PleadinglyThe act ofbeggingsomeone todosomething.JuvenileReferringto ayoungperson.To make upfor awrongdoing.RisingActionThe mainevents thatlead up tothe climax ofthe story.SolutionThe storywraps up andthe conflict orproblem issolved.EffectWHAThappened.Anindividualanimal orplantSettingWhere andwhen astory takesplace. InferenceA guessmade fromyourobservationsin a story CunningActing in asneaky ordeceitfulway.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Shy oreasilyfrightened.FLASHBACKA lookback atthe pastClimaxThebiggestaction inthe story,CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. DomainSomeone’sterritory.ConflictA battle ortheproblem inthe story CauseWHYsomethinghappens.FORESHADOWA hint aboutwhat willhappen inthe futureEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.MesmerizedTo holdsomeone’sattentioncloselyStrokeTo moveyour hadacrosssomethinggently.SulkingTo pout quietlyout ofannoyance ordisappointmentINTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional statePleadinglyThe act ofbeggingsomeone todosomething.JuvenileReferringto ayoungperson.To make upfor awrongdoing.RisingActionThe mainevents thatlead up tothe climax ofthe story.SolutionThe storywraps up andthe conflict orproblem issolved.EffectWHAThappened.Anindividualanimal orplantSettingWhere andwhen astory takesplace. InferenceA guessmade fromyourobservationsin a story CunningActing in asneaky ordeceitfulway.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Shy oreasilyfrightened.FLASHBACKA lookback atthe pastClimaxThebiggestaction inthe story,CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. DomainSomeone’sterritory.ConflictA battle ortheproblem inthe story CauseWHYsomethinghappens.FORESHADOWA hint aboutwhat willhappen inthe futureEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.MesmerizedTo holdsomeone’sattentioncloselyStrokeTo moveyour hadacrosssomethinggently.SulkingTo pout quietlyout ofannoyance ordisappointmentINTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional state

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The act of begging someone to do something.
    Pleadingly
  2. Referring to a young person.
    Juvenile
  3. To make up for a wrongdoing.
  4. The main events that lead up to the climax of the story.
    Rising Action
  5. The story wraps up and the conflict or problem is solved.
    Solution
  6. WHAT happened.
    Effect
  7. An individual animal or plant
  8. Where and when a story takes place.
    Setting
  9. A guess made from your observations in a story
    Inference
  10. Acting in a sneaky or deceitful way.
    Cunning
  11. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  12. Shy or easily frightened.
  13. A look back at the past
    FLASHBACK
  14. The biggest action in the story,
    Climax
  15. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  16. Someone’s territory.
    Domain
  17. A battle or the problem in the story
    Conflict
  18. WHY something happens.
    Cause
  19. A hint about what will happen in the future
    FORESHADOW
  20. To give special importance to something when writing or speaking.
    Emphasize
  21. To hold someone’s attention closely
    Mesmerized
  22. To move your had across something gently.
    Stroke
  23. To pout quietly out of annoyance or disappointment
    Sulking
  24. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT