Personificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryfantasystory with a plotand aspectsthat cannotoccur in thereal worldMotifobject or ideathat repeatsitselfthroughout aliterary workSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseSettingthe physicallocation andaspects astory takesplace incharacter-izationwhat is done,said, andthought, abouta person inthe storyAnalogycomparisonof one thingwithsomethingsimilarAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Moodemotionalresponseauthor wantsto evokeOnomato-poeiaa word thatsoundslike whatit refers toUnder-statementintentionallymakingsomethingout to beless than it isAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionsciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realSimilecomparing tounlike thingsusing like orasmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAlliterationrepetition ofbeginningconstantsoundsof nearbywordsHyperboleintentionallymakingsomething outto be greaterthan it isMetaphoracomparisonof two non-similar thingsthrillera story withsuspense,anxiety andsurpriseOxymoronpairing twowordstogether thatarecontradictoryAllegoryCharacters,figures, andevents are allsymbolicrepresentationsImageryuse of figurativelanguage toevoke asensoryexperiencecomedywritten toamuse orentertainIronysarcasm,things are notas they seem,or unawarecharactersAssonancerepetition ofsimilar vowelsounds innearbywordsFore-shadowinghinting atsomethingthat is tofollowThemecentraldeepermeaning of awritten worktragedya story in whichsituationsdo notgo well for anadmirablecharacterFoila character thatserves to drawattention toanother's as acontrast orcomparisonPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryfantasystory with a plotand aspectsthat cannotoccur in thereal worldMotifobject or ideathat repeatsitselfthroughout aliterary workSymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelseSettingthe physicallocation andaspects astory takesplace incharacter-izationwhat is done,said, andthought, abouta person inthe storyAnalogycomparisonof one thingwithsomethingsimilarAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Moodemotionalresponseauthor wantsto evokeOnomato-poeiaa word thatsoundslike whatit refers toUnder-statementintentionallymakingsomethingout to beless than it isAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionsciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realSimilecomparing tounlike thingsusing like orasmysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endAlliterationrepetition ofbeginningconstantsoundsof nearbywordsHyperboleintentionallymakingsomething outto be greaterthan it isMetaphoracomparisonof two non-similar thingsthrillera story withsuspense,anxiety andsurpriseOxymoronpairing twowordstogether thatarecontradictoryAllegoryCharacters,figures, andevents are allsymbolicrepresentationsImageryuse of figurativelanguage toevoke asensoryexperiencecomedywritten toamuse orentertainIronysarcasm,things are notas they seem,or unawarecharactersAssonancerepetition ofsimilar vowelsounds innearbywordsFore-shadowinghinting atsomethingthat is tofollowThemecentraldeepermeaning of awritten worktragedya story in whichsituationsdo notgo well for anadmirablecharacterFoila character thatserves to drawattention toanother's as acontrast orcomparison

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  2. story with a plot and aspects that cannot occur in the real world
    fantasy
  3. object or idea that repeats itself throughout a literary work
    Motif
  4. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  5. the physical location and aspects a story takes place in
    Setting
  6. what is done, said, and thought, about a person in the story
    character-ization
  7. comparison of one thing with something similar
    Analogy
  8. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  9. emotional response author wants to evoke
    Mood
  10. a word that sounds like what it refers to
    Onomato-poeia
  11. intentionally making something out to be less than it is
    Under- statement
  12. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  13. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  14. story involving realistic future possibilities of technology not currently real
    science fiction
  15. comparing to unlike things using like or as
    Simile
  16. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  17. repetition of beginning constant sounds of nearby words
    Alliteration
  18. intentionally making something out to be greater than it is
    Hyperbole
  19. a comparison of two non-similar things
    Metaphor
  20. a story with suspense, anxiety and surprise
    thriller
  21. pairing two words together that are contradictory
    Oxymoron
  22. Characters, figures, and events are all symbolic representations
    Allegory
  23. use of figurative language to evoke a sensory experience
    Imagery
  24. written to amuse or entertain
    comedy
  25. sarcasm, things are not as they seem, or unaware characters
    Irony
  26. repetition of similar vowel sounds in nearby words
    Assonance
  27. hinting at something that is to follow
    Fore-shadowing
  28. central deeper meaning of a written work
    Theme
  29. a story in which situations do not go well for an admirable character
    tragedy
  30. a character that serves to draw attention to another's as a contrast or comparison
    Foil