Shy oreasilyfrightened.RisingActionThe mainevents thatlead up tothe climax ofthe story.CauseWHYsomethinghappens.SulkingTo pout quietlyout ofannoyance ordisappointmentPleadinglyThe act ofbeggingsomeone todosomething.JuvenileReferringto ayoungperson.FORESHADOWA hint aboutwhat willhappen inthe futureEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.InferenceA guessmade fromyourobservationsin a story ClimaxThebiggestaction inthe story,INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateAnindividualanimal orplantConflictA battle ortheproblem inthe story To make upfor awrongdoing.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. DomainSomeone’sterritory.EffectWHAThappened.MesmerizedTo holdsomeone’sattentioncloselyFLASHBACKA lookback atthe pastSettingWhere andwhen astory takesplace. StrokeTo moveyour hadacrosssomethinggently.SolutionThe storywraps up andthe conflict orproblem issolved.Shy oreasilyfrightened.RisingActionThe mainevents thatlead up tothe climax ofthe story.CauseWHYsomethinghappens.SulkingTo pout quietlyout ofannoyance ordisappointmentPleadinglyThe act ofbeggingsomeone todosomething.JuvenileReferringto ayoungperson.FORESHADOWA hint aboutwhat willhappen inthe futureEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.InferenceA guessmade fromyourobservationsin a story ClimaxThebiggestaction inthe story,INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateAnindividualanimal orplantConflictA battle ortheproblem inthe story To make upfor awrongdoing.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. DomainSomeone’sterritory.EffectWHAThappened.MesmerizedTo holdsomeone’sattentioncloselyFLASHBACKA lookback atthe pastSettingWhere andwhen astory takesplace. StrokeTo moveyour hadacrosssomethinggently.SolutionThe storywraps up andthe conflict orproblem issolved.

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shy or easily frightened.
  2. The main events that lead up to the climax of the story.
    Rising Action
  3. WHY something happens.
    Cause
  4. To pout quietly out of annoyance or disappointment
    Sulking
  5. The act of begging someone to do something.
    Pleadingly
  6. Referring to a young person.
    Juvenile
  7. A hint about what will happen in the future
    FORESHADOW
  8. To give special importance to something when writing or speaking.
    Emphasize
  9. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  10. Acting in a sneaky or deceitful way.
    Cunning
  11. A guess made from your observations in a story
    Inference
  12. The biggest action in the story,
    Climax
  13. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  14. An individual animal or plant
  15. A battle or the problem in the story
    Conflict
  16. To make up for a wrongdoing.
  17. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  18. Someone’s territory.
    Domain
  19. WHAT happened.
    Effect
  20. To hold someone’s attention closely
    Mesmerized
  21. A look back at the past
    FLASHBACK
  22. Where and when a story takes place.
    Setting
  23. To move your had across something gently.
    Stroke
  24. The story wraps up and the conflict or problem is solved.
    Solution