Socially Mediated Reinforcement Surrogate Conditioned Motivating Operation (CMO-S) Unconditioned Motivating Operation (UMO) Fixed Ratio Schedule of Reinforcement Establishing Operation Transitivity Variable Interval Schedule of Reinforcement Tact Conditioned Punisher Abolishing Operation Generalized Punisher Echoic Positive Punishment Operant Conditioning Response Variable Ratio Schedule of Reinforcement Contingency Shaped Behavior Stimulus Class Negative Reinforcement Generalization Motivating Operation Unconditioned Reinforcer Positive Reinforcement Reflexivity Socially Mediated Reinforcement Surrogate Conditioned Motivating Operation (CMO-S) Unconditioned Motivating Operation (UMO) Fixed Ratio Schedule of Reinforcement Establishing Operation Transitivity Variable Interval Schedule of Reinforcement Tact Conditioned Punisher Abolishing Operation Generalized Punisher Echoic Positive Punishment Operant Conditioning Response Variable Ratio Schedule of Reinforcement Contingency Shaped Behavior Stimulus Class Negative Reinforcement Generalization Motivating Operation Unconditioned Reinforcer Positive Reinforcement Reflexivity
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Socially Mediated Reinforcement
I-Surrogate Conditioned Motivating Operation (CMO-S)
B-Unconditioned Motivating Operation (UMO)
O-Fixed Ratio Schedule of Reinforcement
O-Establishing Operation
I-Transitivity
G-Variable Interval Schedule of Reinforcement
O-Tact
N-Conditioned Punisher
O-Abolishing Operation
I-Generalized Punisher
B-Echoic
G-Positive Punishment
I-Operant Conditioning
G-Response
N-Variable Ratio Schedule of Reinforcement
N-Contingency Shaped Behavior
G-Stimulus Class
B-Negative Reinforcement
O-Generalization
B-Motivating Operation
B-Unconditioned Reinforcer
I-Positive Reinforcement
G-Reflexivity