7 stuck(nw)twistingjump9 danceroutinesjust danceno skills10 madedismounts8 fliproutinesgo for10 splitjumps7 maderoutinesin a row.10 stuckturns(nw)7 danceroutinesstuck withskills5 in a rowof frontskill(made)3 in a rowstuck back/front tuck offthe end ofthe beam5 stuckbacktucks10 serieson a newbeam15 uphillfront skilland series10 go forbeamroutines2 in a rowroutines3x stuck10 newskill(salto)5 madebeamroutines6 frontskillsgo for12 up hilldismounts4 in a rowfliproutinesstuckAll skillsstuck 4x5 go forseries in adifferentdirection2 in a rowstuckbeamroutines8 stuck ofeachjump/leapseries7 stuck(nw)twistingjump9 danceroutinesjust danceno skills10 madedismounts8 fliproutinesgo for10 splitjumps7 maderoutinesin a row.10 stuckturns(nw)7 danceroutinesstuck withskills5 in a rowof frontskill(made)3 in a rowstuck back/front tuck offthe end ofthe beam5 stuckbacktucks10 serieson a newbeam15 uphillfront skilland series10 go forbeamroutines2 in a rowroutines3x stuck10 newskill(salto)5 madebeamroutines6 frontskillsgo for12 up hilldismounts4 in a rowfliproutinesstuckAll skillsstuck 4x5 go forseries in adifferentdirection2 in a rowstuckbeamroutines8 stuck ofeachjump/leapseries

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 stuck (nw) twisting jump
  2. 9 dance routines just dance no skills
  3. 10 made dismounts
  4. 8 flip routines go for
  5. 10 split jumps
  6. 7 made routines in a row.
  7. 10 stuck turns (nw)
  8. 7 dance routines stuck with skills
  9. 5 in a row of front skill (made)
  10. 3 in a row stuck back/ front tuck off the end of the beam
  11. 5 stuck back tucks
  12. 10 series on a new beam
  13. 15 uphill front skill and series
  14. 10 go for beam routines
  15. 2 in a row routines 3x stuck
  16. 10 new skill (salto)
  17. 5 made beam routines
  18. 6 front skills go for
  19. 12 up hill dismounts
  20. 4 in a row flip routines stuck
  21. All skills stuck 4x
  22. 5 go for series in a different direction
  23. 2 in a row stuck beam routines
  24. 8 stuck of each jump/leap series