Ironysarcasm,things are notas they seem,or unawarecharactersPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionHyperboleintentionallymakingsomething outto be greaterthan it isFoila character thatserves to drawattention toanother's as acontrast orcomparisonOxymoronpairing twowordstogether thatarecontradictoryMetaphoracomparisonof two non-similar thingsmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endcomedywritten toamuse orentertainMotifobject or ideathat repeatsitselfthroughout aliterary workAlliterationrepetition ofbeginningconstantsoundsof nearbywordsUnder-statementintentionallymakingsomethingout to beless than it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Analogycomparisonof one thingwithsomethingsimilarSettingthe physicallocation andaspects astory takesplace intragedya story in whichsituationsdo notgo well for anadmirablecharacterImageryuse of figurativelanguage toevoke asensoryexperienceFore-shadowinghinting atsomethingthat is tofollowsciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realcharacter-izationwhat is done,said, andthought, abouta person inthe storyThemecentraldeepermeaning of awritten workAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarSimilecomparing tounlike thingsusing like orasMoodemotionalresponseauthor wantsto evokethrillera story withsuspense,anxiety andsurprisePersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryAssonancerepetition ofsimilar vowelsounds innearbywordsAllegoryCharacters,figures, andevents are allsymbolicrepresentationsSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsefantasystory with a plotand aspectsthat cannotoccur in thereal worldOnomato-poeiaa word thatsoundslike whatit refers toIronysarcasm,things are notas they seem,or unawarecharactersPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionHyperboleintentionallymakingsomething outto be greaterthan it isFoila character thatserves to drawattention toanother's as acontrast orcomparisonOxymoronpairing twowordstogether thatarecontradictoryMetaphoracomparisonof two non-similar thingsmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endcomedywritten toamuse orentertainMotifobject or ideathat repeatsitselfthroughout aliterary workAlliterationrepetition ofbeginningconstantsoundsof nearbywordsUnder-statementintentionallymakingsomethingout to beless than it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Analogycomparisonof one thingwithsomethingsimilarSettingthe physicallocation andaspects astory takesplace intragedya story in whichsituationsdo notgo well for anadmirablecharacterImageryuse of figurativelanguage toevoke asensoryexperienceFore-shadowinghinting atsomethingthat is tofollowsciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realcharacter-izationwhat is done,said, andthought, abouta person inthe storyThemecentraldeepermeaning of awritten workAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarSimilecomparing tounlike thingsusing like orasMoodemotionalresponseauthor wantsto evokethrillera story withsuspense,anxiety andsurprisePersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryAssonancerepetition ofsimilar vowelsounds innearbywordsAllegoryCharacters,figures, andevents are allsymbolicrepresentationsSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsefantasystory with a plotand aspectsthat cannotoccur in thereal worldOnomato-poeiaa word thatsoundslike whatit refers to

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sarcasm, things are not as they seem, or unaware characters
    Irony
  2. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  3. intentionally making something out to be greater than it is
    Hyperbole
  4. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  5. pairing two words together that are contradictory
    Oxymoron
  6. a comparison of two non-similar things
    Metaphor
  7. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  8. written to amuse or entertain
    comedy
  9. object or idea that repeats itself throughout a literary work
    Motif
  10. repetition of beginning constant sounds of nearby words
    Alliteration
  11. intentionally making something out to be less than it is
    Under- statement
  12. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  13. comparison of one thing with something similar
    Analogy
  14. the physical location and aspects a story takes place in
    Setting
  15. a story in which situations do not go well for an admirable character
    tragedy
  16. use of figurative language to evoke a sensory experience
    Imagery
  17. hinting at something that is to follow
    Fore-shadowing
  18. story involving realistic future possibilities of technology not currently real
    science fiction
  19. what is done, said, and thought, about a person in the story
    character-ization
  20. central deeper meaning of a written work
    Theme
  21. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  22. comparing to unlike things using like or as
    Simile
  23. emotional response author wants to evoke
    Mood
  24. a story with suspense, anxiety and surprise
    thriller
  25. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  26. repetition of similar vowel sounds in nearby words
    Assonance
  27. Characters, figures, and events are all symbolic representations
    Allegory
  28. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  29. story with a plot and aspects that cannot occur in the real world
    fantasy
  30. a word that sounds like what it refers to
    Onomato-poeia