Metaphoracomparisonof two non-similar thingsSettingthe physicallocation andaspects astory takesplace insciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realAnalogycomparisonof one thingwithsomethingsimilarIronysarcasm,things are notas they seem,or unawarecharactersPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryfantasystory with a plotand aspectsthat cannotoccur in thereal worldAlliterationrepetition ofbeginningconstantsoundsof nearbywordsAllegoryCharacters,figures, andevents are allsymbolicrepresentationsAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Imageryuse of figurativelanguage toevoke asensoryexperienceFoila character thatserves to drawattention toanother's as acontrast orcomparisonmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endMoodemotionalresponseauthor wantsto evokeAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarMotifobject or ideathat repeatsitselfthroughout aliterary workHyperboleintentionallymakingsomething outto be greaterthan it isPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionOxymoronpairing twowordstogether thatarecontradictoryUnder-statementintentionallymakingsomethingout to beless than it ischaracter-izationwhat is done,said, andthought, abouta person inthe storySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecomedywritten toamuse orentertainAssonancerepetition ofsimilar vowelsounds innearbywordsSimilecomparing tounlike thingsusing like orasOnomato-poeiaa word thatsoundslike whatit refers totragedya story in whichsituationsdo notgo well for anadmirablecharacterthrillera story withsuspense,anxiety andsurpriseFore-shadowinghinting atsomethingthat is tofollowThemecentraldeepermeaning of awritten workMetaphoracomparisonof two non-similar thingsSettingthe physicallocation andaspects astory takesplace insciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realAnalogycomparisonof one thingwithsomethingsimilarIronysarcasm,things are notas they seem,or unawarecharactersPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryfantasystory with a plotand aspectsthat cannotoccur in thereal worldAlliterationrepetition ofbeginningconstantsoundsof nearbywordsAllegoryCharacters,figures, andevents are allsymbolicrepresentationsAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Imageryuse of figurativelanguage toevoke asensoryexperienceFoila character thatserves to drawattention toanother's as acontrast orcomparisonmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endMoodemotionalresponseauthor wantsto evokeAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarMotifobject or ideathat repeatsitselfthroughout aliterary workHyperboleintentionallymakingsomething outto be greaterthan it isPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionOxymoronpairing twowordstogether thatarecontradictoryUnder-statementintentionallymakingsomethingout to beless than it ischaracter-izationwhat is done,said, andthought, abouta person inthe storySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsecomedywritten toamuse orentertainAssonancerepetition ofsimilar vowelsounds innearbywordsSimilecomparing tounlike thingsusing like orasOnomato-poeiaa word thatsoundslike whatit refers totragedya story in whichsituationsdo notgo well for anadmirablecharacterthrillera story withsuspense,anxiety andsurpriseFore-shadowinghinting atsomethingthat is tofollowThemecentraldeepermeaning of awritten work

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a comparison of two non-similar things
    Metaphor
  2. the physical location and aspects a story takes place in
    Setting
  3. story involving realistic future possibilities of technology not currently real
    science fiction
  4. comparison of one thing with something similar
    Analogy
  5. sarcasm, things are not as they seem, or unaware characters
    Irony
  6. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  7. story with a plot and aspects that cannot occur in the real world
    fantasy
  8. repetition of beginning constant sounds of nearby words
    Alliteration
  9. Characters, figures, and events are all symbolic representations
    Allegory
  10. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  11. use of figurative language to evoke a sensory experience
    Imagery
  12. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  13. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  14. emotional response author wants to evoke
    Mood
  15. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  16. object or idea that repeats itself throughout a literary work
    Motif
  17. intentionally making something out to be greater than it is
    Hyperbole
  18. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  19. pairing two words together that are contradictory
    Oxymoron
  20. intentionally making something out to be less than it is
    Under- statement
  21. what is done, said, and thought, about a person in the story
    character-ization
  22. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  23. written to amuse or entertain
    comedy
  24. repetition of similar vowel sounds in nearby words
    Assonance
  25. comparing to unlike things using like or as
    Simile
  26. a word that sounds like what it refers to
    Onomato-poeia
  27. a story in which situations do not go well for an admirable character
    tragedy
  28. a story with suspense, anxiety and surprise
    thriller
  29. hinting at something that is to follow
    Fore-shadowing
  30. central deeper meaning of a written work
    Theme