SettingPlotMapRisingActionProtagonistThe seriesof eventsthat makeup a story.How acharacterchangesthroughoutthe story.ConflictPlotCharactersCharacterTraitsFallingActionClimaxCharacterMotivationInternalConflictExternalConflictAntagonistExpositionIs thegood"guy"TensionWhen andwhere thestory takesplace.ResolutionTheproblemof thestory.CharacterDevelopmentThebeginningof thestory.SettingPlotMapRisingActionProtagonistThe seriesof eventsthat makeup a story.How acharacterchangesthroughoutthe story.ConflictPlotCharactersCharacterTraitsFallingActionClimaxCharacterMotivationInternalConflictExternalConflictAntagonistExpositionIs thegood"guy"TensionWhen andwhere thestory takesplace.ResolutionTheproblemof thestory.CharacterDevelopmentThebeginningof thestory.

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Plot Map
  3. Rising Action
  4. Protagonist
  5. The series of events that make up a story.
  6. How a character changes throughout the story.
  7. Conflict
  8. Plot
  9. Characters
  10. Character Traits
  11. Falling Action
  12. Climax
  13. Character Motivation
  14. Internal Conflict
  15. External Conflict
  16. Antagonist
  17. Exposition
  18. Is the good "guy"
  19. Tension
  20. When and where the story takes place.
  21. Resolution
  22. The problem of the story.
  23. Character Development
  24. The beginning of the story.