JonasAge 3 gotstuffedanimalGabrielAge5At age 12they gettheir jobsfor life9 thekids geta bycicleFatherFree8 the kidsgot ajacket withbuttonsFionaAge7Age 10the kidsget ahaircutAge6Age4TheGiverAppleAsherMother1 Everyonegot a nameand a familyunitSledRosemaryAge2LilyAge11CheifElderJonasAge 3 gotstuffedanimalGabrielAge5At age 12they gettheir jobsfor life9 thekids geta bycicleFatherFree8 the kidsgot ajacket withbuttonsFionaAge7Age 10the kidsget ahaircutAge6Age4TheGiverAppleAsherMother1 Everyonegot a nameand a familyunitSledRosemaryAge2LilyAge11CheifElder

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jonas
  2. Age 3 got stuffed animal
  3. Gabriel
  4. Age 5
  5. At age 12 they get their jobs for life
  6. 9 the kids get a bycicle
  7. Father
  8. Free
  9. 8 the kids got a jacket with buttons
  10. Fiona
  11. Age 7
  12. Age 10 the kids get a haircut
  13. Age 6
  14. Age 4
  15. The Giver
  16. Apple
  17. Asher
  18. Mother
  19. 1 Everyone got a name and a family unit
  20. Sled
  21. Rosemary
  22. Age 2
  23. Lily
  24. Age 11
  25. Cheif Elder