalresponseauthor wantsto evokeAllegoryCharacters,figures, andevents are allsymbolicrepresentationsIronysarcasm,things are notas they seem,or unawarecharactersSettingthe physicallocation andaspects astory takesplace incomedywritten toamuse orentertainMetaphoracomparisonof two non-similar thingstragedya story in whichsituationsdo notgo well for anadmirablecharacterAssonancerepetition ofsimilar vowelsounds innearbywordssciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realFoila character thatserves to drawattention toanother's as acontrast orcomparisonFore-shadowinghinting atsomethingthat is tofollowAnalogycomparisonof one thingwithsomethingsimilarSimilecomparing tounlike thingsusing like orasOnomato-poeiaa word thatsoundslike whatit refers tocharacter-izationwhat is done,said, andthought, abouta person inthe storyOxymoronpairing twowordstogether thatarecontradictorySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsemysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endThemecentraldeepermeaning of awritten workfantasystory with a plotand aspectsthat cannotoccur in thereal worldAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Imageryuse of figurativelanguage toevoke asensoryexperiencethrillera story withsuspense,anxiety andsurprisePersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarHyperboleintentionallymakingsomething outto be greaterthan it isMotifobject or ideathat repeatsitselfthroughout aliterary workPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionUnder-statementintentionallymakingsomethingout to beless than it isAlliterationrepetition ofbeginningconstantsoundsof nearbywordsMoodemotionalresponseauthor wantsto evokeAllegoryCharacters,figures, andevents are allsymbolicrepresentationsIronysarcasm,things are notas they seem,or unawarecharactersSettingthe physicallocation andaspects astory takesplace incomedywritten toamuse orentertainMetaphoracomparisonof two non-similar thingstragedya story in whichsituationsdo notgo well for anadmirablecharacterAssonancerepetition ofsimilar vowelsounds innearbywordssciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realFoila character thatserves to drawattention toanother's as acontrast orcomparisonFore-shadowinghinting atsomethingthat is tofollowAnalogycomparisonof one thingwithsomethingsimilarSimilecomparing tounlike thingsusing like orasOnomato-poeiaa word thatsoundslike whatit refers tocharacter-izationwhat is done,said, andthought, abouta person inthe storyOxymoronpairing twowordstogether thatarecontradictorySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsemysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endThemecentraldeepermeaning of awritten work

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. story with a plot and aspects that cannot occur in the real world
    fantasy
  2. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  3. use of figurative language to evoke a sensory experience
    Imagery
  4. a story with suspense, anxiety and surprise
    thriller
  5. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  6. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  7. intentionally making something out to be greater than it is
    Hyperbole
  8. object or idea that repeats itself throughout a literary work
    Motif
  9. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  10. intentionally making something out to be less than it is
    Under- statement
  11. repetition of beginning constant sounds of nearby words
    Alliteration
  12. emotional response author wants to evoke
    Mood
  13. Characters, figures, and events are all symbolic representations
    Allegory
  14. sarcasm, things are not as they seem, or unaware characters
    Irony
  15. the physical location and aspects a story takes place in
    Setting
  16. written to amuse or entertain
    comedy
  17. a comparison of two non-similar things
    Metaphor
  18. a story in which situations do not go well for an admirable character
    tragedy
  19. repetition of similar vowel sounds in nearby words
    Assonance
  20. story involving realistic future possibilities of technology not currently real
    science fiction
  21. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  22. hinting at something that is to follow
    Fore-shadowing
  23. comparison of one thing with something similar
    Analogy
  24. comparing to unlike things using like or as
    Simile
  25. a word that sounds like what it refers to
    Onomato-poeia
  26. what is done, said, and thought, about a person in the story
    character-ization
  27. pairing two words together that are contradictory
    Oxymoron
  28. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  29. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  30. central deeper meaning of a written work
    Theme