Variable RatioSchedule ofReinforcementEchoicReflexivityEstablishingOperationStimulusClassGeneralizationTactVariableIntervalSchedule ofReinforcementOperantConditioningContingencyShapedBehaviorAbolishingOperationResponseSociallyMediatedReinforcementUnconditionedMotivatingOperation(UMO)PositivePunishmentSurrogateConditionedMotivatingOperation(CMO-S)Fixed RatioSchedule ofReinforcementMotivatingOperationGeneralizedPunisherTransitivityUnconditionedReinforcerConditionedPunisherNegativeReinforcementPositiveReinforcementVariable RatioSchedule ofReinforcementEchoicReflexivityEstablishingOperationStimulusClassGeneralizationTactVariableIntervalSchedule ofReinforcementOperantConditioningContingencyShapedBehaviorAbolishingOperationResponseSociallyMediatedReinforcementUnconditionedMotivatingOperation(UMO)PositivePunishmentSurrogateConditionedMotivatingOperation(CMO-S)Fixed RatioSchedule ofReinforcementMotivatingOperationGeneralizedPunisherTransitivityUnconditionedReinforcerConditionedPunisherNegativeReinforcementPositiveReinforcement

Task List B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
G
4
O
5
G
6
O
7
O
8
G
9
I
10
N
11
O
12
G
13
N
14
B
15
G
16
I
17
O
18
B
19
I
20
I
21
B
22
N
23
B
24
I
  1. N-Variable Ratio Schedule of Reinforcement
  2. B-Echoic
  3. G-Reflexivity
  4. O-Establishing Operation
  5. G-Stimulus Class
  6. O-Generalization
  7. O-Tact
  8. G-Variable Interval Schedule of Reinforcement
  9. I-Operant Conditioning
  10. N-Contingency Shaped Behavior
  11. O-Abolishing Operation
  12. G-Response
  13. N-Socially Mediated Reinforcement
  14. B-Unconditioned Motivating Operation (UMO)
  15. G-Positive Punishment
  16. I-Surrogate Conditioned Motivating Operation (CMO-S)
  17. O-Fixed Ratio Schedule of Reinforcement
  18. B-Motivating Operation
  19. I-Generalized Punisher
  20. I-Transitivity
  21. B-Unconditioned Reinforcer
  22. N-Conditioned Punisher
  23. B-Negative Reinforcement
  24. I-Positive Reinforcement