Control 7+creatures withthe same typebut differentnamesHave 3+upkeep/startof maintriggers in asingle turnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Be last inthe turnorderAccidentallyhelp youropponentSpend 10+manacasting yourcommanderControl10+tokensWin usingan alternatewinconditionMake a punusing a cardin a freeinformationzoneCopysomething3+ timesReanimate10+permanentsat the sametimeYour deckdoes thething it wasdesigned todoCast aspell withX 10 ormorePay 10+life as acost in asingle turnKill aplayerwith theirown cardPut yourcommanderinto play fromsomewhereother than thecommand zoneUltimate aplaneswalkeror flip abattleHold themonarchy orinitiative fora full roundHave 10+counters onpermanentsyou controlGenerate20+ manain a singleturnComplimentan opponenton their deckor skillfulplayControl acreaturewith 30+powerBring anopponentto exactly0 lifeKill someonewithcommanderdamageHave acomebackvictoryAttack eachopponent inthe sameturnSpells ownedby everyplayer are onthe stack atthe same timeControl10+ basiclandsYourgraveyard isbigger thanyour libraryCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Pull off a5+ cardcomboGive apermanent youcontrol to anopponent(using a cardeffect)Have nocards inhand andtopdeck alandHave 10+devotionto a singlecolorHave 6+differentkeywordsamongpermanentsyou controlSacrifice 5+permanentsin the sameturnBe the firstplayereliminatedwithoutconcedingSave yourstuff froma boardwipePlay amonocoloredor colorlesscommanderBait out acounter orremoval spellfrom thearchenemyHave60+ lifePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Save anopponentfromdeathPlay with acommandernone of youropponentshave everplayed againstWin agame at30+ lifePlay a landeach ofyour firstsix turnsAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Switch deckswith anopponent (berespectful ofpeoples' cards)Control 5+equipmentand/or aurasattached to asingle creatureBeat anopponent whohad the exactsame coloreddeck as youRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Pay yourRhystic Study(or similar)taxes 3+turns in a rowDeal 10+noncombatdamage/lossof life in thesame turnBe the firstplayer to docombatdamage inthe gameDiscard 5+cards tohand size atthe end ofyour turnGreatness atany cost (yourowninterpretation)Do an infinitecombo or stopan opponentfrom doing aninfinite comboWin agameSurvive anopponent'sattack at 1lifeControl 7+creatures withthe same typebut differentnamesHave 3+upkeep/startof maintriggers in asingle turnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Be last inthe turnorderAccidentallyhelp youropponentSpend 10+manacasting yourcommanderControl10+tokensWin usingan alternatewinconditionMake a punusing a cardin a freeinformationzoneCopysomething3+ timesReanimate10+permanentsat the sametimeYour deckdoes thething it wasdesigned todoCast aspell withX 10 ormorePay 10+life as acost in asingle turnKill aplayerwith theirown cardPut yourcommanderinto play fromsomewhereother than thecommand zoneUltimate aplaneswalkeror flip abattleHold themonarchy orinitiative fora full roundHave 10+counters onpermanentsyou controlGenerate20+ manain a singleturnComplimentan opponenton their deckor skillfulplayControl acreaturewith 30+powerBring anopponentto exactly0 lifeKill someonewithcommanderdamageHave acomebackvictoryAttack eachopponent inthe sameturnSpells ownedby everyplayer are onthe stack atthe same timeControl10+ basiclandsYourgraveyard isbigger thanyour libraryCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Pull off a5+ cardcomboGive apermanent youcontrol to anopponent(using a cardeffect)Have nocards inhand andtopdeck alandHave 10+devotionto a singlecolorHave 6+differentkeywordsamongpermanentsyou controlSacrifice 5+permanentsin the sameturnBe the firstplayereliminatedwithoutconcedingSave yourstuff froma boardwipePlay amonocoloredor colorlesscommanderBait out acounter orremoval spellfrom thearchenemyHave60+ lifePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Save anopponentfromdeathPlay with acommandernone of youropponentshave everplayed againstWin agame at30+ lifePlay a landeach ofyour firstsix turnsAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Switch deckswith anopponent (berespectful ofpeoples' cards)Control 5+equipmentand/or aurasattached to asingle creatureBeat anopponent whohad the exactsame coloreddeck as youRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Pay yourRhystic Study(or similar)taxes 3+turns in a rowDeal 10+noncombatdamage/lossof life in thesame turnBe the firstplayer to docombatdamage inthe gameDiscard 5+cards tohand size atthe end ofyour turnGreatness atany cost (yourowninterpretation)Do an infinitecombo or stopan opponentfrom doing aninfinite comboWin agameSurvive anopponent'sattack at 1life

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control 7+ creatures with the same type but different names
  2. Have 3+ upkeep/start of main triggers in a single turn
  3. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  4. Be last in the turn order
  5. Accidentally help your opponent
  6. Spend 10+ mana casting your commander
  7. Control 10+ tokens
  8. Win using an alternate win condition
  9. Make a pun using a card in a free information zone
  10. Copy something 3+ times
  11. Reanimate 10+ permanents at the same time
  12. Your deck does the thing it was designed to do
  13. Cast a spell with X 10 or more
  14. Pay 10+ life as a cost in a single turn
  15. Kill a player with their own card
  16. Put your commander into play from somewhere other than the command zone
  17. Ultimate a planeswalker or flip a battle
  18. Hold the monarchy or initiative for a full round
  19. Have 10+ counters on permanents you control
  20. Generate 20+ mana in a single turn
  21. Compliment an opponent on their deck or skillful play
  22. Control a creature with 30+ power
  23. Bring an opponent to exactly 0 life
  24. Kill someone with commander damage
  25. Have a comeback victory
  26. Attack each opponent in the same turn
  27. Spells owned by every player are on the stack at the same time
  28. Control 10+ basic lands
  29. Your graveyard is bigger than your library
  30. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  31. Pull off a 5+ card combo
  32. Give a permanent you control to an opponent (using a card effect)
  33. Have no cards in hand and topdeck a land
  34. Have 10+ devotion to a single color
  35. Have 6+ different keywords among permanents you control
  36. Sacrifice 5+ permanents in the same turn
  37. Be the first player eliminated without conceding
  38. Save your stuff from a board wipe
  39. Play a monocolored or colorless commander
  40. Bait out a counter or removal spell from the archenemy
  41. Have 60+ life
  42. Play 4+ cards from exile and/or the top of your library in a single turn
  43. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  44. Save an opponent from death
  45. Play with a commander none of your opponents have ever played against
  46. Win a game at 30+ life
  47. Play a land each of your first six turns
  48. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  49. Switch decks with an opponent (be respectful of peoples' cards)
  50. Control 5+ equipment and/or auras attached to a single creature
  51. Beat an opponent who had the exact same colored deck as you
  52. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  53. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  54. Deal 10+ noncombat damage/loss of life in the same turn
  55. Be the first player to do combat damage in the game
  56. Discard 5+ cards to hand size at the end of your turn
  57. Greatness at any cost (your own interpretation)
  58. Do an infinite combo or stop an opponent from doing an infinite combo
  59. Win a game
  60. Survive an opponent's attack at 1 life