Phono-logicalProcessorOrtho-graphicProcessorRhymevs.RimeSyllablesPhono-logicalWorkingMemoryMorphemeOrtho-graphySemanticsContextProcessorAngularGyrusLanguageCompre-hensionDeficitOnset-RimeConsoli-datedAlphabeticPhaseMeaningProcessorPhonemeDeletionRetrievalPrealpha-beticPhaseSyntaxPhonemicAwarenessFluencyNamingSpeedContextProcessorMorpho-logyTheReadingBrainPhono-logicalDeficitPhonemeManipu-lationPhono-logicalProcessorOrtho-graphicProcessorRhymevs.RimeSyllablesPhono-logicalWorkingMemoryMorphemeOrtho-graphySemanticsContextProcessorAngularGyrusLanguageCompre-hensionDeficitOnset-RimeConsoli-datedAlphabeticPhaseMeaningProcessorPhonemeDeletionRetrievalPrealpha-beticPhaseSyntaxPhonemicAwarenessFluencyNamingSpeedContextProcessorMorpho-logyTheReadingBrainPhono-logicalDeficitPhonemeManipu-lation

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phono- logical Processor
  2. Ortho- graphic Processor
  3. Rhyme vs. Rime
  4. Syllables
  5. Phono- logical Working Memory
  6. Morpheme
  7. Ortho- graphy
  8. Semantics
  9. Context Processor
  10. Angular Gyrus
  11. Language Compre- hension Deficit
  12. Onset-Rime
  13. Consoli- dated Alphabetic Phase
  14. Meaning Processor
  15. Phoneme Deletion
  16. Retrieval
  17. Prealpha- betic Phase
  18. Syntax
  19. Phonemic Awareness
  20. Fluency Naming Speed
  21. Context Processor
  22. Morpho- logy
  23. The Reading Brain
  24. Phono-logical Deficit
  25. Phoneme Manipu- lation