PhonemeManipu-lationTheReadingBrainSemanticsPhono-logicalDeficitMeaningProcessorRetrievalPrealpha-beticPhasePhono-logicalProcessorLanguageCompre-hensionDeficitRhymevs.RimePhono-logicalWorkingMemoryPhonemicAwarenessConsoli-datedAlphabeticPhaseAngularGyrusOnset-RimeMorpho-logySyntaxSyllablesContextProcessorPhonemeDeletionContextProcessorOrtho-graphicProcessorMorphemeOrtho-graphyFluencyNamingSpeedPhonemeManipu-lationTheReadingBrainSemanticsPhono-logicalDeficitMeaningProcessorRetrievalPrealpha-beticPhasePhono-logicalProcessorLanguageCompre-hensionDeficitRhymevs.RimePhono-logicalWorkingMemoryPhonemicAwarenessConsoli-datedAlphabeticPhaseAngularGyrusOnset-RimeMorpho-logySyntaxSyllablesContextProcessorPhonemeDeletionContextProcessorOrtho-graphicProcessorMorphemeOrtho-graphyFluencyNamingSpeed

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phoneme Manipu- lation
  2. The Reading Brain
  3. Semantics
  4. Phono-logical Deficit
  5. Meaning Processor
  6. Retrieval
  7. Prealpha- betic Phase
  8. Phono- logical Processor
  9. Language Compre- hension Deficit
  10. Rhyme vs. Rime
  11. Phono- logical Working Memory
  12. Phonemic Awareness
  13. Consoli- dated Alphabetic Phase
  14. Angular Gyrus
  15. Onset-Rime
  16. Morpho- logy
  17. Syntax
  18. Syllables
  19. Context Processor
  20. Phoneme Deletion
  21. Context Processor
  22. Ortho- graphic Processor
  23. Morpheme
  24. Ortho- graphy
  25. Fluency Naming Speed