Climax Thebiggestaction inthe storyConflictA battle ortheproblem inthe story CauseWHYsomethinghappens.RisingActionThe mainevents thatlead up tothe climax ofthe story.PleadinglyThe act ofbeggingsomeone todosomething.ForeshadowA hint aboutwhat willhappen inthe futureCunningActing in asneaky ordeceitfulway.StrokeTo moveyour hadacrosssomethinggently.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.TImidShy oreasilyfrightened.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.FlasbackA lookback atthe past.Free!SettingWhere andwhen astory takesplace.JuvenileReferringto ayoungperson.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.DomainSomeone’sterritory.InferenceA guessmade fromyourobservations Sulking To pout quietlyout ofannoyance ordisappointment.SpecimenAnindividualanimal orplantAmendsTo make upfor awrongdoing.EffectWHAThappened.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.MesmerizeTo holdsomeone’sattentionclosely.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateClimax Thebiggestaction inthe storyConflictA battle ortheproblem inthe story CauseWHYsomethinghappens.RisingActionThe mainevents thatlead up tothe climax ofthe story.PleadinglyThe act ofbeggingsomeone todosomething.ForeshadowA hint aboutwhat willhappen inthe futureCunningActing in asneaky ordeceitfulway.StrokeTo moveyour hadacrosssomethinggently.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.TImidShy oreasilyfrightened.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.FlasbackA lookback atthe past.Free!SettingWhere andwhen astory takesplace.JuvenileReferringto ayoungperson.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.DomainSomeone’sterritory.InferenceA guessmade fromyourobservations Sulking To pout quietlyout ofannoyance ordisappointment.SpecimenAnindividualanimal orplantAmendsTo make upfor awrongdoing.EffectWHAThappened.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.MesmerizeTo holdsomeone’sattentionclosely.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional state

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The biggest action in the story
    Climax
  2. A battle or the problem in the story
    Conflict
  3. WHY something happens.
    Cause
  4. The main events that lead up to the climax of the story.
    Rising Action
  5. The act of begging someone to do something.
    Pleadingly
  6. A hint about what will happen in the future
    Foreshadow
  7. Acting in a sneaky or deceitful way.
    Cunning
  8. To move your had across something gently.
    Stroke
  9. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  10. Shy or easily frightened.
    TImid
  11. To give special importance to something when writing or speaking.
    Emphasize
  12. A look back at the past.
    Flasback
  13. Free!
  14. Where and when a story takes place.
    Setting
  15. Referring to a young person.
    Juvenile
  16. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  17. Someone’s territory.
    Domain
  18. A guess made from your observations
    Inference
  19. To pout quietly out of annoyance or disappointment.
    Sulking
  20. An individual animal or plant
    Specimen
  21. To make up for a wrongdoing.
    Amends
  22. WHAT happened.
    Effect
  23. When we are introduced to the characters and the setting.
    Background Knowledge
  24. To hold someone’s attention closely.
    Mesmerize
  25. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict