Do an infinitecombo or stopan opponentfrom doing aninfinite comboGive apermanent youcontrol to anopponent(using a cardeffect)Control 7+creatures withthe same typebut differentnamesGreatness atany cost (yourowninterpretation)Yourgraveyard isbigger thanyour libraryGenerate20+ manain a singleturnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Pay 10+life as acost in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSpells ownedby everyplayer are onthe stack atthe same timeCast aspell withX 10 ormoreCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Discard 5+cards tohand size atthe end ofyour turnWin agameHave 6+differentkeywordsamongpermanentsyou controlBeat anopponent whohad the exactsame coloreddeck as youControl 5+equipmentand/or aurasattached to asingle creatureYour deckdoes thething it wasdesigned todoPlay with acommandernone of youropponentshave everplayed againstCopysomething3+ timesUltimate aplaneswalkeror flip abattleComplimentan opponenton their deckor skillfulplayHold themonarchy orinitiative fora full roundHave nocards inhand andtopdeck alandSave anopponentfromdeathPlay amonocoloredor colorlesscommanderSpend 10+manacasting yourcommanderDeal 10+noncombatdamage/lossof life in thesame turnSacrifice 5+permanentsin the sameturnRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Put yourcommanderinto play fromsomewhereother than thecommand zoneRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Switch deckswith anopponent (berespectful ofpeoples' cards)Control10+ basiclandsBe the firstplayereliminatedwithoutconcedingKill aplayerwith theirown cardSave yourstuff froma boardwipeKill someonewithcommanderdamageBait out acounter orremoval spellfrom thearchenemyAccidentallyhelp youropponentControl acreaturewith 30+powerBring anopponentto exactly0 lifePull off a5+ cardcomboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Control10+tokensWin agame at30+ lifeHave 10+devotionto a singlecolorPay yourRhystic Study(or similar)taxes 3+turns in a rowHave 3+upkeep/startof maintriggers in asingle turnMake a punusing a cardin a freeinformationzoneHave acomebackvictorySurvive anopponent'sattack at 1lifeBe the firstplayer to docombatdamage inthe gameHave60+ lifePlay a landeach ofyour firstsix turnsWin usingan alternatewinconditionReanimate10+permanentsat the sametimeHave 10+counters onpermanentsyou controlBe last inthe turnorderAttack eachopponent inthe sameturnDo an infinitecombo or stopan opponentfrom doing aninfinite comboGive apermanent youcontrol to anopponent(using a cardeffect)Control 7+creatures withthe same typebut differentnamesGreatness atany cost (yourowninterpretation)Yourgraveyard isbigger thanyour libraryGenerate20+ manain a singleturnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Pay 10+life as acost in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSpells ownedby everyplayer are onthe stack atthe same timeCast aspell withX 10 ormoreCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Discard 5+cards tohand size atthe end ofyour turnWin agameHave 6+differentkeywordsamongpermanentsyou controlBeat anopponent whohad the exactsame coloreddeck as youControl 5+equipmentand/or aurasattached to asingle creatureYour deckdoes thething it wasdesigned todoPlay with acommandernone of youropponentshave everplayed againstCopysomething3+ timesUltimate aplaneswalkeror flip abattleComplimentan opponenton their deckor skillfulplayHold themonarchy orinitiative fora full roundHave nocards inhand andtopdeck alandSave anopponentfromdeathPlay amonocoloredor colorlesscommanderSpend 10+manacasting yourcommanderDeal 10+noncombatdamage/lossof life in thesame turnSacrifice 5+permanentsin the sameturnRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Put yourcommanderinto play fromsomewhereother than thecommand zoneRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Switch deckswith anopponent (berespectful ofpeoples' cards)Control10+ basiclandsBe the firstplayereliminatedwithoutconcedingKill aplayerwith theirown cardSave yourstuff froma boardwipeKill someonewithcommanderdamageBait out acounter orremoval spellfrom thearchenemyAccidentallyhelp youropponentControl acreaturewith 30+powerBring anopponentto exactly0 lifePull off a5+ cardcomboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Control10+tokensWin agame at30+ lifeHave 10+devotionto a singlecolorPay yourRhystic Study(or similar)taxes 3+turns in a rowHave 3+upkeep/startof maintriggers in asingle turnMake a punusing a cardin a freeinformationzoneHave acomebackvictorySurvive anopponent'sattack at 1lifeBe the firstplayer to docombatdamage inthe gameHave60+ lifePlay a landeach ofyour firstsix turnsWin usingan alternatewinconditionReanimate10+permanentsat the sametimeHave 10+counters onpermanentsyou controlBe last inthe turnorderAttack eachopponent inthe sameturn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Do an infinite combo or stop an opponent from doing an infinite combo
  2. Give a permanent you control to an opponent (using a card effect)
  3. Control 7+ creatures with the same type but different names
  4. Greatness at any cost (your own interpretation)
  5. Your graveyard is bigger than your library
  6. Generate 20+ mana in a single turn
  7. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  8. Pay 10+ life as a cost in a single turn
  9. Play 4+ cards from exile and/or the top of your library in a single turn
  10. Spells owned by every player are on the stack at the same time
  11. Cast a spell with X 10 or more
  12. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  13. Discard 5+ cards to hand size at the end of your turn
  14. Win a game
  15. Have 6+ different keywords among permanents you control
  16. Beat an opponent who had the exact same colored deck as you
  17. Control 5+ equipment and/or auras attached to a single creature
  18. Your deck does the thing it was designed to do
  19. Play with a commander none of your opponents have ever played against
  20. Copy something 3+ times
  21. Ultimate a planeswalker or flip a battle
  22. Compliment an opponent on their deck or skillful play
  23. Hold the monarchy or initiative for a full round
  24. Have no cards in hand and topdeck a land
  25. Save an opponent from death
  26. Play a monocolored or colorless commander
  27. Spend 10+ mana casting your commander
  28. Deal 10+ noncombat damage/loss of life in the same turn
  29. Sacrifice 5+ permanents in the same turn
  30. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  31. Put your commander into play from somewhere other than the command zone
  32. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  33. Switch decks with an opponent (be respectful of peoples' cards)
  34. Control 10+ basic lands
  35. Be the first player eliminated without conceding
  36. Kill a player with their own card
  37. Save your stuff from a board wipe
  38. Kill someone with commander damage
  39. Bait out a counter or removal spell from the archenemy
  40. Accidentally help your opponent
  41. Control a creature with 30+ power
  42. Bring an opponent to exactly 0 life
  43. Pull off a 5+ card combo
  44. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  45. Control 10+ tokens
  46. Win a game at 30+ life
  47. Have 10+ devotion to a single color
  48. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  49. Have 3+ upkeep/start of main triggers in a single turn
  50. Make a pun using a card in a free information zone
  51. Have a comeback victory
  52. Survive an opponent's attack at 1 life
  53. Be the first player to do combat damage in the game
  54. Have 60+ life
  55. Play a land each of your first six turns
  56. Win using an alternate win condition
  57. Reanimate 10+ permanents at the same time
  58. Have 10+ counters on permanents you control
  59. Be last in the turn order
  60. Attack each opponent in the same turn