RosemarySledJonasTheGiverCheifElderAge 3 gotstuffedanimalGabrielAge 10the kidsget ahaircutAsherAge6FreeAt age 12they gettheir jobsfor lifeLily8 the kidsgot ajacket withbuttonsAge5Father1 Everyonegot a nameand a familyunitMotherAge4FionaAppleAge7Age11Age29 thekids geta bycicleRosemarySledJonasTheGiverCheifElderAge 3 gotstuffedanimalGabrielAge 10the kidsget ahaircutAsherAge6FreeAt age 12they gettheir jobsfor lifeLily8 the kidsgot ajacket withbuttonsAge5Father1 Everyonegot a nameand a familyunitMotherAge4FionaAppleAge7Age11Age29 thekids geta bycicle

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rosemary
  2. Sled
  3. Jonas
  4. The Giver
  5. Cheif Elder
  6. Age 3 got stuffed animal
  7. Gabriel
  8. Age 10 the kids get a haircut
  9. Asher
  10. Age 6
  11. Free
  12. At age 12 they get their jobs for life
  13. Lily
  14. 8 the kids got a jacket with buttons
  15. Age 5
  16. Father
  17. 1 Everyone got a name and a family unit
  18. Mother
  19. Age 4
  20. Fiona
  21. Apple
  22. Age 7
  23. Age 11
  24. Age 2
  25. 9 the kids get a bycicle