Abolishing Operation Generalization Establishing Operation Variable Interval Schedule of Reinforcement Tact Response Stimulus Class Transitivity Generalized Punisher Surrogate Conditioned Motivating Operation (CMO-S) Unconditioned Motivating Operation (UMO) Socially Mediated Reinforcement Negative Reinforcement Reflexivity Echoic Motivating Operation Positive Reinforcement Contingency Shaped Behavior Fixed Ratio Schedule of Reinforcement Operant Conditioning Variable Ratio Schedule of Reinforcement Unconditioned Reinforcer Conditioned Punisher Positive Punishment Abolishing Operation Generalization Establishing Operation Variable Interval Schedule of Reinforcement Tact Response Stimulus Class Transitivity Generalized Punisher Surrogate Conditioned Motivating Operation (CMO-S) Unconditioned Motivating Operation (UMO) Socially Mediated Reinforcement Negative Reinforcement Reflexivity Echoic Motivating Operation Positive Reinforcement Contingency Shaped Behavior Fixed Ratio Schedule of Reinforcement Operant Conditioning Variable Ratio Schedule of Reinforcement Unconditioned Reinforcer Conditioned Punisher Positive Punishment
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Abolishing Operation
O-Generalization
O-Establishing Operation
G-Variable Interval Schedule of Reinforcement
O-Tact
G-Response
G-Stimulus Class
I-Transitivity
I-Generalized Punisher
I-Surrogate Conditioned Motivating Operation (CMO-S)
B-Unconditioned Motivating Operation (UMO)
N-Socially Mediated Reinforcement
B-Negative Reinforcement
G-Reflexivity
B-Echoic
B-Motivating Operation
I-Positive Reinforcement
N-Contingency Shaped Behavior
O-Fixed Ratio Schedule of Reinforcement
I-Operant Conditioning
N-Variable Ratio Schedule of Reinforcement
B-Unconditioned Reinforcer
N-Conditioned Punisher
G-Positive Punishment