7 danceroutinesstuck withskillsAll skillsstuck 4x3 in a rowstuck back/front tuck offthe end ofthe beam10 splitjumps10 newskill(salto)10 serieson a newbeam2 in a rowstuckbeamroutines2 in a rowroutines3x stuck5 in a rowof frontskill(made)10 stuckturns(nw)9 danceroutinesjust danceno skills5 go forseries in adifferentdirection7 maderoutinesin a row.10 go forbeamroutines8 stuck ofeachjump/leapseries7 stuck(nw)twistingjump12 up hilldismounts15 uphillfront skilland series5 stuckbacktucks6 frontskillsgo for8 fliproutinesgo for10 madedismounts4 in a rowfliproutinesstuck5 madebeamroutines7 danceroutinesstuck withskillsAll skillsstuck 4x3 in a rowstuck back/front tuck offthe end ofthe beam10 splitjumps10 newskill(salto)10 serieson a newbeam2 in a rowstuckbeamroutines2 in a rowroutines3x stuck5 in a rowof frontskill(made)10 stuckturns(nw)9 danceroutinesjust danceno skills5 go forseries in adifferentdirection7 maderoutinesin a row.10 go forbeamroutines8 stuck ofeachjump/leapseries7 stuck(nw)twistingjump12 up hilldismounts15 uphillfront skilland series5 stuckbacktucks6 frontskillsgo for8 fliproutinesgo for10 madedismounts4 in a rowfliproutinesstuck5 madebeamroutines

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 dance routines stuck with skills
  2. All skills stuck 4x
  3. 3 in a row stuck back/ front tuck off the end of the beam
  4. 10 split jumps
  5. 10 new skill (salto)
  6. 10 series on a new beam
  7. 2 in a row stuck beam routines
  8. 2 in a row routines 3x stuck
  9. 5 in a row of front skill (made)
  10. 10 stuck turns (nw)
  11. 9 dance routines just dance no skills
  12. 5 go for series in a different direction
  13. 7 made routines in a row.
  14. 10 go for beam routines
  15. 8 stuck of each jump/leap series
  16. 7 stuck (nw) twisting jump
  17. 12 up hill dismounts
  18. 15 uphill front skill and series
  19. 5 stuck back tucks
  20. 6 front skills go for
  21. 8 flip routines go for
  22. 10 made dismounts
  23. 4 in a row flip routines stuck
  24. 5 made beam routines