12 up hilldismounts4 in a rowfliproutinesstuck7 danceroutinesstuck withskills5 madebeamroutines7 maderoutinesin a row.7 stuck(nw)twistingjump5 in a rowof frontskill(made)5 go forseries in adifferentdirection10 madedismounts6 frontskillsgo for8 fliproutinesgo for2 in a rowstuckbeamroutines10 stuckturns(nw)10 serieson a newbeam2 in a rowroutines3x stuckAll skillsstuck 4x3 in a rowstuck back/front tuck offthe end ofthe beam8 stuck ofeachjump/leapseries15 uphillfront skilland series10 newskill(salto)5 stuckbacktucks10 go forbeamroutines9 danceroutinesjust danceno skills10 splitjumps12 up hilldismounts4 in a rowfliproutinesstuck7 danceroutinesstuck withskills5 madebeamroutines7 maderoutinesin a row.7 stuck(nw)twistingjump5 in a rowof frontskill(made)5 go forseries in adifferentdirection10 madedismounts6 frontskillsgo for8 fliproutinesgo for2 in a rowstuckbeamroutines10 stuckturns(nw)10 serieson a newbeam2 in a rowroutines3x stuckAll skillsstuck 4x3 in a rowstuck back/front tuck offthe end ofthe beam8 stuck ofeachjump/leapseries15 uphillfront skilland series10 newskill(salto)5 stuckbacktucks10 go forbeamroutines9 danceroutinesjust danceno skills10 splitjumps

Beam BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 12 up hill dismounts
  2. 4 in a row flip routines stuck
  3. 7 dance routines stuck with skills
  4. 5 made beam routines
  5. 7 made routines in a row.
  6. 7 stuck (nw) twisting jump
  7. 5 in a row of front skill (made)
  8. 5 go for series in a different direction
  9. 10 made dismounts
  10. 6 front skills go for
  11. 8 flip routines go for
  12. 2 in a row stuck beam routines
  13. 10 stuck turns (nw)
  14. 10 series on a new beam
  15. 2 in a row routines 3x stuck
  16. All skills stuck 4x
  17. 3 in a row stuck back/ front tuck off the end of the beam
  18. 8 stuck of each jump/leap series
  19. 15 uphill front skill and series
  20. 10 new skill (salto)
  21. 5 stuck back tucks
  22. 10 go for beam routines
  23. 9 dance routines just dance no skills
  24. 10 split jumps