PleadinglyThe act ofbeggingsomeone todosomething.SettingWhere andwhen astory takesplace. CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. ClimaxThebiggestaction inthe story,INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateRisingActionThe mainevents thatlead up tothe climax ofthe story.SolutionThe storywraps up andthe conflict orproblem issolved.InferenceA guessmade fromyourobservationsin a story FORESHADOWA hint aboutwhat willhappen inthe futureEffectWHAThappened.DomainSomeone’sterritory.JuvenileReferringto ayoungperson.CunningActing in asneaky ordeceitfulway.Anindividualanimal orplantFLASHBACKA lookback atthe pastTo make upfor awrongdoing.SulkingTo pout quietlyout ofannoyance ordisappointmentFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.CauseWHYsomethinghappens.MesmerizedTo holdsomeone’sattentioncloselyStrokeTo moveyour hadacrosssomethinggently.Shy oreasilyfrightened.ConflictA battle ortheproblem inthe story PleadinglyThe act ofbeggingsomeone todosomething.SettingWhere andwhen astory takesplace. CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. ClimaxThebiggestaction inthe story,INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateRisingActionThe mainevents thatlead up tothe climax ofthe story.SolutionThe storywraps up andthe conflict orproblem issolved.InferenceA guessmade fromyourobservationsin a story FORESHADOWA hint aboutwhat willhappen inthe futureEffectWHAThappened.DomainSomeone’sterritory.JuvenileReferringto ayoungperson.CunningActing in asneaky ordeceitfulway.Anindividualanimal orplantFLASHBACKA lookback atthe pastTo make upfor awrongdoing.SulkingTo pout quietlyout ofannoyance ordisappointmentFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.CauseWHYsomethinghappens.MesmerizedTo holdsomeone’sattentioncloselyStrokeTo moveyour hadacrosssomethinggently.Shy oreasilyfrightened.ConflictA battle ortheproblem inthe story 

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The act of begging someone to do something.
    Pleadingly
  2. Where and when a story takes place.
    Setting
  3. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  4. The biggest action in the story,
    Climax
  5. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  6. The main events that lead up to the climax of the story.
    Rising Action
  7. The story wraps up and the conflict or problem is solved.
    Solution
  8. A guess made from your observations in a story
    Inference
  9. A hint about what will happen in the future
    FORESHADOW
  10. WHAT happened.
    Effect
  11. Someone’s territory.
    Domain
  12. Referring to a young person.
    Juvenile
  13. Acting in a sneaky or deceitful way.
    Cunning
  14. An individual animal or plant
  15. A look back at the past
    FLASHBACK
  16. To make up for a wrongdoing.
  17. To pout quietly out of annoyance or disappointment
    Sulking
  18. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  19. To give special importance to something when writing or speaking.
    Emphasize
  20. WHY something happens.
    Cause
  21. To hold someone’s attention closely
    Mesmerized
  22. To move your had across something gently.
    Stroke
  23. Shy or easily frightened.
  24. A battle or the problem in the story
    Conflict