CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateClimaxThebiggestaction inthe story,PleadinglyThe act ofbeggingsomeone todosomething.InferenceA guessmade fromyourobservationsin a story DomainSomeone’sterritory.FLASHBACKA lookback atthe pastEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Shy oreasilyfrightened.StrokeTo moveyour hadacrosssomethinggently.MesmerizedTo holdsomeone’sattentioncloselyAnindividualanimal orplantCunningActing in asneaky ordeceitfulway.JuvenileReferringto ayoungperson.ConflictA battle ortheproblem inthe story EffectWHAThappened.RisingActionThe mainevents thatlead up tothe climax ofthe story.To make upfor awrongdoing.CauseWHYsomethinghappens.SulkingTo pout quietlyout ofannoyance ordisappointmentFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.FORESHADOWA hint aboutwhat willhappen inthe futureSettingWhere andwhen astory takesplace. SolutionThe storywraps up andthe conflict orproblem issolved.CharactersA person in a story;either a human, afantasy character,mythical character,or even an animal. INTERNALCONFLICTAn innerstruggle thataffects the maincharactersmental andemotional stateClimaxThebiggestaction inthe story,PleadinglyThe act ofbeggingsomeone todosomething.InferenceA guessmade fromyourobservationsin a story DomainSomeone’sterritory.FLASHBACKA lookback atthe pastEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Shy oreasilyfrightened.StrokeTo moveyour hadacrosssomethinggently.MesmerizedTo holdsomeone’sattentioncloselyAnindividualanimal orplantCunningActing in asneaky ordeceitfulway.JuvenileReferringto ayoungperson.ConflictA battle ortheproblem inthe story EffectWHAThappened.RisingActionThe mainevents thatlead up tothe climax ofthe story.To make upfor awrongdoing.CauseWHYsomethinghappens.SulkingTo pout quietlyout ofannoyance ordisappointmentFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.FORESHADOWA hint aboutwhat willhappen inthe futureSettingWhere andwhen astory takesplace. SolutionThe storywraps up andthe conflict orproblem issolved.

TOAOI Part 1and 2 Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A person in a story; either a human, a fantasy character, mythical character, or even an animal.
    Characters
  2. An inner struggle that affects the main characters mental and emotional state
    INTERNAL CONFLICT
  3. The biggest action in the story,
    Climax
  4. The act of begging someone to do something.
    Pleadingly
  5. A guess made from your observations in a story
    Inference
  6. Someone’s territory.
    Domain
  7. A look back at the past
    FLASHBACK
  8. To give special importance to something when writing or speaking.
    Emphasize
  9. Shy or easily frightened.
  10. To move your had across something gently.
    Stroke
  11. To hold someone’s attention closely
    Mesmerized
  12. An individual animal or plant
  13. Acting in a sneaky or deceitful way.
    Cunning
  14. Referring to a young person.
    Juvenile
  15. A battle or the problem in the story
    Conflict
  16. WHAT happened.
    Effect
  17. The main events that lead up to the climax of the story.
    Rising Action
  18. To make up for a wrongdoing.
  19. WHY something happens.
    Cause
  20. To pout quietly out of annoyance or disappointment
    Sulking
  21. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  22. A hint about what will happen in the future
    FORESHADOW
  23. Where and when a story takes place.
    Setting
  24. The story wraps up and the conflict or problem is solved.
    Solution