TheReadingBrainAngularGyrusLanguageCompre-hensionDeficitOnset-RimeOrtho-graphyMorpho-logyPrealpha-beticPhasePhono-logicalDeficitContextProcessorOrtho-graphicProcessorMorphemePhono-logicalWorkingMemoryConsoli-datedAlphabeticPhaseSyllablesRetrievalSyntaxSemanticsPhonemicAwarenessPhonemeDeletionFluencyNamingSpeedRhymevs.RimeMeaningProcessorPhono-logicalProcessorContextProcessorPhonemeManipu-lationTheReadingBrainAngularGyrusLanguageCompre-hensionDeficitOnset-RimeOrtho-graphyMorpho-logyPrealpha-beticPhasePhono-logicalDeficitContextProcessorOrtho-graphicProcessorMorphemePhono-logicalWorkingMemoryConsoli-datedAlphabeticPhaseSyllablesRetrievalSyntaxSemanticsPhonemicAwarenessPhonemeDeletionFluencyNamingSpeedRhymevs.RimeMeaningProcessorPhono-logicalProcessorContextProcessorPhonemeManipu-lation

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Reading Brain
  2. Angular Gyrus
  3. Language Compre- hension Deficit
  4. Onset-Rime
  5. Ortho- graphy
  6. Morpho- logy
  7. Prealpha- betic Phase
  8. Phono-logical Deficit
  9. Context Processor
  10. Ortho- graphic Processor
  11. Morpheme
  12. Phono- logical Working Memory
  13. Consoli- dated Alphabetic Phase
  14. Syllables
  15. Retrieval
  16. Syntax
  17. Semantics
  18. Phonemic Awareness
  19. Phoneme Deletion
  20. Fluency Naming Speed
  21. Rhyme vs. Rime
  22. Meaning Processor
  23. Phono- logical Processor
  24. Context Processor
  25. Phoneme Manipu- lation