FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Free!CauseWHYsomethinghappens.InferenceA guessmade fromyourobservationsClimax Thebiggestaction inthe storyPleadinglyThe act ofbeggingsomeone todosomething.SpecimenAnindividualanimal orplantForeshadowA hint aboutwhat willhappen inthe futureMesmerizeTo holdsomeone’sattentionclosely.DomainSomeone’sterritory.EffectWHAThappened.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.FlasbackA lookback atthe past.JuvenileReferringto ayoungperson.SettingWhere andwhen astory takesplace.RisingActionThe mainevents thatlead up tothe climax ofthe story.AmendsTo make upfor awrongdoing.CunningActing in asneaky ordeceitfulway. Sulking To pout quietlyout ofannoyance ordisappointment.StrokeTo moveyour hadacrosssomethinggently.ConflictA battle ortheproblem inthe story TImidShy oreasilyfrightened.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.Free!CauseWHYsomethinghappens.InferenceA guessmade fromyourobservationsClimax Thebiggestaction inthe storyPleadinglyThe act ofbeggingsomeone todosomething.SpecimenAnindividualanimal orplantForeshadowA hint aboutwhat willhappen inthe futureMesmerizeTo holdsomeone’sattentionclosely.DomainSomeone’sterritory.EffectWHAThappened.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.FlasbackA lookback atthe past.JuvenileReferringto ayoungperson.SettingWhere andwhen astory takesplace.RisingActionThe mainevents thatlead up tothe climax ofthe story.AmendsTo make upfor awrongdoing.CunningActing in asneaky ordeceitfulway. Sulking To pout quietlyout ofannoyance ordisappointment.StrokeTo moveyour hadacrosssomethinggently.ConflictA battle ortheproblem inthe story TImidShy oreasilyfrightened.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional state

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  2. To give special importance to something when writing or speaking.
    Emphasize
  3. Free!
  4. WHY something happens.
    Cause
  5. A guess made from your observations
    Inference
  6. The biggest action in the story
    Climax
  7. The act of begging someone to do something.
    Pleadingly
  8. An individual animal or plant
    Specimen
  9. A hint about what will happen in the future
    Foreshadow
  10. To hold someone’s attention closely.
    Mesmerize
  11. Someone’s territory.
    Domain
  12. WHAT happened.
    Effect
  13. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  14. When we are introduced to the characters and the setting.
    Background Knowledge
  15. A look back at the past.
    Flasback
  16. Referring to a young person.
    Juvenile
  17. Where and when a story takes place.
    Setting
  18. The main events that lead up to the climax of the story.
    Rising Action
  19. To make up for a wrongdoing.
    Amends
  20. Acting in a sneaky or deceitful way.
    Cunning
  21. To pout quietly out of annoyance or disappointment.
    Sulking
  22. To move your had across something gently.
    Stroke
  23. A battle or the problem in the story
    Conflict
  24. Shy or easily frightened.
    TImid
  25. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict