SledAge6Gabriel9 thekids geta bycicleRosemaryAge5TheGiverAppleAt age 12they gettheir jobsfor lifeLily8 the kidsgot ajacket withbuttonsAge7Age 3 gotstuffedanimalAge 10the kidsget ahaircutMotherFree1 Everyonegot a nameand a familyunitCheifElderAge11Age2Age4FatherAsherFionaJonasSledAge6Gabriel9 thekids geta bycicleRosemaryAge5TheGiverAppleAt age 12they gettheir jobsfor lifeLily8 the kidsgot ajacket withbuttonsAge7Age 3 gotstuffedanimalAge 10the kidsget ahaircutMotherFree1 Everyonegot a nameand a familyunitCheifElderAge11Age2Age4FatherAsherFionaJonas

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sled
  2. Age 6
  3. Gabriel
  4. 9 the kids get a bycicle
  5. Rosemary
  6. Age 5
  7. The Giver
  8. Apple
  9. At age 12 they get their jobs for life
  10. Lily
  11. 8 the kids got a jacket with buttons
  12. Age 7
  13. Age 3 got stuffed animal
  14. Age 10 the kids get a haircut
  15. Mother
  16. Free
  17. 1 Everyone got a name and a family unit
  18. Cheif Elder
  19. Age 11
  20. Age 2
  21. Age 4
  22. Father
  23. Asher
  24. Fiona
  25. Jonas