(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
Acting in a sneaky or deceitful way.
Cunning
Where and when a
story takes place.
Setting
To move your had across something gently.
Stroke
The events after the climax that lead to the conflict/problem be solved.
Falling Action
To pout quietly out of annoyance or disappointment
Sulking
The act of begging someone to do something.
Pleadingly
Shy or easily frightened.
A guess made from your observations
in a story
Inference
Referring to a young person.
Juvenile
The main events that lead up to the climax of the story.
Rising Action
To give special importance to something when writing or speaking.
Emphasize
Someone’s territory.
Domain
A hint about what will happen in the future
FORESHADOW
The biggest action in the story,
Climax
WHY something happens.
Cause
The story wraps up and the conflict or problem is solved.
Solution
To hold someone’s attention closely
Mesmerized
WHAT happened.
Effect
A look back at the past
FLASHBACK
A battle or the
problem in the story
Conflict
An individual animal or plant
A person in a story; either a human, a fantasy character, mythical character,
or even an animal.
Characters
An inner struggle that affects the main characters mental and emotional state
INTERNAL CONFLICT