6 frontskillsgo forAll skillsstuck 4x4 in a rowfliproutinesstuck3 in a rowstuck back/front tuck offthe end ofthe beam5 stuckbacktucks12 up hilldismounts5 madebeamroutines10 splitjumps2 in a rowstuckbeamroutines10 madedismounts7 maderoutinesin a row.10 serieson a newbeam15 uphillfront skilland series10 go forbeamroutines7 stuck(nw)twistingjump2 in a rowroutines3x stuck5 in a rowof frontskill(made)8 stuck ofeachjump/leapseries10 stuckturns(nw)8 fliproutinesgo for9 danceroutinesjust danceno skills7 danceroutinesstuck withskills5 go forseries in adifferentdirection10 newskill(salto)6 frontskillsgo forAll skillsstuck 4x4 in a rowfliproutinesstuck3 in a rowstuck back/front tuck offthe end ofthe beam5 stuckbacktucks12 up hilldismounts5 madebeamroutines10 splitjumps2 in a rowstuckbeamroutines10 madedismounts7 maderoutinesin a row.10 serieson a newbeam15 uphillfront skilland series10 go forbeamroutines7 stuck(nw)twistingjump2 in a rowroutines3x stuck5 in a rowof frontskill(made)8 stuck ofeachjump/leapseries10 stuckturns(nw)8 fliproutinesgo for9 danceroutinesjust danceno skills7 danceroutinesstuck withskills5 go forseries in adifferentdirection10 newskill(salto)

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 6 front skills go for
  2. All skills stuck 4x
  3. 4 in a row flip routines stuck
  4. 3 in a row stuck back/ front tuck off the end of the beam
  5. 5 stuck back tucks
  6. 12 up hill dismounts
  7. 5 made beam routines
  8. 10 split jumps
  9. 2 in a row stuck beam routines
  10. 10 made dismounts
  11. 7 made routines in a row.
  12. 10 series on a new beam
  13. 15 uphill front skill and series
  14. 10 go for beam routines
  15. 7 stuck (nw) twisting jump
  16. 2 in a row routines 3x stuck
  17. 5 in a row of front skill (made)
  18. 8 stuck of each jump/leap series
  19. 10 stuck turns (nw)
  20. 8 flip routines go for
  21. 9 dance routines just dance no skills
  22. 7 dance routines stuck with skills
  23. 5 go for series in a different direction
  24. 10 new skill (salto)