EOSLValuesBystanderEffectMagnetSchoolsDiversitySportsInfluenceLearnedBehaviorSocialNormsFamilyStructureRacismEducationEnvironmentInclusivityDominantSocietySchoolAdminMultiCulturalTeachersELLCultureBoardersSiblingsCommunityLQBTQ+ESLClassroomBystanderAssumptionReligionSportsParentsPrivateSchoolsGradesPovertyCharterSchoolsEOSLValuesBystanderEffectMagnetSchoolsDiversitySportsInfluenceLearnedBehaviorSocialNormsFamilyStructureRacismEducationEnvironmentInclusivityDominantSocietySchoolAdminMultiCulturalTeachersELLCultureBoardersSiblingsCommunityLQBTQ+ESLClassroomBystanderAssumptionReligionSportsParentsPrivateSchoolsGradesPovertyCharterSchools

Chapter 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. EOSL
  2. Values
  3. Bystander Effect
  4. Magnet Schools
  5. Diversity
  6. Sports
  7. Influence
  8. Learned Behavior
  9. Social Norms
  10. Family Structure
  11. Racism
  12. Education
  13. Environment
  14. Inclusivity
  15. Dominant Society
  16. School Admin
  17. Multi Cultural
  18. Teachers
  19. ELL
  20. Culture Boarders
  21. Siblings
  22. Community
  23. LQBTQ+
  24. ESL
  25. Classroom
  26. Bystander
  27. Assumption
  28. Religion
  29. Sports
  30. Parents
  31. Private Schools
  32. Grades
  33. Poverty
  34. Charter Schools