5 go forseries in adifferentdirection3 in a rowstuck back/front tuck offthe end ofthe beam10 serieson a newbeam5 madebeamroutines2 in a rowroutines3x stuckAll skillsstuck 4x7 maderoutinesin a row.7 danceroutinesstuck withskills15 uphillfront skilland series10 stuckturns(nw)6 frontskillsgo for9 danceroutinesjust danceno skills10 splitjumps8 stuck ofeachjump/leapseries10 madedismounts8 fliproutinesgo for5 stuckbacktucks10 go forbeamroutines4 in a rowfliproutinesstuck10 newskill(salto)7 stuck(nw)twistingjump12 up hilldismounts5 in a rowof frontskill(made)2 in a rowstuckbeamroutines5 go forseries in adifferentdirection3 in a rowstuck back/front tuck offthe end ofthe beam10 serieson a newbeam5 madebeamroutines2 in a rowroutines3x stuckAll skillsstuck 4x7 maderoutinesin a row.7 danceroutinesstuck withskills15 uphillfront skilland series10 stuckturns(nw)6 frontskillsgo for9 danceroutinesjust danceno skills10 splitjumps8 stuck ofeachjump/leapseries10 madedismounts8 fliproutinesgo for5 stuckbacktucks10 go forbeamroutines4 in a rowfliproutinesstuck10 newskill(salto)7 stuck(nw)twistingjump12 up hilldismounts5 in a rowof frontskill(made)2 in a rowstuckbeamroutines

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 go for series in a different direction
  2. 3 in a row stuck back/ front tuck off the end of the beam
  3. 10 series on a new beam
  4. 5 made beam routines
  5. 2 in a row routines 3x stuck
  6. All skills stuck 4x
  7. 7 made routines in a row.
  8. 7 dance routines stuck with skills
  9. 15 uphill front skill and series
  10. 10 stuck turns (nw)
  11. 6 front skills go for
  12. 9 dance routines just dance no skills
  13. 10 split jumps
  14. 8 stuck of each jump/leap series
  15. 10 made dismounts
  16. 8 flip routines go for
  17. 5 stuck back tucks
  18. 10 go for beam routines
  19. 4 in a row flip routines stuck
  20. 10 new skill (salto)
  21. 7 stuck (nw) twisting jump
  22. 12 up hill dismounts
  23. 5 in a row of front skill (made)
  24. 2 in a row stuck beam routines