AngularGyrusPhono-logicalProcessorRhymevs.RimeMeaningProcessorPhonemeManipu-lationSyntaxOnset-RimeOrtho-graphicProcessorMorpho-logyPrealpha-beticPhaseSyllablesPhono-logicalDeficitPhonemicAwarenessPhono-logicalWorkingMemorySemanticsRetrievalMorphemeConsoli-datedAlphabeticPhaseOrtho-graphyContextProcessorFluencyNamingSpeedContextProcessorTheReadingBrainLanguageCompre-hensionDeficitPhonemeDeletionAngularGyrusPhono-logicalProcessorRhymevs.RimeMeaningProcessorPhonemeManipu-lationSyntaxOnset-RimeOrtho-graphicProcessorMorpho-logyPrealpha-beticPhaseSyllablesPhono-logicalDeficitPhonemicAwarenessPhono-logicalWorkingMemorySemanticsRetrievalMorphemeConsoli-datedAlphabeticPhaseOrtho-graphyContextProcessorFluencyNamingSpeedContextProcessorTheReadingBrainLanguageCompre-hensionDeficitPhonemeDeletion

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Angular Gyrus
  2. Phono- logical Processor
  3. Rhyme vs. Rime
  4. Meaning Processor
  5. Phoneme Manipu- lation
  6. Syntax
  7. Onset-Rime
  8. Ortho- graphic Processor
  9. Morpho- logy
  10. Prealpha- betic Phase
  11. Syllables
  12. Phono-logical Deficit
  13. Phonemic Awareness
  14. Phono- logical Working Memory
  15. Semantics
  16. Retrieval
  17. Morpheme
  18. Consoli- dated Alphabetic Phase
  19. Ortho- graphy
  20. Context Processor
  21. Fluency Naming Speed
  22. Context Processor
  23. The Reading Brain
  24. Language Compre- hension Deficit
  25. Phoneme Deletion