Phono-logicalDeficitPrealpha-beticPhaseSyllablesMorpho-logyPhonemicAwarenessSemanticsConsoli-datedAlphabeticPhaseMorphemeFluencyNamingSpeedPhonemeDeletionContextProcessorMeaningProcessorOnset-RimeOrtho-graphicProcessorPhono-logicalWorkingMemoryContextProcessorRetrievalOrtho-graphyPhonemeManipu-lationPhono-logicalProcessorLanguageCompre-hensionDeficitRhymevs.RimeSyntaxTheReadingBrainAngularGyrusPhono-logicalDeficitPrealpha-beticPhaseSyllablesMorpho-logyPhonemicAwarenessSemanticsConsoli-datedAlphabeticPhaseMorphemeFluencyNamingSpeedPhonemeDeletionContextProcessorMeaningProcessorOnset-RimeOrtho-graphicProcessorPhono-logicalWorkingMemoryContextProcessorRetrievalOrtho-graphyPhonemeManipu-lationPhono-logicalProcessorLanguageCompre-hensionDeficitRhymevs.RimeSyntaxTheReadingBrainAngularGyrus

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phono-logical Deficit
  2. Prealpha- betic Phase
  3. Syllables
  4. Morpho- logy
  5. Phonemic Awareness
  6. Semantics
  7. Consoli- dated Alphabetic Phase
  8. Morpheme
  9. Fluency Naming Speed
  10. Phoneme Deletion
  11. Context Processor
  12. Meaning Processor
  13. Onset-Rime
  14. Ortho- graphic Processor
  15. Phono- logical Working Memory
  16. Context Processor
  17. Retrieval
  18. Ortho- graphy
  19. Phoneme Manipu- lation
  20. Phono- logical Processor
  21. Language Compre- hension Deficit
  22. Rhyme vs. Rime
  23. Syntax
  24. The Reading Brain
  25. Angular Gyrus