Socially Mediated Reinforcement Fixed Ratio Schedule of Reinforcement Contingency Shaped Behavior Generalized Punisher Conditioned Punisher Stimulus Class Reflexivity Operant Conditioning Unconditioned Motivating Operation (UMO) Positive Reinforcement Surrogate Conditioned Motivating Operation (CMO-S) Establishing Operation Transitivity Negative Reinforcement Variable Ratio Schedule of Reinforcement Variable Interval Schedule of Reinforcement Abolishing Operation Generalization Response Tact Positive Punishment Unconditioned Reinforcer Echoic Motivating Operation Socially Mediated Reinforcement Fixed Ratio Schedule of Reinforcement Contingency Shaped Behavior Generalized Punisher Conditioned Punisher Stimulus Class Reflexivity Operant Conditioning Unconditioned Motivating Operation (UMO) Positive Reinforcement Surrogate Conditioned Motivating Operation (CMO-S) Establishing Operation Transitivity Negative Reinforcement Variable Ratio Schedule of Reinforcement Variable Interval Schedule of Reinforcement Abolishing Operation Generalization Response Tact Positive Punishment Unconditioned Reinforcer Echoic Motivating Operation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Socially Mediated Reinforcement
O-Fixed Ratio Schedule of Reinforcement
N-Contingency Shaped Behavior
I-Generalized Punisher
N-Conditioned Punisher
G-Stimulus Class
G-Reflexivity
I-Operant Conditioning
B-Unconditioned Motivating Operation (UMO)
I-Positive Reinforcement
I-Surrogate Conditioned Motivating Operation (CMO-S)
O-Establishing Operation
I-Transitivity
B-Negative Reinforcement
N-Variable Ratio Schedule of Reinforcement
G-Variable Interval Schedule of Reinforcement
O-Abolishing Operation
O-Generalization
G-Response
O-Tact
G-Positive Punishment
B-Unconditioned Reinforcer
B-Echoic
B-Motivating Operation