RisingActionThe mainevents thatlead up tothe climax ofthe story.AmendsTo make upfor awrongdoing.CauseWHYsomethinghappens.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Free!ForeshadowA hint aboutwhat willhappen inthe futureEffectWHAThappened.Climax Thebiggestaction inthe storyInferenceA guessmade fromyourobservationsBackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.StrokeTo moveyour hadacrosssomethinggently.SpecimenAnindividualanimal orplantInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.SettingWhere andwhen astory takesplace.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.DomainSomeone’sterritory.FlasbackA lookback atthe past. Sulking To pout quietlyout ofannoyance ordisappointment.MesmerizeTo holdsomeone’sattentionclosely.CunningActing in asneaky ordeceitfulway.TImidShy oreasilyfrightened.JuvenileReferringto ayoungperson.PleadinglyThe act ofbeggingsomeone todosomething.ConflictA battle ortheproblem inthe story RisingActionThe mainevents thatlead up tothe climax ofthe story.AmendsTo make upfor awrongdoing.CauseWHYsomethinghappens.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.Free!ForeshadowA hint aboutwhat willhappen inthe futureEffectWHAThappened.Climax Thebiggestaction inthe storyInferenceA guessmade fromyourobservationsBackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.StrokeTo moveyour hadacrosssomethinggently.SpecimenAnindividualanimal orplantInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.SettingWhere andwhen astory takesplace.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.DomainSomeone’sterritory.FlasbackA lookback atthe past. Sulking To pout quietlyout ofannoyance ordisappointment.MesmerizeTo holdsomeone’sattentionclosely.CunningActing in asneaky ordeceitfulway.TImidShy oreasilyfrightened.JuvenileReferringto ayoungperson.PleadinglyThe act ofbeggingsomeone todosomething.ConflictA battle ortheproblem inthe story 

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The main events that lead up to the climax of the story.
    Rising Action
  2. To make up for a wrongdoing.
    Amends
  3. WHY something happens.
    Cause
  4. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  5. Free!
  6. A hint about what will happen in the future
    Foreshadow
  7. WHAT happened.
    Effect
  8. The biggest action in the story
    Climax
  9. A guess made from your observations
    Inference
  10. When we are introduced to the characters and the setting.
    Background Knowledge
  11. To move your had across something gently.
    Stroke
  12. An individual animal or plant
    Specimen
  13. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  14. To give special importance to something when writing or speaking.
    Emphasize
  15. Where and when a story takes place.
    Setting
  16. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  17. Someone’s territory.
    Domain
  18. A look back at the past.
    Flasback
  19. To pout quietly out of annoyance or disappointment.
    Sulking
  20. To hold someone’s attention closely.
    Mesmerize
  21. Acting in a sneaky or deceitful way.
    Cunning
  22. Shy or easily frightened.
    TImid
  23. Referring to a young person.
    Juvenile
  24. The act of begging someone to do something.
    Pleadingly
  25. A battle or the problem in the story
    Conflict