SpecimenAnindividualanimal orplant Sulking To pout quietlyout ofannoyance ordisappointment.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.TImidShy oreasilyfrightened.InferenceA guessmade fromyourobservationsCunningActing in asneaky ordeceitfulway.SettingWhere andwhen astory takesplace.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.ConflictA battle ortheproblem inthe story Free!FlasbackA lookback atthe past.ForeshadowA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.PleadinglyThe act ofbeggingsomeone todosomething.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateRisingActionThe mainevents thatlead up tothe climax ofthe story.JuvenileReferringto ayoungperson.DomainSomeone’sterritory.MesmerizeTo holdsomeone’sattentionclosely.Climax Thebiggestaction inthe storyFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.AmendsTo make upfor awrongdoing.EffectWHAThappened.CauseWHYsomethinghappens.SpecimenAnindividualanimal orplant Sulking To pout quietlyout ofannoyance ordisappointment.BackgroundKnowledgeWhen we areintroduced tothe charactersand thesetting.TImidShy oreasilyfrightened.InferenceA guessmade fromyourobservationsCunningActing in asneaky ordeceitfulway.SettingWhere andwhen astory takesplace.EmphasizeTo give specialimportance tosomethingwhen writing orspeaking.ConflictA battle ortheproblem inthe story Free!FlasbackA lookback atthe past.ForeshadowA hint aboutwhat willhappen inthe futureStrokeTo moveyour hadacrosssomethinggently.SolutionorConclusionThe storywraps up andthe conflict orproblem issolved.PleadinglyThe act ofbeggingsomeone todosomething.InternalConflictAn innerstruggle thataffects the maincharactersmental andemotional stateRisingActionThe mainevents thatlead up tothe climax ofthe story.JuvenileReferringto ayoungperson.DomainSomeone’sterritory.MesmerizeTo holdsomeone’sattentionclosely.Climax Thebiggestaction inthe storyFallingActionThe eventsafter the climaxthat lead to theconflict/problembe solved.AmendsTo make upfor awrongdoing.EffectWHAThappened.CauseWHYsomethinghappens.

The One and Only Ivan Part 1 and 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. An individual animal or plant
    Specimen
  2. To pout quietly out of annoyance or disappointment.
    Sulking
  3. When we are introduced to the characters and the setting.
    Background Knowledge
  4. Shy or easily frightened.
    TImid
  5. A guess made from your observations
    Inference
  6. Acting in a sneaky or deceitful way.
    Cunning
  7. Where and when a story takes place.
    Setting
  8. To give special importance to something when writing or speaking.
    Emphasize
  9. A battle or the problem in the story
    Conflict
  10. Free!
  11. A look back at the past.
    Flasback
  12. A hint about what will happen in the future
    Foreshadow
  13. To move your had across something gently.
    Stroke
  14. The story wraps up and the conflict or problem is solved.
    Solution or Conclusion
  15. The act of begging someone to do something.
    Pleadingly
  16. An inner struggle that affects the main characters mental and emotional state
    Internal Conflict
  17. The main events that lead up to the climax of the story.
    Rising Action
  18. Referring to a young person.
    Juvenile
  19. Someone’s territory.
    Domain
  20. To hold someone’s attention closely.
    Mesmerize
  21. The biggest action in the story
    Climax
  22. The events after the climax that lead to the conflict/problem be solved.
    Falling Action
  23. To make up for a wrongdoing.
    Amends
  24. WHAT happened.
    Effect
  25. WHY something happens.
    Cause