10 stuckturns(nw)10 madedismounts15 uphillfront skilland series7 danceroutinesstuck withskills12 up hilldismounts10 serieson a newbeam2 in a rowstuckbeamroutines3 in a rowstuck back/front tuck offthe end ofthe beam9 danceroutinesjust danceno skills5 in a rowof frontskill(made)6 frontskillsgo for7 stuck(nw)twistingjump8 fliproutinesgo for8 stuck ofeachjump/leapseries5 go forseries in adifferentdirection10 newskill(salto)5 madebeamroutines4 in a rowfliproutinesstuckAll skillsstuck 4x2 in a rowroutines3x stuck5 stuckbacktucks7 maderoutinesin a row.10 go forbeamroutines10 splitjumps10 stuckturns(nw)10 madedismounts15 uphillfront skilland series7 danceroutinesstuck withskills12 up hilldismounts10 serieson a newbeam2 in a rowstuckbeamroutines3 in a rowstuck back/front tuck offthe end ofthe beam9 danceroutinesjust danceno skills5 in a rowof frontskill(made)6 frontskillsgo for7 stuck(nw)twistingjump8 fliproutinesgo for8 stuck ofeachjump/leapseries5 go forseries in adifferentdirection10 newskill(salto)5 madebeamroutines4 in a rowfliproutinesstuckAll skillsstuck 4x2 in a rowroutines3x stuck5 stuckbacktucks7 maderoutinesin a row.10 go forbeamroutines10 splitjumps

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 10 stuck turns (nw)
  2. 10 made dismounts
  3. 15 uphill front skill and series
  4. 7 dance routines stuck with skills
  5. 12 up hill dismounts
  6. 10 series on a new beam
  7. 2 in a row stuck beam routines
  8. 3 in a row stuck back/ front tuck off the end of the beam
  9. 9 dance routines just dance no skills
  10. 5 in a row of front skill (made)
  11. 6 front skills go for
  12. 7 stuck (nw) twisting jump
  13. 8 flip routines go for
  14. 8 stuck of each jump/leap series
  15. 5 go for series in a different direction
  16. 10 new skill (salto)
  17. 5 made beam routines
  18. 4 in a row flip routines stuck
  19. All skills stuck 4x
  20. 2 in a row routines 3x stuck
  21. 5 stuck back tucks
  22. 7 made routines in a row.
  23. 10 go for beam routines
  24. 10 split jumps