floreinteractionPerceptioncheckInsightcheck(againstNPC)HishariloreArcanacheckEsqualaappearanceHistorycheckSurvivalchecknot yetatKaluthatheftattemptAugury /Divinationfail toappeal toNovosnewlocationnameExUCalamityreferenceCommunenoinitiativemapconsultedOssendedHostappearanceGraz'tcharconfiscatedtravelrollPersuasioncheckWildemountloretime /calendardiscussioninitiativeagainstsomethingelseinitiativeagainstpiratesEvon'travirappearancearriveatKaluthaDeceptioncheckGrimPsychometryGraz'tcharconversationfaunainteractionlongrest onshipInsightcheck(againstPC)successfullyappeal toNovoscrewmembernamedfloreinteractionPerceptioncheckInsightcheck(againstNPC)HishariloreArcanacheckEsqualaappearanceHistorycheckSurvivalchecknot yetatKaluthatheftattemptAugury /Divinationfail toappeal toNovosnewlocationnameExUCalamityreferenceCommunenoinitiativemapconsultedOssendedHostappearanceGraz'tcharconfiscatedtravelrollPersuasioncheckWildemountloretime /calendardiscussioninitiativeagainstsomethingelseinitiativeagainstpiratesEvon'travirappearancearriveatKaluthaDeceptioncheckGrimPsychometryGraz'tcharconversationfaunainteractionlongrest onshipInsightcheck(againstPC)successfullyappeal toNovoscrewmembernamed

You Best Start Believing In Ghost Stories [Critical Role 3.72] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. flore interaction
  2. Perception check
  3. Insight check (against NPC)
  4. Hishari lore
  5. Arcana check
  6. Esquala appearance
  7. History check
  8. Survival check
  9. not yet at Kalutha
  10. theft attempt
  11. Augury / Divination
  12. fail to appeal to Novos
  13. new location name
  14. ExU Calamity reference
  15. Commune
  16. no initiative
  17. map consulted
  18. Ossended Host appearance
  19. Graz'tchar confiscated
  20. travel roll
  21. Persuasion check
  22. Wildemount lore
  23. time / calendar discussion
  24. initiative against something else
  25. initiative against pirates
  26. Evon'travir appearance
  27. arrive at Kalutha
  28. Deception check
  29. Grim Psychometry
  30. Graz'tchar conversation
  31. fauna interaction
  32. long rest on ship
  33. Insight check (against PC)
  34. successfully appeal to Novos
  35. crew member named