StrokeTo moveyour hadacrosssomethinggently.SolutionThe storywraps up andthe conflict orproblem issolved.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateClimaxThebiggestaction inthe story,Shy oreasilyfrightened.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. To make upfor awrongdoing.ConflictA battle ortheproblem inthe story SulkingTo pout quietlyout ofannoyance ordisappointmentDomainSomeone’sterritory.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CauseWHYsomethinghappens.PleadinglyThe act ofbeggingsomeone todosomething.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantFLASHBACKA lookback atthe pastFORESHADOWA hint aboutwhat willhappen inthe futureJuvenileReferringto ayoungperson.InferenceA guessmade fromyourobservationsin a story EffectWHAThappened.MesmerizedTo holdsomeone’sattentioncloselyCunningActing in asneaky ordeceitfulway.RisingActionThe mainevents thatlead up tothe climax ofthe story.SettingWhere andwhen astory takesplace. StrokeTo moveyour hadacrosssomethinggently.SolutionThe storywraps up andthe conflict orproblem issolved.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateClimaxThebiggestaction inthe story,Shy oreasilyfrightened.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. To make upfor awrongdoing.ConflictA battle ortheproblem inthe story SulkingTo pout quietlyout ofannoyance ordisappointmentDomainSomeone’sterritory.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CauseWHYsomethinghappens.PleadinglyThe act ofbeggingsomeone todosomething.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantFLASHBACKA lookback atthe pastFORESHADOWA hint aboutwhat willhappen inthe futureJuvenileReferringto ayoungperson.InferenceA guessmade fromyourobservationsin a story EffectWHAThappened.MesmerizedTo holdsomeone’sattentioncloselyCunningActing in asneaky ordeceitfulway.RisingActionThe mainevents thatlead up tothe climax ofthe story.SettingWhere andwhen astory takesplace. 

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To move your had across something gently.
    Stroke
  2. The story wraps up and the conflict or problem is solved.
    Solution
  3. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  4. The biggest action in the story,
    Climax
  5. Shy or easily frightened.
  6. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  7. To make up for a wrongdoing.
  8. A battle or the problem in the story
    Conflict
  9. To pout quietly out of annoyance or disappointment
    Sulking
  10. Someone’s territory.
    Domain
  11. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  12. WHY something happens.
    Cause
  13. The act of begging someone to do something.
    Pleadingly
  14. To give special importance to something when writing or speaking.
    Emphasize
  15. An individual animal or plant
  16. A look back at the past
    FLASHBACK
  17. A hint about what will happen in the future
    FORESHADOW
  18. Referring to a young person.
    Juvenile
  19. A guess made from your observations in a story
    Inference
  20. WHAT happened.
    Effect
  21. To hold someone’s attention closely
    Mesmerized
  22. Acting in a sneaky or deceitful way.
    Cunning
  23. The main events that lead up to the climax of the story.
    Rising Action
  24. Where and when a story takes place.
    Setting