DomainSomeone’sterritory.StrokeTo moveyour hadacrosssomethinggently.InferenceA guessmade fromyourobservationsFree!ForeshadowA hint aboutwhat willhappen inthe futureEffectWHAThappened.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.JuvenileReferringto ayoungperson.AmendsTo make upfor awrongdoing.FlasbackA lookback atthe past.CunningActing in asneaky ordeceitfulway.CauseWHYsomethinghappens.PleadinglyThe act ofbeggingsomeone todosomething.Climax Thebiggestaction inthe story Sulking To pout quietlyout ofannoyance ordisappointment.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.SpecimenAnindividualanimal orplantSettingWhere andwhen astory takesplace.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateConflictA battle ortheproblem inthe story MesmerizeTo holdsomeone’sattentionclosely.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.RisingActionThe mainevents thatlead up tothe climax ofthe story.TImidShy oreasilyfrightened.DomainSomeone’sterritory.StrokeTo moveyour hadacrosssomethinggently.InferenceA guessmade fromyourobservationsFree!ForeshadowA hint aboutwhat willhappen inthe futureEffectWHAThappened.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.JuvenileReferringto ayoungperson.AmendsTo make upfor awrongdoing.FlasbackA lookback atthe past.CunningActing in asneaky ordeceitfulway.CauseWHYsomethinghappens.PleadinglyThe act ofbeggingsomeone todosomething.Climax Thebiggestaction inthe story Sulking To pout quietlyout ofannoyance ordisappointment.FallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.SpecimenAnindividualanimal orplantSettingWhere andwhen astory takesplace.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateConflictA battle ortheproblem inthe story MesmerizeTo holdsomeone’sattentionclosely.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.RisingActionThe mainevents thatlead up tothe climax ofthe story.TImidShy oreasilyfrightened.

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Someone’s territory.
    Domain
  2. To move your had across something gently.
    Stroke
  3. A guess made from your observations
    Inference
  4. Free!
  5. A hint about what will happen in the future
    Foreshadow
  6. WHAT happened.
    Effect
  7. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  8. Referring to a young person.
    Juvenile
  9. To make up for a wrongdoing.
    Amends
  10. A look back at the past.
    Flasback
  11. Acting in a sneaky or deceitful way.
    Cunning
  12. WHY something happens.
    Cause
  13. The act of begging someone to do something.
    Pleadingly
  14. The biggest action in the story
    Climax
  15. To pout quietly out of annoyance or disappointment.
    Sulking
  16. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  17. An individual animal or plant
    Specimen
  18. Where and when a story takes place.
    Setting
  19. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  20. A battle or the problem in the story
    Conflict
  21. To hold someone’s attention closely.
    Mesmerize
  22. When we are introduced to the characters and the setting.
    Background Knowledge
  23. To give special importance to something when writing or speaking.
    Emphasize
  24. The main events that lead up to the climax of the story.
    Rising Action
  25. Shy or easily frightened.
    TImid