FallingActionProtagonistPlotMapRisingActionPlotHow acharacterchangesthroughoutthe story.Is thegood"guy"CharactersAntagonistCharacterMotivationWhen andwhere thestory takesplace.How acharacterchangesthroughoutthe story.TensionConflictClimaxExternalConflictCharacterDevelopmentSettingThe seriesof eventsthat makeup a story.CharacterTraitsThebeginningof a story.ExpositionInternalConflictResolutionFallingActionProtagonistPlotMapRisingActionPlotHow acharacterchangesthroughoutthe story.Is thegood"guy"CharactersAntagonistCharacterMotivationWhen andwhere thestory takesplace.How acharacterchangesthroughoutthe story.TensionConflictClimaxExternalConflictCharacterDevelopmentSettingThe seriesof eventsthat makeup a story.CharacterTraitsThebeginningof a story.ExpositionInternalConflictResolution

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. Protagonist
  3. Plot Map
  4. Rising Action
  5. Plot
  6. How a character changes throughout the story.
  7. Is the good "guy"
  8. Characters
  9. Antagonist
  10. Character Motivation
  11. When and where the story takes place.
  12. How a character changes throughout the story.
  13. Tension
  14. Conflict
  15. Climax
  16. External Conflict
  17. Character Development
  18. Setting
  19. The series of events that make up a story.
  20. Character Traits
  21. The beginning of a story.
  22. Exposition
  23. Internal Conflict
  24. Resolution