Personificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryOnomato-poeiaa word thatsoundslike whatit refers toSimilecomparing tounlike thingsusing like orasImageryuse of figurativelanguage toevoke asensoryexperienceMetaphoracomparisonof two non-similar thingsIronysarcasm,things are notas they seem,or unawarecharactersSettingthe physicallocation andaspects astory takesplace inMotifobject or ideathat repeatsitselfthroughout aliterary workThemecentraldeepermeaning of awritten workMoodemotionalresponseauthor wantsto evokethrillera story withsuspense,anxiety andsurpriseAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarFoila character thatserves to drawattention toanother's as acontrast orcomparisontragedya story in whichsituationsdo notgo well for anadmirablecharacterAlliterationrepetition ofbeginningconstantsoundsof nearbywordsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionHyperboleintentionallymakingsomething outto be greaterthan it iscomedywritten toamuse orentertainAssonancerepetition ofsimilar vowelsounds innearbywordssciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realcharacter-izationwhat is done,said, andthought, abouta person inthe storySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseUnder-statementintentionallymakingsomethingout to beless than it isAllegoryCharacters,figures, andevents are allsymbolicrepresentationsmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAnalogycomparisonof one thingwithsomethingsimilarAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Fore-shadowinghinting atsomethingthat is tofollowOxymoronpairing twowordstogether thatarecontradictoryfantasystory with a plotand aspectsthat cannotoccur in thereal worldPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryOnomato-poeiaa word thatsoundslike whatit refers toSimilecomparing tounlike thingsusing like orasImageryuse of figurativelanguage toevoke asensoryexperienceMetaphoracomparisonof two non-similar thingsIronysarcasm,things are notas they seem,or unawarecharactersSettingthe physicallocation andaspects astory takesplace inMotifobject or ideathat repeatsitselfthroughout aliterary workThemecentraldeepermeaning of awritten workMoodemotionalresponseauthor wantsto evokethrillera story withsuspense,anxiety andsurpriseAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarFoila character thatserves to drawattention toanother's as acontrast orcomparisontragedya story in whichsituationsdo notgo well for anadmirablecharacterAlliterationrepetition ofbeginningconstantsoundsof nearbywordsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionHyperboleintentionallymakingsomething outto be greaterthan it iscomedywritten toamuse orentertainAssonancerepetition ofsimilar vowelsounds innearbywordssciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realcharacter-izationwhat is done,said, andthought, abouta person inthe storySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseUnder-statementintentionallymakingsomethingout to beless than it isAllegoryCharacters,figures, andevents are allsymbolicrepresentationsmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAnalogycomparisonof one thingwithsomethingsimilarAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Fore-shadowinghinting atsomethingthat is tofollowOxymoronpairing twowordstogether thatarecontradictoryfantasystory with a plotand aspectsthat cannotoccur in thereal world

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  2. a word that sounds like what it refers to
    Onomato-poeia
  3. comparing to unlike things using like or as
    Simile
  4. use of figurative language to evoke a sensory experience
    Imagery
  5. a comparison of two non-similar things
    Metaphor
  6. sarcasm, things are not as they seem, or unaware characters
    Irony
  7. the physical location and aspects a story takes place in
    Setting
  8. object or idea that repeats itself throughout a literary work
    Motif
  9. central deeper meaning of a written work
    Theme
  10. emotional response author wants to evoke
    Mood
  11. a story with suspense, anxiety and surprise
    thriller
  12. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  13. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  14. a story in which situations do not go well for an admirable character
    tragedy
  15. repetition of beginning constant sounds of nearby words
    Alliteration
  16. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  17. intentionally making something out to be greater than it is
    Hyperbole
  18. written to amuse or entertain
    comedy
  19. repetition of similar vowel sounds in nearby words
    Assonance
  20. story involving realistic future possibilities of technology not currently real
    science fiction
  21. what is done, said, and thought, about a person in the story
    character-ization
  22. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  23. intentionally making something out to be less than it is
    Under- statement
  24. Characters, figures, and events are all symbolic representations
    Allegory
  25. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  26. comparison of one thing with something similar
    Analogy
  27. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  28. hinting at something that is to follow
    Fore-shadowing
  29. pairing two words together that are contradictory
    Oxymoron
  30. story with a plot and aspects that cannot occur in the real world
    fantasy