To make upfor awrongdoing.DomainSomeone’sterritory.FORESHADOWA hint aboutwhat willhappen inthe futureInferenceA guessmade fromyourobservationsin a story SolutionThe storywraps up andthe conflict orproblem issolved.ConflictA battle ortheproblem inthe story SettingWhere andwhen astory takesplace. EffectWHAThappened.FLASHBACKA lookback atthe pastRisingActionThe mainevents thatlead up tothe climax ofthe story.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateShy oreasilyfrightened.ClimaxThebiggestaction inthe story,EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantCauseWHYsomethinghappens.MesmerizedTo holdsomeone’sattentioncloselyStrokeTo moveyour hadacrosssomethinggently.JuvenileReferringto ayoungperson.PleadinglyThe act ofbeggingsomeone todosomething.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.SulkingTo pout quietlyout ofannoyance ordisappointmentCunningActing in asneaky ordeceitfulway.To make upfor awrongdoing.DomainSomeone’sterritory.FORESHADOWA hint aboutwhat willhappen inthe futureInferenceA guessmade fromyourobservationsin a story SolutionThe storywraps up andthe conflict orproblem issolved.ConflictA battle ortheproblem inthe story SettingWhere andwhen astory takesplace. EffectWHAThappened.FLASHBACKA lookback atthe pastRisingActionThe mainevents thatlead up tothe climax ofthe story.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateShy oreasilyfrightened.ClimaxThebiggestaction inthe story,EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Anindividualanimal orplantCauseWHYsomethinghappens.MesmerizedTo holdsomeone’sattentioncloselyStrokeTo moveyour hadacrosssomethinggently.JuvenileReferringto ayoungperson.PleadinglyThe act ofbeggingsomeone todosomething.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.SulkingTo pout quietlyout ofannoyance ordisappointmentCunningActing in asneaky ordeceitfulway.

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To make up for a wrongdoing.
  2. Someone’s territory.
    Domain
  3. A hint about what will happen in the future
    FORESHADOW
  4. A guess made from your observations in a story
    Inference
  5. The story wraps up and the conflict or problem is solved.
    Solution
  6. A battle or the problem in the story
    Conflict
  7. Where and when a story takes place.
    Setting
  8. WHAT happened.
    Effect
  9. A look back at the past
    FLASHBACK
  10. The main events that lead up to the climax of the story.
    Rising Action
  11. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  12. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  13. Shy or easily frightened.
  14. The biggest action in the story,
    Climax
  15. To give special importance to something when writing or speaking.
    Emphasize
  16. An individual animal or plant
  17. WHY something happens.
    Cause
  18. To hold someone’s attention closely
    Mesmerized
  19. To move your had across something gently.
    Stroke
  20. Referring to a young person.
    Juvenile
  21. The act of begging someone to do something.
    Pleadingly
  22. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  23. To pout quietly out of annoyance or disappointment
    Sulking
  24. Acting in a sneaky or deceitful way.
    Cunning