INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateFLASHBACKA lookback atthe pastJuvenileReferringto ayoungperson.MesmerizedTo holdsomeone’sattentioncloselyInferenceA guessmade fromyourobservationsin a story FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Anindividualanimal orplantPleadinglyThe act ofbeggingsomeone todosomething.CunningActing in asneaky ordeceitfulway.SulkingTo pout quietlyout ofannoyance ordisappointmentEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.StrokeTo moveyour hadacrosssomethinggently.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. ConflictA battle ortheproblem inthe story ClimaxThebiggestaction inthe story,To make upfor awrongdoing.SolutionThe storywraps up andthe conflict orproblem issolved.DomainSomeone’sterritory.RisingActionThe mainevents thatlead up tothe climax ofthe story.Shy oreasilyfrightened.CauseWHYsomethinghappens.EffectWHAThappened.SettingWhere andwhen astory takesplace. FORESHADOWA hint aboutwhat willhappen inthe futureINTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateFLASHBACKA lookback atthe pastJuvenileReferringto ayoungperson.MesmerizedTo holdsomeone’sattentioncloselyInferenceA guessmade fromyourobservationsin a story FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Anindividualanimal orplantPleadinglyThe act ofbeggingsomeone todosomething.CunningActing in asneaky ordeceitfulway.SulkingTo pout quietlyout ofannoyance ordisappointmentEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.StrokeTo moveyour hadacrosssomethinggently.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. ConflictA battle ortheproblem inthe story ClimaxThebiggestaction inthe story,To make upfor awrongdoing.SolutionThe storywraps up andthe conflict orproblem issolved.DomainSomeone’sterritory.RisingActionThe mainevents thatlead up tothe climax ofthe story.Shy oreasilyfrightened.CauseWHYsomethinghappens.EffectWHAThappened.SettingWhere andwhen astory takesplace. FORESHADOWA hint aboutwhat willhappen inthe future

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  2. A look back at the past
    FLASHBACK
  3. Referring to a young person.
    Juvenile
  4. To hold someone’s attention closely
    Mesmerized
  5. A guess made from your observations in a story
    Inference
  6. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  7. An individual animal or plant
  8. The act of begging someone to do something.
    Pleadingly
  9. Acting in a sneaky or deceitful way.
    Cunning
  10. To pout quietly out of annoyance or disappointment
    Sulking
  11. To give special importance to something when writing or speaking.
    Emphasize
  12. To move your had across something gently.
    Stroke
  13. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  14. A battle or the problem in the story
    Conflict
  15. The biggest action in the story,
    Climax
  16. To make up for a wrongdoing.
  17. The story wraps up and the conflict or problem is solved.
    Solution
  18. Someone’s territory.
    Domain
  19. The main events that lead up to the climax of the story.
    Rising Action
  20. Shy or easily frightened.
  21. WHY something happens.
    Cause
  22. WHAT happened.
    Effect
  23. Where and when a story takes place.
    Setting
  24. A hint about what will happen in the future
    FORESHADOW