(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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To move your had across something gently.
Stroke
Where and when a story takes place.
Setting
A hint about what will happen in the future
Foreshadow
Free!
WHAT happened.
Effect
To hold someone’s attention closely.
Mesmerize
The story wraps up and the conflict or problem is solved.
Solution
or Conclusion
Referring to a young person.
Juvenile
A look back at the past.
Flasback
An inner struggle that affects the main characters mental and emotional state
Internal Conflict
When we are introduced to the characters and the setting.
Background Knowledge
WHY something happens.
Cause
Someone’s territory.
Domain
The events after the climax that lead to the conflict/problem be solved.
Falling Action
To give special importance to something when writing or speaking.
Emphasize
Shy or easily frightened.
TImid
To make up for a wrongdoing.
Amends
An individual animal or plant
Specimen
To pout quietly out of annoyance or disappointment.
Sulking
The biggest action in the story
Climax
Acting in a sneaky or deceitful way.
Cunning
The main events that lead up to the climax of the story.
Rising Action
The act of begging someone to do something.
Pleadingly