TactVariable RatioSchedule ofReinforcementReflexivityGeneralizationStimulusClassOperantConditioningUnconditionedMotivatingOperation(UMO)TransitivityPositivePunishmentContingencyShapedBehaviorSurrogateConditionedMotivatingOperation(CMO-S)Fixed RatioSchedule ofReinforcementNegativeReinforcementMotivatingOperationPositiveReinforcementEstablishingOperationResponseAbolishingOperationEchoicGeneralizedPunisherSociallyMediatedReinforcementVariableIntervalSchedule ofReinforcementUnconditionedReinforcerConditionedPunisherTactVariable RatioSchedule ofReinforcementReflexivityGeneralizationStimulusClassOperantConditioningUnconditionedMotivatingOperation(UMO)TransitivityPositivePunishmentContingencyShapedBehaviorSurrogateConditionedMotivatingOperation(CMO-S)Fixed RatioSchedule ofReinforcementNegativeReinforcementMotivatingOperationPositiveReinforcementEstablishingOperationResponseAbolishingOperationEchoicGeneralizedPunisherSociallyMediatedReinforcementVariableIntervalSchedule ofReinforcementUnconditionedReinforcerConditionedPunisher

Task List B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
G
4
O
5
G
6
I
7
B
8
I
9
G
10
N
11
I
12
O
13
B
14
B
15
I
16
O
17
G
18
O
19
B
20
I
21
N
22
G
23
B
24
N
  1. O-Tact
  2. N-Variable Ratio Schedule of Reinforcement
  3. G-Reflexivity
  4. O-Generalization
  5. G-Stimulus Class
  6. I-Operant Conditioning
  7. B-Unconditioned Motivating Operation (UMO)
  8. I-Transitivity
  9. G-Positive Punishment
  10. N-Contingency Shaped Behavior
  11. I-Surrogate Conditioned Motivating Operation (CMO-S)
  12. O-Fixed Ratio Schedule of Reinforcement
  13. B-Negative Reinforcement
  14. B-Motivating Operation
  15. I-Positive Reinforcement
  16. O-Establishing Operation
  17. G-Response
  18. O-Abolishing Operation
  19. B-Echoic
  20. I-Generalized Punisher
  21. N-Socially Mediated Reinforcement
  22. G-Variable Interval Schedule of Reinforcement
  23. B-Unconditioned Reinforcer
  24. N-Conditioned Punisher