PleadinglyThe act ofbeggingsomeone todosomething.FlasbackA lookback atthe past.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EffectWHAThappened. Sulking To pout quietlyout ofannoyance ordisappointment.Free!SettingWhere andwhen astory takesplace.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.CunningActing in asneaky ordeceitfulway.Climax Thebiggestaction inthe storyConflictA battle ortheproblem inthe story AmendsTo make upfor awrongdoing.InferenceA guessmade fromyourobservationsCauseWHYsomethinghappens.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.SpecimenAnindividualanimal orplantInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateRisingActionThe mainevents thatlead up tothe climax ofthe story.MesmerizeTo holdsomeone’sattentionclosely.JuvenileReferringto ayoungperson.ForeshadowA hint aboutwhat willhappen inthe futureDomainSomeone’sterritory.StrokeTo moveyour hadacrosssomethinggently.TImidShy oreasilyfrightened.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.PleadinglyThe act ofbeggingsomeone todosomething.FlasbackA lookback atthe past.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.EffectWHAThappened. Sulking To pout quietlyout ofannoyance ordisappointment.Free!SettingWhere andwhen astory takesplace.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.CunningActing in asneaky ordeceitfulway.Climax Thebiggestaction inthe storyConflictA battle ortheproblem inthe story AmendsTo make upfor awrongdoing.InferenceA guessmade fromyourobservationsCauseWHYsomethinghappens.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.SpecimenAnindividualanimal orplantInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateRisingActionThe mainevents thatlead up tothe climax ofthe story.MesmerizeTo holdsomeone’sattentionclosely.JuvenileReferringto ayoungperson.ForeshadowA hint aboutwhat willhappen inthe futureDomainSomeone’sterritory.StrokeTo moveyour hadacrosssomethinggently.TImidShy oreasilyfrightened.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The act of begging someone to do something.
    Pleadingly
  2. A look back at the past.
    Flasback
  3. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  4. WHAT happened.
    Effect
  5. To pout quietly out of annoyance or disappointment.
    Sulking
  6. Free!
  7. Where and when a story takes place.
    Setting
  8. To give special importance to something when writing or speaking.
    Emphasize
  9. Acting in a sneaky or deceitful way.
    Cunning
  10. The biggest action in the story
    Climax
  11. A battle or the problem in the story
    Conflict
  12. To make up for a wrongdoing.
    Amends
  13. A guess made from your observations
    Inference
  14. WHY something happens.
    Cause
  15. When we are introduced to the characters and the setting.
    Background Knowledge
  16. An individual animal or plant
    Specimen
  17. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  18. The main events that lead up to the climax of the story.
    Rising Action
  19. To hold someone’s attention closely.
    Mesmerize
  20. Referring to a young person.
    Juvenile
  21. A hint about what will happen in the future
    Foreshadow
  22. Someone’s territory.
    Domain
  23. To move your had across something gently.
    Stroke
  24. Shy or easily frightened.
    TImid
  25. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion