Operant Conditioning Motivating Operation Reflexivity Variable Ratio Schedule of Reinforcement Unconditioned Reinforcer Conditioned Punisher Response Negative Reinforcement Establishing Operation Contingency Shaped Behavior Stimulus Class Generalized Punisher Positive Punishment Tact Generalization Socially Mediated Reinforcement Echoic Unconditioned Motivating Operation (UMO) Abolishing Operation Variable Interval Schedule of Reinforcement Surrogate Conditioned Motivating Operation (CMO-S) Positive Reinforcement Transitivity Fixed Ratio Schedule of Reinforcement Operant Conditioning Motivating Operation Reflexivity Variable Ratio Schedule of Reinforcement Unconditioned Reinforcer Conditioned Punisher Response Negative Reinforcement Establishing Operation Contingency Shaped Behavior Stimulus Class Generalized Punisher Positive Punishment Tact Generalization Socially Mediated Reinforcement Echoic Unconditioned Motivating Operation (UMO) Abolishing Operation Variable Interval Schedule of Reinforcement Surrogate Conditioned Motivating Operation (CMO-S) Positive Reinforcement Transitivity Fixed Ratio Schedule of Reinforcement
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Operant Conditioning
B-Motivating Operation
G-Reflexivity
N-Variable Ratio Schedule of Reinforcement
B-Unconditioned Reinforcer
N-Conditioned Punisher
G-Response
B-Negative Reinforcement
O-Establishing Operation
N-Contingency Shaped Behavior
G-Stimulus Class
I-Generalized Punisher
G-Positive Punishment
O-Tact
O-Generalization
N-Socially Mediated Reinforcement
B-Echoic
B-Unconditioned Motivating Operation (UMO)
O-Abolishing Operation
G-Variable Interval Schedule of Reinforcement
I-Surrogate Conditioned Motivating Operation (CMO-S)
I-Positive Reinforcement
I-Transitivity
O-Fixed Ratio Schedule of Reinforcement