2 in a rowroutines3x stuckAll skillsstuck 4x8 stuck ofeachjump/leapseries2 in a rowstuckbeamroutines10 newskill(salto)10 go forbeamroutines9 danceroutinesjust danceno skills5 in a rowof frontskill(made)7 danceroutinesstuck withskills10 madedismounts5 go forseries in adifferentdirection5 madebeamroutines4 in a rowfliproutinesstuck6 frontskillsgo for3 in a rowstuck back/front tuck offthe end ofthe beam7 stuck(nw)twistingjump10 serieson a newbeam10 splitjumps7 maderoutinesin a row.10 stuckturns(nw)5 stuckbacktucks15 uphillfront skilland series8 fliproutinesgo for12 up hilldismounts2 in a rowroutines3x stuckAll skillsstuck 4x8 stuck ofeachjump/leapseries2 in a rowstuckbeamroutines10 newskill(salto)10 go forbeamroutines9 danceroutinesjust danceno skills5 in a rowof frontskill(made)7 danceroutinesstuck withskills10 madedismounts5 go forseries in adifferentdirection5 madebeamroutines4 in a rowfliproutinesstuck6 frontskillsgo for3 in a rowstuck back/front tuck offthe end ofthe beam7 stuck(nw)twistingjump10 serieson a newbeam10 splitjumps7 maderoutinesin a row.10 stuckturns(nw)5 stuckbacktucks15 uphillfront skilland series8 fliproutinesgo for12 up hilldismounts

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2 in a row routines 3x stuck
  2. All skills stuck 4x
  3. 8 stuck of each jump/leap series
  4. 2 in a row stuck beam routines
  5. 10 new skill (salto)
  6. 10 go for beam routines
  7. 9 dance routines just dance no skills
  8. 5 in a row of front skill (made)
  9. 7 dance routines stuck with skills
  10. 10 made dismounts
  11. 5 go for series in a different direction
  12. 5 made beam routines
  13. 4 in a row flip routines stuck
  14. 6 front skills go for
  15. 3 in a row stuck back/ front tuck off the end of the beam
  16. 7 stuck (nw) twisting jump
  17. 10 series on a new beam
  18. 10 split jumps
  19. 7 made routines in a row.
  20. 10 stuck turns (nw)
  21. 5 stuck back tucks
  22. 15 uphill front skill and series
  23. 8 flip routines go for
  24. 12 up hill dismounts