ClimaxThebiggestaction inthe story,InferenceA guessmade fromyourobservationsin a story FORESHADOWA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.ConflictA battle ortheproblem inthe story Shy oreasilyfrightened.Anindividualanimal orplantSulkingTo pout quietlyout ofannoyance ordisappointmentMesmerizedTo holdsomeone’sattentioncloselyDomainSomeone’sterritory.SettingWhere andwhen astory takesplace. FLASHBACKA lookback atthe pastTo make upfor awrongdoing.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.JuvenileReferringto ayoungperson.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. CunningActing in asneaky ordeceitfulway.CauseWHYsomethinghappens.RisingActionThe mainevents thatlead up tothe climax ofthe story.EffectWHAThappened.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional statePleadinglyThe act ofbeggingsomeone todosomething.SolutionThe storywraps up andthe conflict orproblem issolved.ClimaxThebiggestaction inthe story,InferenceA guessmade fromyourobservationsin a story FORESHADOWA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.ConflictA battle ortheproblem inthe story Shy oreasilyfrightened.Anindividualanimal orplantSulkingTo pout quietlyout ofannoyance ordisappointmentMesmerizedTo holdsomeone’sattentioncloselyDomainSomeone’sterritory.SettingWhere andwhen astory takesplace. FLASHBACKA lookback atthe pastTo make upfor awrongdoing.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.JuvenileReferringto ayoungperson.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. CunningActing in asneaky ordeceitfulway.CauseWHYsomethinghappens.RisingActionThe mainevents thatlead up tothe climax ofthe story.EffectWHAThappened.INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional statePleadinglyThe act ofbeggingsomeone todosomething.SolutionThe storywraps up andthe conflict orproblem issolved.

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The biggest action in the story,
    Climax
  2. A guess made from your observations in a story
    Inference
  3. A hint about what will happen in the future
    FORESHADOW
  4. To move your had across something gently.
    Stroke
  5. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  6. A battle or the problem in the story
    Conflict
  7. Shy or easily frightened.
  8. An individual animal or plant
  9. To pout quietly out of annoyance or disappointment
    Sulking
  10. To hold someone’s attention closely
    Mesmerized
  11. Someone’s territory.
    Domain
  12. Where and when a story takes place.
    Setting
  13. A look back at the past
    FLASHBACK
  14. To make up for a wrongdoing.
  15. To give special importance to something when writing or speaking.
    Emphasize
  16. Referring to a young person.
    Juvenile
  17. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  18. Acting in a sneaky or deceitful way.
    Cunning
  19. WHY something happens.
    Cause
  20. The main events that lead up to the climax of the story.
    Rising Action
  21. WHAT happened.
    Effect
  22. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  23. The act of begging someone to do something.
    Pleadingly
  24. The story wraps up and the conflict or problem is solved.
    Solution