Fixed Ratio Schedule of Reinforcement Generalization Positive Punishment Negative Reinforcement Contingency Shaped Behavior Stimulus Class Response Socially Mediated Reinforcement Unconditioned Reinforcer Conditioned Punisher Transitivity Reflexivity Variable Interval Schedule of Reinforcement Tact Unconditioned Motivating Operation (UMO) Positive Reinforcement Echoic Generalized Punisher Surrogate Conditioned Motivating Operation (CMO-S) Establishing Operation Motivating Operation Variable Ratio Schedule of Reinforcement Abolishing Operation Operant Conditioning Fixed Ratio Schedule of Reinforcement Generalization Positive Punishment Negative Reinforcement Contingency Shaped Behavior Stimulus Class Response Socially Mediated Reinforcement Unconditioned Reinforcer Conditioned Punisher Transitivity Reflexivity Variable Interval Schedule of Reinforcement Tact Unconditioned Motivating Operation (UMO) Positive Reinforcement Echoic Generalized Punisher Surrogate Conditioned Motivating Operation (CMO-S) Establishing Operation Motivating Operation Variable Ratio Schedule of Reinforcement Abolishing Operation Operant Conditioning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Fixed Ratio Schedule of Reinforcement
O-Generalization
G-Positive Punishment
B-Negative Reinforcement
N-Contingency Shaped Behavior
G-Stimulus Class
G-Response
N-Socially Mediated Reinforcement
B-Unconditioned Reinforcer
N-Conditioned Punisher
I-Transitivity
G-Reflexivity
G-Variable Interval Schedule of Reinforcement
O-Tact
B-Unconditioned Motivating Operation (UMO)
I-Positive Reinforcement
B-Echoic
I-Generalized Punisher
I-Surrogate Conditioned Motivating Operation (CMO-S)
O-Establishing Operation
B-Motivating Operation
N-Variable Ratio Schedule of Reinforcement
O-Abolishing Operation
I-Operant Conditioning