Rickworks atDonutShopMore QRcode loreCultappearsmoreprominentlyMolochattacksPattyEvermoreis acultistKevindies /jJohnloreRadfordappearsagainFatherGregorvs.MolochHatzgangruns awayfromantagonistThievescomebackRickquitsagainEyesmentioned/appearsRoy'sparentscomebackLila getsattackedJack andJohn visitDonutShopJasper inthebackgroundCandyClubgetsinsanelybusyDexterflashbackSkiddadmentionedSkid andPumpexplorethe woodsPump'sparents arementionedmoreNextantagonisthinted atthe endJohn,Rad, andRobertinteractionRickworks atDonutShopMore QRcode loreCultappearsmoreprominentlyMolochattacksPattyEvermoreis acultistKevindies /jJohnloreRadfordappearsagainFatherGregorvs.MolochHatzgangruns awayfromantagonistThievescomebackRickquitsagainEyesmentioned/appearsRoy'sparentscomebackLila getsattackedJack andJohn visitDonutShopJasper inthebackgroundCandyClubgetsinsanelybusyDexterflashbackSkiddadmentionedSkid andPumpexplorethe woodsPump'sparents arementionedmoreNextantagonisthinted atthe endJohn,Rad, andRobertinteraction

Jasper's Spooky Month 6 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rick works at Donut Shop
  2. More QR code lore
  3. Cult appears more prominently
  4. Moloch attacks Patty
  5. Evermore is a cultist
  6. Kevin dies /j
  7. John lore
  8. Radford appears again
  9. Father Gregor vs. Moloch
  10. Hatzgang runs away from antagonist
  11. Thieves come back
  12. Rick quits again
  13. Eyes mentioned/ appears
  14. Roy's parents come back
  15. Lila gets attacked
  16. Jack and John visit Donut Shop
  17. Jasper in the background
  18. CandyClub gets insanely busy
  19. Dexter flashback
  20. Skiddad mentioned
  21. Skid and Pump explore the woods
  22. Pump's parents are mentioned more
  23. Next antagonist hinted at the end
  24. John, Rad, and Robert interaction