(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Backstories of an etherian getting kidnapped
Guards are actually useless
Player who says nothing the entire time
Boring
Godmodders
Generic "Orb sacrifice" plotline; Orb is treated as a magical god
Subjects automatically oppose the lab, even if they don't know the intentions of the scientists.
The iconic CORNER ETHERIAN
Inexperienced Roleplayers
"Can I join"
"Line up"
Players who put zero sincerity into their rps
People who can't roleplay properly
Someone tries to "drain the orb of its power"
Nonsensical actions (Like acquiring a weapon) just for plot convenience
One actual decent roleplayer
"This is chaotic"
Overly violent subject
Explorer as subject
Subjects try to attack the guard and/or scientist
A player with a genuinely cool and unique oc
The scientist is a tiny, pre-mutation etherian
Lab Robot OC
Cave collapses along with the lab
That one etherian that constantly wants food for some reason
Somebody tries to escape within the first minute of the roleplay
Everyone leaves out the door at the same time
RP ends before something interesting even happens
Insufficient amount of scientists and/or guards
The scientist doesn't do experiments on the subjects
Players who don't listen
Scientist becomes irrelevant yet the role is still treated as vital
People with the rp name "Subject #___"
Nothing happens for a long period of time
Roleplay ends early or drags on for too long
"Lab rp at lab/spawn"
"GUYS RUN!!"
The RP devolves into chaos
Nothing of substance occurring after the lab escape
The fans get turned on
Host leaves the game (Bonus points if it's before the rp starts OR they're an important role)
Confident Diamond fans with 0.5 iq
The one player roleplaying as a cat
Etherian "teleporting" or breaking the door, even when they're told not to leave