5 stuckbacktucks4 in a rowfliproutinesstuck10 stuckturns(nw)10 serieson a newbeam2 in a rowroutines3x stuck2 in a rowstuckbeamroutines10 go forbeamroutines8 stuck ofeachjump/leapseriesAll skillsstuck 4x10 newskill(salto)3 in a rowstuck back/front tuck offthe end ofthe beam12 up hilldismounts7 danceroutinesstuck withskills7 maderoutinesin a row.7 stuck(nw)twistingjump5 go forseries in adifferentdirection5 madebeamroutines15 uphillfront skilland series6 frontskillsgo for10 madedismounts9 danceroutinesjust danceno skills5 in a rowof frontskill(made)10 splitjumps8 fliproutinesgo for5 stuckbacktucks4 in a rowfliproutinesstuck10 stuckturns(nw)10 serieson a newbeam2 in a rowroutines3x stuck2 in a rowstuckbeamroutines10 go forbeamroutines8 stuck ofeachjump/leapseriesAll skillsstuck 4x10 newskill(salto)3 in a rowstuck back/front tuck offthe end ofthe beam12 up hilldismounts7 danceroutinesstuck withskills7 maderoutinesin a row.7 stuck(nw)twistingjump5 go forseries in adifferentdirection5 madebeamroutines15 uphillfront skilland series6 frontskillsgo for10 madedismounts9 danceroutinesjust danceno skills5 in a rowof frontskill(made)10 splitjumps8 fliproutinesgo for

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 stuck back tucks
  2. 4 in a row flip routines stuck
  3. 10 stuck turns (nw)
  4. 10 series on a new beam
  5. 2 in a row routines 3x stuck
  6. 2 in a row stuck beam routines
  7. 10 go for beam routines
  8. 8 stuck of each jump/leap series
  9. All skills stuck 4x
  10. 10 new skill (salto)
  11. 3 in a row stuck back/ front tuck off the end of the beam
  12. 12 up hill dismounts
  13. 7 dance routines stuck with skills
  14. 7 made routines in a row.
  15. 7 stuck (nw) twisting jump
  16. 5 go for series in a different direction
  17. 5 made beam routines
  18. 15 uphill front skill and series
  19. 6 front skills go for
  20. 10 made dismounts
  21. 9 dance routines just dance no skills
  22. 5 in a row of front skill (made)
  23. 10 split jumps
  24. 8 flip routines go for