(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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WHY something happens.
Cause
A guess made from your observations
Inference
Shy or easily frightened.
TImid
The biggest action in the story
Climax
A look back at the past.
Flasback
Referring to a young person.
Juvenile
The act of begging someone to do something.
Pleadingly
Someone’s territory.
Domain
Where and when a story takes place.
Setting
To make up for a wrongdoing.
Amends
A battle or the
problem in the story
Conflict
The main events that lead up to the climax of the story.
Rising Action
An inner struggle that affects the main characters mental and emotional state
Internal Conflict
The events after the climax that lead to the conflict/problem be solved.
Falling Action
To give special importance to something when writing or speaking.
Emphasize
To move your had across something gently.
Stroke
Free!
An individual animal or plant
Specimen
WHAT happened.
Effect
When we are introduced to the characters and the setting.
Background Knowledge
The story wraps up and the conflict or problem is solved.
Solution
or Conclusion
To hold someone’s attention closely.
Mesmerize
Acting in a sneaky or deceitful way.
Cunning
A hint about what will happen in the future
Foreshadow
To pout quietly out of annoyance or disappointment.
Sulking