Anindividualanimal orplantClimaxThebiggestaction inthe story,PleadinglyThe act ofbeggingsomeone todosomething.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. FLASHBACKA lookback atthe pastCunningActing in asneaky ordeceitfulway.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.RisingActionThe mainevents thatlead up tothe climax ofthe story.Shy oreasilyfrightened.StrokeTo moveyour hadacrosssomethinggently.SolutionThe storywraps up andthe conflict orproblem issolved.FORESHADOWA hint aboutwhat willhappen inthe futureEffectWHAThappened.InferenceA guessmade fromyourobservationsin a story SettingWhere andwhen astory takesplace. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateMesmerizedTo holdsomeone’sattentioncloselyTo make upfor awrongdoing.DomainSomeone’sterritory.JuvenileReferringto ayoungperson.SulkingTo pout quietlyout ofannoyance ordisappointmentCauseWHYsomethinghappens.ConflictA battle ortheproblem inthe story Anindividualanimal orplantClimaxThebiggestaction inthe story,PleadinglyThe act ofbeggingsomeone todosomething.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. FLASHBACKA lookback atthe pastCunningActing in asneaky ordeceitfulway.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.RisingActionThe mainevents thatlead up tothe climax ofthe story.Shy oreasilyfrightened.StrokeTo moveyour hadacrosssomethinggently.SolutionThe storywraps up andthe conflict orproblem issolved.FORESHADOWA hint aboutwhat willhappen inthe futureEffectWHAThappened.InferenceA guessmade fromyourobservationsin a story SettingWhere andwhen astory takesplace. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateMesmerizedTo holdsomeone’sattentioncloselyTo make upfor awrongdoing.DomainSomeone’sterritory.JuvenileReferringto ayoungperson.SulkingTo pout quietlyout ofannoyance ordisappointmentCauseWHYsomethinghappens.ConflictA battle ortheproblem inthe story 

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An individual animal or plant
  2. The biggest action in the story,
    Climax
  3. The act of begging someone to do something.
    Pleadingly
  4. To give special importance to something when writing or speaking.
    Emphasize
  5. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  6. A look back at the past
    FLASHBACK
  7. Acting in a sneaky or deceitful way.
    Cunning
  8. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  9. The main events that lead up to the climax of the story.
    Rising Action
  10. Shy or easily frightened.
  11. To move your had across something gently.
    Stroke
  12. The story wraps up and the conflict or problem is solved.
    Solution
  13. A hint about what will happen in the future
    FORESHADOW
  14. WHAT happened.
    Effect
  15. A guess made from your observations in a story
    Inference
  16. Where and when a story takes place.
    Setting
  17. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  18. To hold someone’s attention closely
    Mesmerized
  19. To make up for a wrongdoing.
  20. Someone’s territory.
    Domain
  21. Referring to a young person.
    Juvenile
  22. To pout quietly out of annoyance or disappointment
    Sulking
  23. WHY something happens.
    Cause
  24. A battle or the problem in the story
    Conflict