Imageryuse of figurativelanguage toevoke asensoryexperienceAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Plotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusioncomedywritten toamuse orentertainAllegoryCharacters,figures, andevents are allsymbolicrepresentationsThemecentraldeepermeaning of awritten workPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryAnalogycomparisonof one thingwithsomethingsimilarFore-shadowinghinting atsomethingthat is tofollowHyperboleintentionallymakingsomething outto be greaterthan it isthrillera story withsuspense,anxiety andsurpriseAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAlliterationrepetition ofbeginningconstantsoundsof nearbywordssciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realUnder-statementintentionallymakingsomethingout to beless than it isfantasystory with a plotand aspectsthat cannotoccur in thereal worldmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endtragedya story in whichsituationsdo notgo well for anadmirablecharacterSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseMotifobject or ideathat repeatsitselfthroughout aliterary workcharacter-izationwhat is done,said, andthought, abouta person inthe storyOxymoronpairing twowordstogether thatarecontradictorySettingthe physicallocation andaspects astory takesplace inOnomato-poeiaa word thatsoundslike whatit refers toSimilecomparing tounlike thingsusing like orasAssonancerepetition ofsimilar vowelsounds innearbywordsIronysarcasm,things are notas they seem,or unawarecharactersMetaphoracomparisonof two non-similar thingsMoodemotionalresponseauthor wantsto evokeFoila character thatserves to drawattention toanother's as acontrast orcomparisonImageryuse of figurativelanguage toevoke asensoryexperienceAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Plotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusioncomedywritten toamuse orentertainAllegoryCharacters,figures, andevents are allsymbolicrepresentationsThemecentraldeepermeaning of awritten workPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryAnalogycomparisonof one thingwithsomethingsimilarFore-shadowinghinting atsomethingthat is tofollowHyperboleintentionallymakingsomething outto be greaterthan it isthrillera story withsuspense,anxiety andsurpriseAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAlliterationrepetition ofbeginningconstantsoundsof nearbywordssciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realUnder-statementintentionallymakingsomethingout to beless than it isfantasystory with a plotand aspectsthat cannotoccur in thereal worldmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endtragedya story in whichsituationsdo notgo well for anadmirablecharacterSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseMotifobject or ideathat repeatsitselfthroughout aliterary workcharacter-izationwhat is done,said, andthought, abouta person inthe storyOxymoronpairing twowordstogether thatarecontradictorySettingthe physicallocation andaspects astory takesplace inOnomato-poeiaa word thatsoundslike whatit refers toSimilecomparing tounlike thingsusing like orasAssonancerepetition ofsimilar vowelsounds innearbywordsIronysarcasm,things are notas they seem,or unawarecharactersMetaphoracomparisonof two non-similar thingsMoodemotionalresponseauthor wantsto evokeFoila character thatserves to drawattention toanother's as acontrast orcomparison

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. use of figurative language to evoke a sensory experience
    Imagery
  2. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  3. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  4. written to amuse or entertain
    comedy
  5. Characters, figures, and events are all symbolic representations
    Allegory
  6. central deeper meaning of a written work
    Theme
  7. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  8. comparison of one thing with something similar
    Analogy
  9. hinting at something that is to follow
    Fore-shadowing
  10. intentionally making something out to be greater than it is
    Hyperbole
  11. a story with suspense, anxiety and surprise
    thriller
  12. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  13. repetition of beginning constant sounds of nearby words
    Alliteration
  14. story involving realistic future possibilities of technology not currently real
    science fiction
  15. intentionally making something out to be less than it is
    Under- statement
  16. story with a plot and aspects that cannot occur in the real world
    fantasy
  17. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  18. a story in which situations do not go well for an admirable character
    tragedy
  19. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  20. object or idea that repeats itself throughout a literary work
    Motif
  21. what is done, said, and thought, about a person in the story
    character-ization
  22. pairing two words together that are contradictory
    Oxymoron
  23. the physical location and aspects a story takes place in
    Setting
  24. a word that sounds like what it refers to
    Onomato-poeia
  25. comparing to unlike things using like or as
    Simile
  26. repetition of similar vowel sounds in nearby words
    Assonance
  27. sarcasm, things are not as they seem, or unaware characters
    Irony
  28. a comparison of two non-similar things
    Metaphor
  29. emotional response author wants to evoke
    Mood
  30. a character that serves to draw attention to another's as a contrast or comparison
    Foil