ResolutionCharacterMotivationCharacterDevelopmentCharacterTraitsExpositionWhen andwhere thestory takesplace.The seriesof eventsthat makeup a story.InternalConflictCharactersClimaxPlotTheproblemof thestory.SettingRisingActionIs thegood"guy"PlotMapThebeginningof thestory.ProtagonistHow acharacterchangesthroughoutthe story.AntagonistFallingActionConflictTensionExternalConflictResolutionCharacterMotivationCharacterDevelopmentCharacterTraitsExpositionWhen andwhere thestory takesplace.The seriesof eventsthat makeup a story.InternalConflictCharactersClimaxPlotTheproblemof thestory.SettingRisingActionIs thegood"guy"PlotMapThebeginningof thestory.ProtagonistHow acharacterchangesthroughoutthe story.AntagonistFallingActionConflictTensionExternalConflict

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Character Motivation
  3. Character Development
  4. Character Traits
  5. Exposition
  6. When and where the story takes place.
  7. The series of events that make up a story.
  8. Internal Conflict
  9. Characters
  10. Climax
  11. Plot
  12. The problem of the story.
  13. Setting
  14. Rising Action
  15. Is the good "guy"
  16. Plot Map
  17. The beginning of the story.
  18. Protagonist
  19. How a character changes throughout the story.
  20. Antagonist
  21. Falling Action
  22. Conflict
  23. Tension
  24. External Conflict