ResolutionSettingClimaxExpositionCharacterDevelopmentIs thegood"guy"AntagonistThebeginningof a story.When andwhere thestory takesplace.CharacterTraitsRisingActionHow acharacterchangesthroughoutthe story.ProtagonistHow acharacterchangesthroughoutthe story.CharacterMotivationConflictCharactersThe seriesof eventsthat makeup a story.FallingActionPlotMapTensionInternalConflictExternalConflictPlotResolutionSettingClimaxExpositionCharacterDevelopmentIs thegood"guy"AntagonistThebeginningof a story.When andwhere thestory takesplace.CharacterTraitsRisingActionHow acharacterchangesthroughoutthe story.ProtagonistHow acharacterchangesthroughoutthe story.CharacterMotivationConflictCharactersThe seriesof eventsthat makeup a story.FallingActionPlotMapTensionInternalConflictExternalConflictPlot

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Setting
  3. Climax
  4. Exposition
  5. Character Development
  6. Is the good "guy"
  7. Antagonist
  8. The beginning of a story.
  9. When and where the story takes place.
  10. Character Traits
  11. Rising Action
  12. How a character changes throughout the story.
  13. Protagonist
  14. How a character changes throughout the story.
  15. Character Motivation
  16. Conflict
  17. Characters
  18. The series of events that make up a story.
  19. Falling Action
  20. Plot Map
  21. Tension
  22. Internal Conflict
  23. External Conflict
  24. Plot