(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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hinting at something that is to follow
Fore-shadowing
story with a plot and aspects
that cannot occur in the real world
fantasy
intentionally making something out to be less than it is
Under-
statement
ascribes human behaviors
or ambitions onto animals
or non-human beings
to make them
appear as if it
is a human being
Anthropo-
morph-
ism
a word, object, action, character, or concept, that embodies or
stands for or
suggests something else
Symbolism
a character that serves to draw attention to another's as a contrast or comparison
Foil
story involving
realistic future possibilities
of technology not currently real
science fiction
what is done, said, and thought, about
a person in the story
character-ization
written to amuse or entertain
comedy
the physical location and aspects a story takes place in
Setting
a reference
to a person or other literary work
which the reader is presumably familiar
Allusion
Characters, figures, and events are all symbolic representations
Allegory
a word that
sounds like what
it refers to
Onomato-poeia
object or idea
that repeats itself throughout a
literary work
Motif
intentionally making something out to be greater than it is
Hyperbole
a story in which situations
do not
go well for an admirable character
tragedy
a story with suspense, anxiety and surprise
thriller
pairing two words together that are contradictory
Oxymoron
central deeper
meaning of a written work
Theme
comparing to unlike things using like or as
Simile
where a crime difficult to understand needs to be solved and is not until the end
mystery
repetition of similar vowel sounds in nearby words
Assonance
rising and falling
action of a story where conflict builds to a climax resolved in the conclusion
Plot
use of figurative
language to evoke a sensory experience
Imagery
a comparison
of two non-similar things
Metaphor
repetition of beginning constant sounds
of nearby words
Alliteration
sarcasm, things are not as they seem, or unaware characters
Irony
emotional response author wants
to evoke
Mood
comparison of one thing with something similar
Analogy
where a non-human thing
is given human
attributes or feelings
or spoken of as if it were human to create imagery
Personification