Be the firstplayer to docombatdamage inthe gameGenerate20+ manain a singleturnHave60+ lifePlay amonocoloredor colorlesscommanderControl acreaturewith 30+powerCast aspell withX 10 ormoreSwitch deckswith anopponent (berespectful ofpeoples' cards)Complimentan opponenton their deckor skillfulplayControl10+ basiclandsSacrifice 5+permanentsin the sameturnSpells ownedby everyplayer are onthe stack atthe same timeBe last inthe turnorderControl10+tokensYourgraveyard isbigger thanyour libraryWin agameRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Save yourstuff froma boardwipeSave anopponentfromdeathHave 6+differentkeywordsamongpermanentsyou controlCopysomething3+ timesKill aplayerwith theirown cardSurvive anopponent'sattack at 1lifeAccidentallyhelp youropponentSpend 10+manacasting yourcommanderReanimate10+permanentsat the sametimeAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Kill someonewithcommanderdamageControl 5+equipmentand/or aurasattached to asingle creatureHave acomebackvictoryHold themonarchy orinitiative fora full roundBring anopponentto exactly0 lifeGreatness atany cost (yourowninterpretation)Beat anopponent whohad the exactsame coloreddeck as youMake a punusing a cardin a freeinformationzoneGive apermanent youcontrol to anopponent(using a cardeffect)Play with acommandernone of youropponentshave everplayed againstDo an infinitecombo or stopan opponentfrom doing aninfinite comboPlay a landeach ofyour firstsix turnsPay 10+life as acost in asingle turnDiscard 5+cards tohand size atthe end ofyour turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have nocards inhand andtopdeck alandControl 7+creatures withthe same typebut differentnamesHave 3+upkeep/startof maintriggers in asingle turnAttack eachopponent inthe sameturnCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have 10+devotionto a singlecolorWin usingan alternatewinconditionRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Your deckdoes thething it wasdesigned todoPay yourRhystic Study(or similar)taxes 3+turns in a rowPull off a5+ cardcomboUltimate aplaneswalkeror flip abattlePut yourcommanderinto play fromsomewhereother than thecommand zonePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe the firstplayereliminatedwithoutconcedingWin agame at30+ lifeBait out acounter orremoval spellfrom thearchenemyDeal 10+noncombatdamage/lossof life in thesame turnHave 10+counters onpermanentsyou controlBe the firstplayer to docombatdamage inthe gameGenerate20+ manain a singleturnHave60+ lifePlay amonocoloredor colorlesscommanderControl acreaturewith 30+powerCast aspell withX 10 ormoreSwitch deckswith anopponent (berespectful ofpeoples' cards)Complimentan opponenton their deckor skillfulplayControl10+ basiclandsSacrifice 5+permanentsin the sameturnSpells ownedby everyplayer are onthe stack atthe same timeBe last inthe turnorderControl10+tokensYourgraveyard isbigger thanyour libraryWin agameRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Save yourstuff froma boardwipeSave anopponentfromdeathHave 6+differentkeywordsamongpermanentsyou controlCopysomething3+ timesKill aplayerwith theirown cardSurvive anopponent'sattack at 1lifeAccidentallyhelp youropponentSpend 10+manacasting yourcommanderReanimate10+permanentsat the sametimeAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Kill someonewithcommanderdamageControl 5+equipmentand/or aurasattached to asingle creatureHave acomebackvictoryHold themonarchy orinitiative fora full roundBring anopponentto exactly0 lifeGreatness atany cost (yourowninterpretation)Beat anopponent whohad the exactsame coloreddeck as youMake a punusing a cardin a freeinformationzoneGive apermanent youcontrol to anopponent(using a cardeffect)Play with acommandernone of youropponentshave everplayed againstDo an infinitecombo or stopan opponentfrom doing aninfinite comboPlay a landeach ofyour firstsix turnsPay 10+life as acost in asingle turnDiscard 5+cards tohand size atthe end ofyour turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have nocards inhand andtopdeck alandControl 7+creatures withthe same typebut differentnamesHave 3+upkeep/startof maintriggers in asingle turnAttack eachopponent inthe sameturnCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have 10+devotionto a singlecolorWin usingan alternatewinconditionRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Your deckdoes thething it wasdesigned todoPay yourRhystic Study(or similar)taxes 3+turns in a rowPull off a5+ cardcomboUltimate aplaneswalkeror flip abattlePut yourcommanderinto play fromsomewhereother than thecommand zonePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBe the firstplayereliminatedwithoutconcedingWin agame at30+ lifeBait out acounter orremoval spellfrom thearchenemyDeal 10+noncombatdamage/lossof life in thesame turnHave 10+counters onpermanentsyou control

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Be the first player to do combat damage in the game
  2. Generate 20+ mana in a single turn
  3. Have 60+ life
  4. Play a monocolored or colorless commander
  5. Control a creature with 30+ power
  6. Cast a spell with X 10 or more
  7. Switch decks with an opponent (be respectful of peoples' cards)
  8. Compliment an opponent on their deck or skillful play
  9. Control 10+ basic lands
  10. Sacrifice 5+ permanents in the same turn
  11. Spells owned by every player are on the stack at the same time
  12. Be last in the turn order
  13. Control 10+ tokens
  14. Your graveyard is bigger than your library
  15. Win a game
  16. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  17. Save your stuff from a board wipe
  18. Save an opponent from death
  19. Have 6+ different keywords among permanents you control
  20. Copy something 3+ times
  21. Kill a player with their own card
  22. Survive an opponent's attack at 1 life
  23. Accidentally help your opponent
  24. Spend 10+ mana casting your commander
  25. Reanimate 10+ permanents at the same time
  26. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  27. Kill someone with commander damage
  28. Control 5+ equipment and/or auras attached to a single creature
  29. Have a comeback victory
  30. Hold the monarchy or initiative for a full round
  31. Bring an opponent to exactly 0 life
  32. Greatness at any cost (your own interpretation)
  33. Beat an opponent who had the exact same colored deck as you
  34. Make a pun using a card in a free information zone
  35. Give a permanent you control to an opponent (using a card effect)
  36. Play with a commander none of your opponents have ever played against
  37. Do an infinite combo or stop an opponent from doing an infinite combo
  38. Play a land each of your first six turns
  39. Pay 10+ life as a cost in a single turn
  40. Discard 5+ cards to hand size at the end of your turn
  41. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  42. Have no cards in hand and topdeck a land
  43. Control 7+ creatures with the same type but different names
  44. Have 3+ upkeep/start of main triggers in a single turn
  45. Attack each opponent in the same turn
  46. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  47. Have 10+ devotion to a single color
  48. Win using an alternate win condition
  49. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  50. Your deck does the thing it was designed to do
  51. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  52. Pull off a 5+ card combo
  53. Ultimate a planeswalker or flip a battle
  54. Put your commander into play from somewhere other than the command zone
  55. Play 4+ cards from exile and/or the top of your library in a single turn
  56. Be the first player eliminated without conceding
  57. Win a game at 30+ life
  58. Bait out a counter or removal spell from the archenemy
  59. Deal 10+ noncombat damage/loss of life in the same turn
  60. Have 10+ counters on permanents you control