DomainSomeone’sterritory. Sulking To pout quietlyout ofannoyance ordisappointment.ForeshadowA hint aboutwhat willhappen inthe futurePleadinglyThe act ofbeggingsomeone todosomething.StrokeTo moveyour hadacrosssomethinggently.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.JuvenileReferringto ayoungperson.CauseWHYsomethinghappens.ConflictA battle ortheproblem inthe story MesmerizeTo holdsomeone’sattentionclosely.SettingWhere andwhen astory takesplace.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.Climax Thebiggestaction inthe storyRisingActionThe mainevents thatlead up tothe climax ofthe story.AmendsTo make upfor awrongdoing.Free!EffectWHAThappened.CunningActing in asneaky ordeceitfulway.SpecimenAnindividualanimal orplantFlasbackA lookback atthe past.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.TImidShy oreasilyfrightened.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.InferenceA guessmade fromyourobservationsInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateDomainSomeone’sterritory. Sulking To pout quietlyout ofannoyance ordisappointment.ForeshadowA hint aboutwhat willhappen inthe futurePleadinglyThe act ofbeggingsomeone todosomething.StrokeTo moveyour hadacrosssomethinggently.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.JuvenileReferringto ayoungperson.CauseWHYsomethinghappens.ConflictA battle ortheproblem inthe story MesmerizeTo holdsomeone’sattentionclosely.SettingWhere andwhen astory takesplace.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.Climax Thebiggestaction inthe storyRisingActionThe mainevents thatlead up tothe climax ofthe story.AmendsTo make upfor awrongdoing.Free!EffectWHAThappened.CunningActing in asneaky ordeceitfulway.SpecimenAnindividualanimal orplantFlasbackA lookback atthe past.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.TImidShy oreasilyfrightened.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.InferenceA guessmade fromyourobservationsInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional state

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone’s territory.
    Domain
  2. To pout quietly out of annoyance or disappointment.
    Sulking
  3. A hint about what will happen in the future
    Foreshadow
  4. The act of begging someone to do something.
    Pleadingly
  5. To move your had across something gently.
    Stroke
  6. When we are introduced to the characters and the setting.
    Background Knowledge
  7. Referring to a young person.
    Juvenile
  8. WHY something happens.
    Cause
  9. A battle or the problem in the story
    Conflict
  10. To hold someone’s attention closely.
    Mesmerize
  11. Where and when a story takes place.
    Setting
  12. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  13. The biggest action in the story
    Climax
  14. The main events that lead up to the climax of the story.
    Rising Action
  15. To make up for a wrongdoing.
    Amends
  16. Free!
  17. WHAT happened.
    Effect
  18. Acting in a sneaky or deceitful way.
    Cunning
  19. An individual animal or plant
    Specimen
  20. A look back at the past.
    Flasback
  21. To give special importance to something when writing or speaking.
    Emphasize
  22. Shy or easily frightened.
    TImid
  23. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  24. A guess made from your observations
    Inference
  25. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict