InferenceA guessmade fromyourobservationsEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.StrokeTo moveyour hadacrosssomethinggently.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.CunningActing in asneaky ordeceitfulway.JuvenileReferringto ayoungperson.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.RisingActionThe mainevents thatlead up tothe climax ofthe story.MesmerizeTo holdsomeone’sattentionclosely.AmendsTo make upfor awrongdoing.SpecimenAnindividualanimal orplantPleadinglyThe act ofbeggingsomeone todosomething.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional state Sulking To pout quietlyout ofannoyance ordisappointment.TImidShy oreasilyfrightened.SettingWhere andwhen astory takesplace.CauseWHYsomethinghappens.EffectWHAThappened.Free!FlasbackA lookback atthe past.Climax Thebiggestaction inthe storyDomainSomeone’sterritory.ForeshadowA hint aboutwhat willhappen inthe futureConflictA battle ortheproblem inthe story InferenceA guessmade fromyourobservationsEmphasizeTo give specialimportance tosomethingwhen writing orspeaking.StrokeTo moveyour hadacrosssomethinggently.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.CunningActing in asneaky ordeceitfulway.JuvenileReferringto ayoungperson.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.RisingActionThe mainevents thatlead up tothe climax ofthe story.MesmerizeTo holdsomeone’sattentionclosely.AmendsTo make upfor awrongdoing.SpecimenAnindividualanimal orplantPleadinglyThe act ofbeggingsomeone todosomething.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional state Sulking To pout quietlyout ofannoyance ordisappointment.TImidShy oreasilyfrightened.SettingWhere andwhen astory takesplace.CauseWHYsomethinghappens.EffectWHAThappened.Free!FlasbackA lookback atthe past.Climax Thebiggestaction inthe storyDomainSomeone’sterritory.ForeshadowA hint aboutwhat willhappen inthe futureConflictA battle ortheproblem inthe story 

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A guess made from your observations
    Inference
  2. To give special importance to something when writing or speaking.
    Emphasize
  3. To move your had across something gently.
    Stroke
  4. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  5. When we are introduced to the characters and the setting.
    Background Knowledge
  6. Acting in a sneaky or deceitful way.
    Cunning
  7. Referring to a young person.
    Juvenile
  8. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  9. The main events that lead up to the climax of the story.
    Rising Action
  10. To hold someone’s attention closely.
    Mesmerize
  11. To make up for a wrongdoing.
    Amends
  12. An individual animal or plant
    Specimen
  13. The act of begging someone to do something.
    Pleadingly
  14. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  15. To pout quietly out of annoyance or disappointment.
    Sulking
  16. Shy or easily frightened.
    TImid
  17. Where and when a story takes place.
    Setting
  18. WHY something happens.
    Cause
  19. WHAT happened.
    Effect
  20. Free!
  21. A look back at the past.
    Flasback
  22. The biggest action in the story
    Climax
  23. Someone’s territory.
    Domain
  24. A hint about what will happen in the future
    Foreshadow
  25. A battle or the problem in the story
    Conflict