CheifElder1 Everyonegot a nameand a familyunitGabrielFionaMotherAge4AsherLilyAge 3 gotstuffedanimal9 thekids geta bycicleAt age 12they gettheir jobsfor life8 the kidsgot ajacket withbuttonsAge2JonasTheGiverAge11Age7FatherFreeAge 10the kidsget ahaircutSledAge5RosemaryAge6AppleCheifElder1 Everyonegot a nameand a familyunitGabrielFionaMotherAge4AsherLilyAge 3 gotstuffedanimal9 thekids geta bycicleAt age 12they gettheir jobsfor life8 the kidsgot ajacket withbuttonsAge2JonasTheGiverAge11Age7FatherFreeAge 10the kidsget ahaircutSledAge5RosemaryAge6Apple

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cheif Elder
  2. 1 Everyone got a name and a family unit
  3. Gabriel
  4. Fiona
  5. Mother
  6. Age 4
  7. Asher
  8. Lily
  9. Age 3 got stuffed animal
  10. 9 the kids get a bycicle
  11. At age 12 they get their jobs for life
  12. 8 the kids got a jacket with buttons
  13. Age 2
  14. Jonas
  15. The Giver
  16. Age 11
  17. Age 7
  18. Father
  19. Free
  20. Age 10 the kids get a haircut
  21. Sled
  22. Age 5
  23. Rosemary
  24. Age 6
  25. Apple