Similecomparing tounlike thingsusing like orasImageryuse of figurativelanguage toevoke asensoryexperienceAssonancerepetition ofsimilar vowelsounds innearbywordscharacter-izationwhat is done,said, andthought, abouta person inthe storyPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionFore-shadowinghinting atsomethingthat is tofollowThemecentraldeepermeaning of awritten worksciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realthrillera story withsuspense,anxiety andsurpriseMoodemotionalresponseauthor wantsto evokefantasystory with a plotand aspectsthat cannotoccur in thereal worldAllegoryCharacters,figures, andevents are allsymbolicrepresentationsSettingthe physicallocation andaspects astory takesplace inOxymoronpairing twowordstogether thatarecontradictorySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsetragedya story in whichsituationsdo notgo well for anadmirablecharactermysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endUnder-statementintentionallymakingsomethingout to beless than it isPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryFoila character thatserves to drawattention toanother's as acontrast orcomparisonAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAlliterationrepetition ofbeginningconstantsoundsof nearbywordscomedywritten toamuse orentertainIronysarcasm,things are notas they seem,or unawarecharactersHyperboleintentionallymakingsomething outto be greaterthan it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Motifobject or ideathat repeatsitselfthroughout aliterary workMetaphoracomparisonof two non-similar thingsOnomato-poeiaa word thatsoundslike whatit refers toAnalogycomparisonof one thingwithsomethingsimilarSimilecomparing tounlike thingsusing like orasImageryuse of figurativelanguage toevoke asensoryexperienceAssonancerepetition ofsimilar vowelsounds innearbywordscharacter-izationwhat is done,said, andthought, abouta person inthe storyPlotrising and fallingaction of a storywhere conflictbuilds to a climaxresolved in theconclusionFore-shadowinghinting atsomethingthat is tofollowThemecentraldeepermeaning of awritten worksciencefictionstory involvingrealistic futurepossibilitiesof technologynot currently realthrillera story withsuspense,anxiety andsurpriseMoodemotionalresponseauthor wantsto evokefantasystory with a plotand aspectsthat cannotoccur in thereal worldAllegoryCharacters,figures, andevents are allsymbolicrepresentationsSettingthe physicallocation andaspects astory takesplace inOxymoronpairing twowordstogether thatarecontradictorySymbolisma word, object,action, character, orconcept, thatembodies orstands for orsuggests somethingelsetragedya story in whichsituationsdo notgo well for anadmirablecharactermysterywhere a crimedifficult tounderstand needsto be solved and isnot until the endUnder-statementintentionallymakingsomethingout to beless than it isPersonificationwhere a non-humanthingis given humanattributes or feelingsor spoken of as if itwere human tocreate imageryFoila character thatserves to drawattention toanother's as acontrast orcomparisonAllusiona referenceto a person orother literary workwhich the reader ispresumablyfamiliarAlliterationrepetition ofbeginningconstantsoundsof nearbywordscomedywritten toamuse orentertainIronysarcasm,things are notas they seem,or unawarecharactersHyperboleintentionallymakingsomething outto be greaterthan it isAnthropo-morph-ismascribes humanbehaviorsor ambitions ontoanimalsor non-human beingsto make themappear as if itis a human being Motifobject or ideathat repeatsitselfthroughout aliterary workMetaphoracomparisonof two non-similar thingsOnomato-poeiaa word thatsoundslike whatit refers toAnalogycomparisonof one thingwithsomethingsimilar

Literary Devices and Genres - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. comparing to unlike things using like or as
    Simile
  2. use of figurative language to evoke a sensory experience
    Imagery
  3. repetition of similar vowel sounds in nearby words
    Assonance
  4. what is done, said, and thought, about a person in the story
    character-ization
  5. rising and falling action of a story where conflict builds to a climax resolved in the conclusion
    Plot
  6. hinting at something that is to follow
    Fore-shadowing
  7. central deeper meaning of a written work
    Theme
  8. story involving realistic future possibilities of technology not currently real
    science fiction
  9. a story with suspense, anxiety and surprise
    thriller
  10. emotional response author wants to evoke
    Mood
  11. story with a plot and aspects that cannot occur in the real world
    fantasy
  12. Characters, figures, and events are all symbolic representations
    Allegory
  13. the physical location and aspects a story takes place in
    Setting
  14. pairing two words together that are contradictory
    Oxymoron
  15. a word, object, action, character, or concept, that embodies or stands for or suggests something else
    Symbolism
  16. a story in which situations do not go well for an admirable character
    tragedy
  17. where a crime difficult to understand needs to be solved and is not until the end
    mystery
  18. intentionally making something out to be less than it is
    Under- statement
  19. where a non-human thing is given human attributes or feelings or spoken of as if it were human to create imagery
    Personification
  20. a character that serves to draw attention to another's as a contrast or comparison
    Foil
  21. a reference to a person or other literary work which the reader is presumably familiar
    Allusion
  22. repetition of beginning constant sounds of nearby words
    Alliteration
  23. written to amuse or entertain
    comedy
  24. sarcasm, things are not as they seem, or unaware characters
    Irony
  25. intentionally making something out to be greater than it is
    Hyperbole
  26. ascribes human behaviors or ambitions onto animals or non-human beings to make them appear as if it is a human being
    Anthropo- morph- ism
  27. object or idea that repeats itself throughout a literary work
    Motif
  28. a comparison of two non-similar things
    Metaphor
  29. a word that sounds like what it refers to
    Onomato-poeia
  30. comparison of one thing with something similar
    Analogy