CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. ClimaxThebiggestaction inthe story,SolutionThe storywraps up andthe conflict orproblem issolved.RisingActionThe mainevents thatlead up tothe climax ofthe story.MesmerizedTo holdsomeone’sattentioncloselyFORESHADOWA hint aboutwhat willhappen inthe futureAnindividualanimal orplantStrokeTo moveyour hadacrosssomethinggently.InferenceA guessmade fromyourobservationsin a story FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CauseWHYsomethinghappens.To make upfor awrongdoing.Shy oreasilyfrightened.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateJuvenileReferringto ayoungperson.SettingWhere andwhen astory takesplace. PleadinglyThe act ofbeggingsomeone todosomething.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.EffectWHAThappened.DomainSomeone’sterritory.ConflictA battle ortheproblem inthe story CunningActing in asneaky ordeceitfulway.FLASHBACKA lookback atthe pastSulkingTo pout quietlyout ofannoyance ordisappointmentCharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. ClimaxThebiggestaction inthe story,SolutionThe storywraps up andthe conflict orproblem issolved.RisingActionThe mainevents thatlead up tothe climax ofthe story.MesmerizedTo holdsomeone’sattentioncloselyFORESHADOWA hint aboutwhat willhappen inthe futureAnindividualanimal orplantStrokeTo moveyour hadacrosssomethinggently.InferenceA guessmade fromyourobservationsin a story FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CauseWHYsomethinghappens.To make upfor awrongdoing.Shy oreasilyfrightened.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateJuvenileReferringto ayoungperson.SettingWhere andwhen astory takesplace. PleadinglyThe act ofbeggingsomeone todosomething.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.EffectWHAThappened.DomainSomeone’sterritory.ConflictA battle ortheproblem inthe story CunningActing in asneaky ordeceitfulway.FLASHBACKA lookback atthe pastSulkingTo pout quietlyout ofannoyance ordisappointment

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  2. The biggest action in the story,
    Climax
  3. The story wraps up and the conflict or problem is solved.
    Solution
  4. The main events that lead up to the climax of the story.
    Rising Action
  5. To hold someone’s attention closely
    Mesmerized
  6. A hint about what will happen in the future
    FORESHADOW
  7. An individual animal or plant
  8. To move your had across something gently.
    Stroke
  9. A guess made from your observations in a story
    Inference
  10. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  11. WHY something happens.
    Cause
  12. To make up for a wrongdoing.
  13. Shy or easily frightened.
  14. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  15. Referring to a young person.
    Juvenile
  16. Where and when a story takes place.
    Setting
  17. The act of begging someone to do something.
    Pleadingly
  18. To give special importance to something when writing or speaking.
    Emphasize
  19. WHAT happened.
    Effect
  20. Someone’s territory.
    Domain
  21. A battle or the problem in the story
    Conflict
  22. Acting in a sneaky or deceitful way.
    Cunning
  23. A look back at the past
    FLASHBACK
  24. To pout quietly out of annoyance or disappointment
    Sulking