RisingActionResolutionWhen andwhere thestory takesplace.PlotThe seriesof eventsthat makeup a story.CharacterTraitsInternalConflictIs thegood"guy"CharacterDevelopmentThebeginningof a story.CharactersHow acharacterchangesthroughoutthe story.SettingExternalConflictAntagonistPlotMapCharacterMotivationProtagonistExpositionHow acharacterchangesthroughoutthe story.FallingActionConflictClimaxTensionRisingActionResolutionWhen andwhere thestory takesplace.PlotThe seriesof eventsthat makeup a story.CharacterTraitsInternalConflictIs thegood"guy"CharacterDevelopmentThebeginningof a story.CharactersHow acharacterchangesthroughoutthe story.SettingExternalConflictAntagonistPlotMapCharacterMotivationProtagonistExpositionHow acharacterchangesthroughoutthe story.FallingActionConflictClimaxTension

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Resolution
  3. When and where the story takes place.
  4. Plot
  5. The series of events that make up a story.
  6. Character Traits
  7. Internal Conflict
  8. Is the good "guy"
  9. Character Development
  10. The beginning of a story.
  11. Characters
  12. How a character changes throughout the story.
  13. Setting
  14. External Conflict
  15. Antagonist
  16. Plot Map
  17. Character Motivation
  18. Protagonist
  19. Exposition
  20. How a character changes throughout the story.
  21. Falling Action
  22. Conflict
  23. Climax
  24. Tension