FatherAppleJonasRosemaryAge28 the kidsgot ajacket withbuttonsCheifElderAge 3 gotstuffedanimalMotherTheGiver9 thekids geta bycicleSledFionaAge6Age4LilyFreeAt age 12they gettheir jobsfor life1 Everyonegot a nameand a familyunitAge5AsherAge11Age7GabrielAge 10the kidsget ahaircutFatherAppleJonasRosemaryAge28 the kidsgot ajacket withbuttonsCheifElderAge 3 gotstuffedanimalMotherTheGiver9 thekids geta bycicleSledFionaAge6Age4LilyFreeAt age 12they gettheir jobsfor life1 Everyonegot a nameand a familyunitAge5AsherAge11Age7GabrielAge 10the kidsget ahaircut

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Father
  2. Apple
  3. Jonas
  4. Rosemary
  5. Age 2
  6. 8 the kids got a jacket with buttons
  7. Cheif Elder
  8. Age 3 got stuffed animal
  9. Mother
  10. The Giver
  11. 9 the kids get a bycicle
  12. Sled
  13. Fiona
  14. Age 6
  15. Age 4
  16. Lily
  17. Free
  18. At age 12 they get their jobs for life
  19. 1 Everyone got a name and a family unit
  20. Age 5
  21. Asher
  22. Age 11
  23. Age 7
  24. Gabriel
  25. Age 10 the kids get a haircut