Tact Variable Ratio Schedule of Reinforcement Reflexivity Generalization Stimulus Class Operant Conditioning Unconditioned Motivating Operation (UMO) Transitivity Positive Punishment Contingency Shaped Behavior Surrogate Conditioned Motivating Operation (CMO-S) Fixed Ratio Schedule of Reinforcement Negative Reinforcement Motivating Operation Positive Reinforcement Establishing Operation Response Abolishing Operation Echoic Generalized Punisher Socially Mediated Reinforcement Variable Interval Schedule of Reinforcement Unconditioned Reinforcer Conditioned Punisher Tact Variable Ratio Schedule of Reinforcement Reflexivity Generalization Stimulus Class Operant Conditioning Unconditioned Motivating Operation (UMO) Transitivity Positive Punishment Contingency Shaped Behavior Surrogate Conditioned Motivating Operation (CMO-S) Fixed Ratio Schedule of Reinforcement Negative Reinforcement Motivating Operation Positive Reinforcement Establishing Operation Response Abolishing Operation Echoic Generalized Punisher Socially Mediated Reinforcement Variable Interval Schedule of Reinforcement Unconditioned Reinforcer Conditioned Punisher
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Tact
N-Variable Ratio Schedule of Reinforcement
G-Reflexivity
O-Generalization
G-Stimulus Class
I-Operant Conditioning
B-Unconditioned Motivating Operation (UMO)
I-Transitivity
G-Positive Punishment
N-Contingency Shaped Behavior
I-Surrogate Conditioned Motivating Operation (CMO-S)
O-Fixed Ratio Schedule of Reinforcement
B-Negative Reinforcement
B-Motivating Operation
I-Positive Reinforcement
O-Establishing Operation
G-Response
O-Abolishing Operation
B-Echoic
I-Generalized Punisher
N-Socially Mediated Reinforcement
G-Variable Interval Schedule of Reinforcement
B-Unconditioned Reinforcer
N-Conditioned Punisher