ConflictA battle ortheproblem inthe story PleadinglyThe act ofbeggingsomeone todosomething.CauseWHYsomethinghappens.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. EffectWHAThappened.RisingActionThe mainevents thatlead up tothe climax ofthe story.To make upfor awrongdoing.JuvenileReferringto ayoungperson.SettingWhere andwhen astory takesplace. DomainSomeone’sterritory.FLASHBACKA lookback atthe pastSulkingTo pout quietlyout ofannoyance ordisappointmentStrokeTo moveyour hadacrosssomethinggently.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.MesmerizedTo holdsomeone’sattentioncloselyINTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateCunningActing in asneaky ordeceitfulway.FORESHADOWA hint aboutwhat willhappen inthe futureShy oreasilyfrightened.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Anindividualanimal orplantInferenceA guessmade fromyourobservationsin a story ClimaxThebiggestaction inthe story,SolutionThe storywraps up andthe conflict orproblem issolved.ConflictA battle ortheproblem inthe story PleadinglyThe act ofbeggingsomeone todosomething.CauseWHYsomethinghappens.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. EffectWHAThappened.RisingActionThe mainevents thatlead up tothe climax ofthe story.To make upfor awrongdoing.JuvenileReferringto ayoungperson.SettingWhere andwhen astory takesplace. DomainSomeone’sterritory.FLASHBACKA lookback atthe pastSulkingTo pout quietlyout ofannoyance ordisappointmentStrokeTo moveyour hadacrosssomethinggently.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.MesmerizedTo holdsomeone’sattentioncloselyINTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateCunningActing in asneaky ordeceitfulway.FORESHADOWA hint aboutwhat willhappen inthe futureShy oreasilyfrightened.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Anindividualanimal orplantInferenceA guessmade fromyourobservationsin a story ClimaxThebiggestaction inthe story,SolutionThe storywraps up andthe conflict orproblem issolved.

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A battle or the problem in the story
    Conflict
  2. The act of begging someone to do something.
    Pleadingly
  3. WHY something happens.
    Cause
  4. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  5. WHAT happened.
    Effect
  6. The main events that lead up to the climax of the story.
    Rising Action
  7. To make up for a wrongdoing.
  8. Referring to a young person.
    Juvenile
  9. Where and when a story takes place.
    Setting
  10. Someone’s territory.
    Domain
  11. A look back at the past
    FLASHBACK
  12. To pout quietly out of annoyance or disappointment
    Sulking
  13. To move your had across something gently.
    Stroke
  14. To give special importance to something when writing or speaking.
    Emphasize
  15. To hold someone’s attention closely
    Mesmerized
  16. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  17. Acting in a sneaky or deceitful way.
    Cunning
  18. A hint about what will happen in the future
    FORESHADOW
  19. Shy or easily frightened.
  20. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  21. An individual animal or plant
  22. A guess made from your observations in a story
    Inference
  23. The biggest action in the story,
    Climax
  24. The story wraps up and the conflict or problem is solved.
    Solution