Save anopponentfromdeathAccidentallyhelp youropponentDeal 10+noncombatdamage/lossof life in thesame turnBe the firstplayer to docombatdamage inthe gamePlay a landeach ofyour firstsix turnsComplimentan opponenton their deckor skillfulplayCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Survive anopponent'sattack at 1lifeHave nocards inhand andtopdeck alandRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Kill someonewithcommanderdamageSwitch deckswith anopponent (berespectful ofpeoples' cards)Ultimate aplaneswalkeror flip abattleAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Pay yourRhystic Study(or similar)taxes 3+turns in a rowGenerate20+ manain a singleturnBe the firstplayereliminatedwithoutconcedingHave 6+differentkeywordsamongpermanentsyou controlSacrifice 5+permanentsin the sameturnWin agame at30+ lifeHave 10+devotionto a singlecolorBe last inthe turnorderHave 10+counters onpermanentsyou controlGreatness atany cost (yourowninterpretation)Make a punusing a cardin a freeinformationzoneDo an infinitecombo or stopan opponentfrom doing aninfinite comboBait out acounter orremoval spellfrom thearchenemyWin usingan alternatewinconditionHave acomebackvictoryReanimate10+permanentsat the sametimeHold themonarchy orinitiative fora full roundYourgraveyard isbigger thanyour libraryKill aplayerwith theirown cardControl acreaturewith 30+powerAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Discard 5+cards tohand size atthe end ofyour turnPut yourcommanderinto play fromsomewhereother than thecommand zoneSave yourstuff froma boardwipeControl 5+equipmentand/or aurasattached to asingle creaturePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnCast aspell withX 10 ormoreAttack eachopponent inthe sameturnGive apermanent youcontrol to anopponent(using a cardeffect)Pay 10+life as acost in asingle turnHave60+ lifeBring anopponentto exactly0 lifeYour deckdoes thething it wasdesigned todoPlay amonocoloredor colorlesscommanderSpells ownedby everyplayer are onthe stack atthe same timeSpend 10+manacasting yourcommanderCopysomething3+ timesControl10+tokensControl10+ basiclandsPull off a5+ cardcomboControl 7+creatures withthe same typebut differentnamesPlay with acommandernone of youropponentshave everplayed againstRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win agameBeat anopponent whohad the exactsame coloreddeck as youHave 3+upkeep/startof maintriggers in asingle turnSave anopponentfromdeathAccidentallyhelp youropponentDeal 10+noncombatdamage/lossof life in thesame turnBe the firstplayer to docombatdamage inthe gamePlay a landeach ofyour firstsix turnsComplimentan opponenton their deckor skillfulplayCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Survive anopponent'sattack at 1lifeHave nocards inhand andtopdeck alandRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Kill someonewithcommanderdamageSwitch deckswith anopponent (berespectful ofpeoples' cards)Ultimate aplaneswalkeror flip abattleAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Pay yourRhystic Study(or similar)taxes 3+turns in a rowGenerate20+ manain a singleturnBe the firstplayereliminatedwithoutconcedingHave 6+differentkeywordsamongpermanentsyou controlSacrifice 5+permanentsin the sameturnWin agame at30+ lifeHave 10+devotionto a singlecolorBe last inthe turnorderHave 10+counters onpermanentsyou controlGreatness atany cost (yourowninterpretation)Make a punusing a cardin a freeinformationzoneDo an infinitecombo or stopan opponentfrom doing aninfinite comboBait out acounter orremoval spellfrom thearchenemyWin usingan alternatewinconditionHave acomebackvictoryReanimate10+permanentsat the sametimeHold themonarchy orinitiative fora full roundYourgraveyard isbigger thanyour libraryKill aplayerwith theirown cardControl acreaturewith 30+powerAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Discard 5+cards tohand size atthe end ofyour turnPut yourcommanderinto play fromsomewhereother than thecommand zoneSave yourstuff froma boardwipeControl 5+equipmentand/or aurasattached to asingle creaturePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnCast aspell withX 10 ormoreAttack eachopponent inthe sameturnGive apermanent youcontrol to anopponent(using a cardeffect)Pay 10+life as acost in asingle turnHave60+ lifeBring anopponentto exactly0 lifeYour deckdoes thething it wasdesigned todoPlay amonocoloredor colorlesscommanderSpells ownedby everyplayer are onthe stack atthe same timeSpend 10+manacasting yourcommanderCopysomething3+ timesControl10+tokensControl10+ basiclandsPull off a5+ cardcomboControl 7+creatures withthe same typebut differentnamesPlay with acommandernone of youropponentshave everplayed againstRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win agameBeat anopponent whohad the exactsame coloreddeck as youHave 3+upkeep/startof maintriggers in asingle turn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Save an opponent from death
  2. Accidentally help your opponent
  3. Deal 10+ noncombat damage/loss of life in the same turn
  4. Be the first player to do combat damage in the game
  5. Play a land each of your first six turns
  6. Compliment an opponent on their deck or skillful play
  7. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  8. Survive an opponent's attack at 1 life
  9. Have no cards in hand and topdeck a land
  10. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  11. Kill someone with commander damage
  12. Switch decks with an opponent (be respectful of peoples' cards)
  13. Ultimate a planeswalker or flip a battle
  14. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  15. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  16. Generate 20+ mana in a single turn
  17. Be the first player eliminated without conceding
  18. Have 6+ different keywords among permanents you control
  19. Sacrifice 5+ permanents in the same turn
  20. Win a game at 30+ life
  21. Have 10+ devotion to a single color
  22. Be last in the turn order
  23. Have 10+ counters on permanents you control
  24. Greatness at any cost (your own interpretation)
  25. Make a pun using a card in a free information zone
  26. Do an infinite combo or stop an opponent from doing an infinite combo
  27. Bait out a counter or removal spell from the archenemy
  28. Win using an alternate win condition
  29. Have a comeback victory
  30. Reanimate 10+ permanents at the same time
  31. Hold the monarchy or initiative for a full round
  32. Your graveyard is bigger than your library
  33. Kill a player with their own card
  34. Control a creature with 30+ power
  35. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  36. Discard 5+ cards to hand size at the end of your turn
  37. Put your commander into play from somewhere other than the command zone
  38. Save your stuff from a board wipe
  39. Control 5+ equipment and/or auras attached to a single creature
  40. Play 4+ cards from exile and/or the top of your library in a single turn
  41. Cast a spell with X 10 or more
  42. Attack each opponent in the same turn
  43. Give a permanent you control to an opponent (using a card effect)
  44. Pay 10+ life as a cost in a single turn
  45. Have 60+ life
  46. Bring an opponent to exactly 0 life
  47. Your deck does the thing it was designed to do
  48. Play a monocolored or colorless commander
  49. Spells owned by every player are on the stack at the same time
  50. Spend 10+ mana casting your commander
  51. Copy something 3+ times
  52. Control 10+ tokens
  53. Control 10+ basic lands
  54. Pull off a 5+ card combo
  55. Control 7+ creatures with the same type but different names
  56. Play with a commander none of your opponents have ever played against
  57. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  58. Win a game
  59. Beat an opponent who had the exact same colored deck as you
  60. Have 3+ upkeep/start of main triggers in a single turn