CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. CauseWHYsomethinghappens.FORESHADOWA hint aboutwhat willhappen inthe futureFLASHBACKA lookback atthe pastTo make upfor awrongdoing.JuvenileReferringto ayoungperson.EffectWHAThappened.ConflictA battle ortheproblem inthe story Shy oreasilyfrightened.ClimaxThebiggestaction inthe story,INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateDomainSomeone’sterritory.SettingWhere andwhen astory takesplace. PleadinglyThe act ofbeggingsomeone todosomething.MesmerizedTo holdsomeone’sattentioncloselyInferenceA guessmade fromyourobservationsin a story SolutionThe storywraps up andthe conflict orproblem issolved.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.SulkingTo pout quietlyout ofannoyance ordisappointmentRisingActionThe mainevents thatlead up tothe climax ofthe story.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantStrokeTo moveyour hadacrosssomethinggently.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. CauseWHYsomethinghappens.FORESHADOWA hint aboutwhat willhappen inthe futureFLASHBACKA lookback atthe pastTo make upfor awrongdoing.JuvenileReferringto ayoungperson.EffectWHAThappened.ConflictA battle ortheproblem inthe story Shy oreasilyfrightened.ClimaxThebiggestaction inthe story,INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateDomainSomeone’sterritory.SettingWhere andwhen astory takesplace. PleadinglyThe act ofbeggingsomeone todosomething.MesmerizedTo holdsomeone’sattentioncloselyInferenceA guessmade fromyourobservationsin a story SolutionThe storywraps up andthe conflict orproblem issolved.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.SulkingTo pout quietlyout ofannoyance ordisappointmentRisingActionThe mainevents thatlead up tothe climax ofthe story.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantStrokeTo moveyour hadacrosssomethinggently.

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  2. WHY something happens.
    Cause
  3. A hint about what will happen in the future
    FORESHADOW
  4. A look back at the past
    FLASHBACK
  5. To make up for a wrongdoing.
  6. Referring to a young person.
    Juvenile
  7. WHAT happened.
    Effect
  8. A battle or the problem in the story
    Conflict
  9. Shy or easily frightened.
  10. The biggest action in the story,
    Climax
  11. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  12. Someone’s territory.
    Domain
  13. Where and when a story takes place.
    Setting
  14. The act of begging someone to do something.
    Pleadingly
  15. To hold someone’s attention closely
    Mesmerized
  16. A guess made from your observations in a story
    Inference
  17. The story wraps up and the conflict or problem is solved.
    Solution
  18. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  19. Acting in a sneaky or deceitful way.
    Cunning
  20. To pout quietly out of annoyance or disappointment
    Sulking
  21. The main events that lead up to the climax of the story.
    Rising Action
  22. To give special importance to something when writing or speaking.
    Emphasize
  23. An individual animal or plant
  24. To move your had across something gently.
    Stroke