MesmerizedTo holdsomeone’sattentioncloselyFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. SettingWhere andwhen astory takesplace. SulkingTo pout quietlyout ofannoyance ordisappointmentEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantShy oreasilyfrightened.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateSolutionThe storywraps up andthe conflict orproblem issolved.RisingActionThe mainevents thatlead up tothe climax ofthe story.CauseWHYsomethinghappens.CunningActing in asneaky ordeceitfulway.FORESHADOWA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.DomainSomeone’sterritory.ConflictA battle ortheproblem inthe story InferenceA guessmade fromyourobservationsin a story JuvenileReferringto ayoungperson.FLASHBACKA lookback atthe pastEffectWHAThappened.PleadinglyThe act ofbeggingsomeone todosomething.To make upfor awrongdoing.ClimaxThebiggestaction inthe story,MesmerizedTo holdsomeone’sattentioncloselyFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. SettingWhere andwhen astory takesplace. SulkingTo pout quietlyout ofannoyance ordisappointmentEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantShy oreasilyfrightened.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateSolutionThe storywraps up andthe conflict orproblem issolved.RisingActionThe mainevents thatlead up tothe climax ofthe story.CauseWHYsomethinghappens.CunningActing in asneaky ordeceitfulway.FORESHADOWA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.DomainSomeone’sterritory.ConflictA battle ortheproblem inthe story InferenceA guessmade fromyourobservationsin a story JuvenileReferringto ayoungperson.FLASHBACKA lookback atthe pastEffectWHAThappened.PleadinglyThe act ofbeggingsomeone todosomething.To make upfor awrongdoing.ClimaxThebiggestaction inthe story,

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To hold someone’s attention closely
    Mesmerized
  2. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  3. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  4. Where and when a story takes place.
    Setting
  5. To pout quietly out of annoyance or disappointment
    Sulking
  6. To give special importance to something when writing or speaking.
    Emphasize
  7. An individual animal or plant
  8. Shy or easily frightened.
  9. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  10. The story wraps up and the conflict or problem is solved.
    Solution
  11. The main events that lead up to the climax of the story.
    Rising Action
  12. WHY something happens.
    Cause
  13. Acting in a sneaky or deceitful way.
    Cunning
  14. A hint about what will happen in the future
    FORESHADOW
  15. To move your had across something gently.
    Stroke
  16. Someone’s territory.
    Domain
  17. A battle or the problem in the story
    Conflict
  18. A guess made from your observations in a story
    Inference
  19. Referring to a young person.
    Juvenile
  20. A look back at the past
    FLASHBACK
  21. WHAT happened.
    Effect
  22. The act of begging someone to do something.
    Pleadingly
  23. To make up for a wrongdoing.
  24. The biggest action in the story,
    Climax