RisingActionThebeginningof a story.CharacterMotivationSettingTensionInternalConflictIs thegood"guy"PlotMapThe seriesof eventsthat makeup a story.FallingActionResolutionCharacterTraitsWhen andwhere thestory takesplace.ProtagonistExpositionHow acharacterchangesthroughoutthe story.PlotConflictCharacterDevelopmentExternalConflictAntagonistCharactersHow acharacterchangesthroughoutthe story.ClimaxRisingActionThebeginningof a story.CharacterMotivationSettingTensionInternalConflictIs thegood"guy"PlotMapThe seriesof eventsthat makeup a story.FallingActionResolutionCharacterTraitsWhen andwhere thestory takesplace.ProtagonistExpositionHow acharacterchangesthroughoutthe story.PlotConflictCharacterDevelopmentExternalConflictAntagonistCharactersHow acharacterchangesthroughoutthe story.Climax

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. The beginning of a story.
  3. Character Motivation
  4. Setting
  5. Tension
  6. Internal Conflict
  7. Is the good "guy"
  8. Plot Map
  9. The series of events that make up a story.
  10. Falling Action
  11. Resolution
  12. Character Traits
  13. When and where the story takes place.
  14. Protagonist
  15. Exposition
  16. How a character changes throughout the story.
  17. Plot
  18. Conflict
  19. Character Development
  20. External Conflict
  21. Antagonist
  22. Characters
  23. How a character changes throughout the story.
  24. Climax