(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Shy or easily frightened.
TImid
To move your had across something gently.
Stroke
Referring to a young person.
Juvenile
Free!
A look back at the past.
Flasback
The story wraps up and the conflict or problem is solved.
Solution
or Conclusion
Someone’s territory.
Domain
When we are introduced to the characters and the setting.
Background Knowledge
Where and when a story takes place.
Setting
The main events that lead up to the climax of the story.
Rising Action
A guess made from your observations
Inference
An inner struggle that affects the main characters mental and emotional state
Internal Conflict
The events after the climax that lead to the conflict/problem be solved.
Falling Action
Acting in a sneaky or deceitful way.
Cunning
A hint about what will happen in the future
Foreshadow
To hold someone’s attention closely.
Mesmerize
The biggest action in the story
Climax
WHY something happens.
Cause
WHAT happened.
Effect
To give special importance to something when writing or speaking.
Emphasize
An individual animal or plant
Specimen
To make up for a wrongdoing.
Amends
A battle or the
problem in the story
Conflict
To pout quietly out of annoyance or disappointment.
Sulking
The act of begging someone to do something.
Pleadingly