1 Everyonegot a nameand a familyunitAge6RosemaryFreeAge5Lily8 the kidsgot ajacket withbuttonsFionaAsherCheifElderAt age 12they gettheir jobsfor lifeGabrielAge7Age4Age 3 gotstuffedanimalAge 10the kidsget ahaircutAge11AppleSledTheGiverMother9 thekids geta bycicleFatherJonasAge21 Everyonegot a nameand a familyunitAge6RosemaryFreeAge5Lily8 the kidsgot ajacket withbuttonsFionaAsherCheifElderAt age 12they gettheir jobsfor lifeGabrielAge7Age4Age 3 gotstuffedanimalAge 10the kidsget ahaircutAge11AppleSledTheGiverMother9 thekids geta bycicleFatherJonasAge2

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 Everyone got a name and a family unit
  2. Age 6
  3. Rosemary
  4. Free
  5. Age 5
  6. Lily
  7. 8 the kids got a jacket with buttons
  8. Fiona
  9. Asher
  10. Cheif Elder
  11. At age 12 they get their jobs for life
  12. Gabriel
  13. Age 7
  14. Age 4
  15. Age 3 got stuffed animal
  16. Age 10 the kids get a haircut
  17. Age 11
  18. Apple
  19. Sled
  20. The Giver
  21. Mother
  22. 9 the kids get a bycicle
  23. Father
  24. Jonas
  25. Age 2