CharacterDevelopmentResolutionProtagonistCharacterTraitsCharacterMotivationAntagonistExternalConflictConflictHow acharacterchangesthroughoutthe story.InternalConflictSettingHow acharacterchangesthroughoutthe story.FallingActionPlotMapTensionExpositionPlotWhen andwhere thestory takesplace.The seriesof eventsthat makeup a story.Thebeginningof a story.RisingActionCharactersClimaxIs thegood"guy"CharacterDevelopmentResolutionProtagonistCharacterTraitsCharacterMotivationAntagonistExternalConflictConflictHow acharacterchangesthroughoutthe story.InternalConflictSettingHow acharacterchangesthroughoutthe story.FallingActionPlotMapTensionExpositionPlotWhen andwhere thestory takesplace.The seriesof eventsthat makeup a story.Thebeginningof a story.RisingActionCharactersClimaxIs thegood"guy"

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character Development
  2. Resolution
  3. Protagonist
  4. Character Traits
  5. Character Motivation
  6. Antagonist
  7. External Conflict
  8. Conflict
  9. How a character changes throughout the story.
  10. Internal Conflict
  11. Setting
  12. How a character changes throughout the story.
  13. Falling Action
  14. Plot Map
  15. Tension
  16. Exposition
  17. Plot
  18. When and where the story takes place.
  19. The series of events that make up a story.
  20. The beginning of a story.
  21. Rising Action
  22. Characters
  23. Climax
  24. Is the good "guy"