MotivatingOperationEstablishingOperationAbolishingOperationPositiveReinforcementEchoicOperantConditioningSociallyMediatedReinforcementGeneralizedPunisherUnconditionedMotivatingOperation(UMO)ConditionedPunisherResponseVariableIntervalSchedule ofReinforcementStimulusClassTactVariable RatioSchedule ofReinforcementTransitivityFixed RatioSchedule ofReinforcementUnconditionedReinforcerContingencyShapedBehaviorNegativeReinforcementReflexivitySurrogateConditionedMotivatingOperation(CMO-S)PositivePunishmentGeneralizationMotivatingOperationEstablishingOperationAbolishingOperationPositiveReinforcementEchoicOperantConditioningSociallyMediatedReinforcementGeneralizedPunisherUnconditionedMotivatingOperation(UMO)ConditionedPunisherResponseVariableIntervalSchedule ofReinforcementStimulusClassTactVariable RatioSchedule ofReinforcementTransitivityFixed RatioSchedule ofReinforcementUnconditionedReinforcerContingencyShapedBehaviorNegativeReinforcementReflexivitySurrogateConditionedMotivatingOperation(CMO-S)PositivePunishmentGeneralization

Task List B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
O
4
I
5
B
6
I
7
N
8
I
9
B
10
N
11
G
12
G
13
G
14
O
15
N
16
I
17
O
18
B
19
N
20
B
21
G
22
I
23
G
24
O
  1. B-Motivating Operation
  2. O-Establishing Operation
  3. O-Abolishing Operation
  4. I-Positive Reinforcement
  5. B-Echoic
  6. I-Operant Conditioning
  7. N-Socially Mediated Reinforcement
  8. I-Generalized Punisher
  9. B-Unconditioned Motivating Operation (UMO)
  10. N-Conditioned Punisher
  11. G-Response
  12. G-Variable Interval Schedule of Reinforcement
  13. G-Stimulus Class
  14. O-Tact
  15. N-Variable Ratio Schedule of Reinforcement
  16. I-Transitivity
  17. O-Fixed Ratio Schedule of Reinforcement
  18. B-Unconditioned Reinforcer
  19. N-Contingency Shaped Behavior
  20. B-Negative Reinforcement
  21. G-Reflexivity
  22. I-Surrogate Conditioned Motivating Operation (CMO-S)
  23. G-Positive Punishment
  24. O-Generalization