Ironysarcasm,things are notas they seem,or unawarecharactersAllegoryCharacters,figures, andevents are allsymbolicrepresentationsAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Motifobject or ideathat repeatsitselfthroughout aliterary workImageryuse of figurativelanguage toevoke asensoryexperienceAnalogycomparisonof one thingwithsomethingsimilarFore-shadowinghinting atsomethingthat is tofollowMoodemotionalresponseauthor wantsto evokecharacter-izationwhat is done,said, andthought, abouta person inthe storytragedya story in whichsituationsdo notgo well for anadmirablecharactermysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionUnder-statementintentionallymakingsomethingout to beless than it issciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realSettingthe physicallocation andaspects astory takesplace inMetaphoracomparisonof two non-similar thingscomedywritten toamuse orentertainAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarOxymoronpairing twowordstogether thatarecontradictoryHyperboleintentionallymakingsomething outto be greaterthan it isSimilecomparing tounlike thingsusing like orasPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imagerySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseOnomato-poeiaa word thatsoundslike whatit refers toFoila character thatserves to drawattention toanother's as acontrast orcomparisonAssonancerepetition ofsimilar vowelsounds innearbywordsThemecentraldeepermeaning of awritten workthrillera story withsuspense,anxiety andsurprisefantasystory with a plotand aspectsthat cannotoccur in thereal worldAlliterationrepetition ofbeginningconstantsoundsof nearbywordsIronysarcasm,things are notas they seem,or unawarecharactersAllegoryCharacters,figures, andevents are allsymbolicrepresentationsAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Motifobject or ideathat repeatsitselfthroughout aliterary workImageryuse of figurativelanguage toevoke asensoryexperienceAnalogycomparisonof one thingwithsomethingsimilarFore-shadowinghinting atsomethingthat is tofollowMoodemotionalresponseauthor wantsto evokecharacter-izationwhat is done,said, andthought, abouta person inthe storytragedya story in whichsituationsdo notgo well for anadmirablecharactermysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionUnder-statementintentionallymakingsomethingout to beless than it issciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realSettingthe physicallocation andaspects astory takesplace inMetaphoracomparisonof two non-similar thingscomedywritten toamuse orentertainAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarOxymoronpairing twowordstogether thatarecontradictoryHyperboleintentionallymakingsomething outto be greaterthan it isSimilecomparing tounlike thingsusing like orasPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imagerySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseOnomato-poeiaa word thatsoundslike whatit refers toFoila character thatserves to drawattention toanother's as acontrast orcomparisonAssonancerepetition ofsimilar vowelsounds innearbywordsThemecentraldeepermeaning of awritten workthrillera story withsuspense,anxiety andsurprisefantasystory with a plotand aspectsthat cannotoccur in thereal worldAlliterationrepetition ofbeginningconstantsoundsof nearbywords

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sarcasm, things are not as they seem, or unaware characters
    Irony
  2. Characters, figures, and events are all symbolic representations
    Allegory
  3. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  4. object or idea that repeats itself throughout a literary work
    Motif
  5. use of figurative language to evoke a sensory experience
    Imagery
  6. comparison of one thing with something similar
    Analogy
  7. hinting at something that is to follow
    Fore-shadowing
  8. emotional response author wants to evoke
    Mood
  9. what is done, said, and thought, about a person in the story
    character-ization
  10. a story in which situations do not go well for an admirable character
    tragedy
  11. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  12. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  13. intentionally making something out to be less than it is
    Under- statement
  14. story involving realistic future possibilities of technology not currently real
    science fiction
  15. the physical location and aspects a story takes place in
    Setting
  16. a comparison of two non-similar things
    Metaphor
  17. written to amuse or entertain
    comedy
  18. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  19. pairing two words together that are contradictory
    Oxymoron
  20. intentionally making something out to be greater than it is
    Hyperbole
  21. comparing to unlike things using like or as
    Simile
  22. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  23. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  24. a word that sounds like what it refers to
    Onomato-poeia
  25. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  26. repetition of similar vowel sounds in nearby words
    Assonance
  27. central deeper meaning of a written work
    Theme
  28. a story with suspense, anxiety and surprise
    thriller
  29. story with a plot and aspects that cannot occur in the real world
    fantasy
  30. repetition of beginning constant sounds of nearby words
    Alliteration