AntagonistThebeginningof thestory.RisingActionCharacterDevelopmentSettingThe seriesof eventsthat makeup a story.Is thegood"guy"ClimaxInternalConflictHow acharacterchangesthroughoutthe story.Theproblemof thestory.PlotMapResolutionExpositionProtagonistCharactersCharacterTraitsConflictTensionExternalConflictPlotCharacterMotivationWhen andwhere thestory takesplace.FallingActionAntagonistThebeginningof thestory.RisingActionCharacterDevelopmentSettingThe seriesof eventsthat makeup a story.Is thegood"guy"ClimaxInternalConflictHow acharacterchangesthroughoutthe story.Theproblemof thestory.PlotMapResolutionExpositionProtagonistCharactersCharacterTraitsConflictTensionExternalConflictPlotCharacterMotivationWhen andwhere thestory takesplace.FallingAction

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. The beginning of the story.
  3. Rising Action
  4. Character Development
  5. Setting
  6. The series of events that make up a story.
  7. Is the good "guy"
  8. Climax
  9. Internal Conflict
  10. How a character changes throughout the story.
  11. The problem of the story.
  12. Plot Map
  13. Resolution
  14. Exposition
  15. Protagonist
  16. Characters
  17. Character Traits
  18. Conflict
  19. Tension
  20. External Conflict
  21. Plot
  22. Character Motivation
  23. When and where the story takes place.
  24. Falling Action