StrokeTo moveyour hadacrosssomethinggently.SettingWhere andwhen astory takesplace.ForeshadowA hint aboutwhat willhappen inthe futureFree!EffectWHAThappened.MesmerizeTo holdsomeone’sattentionclosely.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.JuvenileReferringto ayoungperson.FlasbackA lookback atthe past.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateBackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.CauseWHYsomethinghappens.DomainSomeone’sterritory.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.TImidShy oreasilyfrightened.AmendsTo make upfor awrongdoing.SpecimenAnindividualanimal orplant Sulking To pout quietlyout ofannoyance ordisappointment.Climax Thebiggestaction inthe storyCunningActing in asneaky ordeceitfulway.RisingActionThe mainevents thatlead up tothe climax ofthe story.PleadinglyThe act ofbeggingsomeone todosomething.ConflictA battle ortheproblem inthe story InferenceA guessmade fromyourobservationsStrokeTo moveyour hadacrosssomethinggently.SettingWhere andwhen astory takesplace.ForeshadowA hint aboutwhat willhappen inthe futureFree!EffectWHAThappened.MesmerizeTo holdsomeone’sattentionclosely.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.JuvenileReferringto ayoungperson.FlasbackA lookback atthe past.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateBackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.CauseWHYsomethinghappens.DomainSomeone’sterritory.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.TImidShy oreasilyfrightened.AmendsTo make upfor awrongdoing.SpecimenAnindividualanimal orplant Sulking To pout quietlyout ofannoyance ordisappointment.Climax Thebiggestaction inthe storyCunningActing in asneaky ordeceitfulway.RisingActionThe mainevents thatlead up tothe climax ofthe story.PleadinglyThe act ofbeggingsomeone todosomething.ConflictA battle ortheproblem inthe story InferenceA guessmade fromyourobservations

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To move your had across something gently.
    Stroke
  2. Where and when a story takes place.
    Setting
  3. A hint about what will happen in the future
    Foreshadow
  4. Free!
  5. WHAT happened.
    Effect
  6. To hold someone’s attention closely.
    Mesmerize
  7. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  8. Referring to a young person.
    Juvenile
  9. A look back at the past.
    Flasback
  10. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  11. When we are introduced to the characters and the setting.
    Background Knowledge
  12. WHY something happens.
    Cause
  13. Someone’s territory.
    Domain
  14. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  15. To give special importance to something when writing or speaking.
    Emphasize
  16. Shy or easily frightened.
    TImid
  17. To make up for a wrongdoing.
    Amends
  18. An individual animal or plant
    Specimen
  19. To pout quietly out of annoyance or disappointment.
    Sulking
  20. The biggest action in the story
    Climax
  21. Acting in a sneaky or deceitful way.
    Cunning
  22. The main events that lead up to the climax of the story.
    Rising Action
  23. The act of begging someone to do something.
    Pleadingly
  24. A battle or the problem in the story
    Conflict
  25. A guess made from your observations
    Inference