Your deckdoes thething it wasdesigned todoUltimate aplaneswalkeror flip abattleSwitch deckswith anopponent (berespectful ofpeoples' cards)Attack eachopponent inthe sameturnHave nocards inhand andtopdeck alandBait out acounter orremoval spellfrom thearchenemySave anopponentfromdeathPlay amonocoloredor colorlesscommanderPlay with acommandernone of youropponentshave everplayed againstHave acomebackvictoryHave 3+upkeep/startof maintriggers in asingle turnControl 7+creatures withthe same typebut differentnamesAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Correctly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnSpells ownedby everyplayer are onthe stack atthe same timeYourgraveyard isbigger thanyour libraryCopysomething3+ timesWin agame at30+ lifeDo an infinitecombo or stopan opponentfrom doing aninfinite comboHave 10+counters onpermanentsyou controlPull off a5+ cardcomboGreatness atany cost (yourowninterpretation)Kill someonewithcommanderdamagePay yourRhystic Study(or similar)taxes 3+turns in a rowPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBeat anopponent whohad the exactsame coloreddeck as youGenerate20+ manain a singleturnGive apermanent youcontrol to anopponent(using a cardeffect)Kill aplayerwith theirown cardWin agameAccidentallyhelp youropponentComplimentan opponenton their deckor skillfulplayHave60+ lifeBring anopponentto exactly0 lifeHave 10+devotionto a singlecolorPlay a landeach ofyour firstsix turnsControl acreaturewith 30+powerCast aspell withX 10 ormoreDeal 10+noncombatdamage/lossof life in thesame turnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 6+differentkeywordsamongpermanentsyou controlHold themonarchy orinitiative fora full roundSave yourstuff froma boardwipeControl10+tokensControl 5+equipmentand/or aurasattached to asingle creaturePay 10+life as acost in asingle turnReanimate10+permanentsat the sametimeBe last inthe turnorderSpend 10+manacasting yourcommanderPut yourcommanderinto play fromsomewhereother than thecommand zoneBe the firstplayer to docombatdamage inthe gameMake a punusing a cardin a freeinformationzoneDiscard 5+cards tohand size atthe end ofyour turnRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Be the firstplayereliminatedwithoutconcedingControl10+ basiclandsSurvive anopponent'sattack at 1lifeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win usingan alternatewinconditionYour deckdoes thething it wasdesigned todoUltimate aplaneswalkeror flip abattleSwitch deckswith anopponent (berespectful ofpeoples' cards)Attack eachopponent inthe sameturnHave nocards inhand andtopdeck alandBait out acounter orremoval spellfrom thearchenemySave anopponentfromdeathPlay amonocoloredor colorlesscommanderPlay with acommandernone of youropponentshave everplayed againstHave acomebackvictoryHave 3+upkeep/startof maintriggers in asingle turnControl 7+creatures withthe same typebut differentnamesAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Correctly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnSpells ownedby everyplayer are onthe stack atthe same timeYourgraveyard isbigger thanyour libraryCopysomething3+ timesWin agame at30+ lifeDo an infinitecombo or stopan opponentfrom doing aninfinite comboHave 10+counters onpermanentsyou controlPull off a5+ cardcomboGreatness atany cost (yourowninterpretation)Kill someonewithcommanderdamagePay yourRhystic Study(or similar)taxes 3+turns in a rowPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBeat anopponent whohad the exactsame coloreddeck as youGenerate20+ manain a singleturnGive apermanent youcontrol to anopponent(using a cardeffect)Kill aplayerwith theirown cardWin agameAccidentallyhelp youropponentComplimentan opponenton their deckor skillfulplayHave60+ lifeBring anopponentto exactly0 lifeHave 10+devotionto a singlecolorPlay a landeach ofyour firstsix turnsControl acreaturewith 30+powerCast aspell withX 10 ormoreDeal 10+noncombatdamage/lossof life in thesame turnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 6+differentkeywordsamongpermanentsyou controlHold themonarchy orinitiative fora full roundSave yourstuff froma boardwipeControl10+tokensControl 5+equipmentand/or aurasattached to asingle creaturePay 10+life as acost in asingle turnReanimate10+permanentsat the sametimeBe last inthe turnorderSpend 10+manacasting yourcommanderPut yourcommanderinto play fromsomewhereother than thecommand zoneBe the firstplayer to docombatdamage inthe gameMake a punusing a cardin a freeinformationzoneDiscard 5+cards tohand size atthe end ofyour turnRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Be the firstplayereliminatedwithoutconcedingControl10+ basiclandsSurvive anopponent'sattack at 1lifeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win usingan alternatewincondition

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Your deck does the thing it was designed to do
  2. Ultimate a planeswalker or flip a battle
  3. Switch decks with an opponent (be respectful of peoples' cards)
  4. Attack each opponent in the same turn
  5. Have no cards in hand and topdeck a land
  6. Bait out a counter or removal spell from the archenemy
  7. Save an opponent from death
  8. Play a monocolored or colorless commander
  9. Play with a commander none of your opponents have ever played against
  10. Have a comeback victory
  11. Have 3+ upkeep/start of main triggers in a single turn
  12. Control 7+ creatures with the same type but different names
  13. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  14. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  15. Sacrifice 5+ permanents in the same turn
  16. Spells owned by every player are on the stack at the same time
  17. Your graveyard is bigger than your library
  18. Copy something 3+ times
  19. Win a game at 30+ life
  20. Do an infinite combo or stop an opponent from doing an infinite combo
  21. Have 10+ counters on permanents you control
  22. Pull off a 5+ card combo
  23. Greatness at any cost (your own interpretation)
  24. Kill someone with commander damage
  25. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  26. Play 4+ cards from exile and/or the top of your library in a single turn
  27. Beat an opponent who had the exact same colored deck as you
  28. Generate 20+ mana in a single turn
  29. Give a permanent you control to an opponent (using a card effect)
  30. Kill a player with their own card
  31. Win a game
  32. Accidentally help your opponent
  33. Compliment an opponent on their deck or skillful play
  34. Have 60+ life
  35. Bring an opponent to exactly 0 life
  36. Have 10+ devotion to a single color
  37. Play a land each of your first six turns
  38. Control a creature with 30+ power
  39. Cast a spell with X 10 or more
  40. Deal 10+ noncombat damage/loss of life in the same turn
  41. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  42. Have 6+ different keywords among permanents you control
  43. Hold the monarchy or initiative for a full round
  44. Save your stuff from a board wipe
  45. Control 10+ tokens
  46. Control 5+ equipment and/or auras attached to a single creature
  47. Pay 10+ life as a cost in a single turn
  48. Reanimate 10+ permanents at the same time
  49. Be last in the turn order
  50. Spend 10+ mana casting your commander
  51. Put your commander into play from somewhere other than the command zone
  52. Be the first player to do combat damage in the game
  53. Make a pun using a card in a free information zone
  54. Discard 5+ cards to hand size at the end of your turn
  55. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  56. Be the first player eliminated without conceding
  57. Control 10+ basic lands
  58. Survive an opponent's attack at 1 life
  59. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  60. Win using an alternate win condition