Middens Guard hairs Undercoat Tail drags Biomagnification Accidentals Duck stamps Pheromones Marsupial Threatened Canines Diurnal Market hunting Echolocation Metabolism Monotremes Pellets Plecentias Circadian rhythms Molting Wallows Scat Keystone species Plantigrade Viviparous Species of special concern Nosing Precocial Orientation Crepuscular Rabies Pelage Piloting Passerine Endangered Placentals Commercial expectation Incisors Photoperiod Tidal/Lunar cycle Excise taxes Altricial Navigation Arboral Skin flaps Nocturnal Indicator species Fossorial Acute Countershading Middens Guard hairs Undercoat Tail drags Biomagnification Accidentals Duck stamps Pheromones Marsupial Threatened Canines Diurnal Market hunting Echolocation Metabolism Monotremes Pellets Plecentias Circadian rhythms Molting Wallows Scat Keystone species Plantigrade Viviparous Species of special concern Nosing Precocial Orientation Crepuscular Rabies Pelage Piloting Passerine Endangered Placentals Commercial expectation Incisors Photoperiod Tidal/Lunar cycle Excise taxes Altricial Navigation Arboral Skin flaps Nocturnal Indicator species Fossorial Acute Countershading
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Middens
Guard hairs
Undercoat
Tail drags
Biomagnification
Accidentals
Duck stamps
Pheromones
Marsupial
Threatened
Canines
Diurnal
Market hunting
Echolocation
Metabolism
Monotremes
Pellets
Plecentias
Circadian rhythms
Molting
Wallows
Scat
Keystone species
Plantigrade
Viviparous
Species of special concern
Nosing
Precocial
Orientation
Crepuscular
Rabies
Pelage
Piloting
Passerine
Endangered
Placentals
Commercial expectation
Incisors
Photoperiod
Tidal/Lunar cycle
Excise taxes
Altricial
Navigation
Arboral
Skin flaps
Nocturnal
Indicator species
Fossorial
Acute
Countershading