(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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The events after the climax that lead to the conflict/problem be solved.
Falling Action
To give special importance to something when writing or speaking.
Emphasize
Free!
WHY something happens.
Cause
A guess made from your observations
Inference
The biggest action in the story
Climax
The act of begging someone to do something.
Pleadingly
An individual animal or plant
Specimen
A hint about what will happen in the future
Foreshadow
To hold someone’s attention closely.
Mesmerize
Someone’s territory.
Domain
WHAT happened.
Effect
The story wraps up and the conflict or problem is solved.
Solution
or Conclusion
When we are introduced to the characters and the setting.
Background Knowledge
A look back at the past.
Flasback
Referring to a young person.
Juvenile
Where and when a story takes place.
Setting
The main events that lead up to the climax of the story.
Rising Action
To make up for a wrongdoing.
Amends
Acting in a sneaky or deceitful way.
Cunning
To pout quietly out of annoyance or disappointment.
Sulking
To move your had across something gently.
Stroke
A battle or the
problem in the story
Conflict
Shy or easily frightened.
TImid
An inner struggle that affects the main characters mental and emotional state
Internal Conflict