10 madedismounts9 danceroutinesjust danceno skills10 stuckturns(nw)2 in a rowstuckbeamroutines5 go forseries in adifferentdirection10 newskill(salto)8 fliproutinesgo for10 serieson a newbeam7 danceroutinesstuck withskills6 frontskillsgo for10 go forbeamroutines10 splitjumps5 madebeamroutines7 stuck(nw)twistingjumpAll skillsstuck 4x7 maderoutinesin a row.3 in a rowstuck back/front tuck offthe end ofthe beam4 in a rowfliproutinesstuck12 up hilldismounts2 in a rowroutines3x stuck8 stuck ofeachjump/leapseries15 uphillfront skilland series5 stuckbacktucks5 in a rowof frontskill(made)10 madedismounts9 danceroutinesjust danceno skills10 stuckturns(nw)2 in a rowstuckbeamroutines5 go forseries in adifferentdirection10 newskill(salto)8 fliproutinesgo for10 serieson a newbeam7 danceroutinesstuck withskills6 frontskillsgo for10 go forbeamroutines10 splitjumps5 madebeamroutines7 stuck(nw)twistingjumpAll skillsstuck 4x7 maderoutinesin a row.3 in a rowstuck back/front tuck offthe end ofthe beam4 in a rowfliproutinesstuck12 up hilldismounts2 in a rowroutines3x stuck8 stuck ofeachjump/leapseries15 uphillfront skilland series5 stuckbacktucks5 in a rowof frontskill(made)

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 10 made dismounts
  2. 9 dance routines just dance no skills
  3. 10 stuck turns (nw)
  4. 2 in a row stuck beam routines
  5. 5 go for series in a different direction
  6. 10 new skill (salto)
  7. 8 flip routines go for
  8. 10 series on a new beam
  9. 7 dance routines stuck with skills
  10. 6 front skills go for
  11. 10 go for beam routines
  12. 10 split jumps
  13. 5 made beam routines
  14. 7 stuck (nw) twisting jump
  15. All skills stuck 4x
  16. 7 made routines in a row.
  17. 3 in a row stuck back/ front tuck off the end of the beam
  18. 4 in a row flip routines stuck
  19. 12 up hill dismounts
  20. 2 in a row routines 3x stuck
  21. 8 stuck of each jump/leap series
  22. 15 uphill front skill and series
  23. 5 stuck back tucks
  24. 5 in a row of front skill (made)