7 maderoutinesin a row.6 frontskillsgo for10 newskill(salto)7 stuck(nw)twistingjump5 stuckbacktucks2 in a rowstuckbeamroutines10 go forbeamroutines12 up hilldismounts2 in a rowroutines3x stuck10 madedismounts8 fliproutinesgo for5 madebeamroutines4 in a rowfliproutinesstuck7 danceroutinesstuck withskills5 in a rowof frontskill(made)10 stuckturns(nw)9 danceroutinesjust danceno skills15 uphillfront skilland series10 splitjumps10 serieson a newbeam8 stuck ofeachjump/leapseriesAll skillsstuck 4x3 in a rowstuck back/front tuck offthe end ofthe beam5 go forseries in adifferentdirection7 maderoutinesin a row.6 frontskillsgo for10 newskill(salto)7 stuck(nw)twistingjump5 stuckbacktucks2 in a rowstuckbeamroutines10 go forbeamroutines12 up hilldismounts2 in a rowroutines3x stuck10 madedismounts8 fliproutinesgo for5 madebeamroutines4 in a rowfliproutinesstuck7 danceroutinesstuck withskills5 in a rowof frontskill(made)10 stuckturns(nw)9 danceroutinesjust danceno skills15 uphillfront skilland series10 splitjumps10 serieson a newbeam8 stuck ofeachjump/leapseriesAll skillsstuck 4x3 in a rowstuck back/front tuck offthe end ofthe beam5 go forseries in adifferentdirection

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 made routines in a row.
  2. 6 front skills go for
  3. 10 new skill (salto)
  4. 7 stuck (nw) twisting jump
  5. 5 stuck back tucks
  6. 2 in a row stuck beam routines
  7. 10 go for beam routines
  8. 12 up hill dismounts
  9. 2 in a row routines 3x stuck
  10. 10 made dismounts
  11. 8 flip routines go for
  12. 5 made beam routines
  13. 4 in a row flip routines stuck
  14. 7 dance routines stuck with skills
  15. 5 in a row of front skill (made)
  16. 10 stuck turns (nw)
  17. 9 dance routines just dance no skills
  18. 15 uphill front skill and series
  19. 10 split jumps
  20. 10 series on a new beam
  21. 8 stuck of each jump/leap series
  22. All skills stuck 4x
  23. 3 in a row stuck back/ front tuck off the end of the beam
  24. 5 go for series in a different direction