10 serieson a newbeam15 uphillfront skilland series6 frontskillsgo for3 in a rowstuck back/front tuck offthe end ofthe beam9 danceroutinesjust danceno skills7 stuck(nw)twistingjump2 in a rowroutines3x stuckAll skillsstuck 4x8 stuck ofeachjump/leapseries10 newskill(salto)10 splitjumps5 madebeamroutines5 in a rowof frontskill(made)10 go forbeamroutines2 in a rowstuckbeamroutines7 danceroutinesstuck withskills5 go forseries in adifferentdirection4 in a rowfliproutinesstuck10 madedismounts8 fliproutinesgo for12 up hilldismounts10 stuckturns(nw)5 stuckbacktucks7 maderoutinesin a row.10 serieson a newbeam15 uphillfront skilland series6 frontskillsgo for3 in a rowstuck back/front tuck offthe end ofthe beam9 danceroutinesjust danceno skills7 stuck(nw)twistingjump2 in a rowroutines3x stuckAll skillsstuck 4x8 stuck ofeachjump/leapseries10 newskill(salto)10 splitjumps5 madebeamroutines5 in a rowof frontskill(made)10 go forbeamroutines2 in a rowstuckbeamroutines7 danceroutinesstuck withskills5 go forseries in adifferentdirection4 in a rowfliproutinesstuck10 madedismounts8 fliproutinesgo for12 up hilldismounts10 stuckturns(nw)5 stuckbacktucks7 maderoutinesin a row.

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 10 series on a new beam
  2. 15 uphill front skill and series
  3. 6 front skills go for
  4. 3 in a row stuck back/ front tuck off the end of the beam
  5. 9 dance routines just dance no skills
  6. 7 stuck (nw) twisting jump
  7. 2 in a row routines 3x stuck
  8. All skills stuck 4x
  9. 8 stuck of each jump/leap series
  10. 10 new skill (salto)
  11. 10 split jumps
  12. 5 made beam routines
  13. 5 in a row of front skill (made)
  14. 10 go for beam routines
  15. 2 in a row stuck beam routines
  16. 7 dance routines stuck with skills
  17. 5 go for series in a different direction
  18. 4 in a row flip routines stuck
  19. 10 made dismounts
  20. 8 flip routines go for
  21. 12 up hill dismounts
  22. 10 stuck turns (nw)
  23. 5 stuck back tucks
  24. 7 made routines in a row.