Backstoriesof anetheriangettingkidnappedGuardsareactuallyuselessPlayer whosaysnothing theentire timeBoringGodmoddersGeneric "Orbsacrifice"plotline; Orb istreated as amagical godSubjectsautomaticallyoppose the lab,even if they don'tknow theintentions of thescientists.The iconicCORNERETHERIANInexperiencedRoleplayers"CanI join""Lineup"Players whoput zerosincerity intotheir rpsPeoplewho can'troleplayproperlySomeonetries to "drainthe orb of itspower"Nonsensicalactions (Likeacquiring aweapon) justfor plotconvenienceOneactualdecentroleplayer"This ischaotic"OverlyviolentsubjectExplorerassubjectSubjects tryto attack theguard and/orscientistA player witha genuinelycool andunique ocThe scientistis a tiny,pre-mutationetherianLabRobotOCCavecollapsesalong withthe labThat oneetherian thatconstantlywants food forsome reasonSomebodytries to escapewithin the firstminute of theroleplayEveryoneleaves outthe door atthe sametimeRP endsbeforesomethinginterestingeven happensInsufficientamount ofscientistsand/orguardsThe scientistdoesn't doexperimentson thesubjectsPlayerswho don'tlistenScientistbecomesirrelevant yetthe role is stilltreated as vitalPeople withthe rp name"Subject#___"Nothinghappens fora long periodof timeRoleplayends earlyor drags onfor too long"Lab rp atlab/spawn""GUYSRUN!!"The RPdevolvesinto chaosNothing ofsubstanceoccurringafter the labescapeThe fansgetturned onHost leaves thegame (Bonuspoints if it'sbefore the rpstarts OR they'rean important role)ConfidentDiamondfans with0.5 iqThe oneplayerroleplayingas a catEtherian"teleporting" orbreaking thedoor, evenwhen they'retold not to leaveThe hostgetsangryAnobnoxiousmageccior magucaThe otherlab roomsare neveractuallyexploredThe labexplodesOrbOCBackstoriesof anetheriangettingkidnappedGuardsareactuallyuselessPlayer whosaysnothing theentire timeBoringGodmoddersGeneric "Orbsacrifice"plotline; Orb istreated as amagical godSubjectsautomaticallyoppose the lab,even if they don'tknow theintentions of thescientists.The iconicCORNERETHERIANInexperiencedRoleplayers"CanI join""Lineup"Players whoput zerosincerity intotheir rpsPeoplewho can'troleplayproperlySomeonetries to "drainthe orb of itspower"Nonsensicalactions (Likeacquiring aweapon) justfor plotconvenienceOneactualdecentroleplayer"This ischaotic"OverlyviolentsubjectExplorerassubjectSubjects tryto attack theguard and/orscientistA player witha genuinelycool andunique ocThe scientistis a tiny,pre-mutationetherianLabRobotOCCavecollapsesalong withthe labThat oneetherian thatconstantlywants food forsome reasonSomebodytries to escapewithin the firstminute of theroleplayEveryoneleaves outthe door atthe sametimeRP endsbeforesomethinginterestingeven happensInsufficientamount ofscientistsand/orguardsThe scientistdoesn't doexperimentson thesubjectsPlayerswho don'tlistenScientistbecomesirrelevant yetthe role is stilltreated as vitalPeople withthe rp name"Subject#___"Nothinghappens fora long periodof timeRoleplayends earlyor drags onfor too long"Lab rp atlab/spawn""GUYSRUN!!"The RPdevolvesinto chaosNothing ofsubstanceoccurringafter the labescapeThe fansgetturned onHost leaves thegame (Bonuspoints if it'sbefore the rpstarts OR they'rean important role)ConfidentDiamondfans with0.5 iqThe oneplayerroleplayingas a catEtherian"teleporting" orbreaking thedoor, evenwhen they'retold not to leaveThe hostgetsangryAnobnoxiousmageccior magucaThe otherlab roomsare neveractuallyexploredThe labexplodesOrbOC

Lab roleplay (MoE) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Backstories of an etherian getting kidnapped
  2. Guards are actually useless
  3. Player who says nothing the entire time
  4. Boring
  5. Godmodders
  6. Generic "Orb sacrifice" plotline; Orb is treated as a magical god
  7. Subjects automatically oppose the lab, even if they don't know the intentions of the scientists.
  8. The iconic CORNER ETHERIAN
  9. Inexperienced Roleplayers
  10. "Can I join"
  11. "Line up"
  12. Players who put zero sincerity into their rps
  13. People who can't roleplay properly
  14. Someone tries to "drain the orb of its power"
  15. Nonsensical actions (Like acquiring a weapon) just for plot convenience
  16. One actual decent roleplayer
  17. "This is chaotic"
  18. Overly violent subject
  19. Explorer as subject
  20. Subjects try to attack the guard and/or scientist
  21. A player with a genuinely cool and unique oc
  22. The scientist is a tiny, pre-mutation etherian
  23. Lab Robot OC
  24. Cave collapses along with the lab
  25. That one etherian that constantly wants food for some reason
  26. Somebody tries to escape within the first minute of the roleplay
  27. Everyone leaves out the door at the same time
  28. RP ends before something interesting even happens
  29. Insufficient amount of scientists and/or guards
  30. The scientist doesn't do experiments on the subjects
  31. Players who don't listen
  32. Scientist becomes irrelevant yet the role is still treated as vital
  33. People with the rp name "Subject #___"
  34. Nothing happens for a long period of time
  35. Roleplay ends early or drags on for too long
  36. "Lab rp at lab/spawn"
  37. "GUYS RUN!!"
  38. The RP devolves into chaos
  39. Nothing of substance occurring after the lab escape
  40. The fans get turned on
  41. Host leaves the game (Bonus points if it's before the rp starts OR they're an important role)
  42. Confident Diamond fans with 0.5 iq
  43. The one player roleplaying as a cat
  44. Etherian "teleporting" or breaking the door, even when they're told not to leave
  45. The host gets angry
  46. An obnoxious magecci or maguca
  47. The other lab rooms are never actually explored
  48. The lab explodes
  49. Orb OC