Ortho-graphyOnset-RimeSyllablesPhonemeManipu-lationContextProcessorFluencyNamingSpeedPhono-logicalDeficitPhonemeDeletionTheReadingBrainLanguageCompre-hensionDeficitRetrievalPhonemicAwarenessPhono-logicalWorkingMemoryRhymevs.RimeMorpho-logyPrealpha-beticPhaseOrtho-graphicProcessorConsoli-datedAlphabeticPhaseMeaningProcessorSemanticsAngularGyrusMorphemeSyntaxContextProcessorPhono-logicalProcessorOrtho-graphyOnset-RimeSyllablesPhonemeManipu-lationContextProcessorFluencyNamingSpeedPhono-logicalDeficitPhonemeDeletionTheReadingBrainLanguageCompre-hensionDeficitRetrievalPhonemicAwarenessPhono-logicalWorkingMemoryRhymevs.RimeMorpho-logyPrealpha-beticPhaseOrtho-graphicProcessorConsoli-datedAlphabeticPhaseMeaningProcessorSemanticsAngularGyrusMorphemeSyntaxContextProcessorPhono-logicalProcessor

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ortho- graphy
  2. Onset-Rime
  3. Syllables
  4. Phoneme Manipu- lation
  5. Context Processor
  6. Fluency Naming Speed
  7. Phono-logical Deficit
  8. Phoneme Deletion
  9. The Reading Brain
  10. Language Compre- hension Deficit
  11. Retrieval
  12. Phonemic Awareness
  13. Phono- logical Working Memory
  14. Rhyme vs. Rime
  15. Morpho- logy
  16. Prealpha- betic Phase
  17. Ortho- graphic Processor
  18. Consoli- dated Alphabetic Phase
  19. Meaning Processor
  20. Semantics
  21. Angular Gyrus
  22. Morpheme
  23. Syntax
  24. Context Processor
  25. Phono- logical Processor