RisingActionThe mainevents thatlead up tothe climax ofthe story.Anindividualanimal orplantFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EffectWHAThappened.JuvenileReferringto ayoungperson.PleadinglyThe act ofbeggingsomeone todosomething.SolutionThe storywraps up andthe conflict orproblem issolved.CauseWHYsomethinghappens.FORESHADOWA hint aboutwhat willhappen inthe futureConflictA battle ortheproblem inthe story InferenceA guessmade fromyourobservationsin a story StrokeTo moveyour hadacrosssomethinggently.FLASHBACKA lookback atthe pastShy oreasilyfrightened.To make upfor awrongdoing.ClimaxThebiggestaction inthe story,MesmerizedTo holdsomeone’sattentioncloselyDomainSomeone’sterritory.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateCunningActing in asneaky ordeceitfulway.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.SettingWhere andwhen astory takesplace. SulkingTo pout quietlyout ofannoyance ordisappointmentRisingActionThe mainevents thatlead up tothe climax ofthe story.Anindividualanimal orplantFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EffectWHAThappened.JuvenileReferringto ayoungperson.PleadinglyThe act ofbeggingsomeone todosomething.SolutionThe storywraps up andthe conflict orproblem issolved.CauseWHYsomethinghappens.FORESHADOWA hint aboutwhat willhappen inthe futureConflictA battle ortheproblem inthe story InferenceA guessmade fromyourobservationsin a story StrokeTo moveyour hadacrosssomethinggently.FLASHBACKA lookback atthe pastShy oreasilyfrightened.To make upfor awrongdoing.ClimaxThebiggestaction inthe story,MesmerizedTo holdsomeone’sattentioncloselyDomainSomeone’sterritory.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateCunningActing in asneaky ordeceitfulway.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.SettingWhere andwhen astory takesplace. SulkingTo pout quietlyout ofannoyance ordisappointment

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The main events that lead up to the climax of the story.
    Rising Action
  2. An individual animal or plant
  3. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  4. WHAT happened.
    Effect
  5. Referring to a young person.
    Juvenile
  6. The act of begging someone to do something.
    Pleadingly
  7. The story wraps up and the conflict or problem is solved.
    Solution
  8. WHY something happens.
    Cause
  9. A hint about what will happen in the future
    FORESHADOW
  10. A battle or the problem in the story
    Conflict
  11. A guess made from your observations in a story
    Inference
  12. To move your had across something gently.
    Stroke
  13. A look back at the past
    FLASHBACK
  14. Shy or easily frightened.
  15. To make up for a wrongdoing.
  16. The biggest action in the story,
    Climax
  17. To hold someone’s attention closely
    Mesmerized
  18. Someone’s territory.
    Domain
  19. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  20. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  21. Acting in a sneaky or deceitful way.
    Cunning
  22. To give special importance to something when writing or speaking.
    Emphasize
  23. Where and when a story takes place.
    Setting
  24. To pout quietly out of annoyance or disappointment
    Sulking