TImidShy oreasilyfrightened.StrokeTo moveyour hadacrosssomethinggently.JuvenileReferringto ayoungperson.Free!FlasbackA lookback atthe past.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.DomainSomeone’sterritory.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.SettingWhere andwhen astory takesplace.RisingActionThe mainevents thatlead up tothe climax ofthe story.InferenceA guessmade fromyourobservationsInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.ForeshadowA hint aboutwhat willhappen inthe futureMesmerizeTo holdsomeone’sattentionclosely.Climax Thebiggestaction inthe storyCauseWHYsomethinghappens.EffectWHAThappened.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.SpecimenAnindividualanimal orplantAmendsTo make upfor awrongdoing.ConflictA battle ortheproblem inthe story  Sulking To pout quietlyout ofannoyance ordisappointment.PleadinglyThe act ofbeggingsomeone todosomething.TImidShy oreasilyfrightened.StrokeTo moveyour hadacrosssomethinggently.JuvenileReferringto ayoungperson.Free!FlasbackA lookback atthe past.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.DomainSomeone’sterritory.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.SettingWhere andwhen astory takesplace.RisingActionThe mainevents thatlead up tothe climax ofthe story.InferenceA guessmade fromyourobservationsInternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.CunningActing in asneaky ordeceitfulway.ForeshadowA hint aboutwhat willhappen inthe futureMesmerizeTo holdsomeone’sattentionclosely.Climax Thebiggestaction inthe storyCauseWHYsomethinghappens.EffectWHAThappened.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.SpecimenAnindividualanimal orplantAmendsTo make upfor awrongdoing.ConflictA battle ortheproblem inthe story  Sulking To pout quietlyout ofannoyance ordisappointment.PleadinglyThe act ofbeggingsomeone todosomething.

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shy or easily frightened.
    TImid
  2. To move your had across something gently.
    Stroke
  3. Referring to a young person.
    Juvenile
  4. Free!
  5. A look back at the past.
    Flasback
  6. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  7. Someone’s territory.
    Domain
  8. When we are introduced to the characters and the setting.
    Background Knowledge
  9. Where and when a story takes place.
    Setting
  10. The main events that lead up to the climax of the story.
    Rising Action
  11. A guess made from your observations
    Inference
  12. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  13. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  14. Acting in a sneaky or deceitful way.
    Cunning
  15. A hint about what will happen in the future
    Foreshadow
  16. To hold someone’s attention closely.
    Mesmerize
  17. The biggest action in the story
    Climax
  18. WHY something happens.
    Cause
  19. WHAT happened.
    Effect
  20. To give special importance to something when writing or speaking.
    Emphasize
  21. An individual animal or plant
    Specimen
  22. To make up for a wrongdoing.
    Amends
  23. A battle or the problem in the story
    Conflict
  24. To pout quietly out of annoyance or disappointment.
    Sulking
  25. The act of begging someone to do something.
    Pleadingly