ForeshadowA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.InferenceA guessmade fromyourobservationsFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.CauseWHYsomethinghappens.Free!PleadinglyThe act ofbeggingsomeone todosomething.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.EffectWHAThappened.RisingActionThe mainevents thatlead up tothe climax ofthe story.SpecimenAnindividualanimal orplantBackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.MesmerizeTo holdsomeone’sattentionclosely. Sulking To pout quietlyout ofannoyance ordisappointment.Climax Thebiggestaction inthe storyFlasbackA lookback atthe past.ConflictA battle ortheproblem inthe story InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateDomainSomeone’sterritory.JuvenileReferringto ayoungperson.TImidShy oreasilyfrightened.SettingWhere andwhen astory takesplace.AmendsTo make upfor awrongdoing.ForeshadowA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.InferenceA guessmade fromyourobservationsFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.CauseWHYsomethinghappens.Free!PleadinglyThe act ofbeggingsomeone todosomething.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.EffectWHAThappened.RisingActionThe mainevents thatlead up tothe climax ofthe story.SpecimenAnindividualanimal orplantBackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.MesmerizeTo holdsomeone’sattentionclosely. Sulking To pout quietlyout ofannoyance ordisappointment.Climax Thebiggestaction inthe storyFlasbackA lookback atthe past.ConflictA battle ortheproblem inthe story InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateDomainSomeone’sterritory.JuvenileReferringto ayoungperson.TImidShy oreasilyfrightened.SettingWhere andwhen astory takesplace.AmendsTo make upfor awrongdoing.

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A hint about what will happen in the future
    Foreshadow
  2. To move your had across something gently.
    Stroke
  3. A guess made from your observations
    Inference
  4. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  5. Acting in a sneaky or deceitful way.
    Cunning
  6. WHY something happens.
    Cause
  7. Free!
  8. The act of begging someone to do something.
    Pleadingly
  9. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  10. WHAT happened.
    Effect
  11. The main events that lead up to the climax of the story.
    Rising Action
  12. An individual animal or plant
    Specimen
  13. When we are introduced to the characters and the setting.
    Background Knowledge
  14. To give special importance to something when writing or speaking.
    Emphasize
  15. To hold someone’s attention closely.
    Mesmerize
  16. To pout quietly out of annoyance or disappointment.
    Sulking
  17. The biggest action in the story
    Climax
  18. A look back at the past.
    Flasback
  19. A battle or the problem in the story
    Conflict
  20. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  21. Someone’s territory.
    Domain
  22. Referring to a young person.
    Juvenile
  23. Shy or easily frightened.
    TImid
  24. Where and when a story takes place.
    Setting
  25. To make up for a wrongdoing.
    Amends