Hold themonarchy orinitiative fora full roundHave 6+differentkeywordsamongpermanentsyou controlAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Beat anopponent whohad the exactsame coloreddeck as youCopysomething3+ timesGreatness atany cost (yourowninterpretation)Be the firstplayer to docombatdamage inthe gameSpells ownedby everyplayer are onthe stack atthe same timeGive apermanent youcontrol to anopponent(using a cardeffect)Have 10+counters onpermanentsyou controlSave yourstuff froma boardwipeKill someonewithcommanderdamageControl10+ basiclandsHave60+ lifeHave 10+devotionto a singlecolorWin agamePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPay yourRhystic Study(or similar)taxes 3+turns in a rowPlay with acommandernone of youropponentshave everplayed againstAccidentallyhelp youropponentBring anopponentto exactly0 lifeRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Discard 5+cards tohand size atthe end ofyour turnPlay amonocoloredor colorlesscommanderControl10+tokensPay 10+life as acost in asingle turnSpend 10+manacasting yourcommanderPlay a landeach ofyour firstsix turnsKill aplayerwith theirown cardYourgraveyard isbigger thanyour libraryControl acreaturewith 30+powerReanimate10+permanentsat the sametimeDo an infinitecombo or stopan opponentfrom doing aninfinite comboMake a punusing a cardin a freeinformationzoneGenerate20+ manain a singleturnSurvive anopponent'sattack at 1lifeBait out acounter orremoval spellfrom thearchenemyHave nocards inhand andtopdeck alandYour deckdoes thething it wasdesigned todoUltimate aplaneswalkeror flip abattleComplimentan opponenton their deckor skillfulplayPut yourcommanderinto play fromsomewhereother than thecommand zoneSave anopponentfromdeathDeal 10+noncombatdamage/lossof life in thesame turnWin usingan alternatewinconditionHave 3+upkeep/startof maintriggers in asingle turnSwitch deckswith anopponent (berespectful ofpeoples' cards)Attack eachopponent inthe sameturnControl 7+creatures withthe same typebut differentnamesRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Correctly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnControl 5+equipmentand/or aurasattached to asingle creatureWin agame at30+ lifeBe last inthe turnorderAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Be the firstplayereliminatedwithoutconcedingCast aspell withX 10 ormoreHave acomebackvictoryPull off a5+ cardcomboHold themonarchy orinitiative fora full roundHave 6+differentkeywordsamongpermanentsyou controlAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Beat anopponent whohad the exactsame coloreddeck as youCopysomething3+ timesGreatness atany cost (yourowninterpretation)Be the firstplayer to docombatdamage inthe gameSpells ownedby everyplayer are onthe stack atthe same timeGive apermanent youcontrol to anopponent(using a cardeffect)Have 10+counters onpermanentsyou controlSave yourstuff froma boardwipeKill someonewithcommanderdamageControl10+ basiclandsHave60+ lifeHave 10+devotionto a singlecolorWin agamePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPay yourRhystic Study(or similar)taxes 3+turns in a rowPlay with acommandernone of youropponentshave everplayed againstAccidentallyhelp youropponentBring anopponentto exactly0 lifeRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Discard 5+cards tohand size atthe end ofyour turnPlay amonocoloredor colorlesscommanderControl10+tokensPay 10+life as acost in asingle turnSpend 10+manacasting yourcommanderPlay a landeach ofyour firstsix turnsKill aplayerwith theirown cardYourgraveyard isbigger thanyour libraryControl acreaturewith 30+powerReanimate10+permanentsat the sametimeDo an infinitecombo or stopan opponentfrom doing aninfinite comboMake a punusing a cardin a freeinformationzoneGenerate20+ manain a singleturnSurvive anopponent'sattack at 1lifeBait out acounter orremoval spellfrom thearchenemyHave nocards inhand andtopdeck alandYour deckdoes thething it wasdesigned todoUltimate aplaneswalkeror flip abattleComplimentan opponenton their deckor skillfulplayPut yourcommanderinto play fromsomewhereother than thecommand zoneSave anopponentfromdeathDeal 10+noncombatdamage/lossof life in thesame turnWin usingan alternatewinconditionHave 3+upkeep/startof maintriggers in asingle turnSwitch deckswith anopponent (berespectful ofpeoples' cards)Attack eachopponent inthe sameturnControl 7+creatures withthe same typebut differentnamesRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Correctly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnControl 5+equipmentand/or aurasattached to asingle creatureWin agame at30+ lifeBe last inthe turnorderAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Be the firstplayereliminatedwithoutconcedingCast aspell withX 10 ormoreHave acomebackvictoryPull off a5+ cardcombo

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  1. Hold the monarchy or initiative for a full round
  2. Have 6+ different keywords among permanents you control
  3. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  4. Beat an opponent who had the exact same colored deck as you
  5. Copy something 3+ times
  6. Greatness at any cost (your own interpretation)
  7. Be the first player to do combat damage in the game
  8. Spells owned by every player are on the stack at the same time
  9. Give a permanent you control to an opponent (using a card effect)
  10. Have 10+ counters on permanents you control
  11. Save your stuff from a board wipe
  12. Kill someone with commander damage
  13. Control 10+ basic lands
  14. Have 60+ life
  15. Have 10+ devotion to a single color
  16. Win a game
  17. Play 4+ cards from exile and/or the top of your library in a single turn
  18. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  19. Play with a commander none of your opponents have ever played against
  20. Accidentally help your opponent
  21. Bring an opponent to exactly 0 life
  22. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  23. Discard 5+ cards to hand size at the end of your turn
  24. Play a monocolored or colorless commander
  25. Control 10+ tokens
  26. Pay 10+ life as a cost in a single turn
  27. Spend 10+ mana casting your commander
  28. Play a land each of your first six turns
  29. Kill a player with their own card
  30. Your graveyard is bigger than your library
  31. Control a creature with 30+ power
  32. Reanimate 10+ permanents at the same time
  33. Do an infinite combo or stop an opponent from doing an infinite combo
  34. Make a pun using a card in a free information zone
  35. Generate 20+ mana in a single turn
  36. Survive an opponent's attack at 1 life
  37. Bait out a counter or removal spell from the archenemy
  38. Have no cards in hand and topdeck a land
  39. Your deck does the thing it was designed to do
  40. Ultimate a planeswalker or flip a battle
  41. Compliment an opponent on their deck or skillful play
  42. Put your commander into play from somewhere other than the command zone
  43. Save an opponent from death
  44. Deal 10+ noncombat damage/loss of life in the same turn
  45. Win using an alternate win condition
  46. Have 3+ upkeep/start of main triggers in a single turn
  47. Switch decks with an opponent (be respectful of peoples' cards)
  48. Attack each opponent in the same turn
  49. Control 7+ creatures with the same type but different names
  50. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  51. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  52. Sacrifice 5+ permanents in the same turn
  53. Control 5+ equipment and/or auras attached to a single creature
  54. Win a game at 30+ life
  55. Be last in the turn order
  56. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  57. Be the first player eliminated without conceding
  58. Cast a spell with X 10 or more
  59. Have a comeback victory
  60. Pull off a 5+ card combo