ResponseNegativeReinforcementEstablishingOperationMotivatingOperationGeneralizedPunisherContingencyShapedBehaviorUnconditionedMotivatingOperation(UMO)TransitivityStimulusClassGeneralizationPositiveReinforcementTactSociallyMediatedReinforcementUnconditionedReinforcerSurrogateConditionedMotivatingOperation(CMO-S)Fixed RatioSchedule ofReinforcementReflexivityEchoicVariableIntervalSchedule ofReinforcementOperantConditioningVariable RatioSchedule ofReinforcementAbolishingOperationConditionedPunisherPositivePunishmentResponseNegativeReinforcementEstablishingOperationMotivatingOperationGeneralizedPunisherContingencyShapedBehaviorUnconditionedMotivatingOperation(UMO)TransitivityStimulusClassGeneralizationPositiveReinforcementTactSociallyMediatedReinforcementUnconditionedReinforcerSurrogateConditionedMotivatingOperation(CMO-S)Fixed RatioSchedule ofReinforcementReflexivityEchoicVariableIntervalSchedule ofReinforcementOperantConditioningVariable RatioSchedule ofReinforcementAbolishingOperationConditionedPunisherPositivePunishment

Task List B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
O
4
B
5
I
6
N
7
B
8
I
9
G
10
O
11
I
12
O
13
N
14
B
15
I
16
O
17
G
18
B
19
G
20
I
21
N
22
O
23
N
24
G
  1. G-Response
  2. B-Negative Reinforcement
  3. O-Establishing Operation
  4. B-Motivating Operation
  5. I-Generalized Punisher
  6. N-Contingency Shaped Behavior
  7. B-Unconditioned Motivating Operation (UMO)
  8. I-Transitivity
  9. G-Stimulus Class
  10. O-Generalization
  11. I-Positive Reinforcement
  12. O-Tact
  13. N-Socially Mediated Reinforcement
  14. B-Unconditioned Reinforcer
  15. I-Surrogate Conditioned Motivating Operation (CMO-S)
  16. O-Fixed Ratio Schedule of Reinforcement
  17. G-Reflexivity
  18. B-Echoic
  19. G-Variable Interval Schedule of Reinforcement
  20. I-Operant Conditioning
  21. N-Variable Ratio Schedule of Reinforcement
  22. O-Abolishing Operation
  23. N-Conditioned Punisher
  24. G-Positive Punishment