7 maderoutinesin a row.5 madebeamroutines12 up hilldismounts10 stuckturns(nw)9 danceroutinesjust danceno skills8 stuck ofeachjump/leapseries2 in a rowstuckbeamroutines2 in a rowroutines3x stuck4 in a rowfliproutinesstuck5 stuckbacktucksAll skillsstuck 4x5 in a rowof frontskill(made)7 danceroutinesstuck withskills7 stuck(nw)twistingjump6 frontskillsgo for10 go forbeamroutines3 in a rowstuck back/front tuck offthe end ofthe beam8 fliproutinesgo for10 madedismounts10 newskill(salto)5 go forseries in adifferentdirection10 splitjumps10 serieson a newbeam15 uphillfront skilland series7 maderoutinesin a row.5 madebeamroutines12 up hilldismounts10 stuckturns(nw)9 danceroutinesjust danceno skills8 stuck ofeachjump/leapseries2 in a rowstuckbeamroutines2 in a rowroutines3x stuck4 in a rowfliproutinesstuck5 stuckbacktucksAll skillsstuck 4x5 in a rowof frontskill(made)7 danceroutinesstuck withskills7 stuck(nw)twistingjump6 frontskillsgo for10 go forbeamroutines3 in a rowstuck back/front tuck offthe end ofthe beam8 fliproutinesgo for10 madedismounts10 newskill(salto)5 go forseries in adifferentdirection10 splitjumps10 serieson a newbeam15 uphillfront skilland series

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 made routines in a row.
  2. 5 made beam routines
  3. 12 up hill dismounts
  4. 10 stuck turns (nw)
  5. 9 dance routines just dance no skills
  6. 8 stuck of each jump/leap series
  7. 2 in a row stuck beam routines
  8. 2 in a row routines 3x stuck
  9. 4 in a row flip routines stuck
  10. 5 stuck back tucks
  11. All skills stuck 4x
  12. 5 in a row of front skill (made)
  13. 7 dance routines stuck with skills
  14. 7 stuck (nw) twisting jump
  15. 6 front skills go for
  16. 10 go for beam routines
  17. 3 in a row stuck back/ front tuck off the end of the beam
  18. 8 flip routines go for
  19. 10 made dismounts
  20. 10 new skill (salto)
  21. 5 go for series in a different direction
  22. 10 split jumps
  23. 10 series on a new beam
  24. 15 uphill front skill and series