Similecomparing tounlike thingsusing like orasIronysarcasm,things are notas they seem,or unawarecharactersHyperboleintentionallymakingsomething outto be greaterthan it isMotifobject or ideathat repeatsitselfthroughout aliterary workfantasystory with a plotand aspectsthat cannotoccur in thereal worldAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarSettingthe physicallocation andaspects astory takesplace inMoodemotionalresponseauthor wantsto evokeSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecharacter-izationwhat is done,said, andthought, abouta person inthe storyAssonancerepetition ofsimilar vowelsounds innearbywordsThemecentraldeepermeaning of awritten worksciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endtragedya story in whichsituationsdo notgo well for anadmirablecharactercomedywritten toamuse orentertainAnalogycomparisonof one thingwithsomethingsimilarPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionFoila character thatserves to drawattention toanother's as acontrast orcomparisonOxymoronpairing twowordstogether thatarecontradictoryAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Fore-shadowinghinting atsomethingthat is tofollowOnomato-poeiaa word thatsoundslike whatit refers tothrillera story withsuspense,anxiety andsurpriseAlliterationrepetition ofbeginningconstantsoundsof nearbywordsUnder-statementintentionallymakingsomethingout to beless than it isMetaphoracomparisonof two non-similar thingsImageryuse of figurativelanguage toevoke asensoryexperienceAllegoryCharacters,figures, andevents are allsymbolicrepresentationsSimilecomparing tounlike thingsusing like orasIronysarcasm,things are notas they seem,or unawarecharactersHyperboleintentionallymakingsomething outto be greaterthan it isMotifobject or ideathat repeatsitselfthroughout aliterary workfantasystory with a plotand aspectsthat cannotoccur in thereal worldAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarSettingthe physicallocation andaspects astory takesplace inMoodemotionalresponseauthor wantsto evokeSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecharacter-izationwhat is done,said, andthought, abouta person inthe storyAssonancerepetition ofsimilar vowelsounds innearbywordsThemecentraldeepermeaning of awritten worksciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endtragedya story in whichsituationsdo notgo well for anadmirablecharactercomedywritten toamuse orentertainAnalogycomparisonof one thingwithsomethingsimilarPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionFoila character thatserves to drawattention toanother's as acontrast orcomparisonOxymoronpairing twowordstogether thatarecontradictoryAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Fore-shadowinghinting atsomethingthat is tofollowOnomato-poeiaa word thatsoundslike whatit refers tothrillera story withsuspense,anxiety andsurpriseAlliterationrepetition ofbeginningconstantsoundsof nearbywordsUnder-statementintentionallymakingsomethingout to beless than it isMetaphoracomparisonof two non-similar thingsImageryuse of figurativelanguage toevoke asensoryexperienceAllegoryCharacters,figures, andevents are allsymbolicrepresentations

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. comparing to unlike things using like or as
    Simile
  2. sarcasm, things are not as they seem, or unaware characters
    Irony
  3. intentionally making something out to be greater than it is
    Hyperbole
  4. object or idea that repeats itself throughout a literary work
    Motif
  5. story with a plot and aspects that cannot occur in the real world
    fantasy
  6. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  7. the physical location and aspects a story takes place in
    Setting
  8. emotional response author wants to evoke
    Mood
  9. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  10. what is done, said, and thought, about a person in the story
    character-ization
  11. repetition of similar vowel sounds in nearby words
    Assonance
  12. central deeper meaning of a written work
    Theme
  13. story involving realistic future possibilities of technology not currently real
    science fiction
  14. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  15. a story in which situations do not go well for an admirable character
    tragedy
  16. written to amuse or entertain
    comedy
  17. comparison of one thing with something similar
    Analogy
  18. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  19. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  20. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  21. pairing two words together that are contradictory
    Oxymoron
  22. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  23. hinting at something that is to follow
    Fore-shadowing
  24. a word that sounds like what it refers to
    Onomato-poeia
  25. a story with suspense, anxiety and surprise
    thriller
  26. repetition of beginning constant sounds of nearby words
    Alliteration
  27. intentionally making something out to be less than it is
    Under- statement
  28. a comparison of two non-similar things
    Metaphor
  29. use of figurative language to evoke a sensory experience
    Imagery
  30. Characters, figures, and events are all symbolic representations
    Allegory