PositiveReinforcementResponsePositivePunishmentTransitivityGeneralizationConditionedPunisherNegativeReinforcementTactAbolishingOperationSociallyMediatedReinforcementOperantConditioningEstablishingOperationSurrogateConditionedMotivatingOperation(CMO-S)UnconditionedReinforcerUnconditionedMotivatingOperation(UMO)Fixed RatioSchedule ofReinforcementContingencyShapedBehaviorVariableIntervalSchedule ofReinforcementVariable RatioSchedule ofReinforcementMotivatingOperationEchoicGeneralizedPunisherReflexivityStimulusClassPositiveReinforcementResponsePositivePunishmentTransitivityGeneralizationConditionedPunisherNegativeReinforcementTactAbolishingOperationSociallyMediatedReinforcementOperantConditioningEstablishingOperationSurrogateConditionedMotivatingOperation(CMO-S)UnconditionedReinforcerUnconditionedMotivatingOperation(UMO)Fixed RatioSchedule ofReinforcementContingencyShapedBehaviorVariableIntervalSchedule ofReinforcementVariable RatioSchedule ofReinforcementMotivatingOperationEchoicGeneralizedPunisherReflexivityStimulusClass

Task List B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
I
5
O
6
N
7
B
8
O
9
O
10
N
11
I
12
O
13
I
14
B
15
B
16
O
17
N
18
G
19
N
20
B
21
B
22
I
23
G
24
G
  1. I-Positive Reinforcement
  2. G-Response
  3. G-Positive Punishment
  4. I-Transitivity
  5. O-Generalization
  6. N-Conditioned Punisher
  7. B-Negative Reinforcement
  8. O-Tact
  9. O-Abolishing Operation
  10. N-Socially Mediated Reinforcement
  11. I-Operant Conditioning
  12. O-Establishing Operation
  13. I-Surrogate Conditioned Motivating Operation (CMO-S)
  14. B-Unconditioned Reinforcer
  15. B-Unconditioned Motivating Operation (UMO)
  16. O-Fixed Ratio Schedule of Reinforcement
  17. N-Contingency Shaped Behavior
  18. G-Variable Interval Schedule of Reinforcement
  19. N-Variable Ratio Schedule of Reinforcement
  20. B-Motivating Operation
  21. B-Echoic
  22. I-Generalized Punisher
  23. G-Reflexivity
  24. G-Stimulus Class