8 fliproutinesgo for10 newskill(salto)3 in a rowstuck back/front tuck offthe end ofthe beam10 madedismounts2 in a rowstuckbeamroutines9 danceroutinesjust danceno skills8 stuck ofeachjump/leapseriesAll skillsstuck 4x2 in a rowroutines3x stuck15 uphillfront skilland series12 up hilldismounts5 go forseries in adifferentdirection10 go forbeamroutines7 stuck(nw)twistingjump7 maderoutinesin a row.5 stuckbacktucks10 splitjumps4 in a rowfliproutinesstuck6 frontskillsgo for5 in a rowof frontskill(made)7 danceroutinesstuck withskills10 serieson a newbeam5 madebeamroutines10 stuckturns(nw)8 fliproutinesgo for10 newskill(salto)3 in a rowstuck back/front tuck offthe end ofthe beam10 madedismounts2 in a rowstuckbeamroutines9 danceroutinesjust danceno skills8 stuck ofeachjump/leapseriesAll skillsstuck 4x2 in a rowroutines3x stuck15 uphillfront skilland series12 up hilldismounts5 go forseries in adifferentdirection10 go forbeamroutines7 stuck(nw)twistingjump7 maderoutinesin a row.5 stuckbacktucks10 splitjumps4 in a rowfliproutinesstuck6 frontskillsgo for5 in a rowof frontskill(made)7 danceroutinesstuck withskills10 serieson a newbeam5 madebeamroutines10 stuckturns(nw)

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 8 flip routines go for
  2. 10 new skill (salto)
  3. 3 in a row stuck back/ front tuck off the end of the beam
  4. 10 made dismounts
  5. 2 in a row stuck beam routines
  6. 9 dance routines just dance no skills
  7. 8 stuck of each jump/leap series
  8. All skills stuck 4x
  9. 2 in a row routines 3x stuck
  10. 15 uphill front skill and series
  11. 12 up hill dismounts
  12. 5 go for series in a different direction
  13. 10 go for beam routines
  14. 7 stuck (nw) twisting jump
  15. 7 made routines in a row.
  16. 5 stuck back tucks
  17. 10 split jumps
  18. 4 in a row flip routines stuck
  19. 6 front skills go for
  20. 5 in a row of front skill (made)
  21. 7 dance routines stuck with skills
  22. 10 series on a new beam
  23. 5 made beam routines
  24. 10 stuck turns (nw)