StrokeTo moveyour hadacrosssomethinggently.TImidShy oreasilyfrightened.EffectWHAThappened.InferenceA guessmade fromyourobservationsSpecimenAnindividualanimal orplantConflictA battle ortheproblem inthe story SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional statePleadinglyThe act ofbeggingsomeone todosomething.RisingActionThe mainevents thatlead up tothe climax ofthe story.CauseWHYsomethinghappens.CunningActing in asneaky ordeceitfulway. Sulking To pout quietlyout ofannoyance ordisappointment.ForeshadowA hint aboutwhat willhappen inthe futureClimax Thebiggestaction inthe storyFree!AmendsTo make upfor awrongdoing.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.DomainSomeone’sterritory.MesmerizeTo holdsomeone’sattentionclosely.FlasbackA lookback atthe past.SettingWhere andwhen astory takesplace.JuvenileReferringto ayoungperson.StrokeTo moveyour hadacrosssomethinggently.TImidShy oreasilyfrightened.EffectWHAThappened.InferenceA guessmade fromyourobservationsSpecimenAnindividualanimal orplantConflictA battle ortheproblem inthe story SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional statePleadinglyThe act ofbeggingsomeone todosomething.RisingActionThe mainevents thatlead up tothe climax ofthe story.CauseWHYsomethinghappens.CunningActing in asneaky ordeceitfulway. Sulking To pout quietlyout ofannoyance ordisappointment.ForeshadowA hint aboutwhat willhappen inthe futureClimax Thebiggestaction inthe storyFree!AmendsTo make upfor awrongdoing.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.DomainSomeone’sterritory.MesmerizeTo holdsomeone’sattentionclosely.FlasbackA lookback atthe past.SettingWhere andwhen astory takesplace.JuvenileReferringto ayoungperson.

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To move your had across something gently.
    Stroke
  2. Shy or easily frightened.
    TImid
  3. WHAT happened.
    Effect
  4. A guess made from your observations
    Inference
  5. An individual animal or plant
    Specimen
  6. A battle or the problem in the story
    Conflict
  7. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  8. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  9. The act of begging someone to do something.
    Pleadingly
  10. The main events that lead up to the climax of the story.
    Rising Action
  11. WHY something happens.
    Cause
  12. Acting in a sneaky or deceitful way.
    Cunning
  13. To pout quietly out of annoyance or disappointment.
    Sulking
  14. A hint about what will happen in the future
    Foreshadow
  15. The biggest action in the story
    Climax
  16. Free!
  17. To make up for a wrongdoing.
    Amends
  18. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  19. To give special importance to something when writing or speaking.
    Emphasize
  20. When we are introduced to the characters and the setting.
    Background Knowledge
  21. Someone’s territory.
    Domain
  22. To hold someone’s attention closely.
    Mesmerize
  23. A look back at the past.
    Flasback
  24. Where and when a story takes place.
    Setting
  25. Referring to a young person.
    Juvenile