Foila character thatserves to drawattention toanother's as acontrast orcomparisonIronysarcasm,things are notas they seem,or unawarecharactersAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Analogycomparisonof one thingwithsomethingsimilarMetaphoracomparisonof two non-similar thingsfantasystory with a plotand aspectsthat cannotoccur in thereal worldtragedya story in whichsituationsdo notgo well for anadmirablecharacterAlliterationrepetition ofbeginningconstantsoundsof nearbywordsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusioncharacter-izationwhat is done,said, andthought, abouta person inthe storyAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endOnomato-poeiaa word thatsoundslike whatit refers toUnder-statementintentionallymakingsomethingout to beless than it issciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realHyperboleintentionallymakingsomething outto be greaterthan it isSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseSettingthe physicallocation andaspects astory takesplace inThemecentraldeepermeaning of awritten workAssonancerepetition ofsimilar vowelsounds innearbywordsImageryuse of figurativelanguage toevoke asensoryexperiencecomedywritten toamuse orentertainOxymoronpairing twowordstogether thatarecontradictoryMoodemotionalresponseauthor wantsto evokePersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imagerySimilecomparing tounlike thingsusing like orasMotifobject or ideathat repeatsitselfthroughout aliterary workthrillera story withsuspense,anxiety andsurpriseFore-shadowinghinting atsomethingthat is tofollowAllegoryCharacters,figures, andevents are allsymbolicrepresentationsFoila character thatserves to drawattention toanother's as acontrast orcomparisonIronysarcasm,things are notas they seem,or unawarecharactersAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Analogycomparisonof one thingwithsomethingsimilarMetaphoracomparisonof two non-similar thingsfantasystory with a plotand aspectsthat cannotoccur in thereal worldtragedya story in whichsituationsdo notgo well for anadmirablecharacterAlliterationrepetition ofbeginningconstantsoundsof nearbywordsPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusioncharacter-izationwhat is done,said, andthought, abouta person inthe storyAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endOnomato-poeiaa word thatsoundslike whatit refers toUnder-statementintentionallymakingsomethingout to beless than it issciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realHyperboleintentionallymakingsomething outto be greaterthan it isSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseSettingthe physicallocation andaspects astory takesplace inThemecentraldeepermeaning of awritten workAssonancerepetition ofsimilar vowelsounds innearbywordsImageryuse of figurativelanguage toevoke asensoryexperiencecomedywritten toamuse orentertainOxymoronpairing twowordstogether thatarecontradictoryMoodemotionalresponseauthor wantsto evokePersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imagerySimilecomparing tounlike thingsusing like orasMotifobject or ideathat repeatsitselfthroughout aliterary workthrillera story withsuspense,anxiety andsurpriseFore-shadowinghinting atsomethingthat is tofollowAllegoryCharacters,figures, andevents are allsymbolicrepresentations

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  2. sarcasm, things are not as they seem, or unaware characters
    Irony
  3. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  4. comparison of one thing with something similar
    Analogy
  5. a comparison of two non-similar things
    Metaphor
  6. story with a plot and aspects that cannot occur in the real world
    fantasy
  7. a story in which situations do not go well for an admirable character
    tragedy
  8. repetition of beginning constant sounds of nearby words
    Alliteration
  9. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  10. what is done, said, and thought, about a person in the story
    character-ization
  11. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  12. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  13. a word that sounds like what it refers to
    Onomato-poeia
  14. intentionally making something out to be less than it is
    Under- statement
  15. story involving realistic future possibilities of technology not currently real
    science fiction
  16. intentionally making something out to be greater than it is
    Hyperbole
  17. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  18. the physical location and aspects a story takes place in
    Setting
  19. central deeper meaning of a written work
    Theme
  20. repetition of similar vowel sounds in nearby words
    Assonance
  21. use of figurative language to evoke a sensory experience
    Imagery
  22. written to amuse or entertain
    comedy
  23. pairing two words together that are contradictory
    Oxymoron
  24. emotional response author wants to evoke
    Mood
  25. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  26. comparing to unlike things using like or as
    Simile
  27. object or idea that repeats itself throughout a literary work
    Motif
  28. a story with suspense, anxiety and surprise
    thriller
  29. hinting at something that is to follow
    Fore-shadowing
  30. Characters, figures, and events are all symbolic representations
    Allegory