3 in a rowstuck back/front tuck offthe end ofthe beam5 in a rowof frontskill(made)7 stuck(nw)twistingjump12 up hilldismountsAll skillsstuck 4x5 stuckbacktucks10 stuckturns(nw)2 in a rowroutines3x stuck2 in a rowstuckbeamroutines5 go forseries in adifferentdirection8 stuck ofeachjump/leapseries15 uphillfront skilland series5 madebeamroutines6 frontskillsgo for7 maderoutinesin a row.10 go forbeamroutines4 in a rowfliproutinesstuck9 danceroutinesjust danceno skills8 fliproutinesgo for7 danceroutinesstuck withskills10 madedismounts10 serieson a newbeam10 splitjumps10 newskill(salto)3 in a rowstuck back/front tuck offthe end ofthe beam5 in a rowof frontskill(made)7 stuck(nw)twistingjump12 up hilldismountsAll skillsstuck 4x5 stuckbacktucks10 stuckturns(nw)2 in a rowroutines3x stuck2 in a rowstuckbeamroutines5 go forseries in adifferentdirection8 stuck ofeachjump/leapseries15 uphillfront skilland series5 madebeamroutines6 frontskillsgo for7 maderoutinesin a row.10 go forbeamroutines4 in a rowfliproutinesstuck9 danceroutinesjust danceno skills8 fliproutinesgo for7 danceroutinesstuck withskills10 madedismounts10 serieson a newbeam10 splitjumps10 newskill(salto)

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 in a row stuck back/ front tuck off the end of the beam
  2. 5 in a row of front skill (made)
  3. 7 stuck (nw) twisting jump
  4. 12 up hill dismounts
  5. All skills stuck 4x
  6. 5 stuck back tucks
  7. 10 stuck turns (nw)
  8. 2 in a row routines 3x stuck
  9. 2 in a row stuck beam routines
  10. 5 go for series in a different direction
  11. 8 stuck of each jump/leap series
  12. 15 uphill front skill and series
  13. 5 made beam routines
  14. 6 front skills go for
  15. 7 made routines in a row.
  16. 10 go for beam routines
  17. 4 in a row flip routines stuck
  18. 9 dance routines just dance no skills
  19. 8 flip routines go for
  20. 7 dance routines stuck with skills
  21. 10 made dismounts
  22. 10 series on a new beam
  23. 10 split jumps
  24. 10 new skill (salto)