BarChartPieChartEventDefinitionsWindowInteractionsWindowCircle ofEvaluationBooleanPyretCodeProgrammingLanguageErrorMessageContractDataStructuresInstancesStringScratchPiecewiseFunctionGraphDomainReactorDotAccessorsRangeIncrementalDevelopmentImageRacketCodeFrequencyMethodsDesignRecipeHistogramDataBarChartPieChartEventDefinitionsWindowInteractionsWindowCircle ofEvaluationBooleanPyretCodeProgrammingLanguageErrorMessageContractDataStructuresInstancesStringScratchPiecewiseFunctionGraphDomainReactorDotAccessorsRangeIncrementalDevelopmentImageRacketCodeFrequencyMethodsDesignRecipeHistogramData

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Bar Chart
  2. Pie Chart
  3. Event
  4. Definitions Window
  5. Interactions Window
  6. Circle of Evaluation
  7. Boolean
  8. Pyret Code
  9. Programming Language
  10. Error Message
  11. Contract
  12. Data Structures
  13. Instances
  14. String
  15. Scratch
  16. Piecewise Function
  17. Graph
  18. Domain
  19. Reactor
  20. Dot Accessors
  21. Range
  22. Incremental Development
  23. Image
  24. Racket Code
  25. Frequency
  26. Methods
  27. Design Recipe
  28. Histogram
  29. Data