10 stuckturns(nw)10 go forbeamroutines5 madebeamroutines10 serieson a newbeam4 in a rowfliproutinesstuck3 in a rowstuck back/front tuck offthe end ofthe beam5 stuckbacktucks8 stuck ofeachjump/leapseries5 go forseries in adifferentdirection8 fliproutinesgo for6 frontskillsgo forAll skillsstuck 4x2 in a rowstuckbeamroutines9 danceroutinesjust danceno skills12 up hilldismounts7 stuck(nw)twistingjump7 maderoutinesin a row.2 in a rowroutines3x stuck10 madedismounts7 danceroutinesstuck withskills10 newskill(salto)5 in a rowof frontskill(made)10 splitjumps15 uphillfront skilland series10 stuckturns(nw)10 go forbeamroutines5 madebeamroutines10 serieson a newbeam4 in a rowfliproutinesstuck3 in a rowstuck back/front tuck offthe end ofthe beam5 stuckbacktucks8 stuck ofeachjump/leapseries5 go forseries in adifferentdirection8 fliproutinesgo for6 frontskillsgo forAll skillsstuck 4x2 in a rowstuckbeamroutines9 danceroutinesjust danceno skills12 up hilldismounts7 stuck(nw)twistingjump7 maderoutinesin a row.2 in a rowroutines3x stuck10 madedismounts7 danceroutinesstuck withskills10 newskill(salto)5 in a rowof frontskill(made)10 splitjumps15 uphillfront skilland series

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 10 stuck turns (nw)
  2. 10 go for beam routines
  3. 5 made beam routines
  4. 10 series on a new beam
  5. 4 in a row flip routines stuck
  6. 3 in a row stuck back/ front tuck off the end of the beam
  7. 5 stuck back tucks
  8. 8 stuck of each jump/leap series
  9. 5 go for series in a different direction
  10. 8 flip routines go for
  11. 6 front skills go for
  12. All skills stuck 4x
  13. 2 in a row stuck beam routines
  14. 9 dance routines just dance no skills
  15. 12 up hill dismounts
  16. 7 stuck (nw) twisting jump
  17. 7 made routines in a row.
  18. 2 in a row routines 3x stuck
  19. 10 made dismounts
  20. 7 dance routines stuck with skills
  21. 10 new skill (salto)
  22. 5 in a row of front skill (made)
  23. 10 split jumps
  24. 15 uphill front skill and series