ClimaxInternalConflictIs thegood"guy"SettingFallingActionWhen andwhere thestory takesplace.ConflictProtagonistPlotMapCharacterTraitsTensionCharacterDevelopmentExpositionCharactersHow acharacterchangesthroughoutthe story.ResolutionPlotRisingActionCharacterMotivationAntagonistThe seriesof eventsthat makeup a story.Theproblemof thestory.Thebeginningof thestory.ExternalConflictClimaxInternalConflictIs thegood"guy"SettingFallingActionWhen andwhere thestory takesplace.ConflictProtagonistPlotMapCharacterTraitsTensionCharacterDevelopmentExpositionCharactersHow acharacterchangesthroughoutthe story.ResolutionPlotRisingActionCharacterMotivationAntagonistThe seriesof eventsthat makeup a story.Theproblemof thestory.Thebeginningof thestory.ExternalConflict

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Internal Conflict
  3. Is the good "guy"
  4. Setting
  5. Falling Action
  6. When and where the story takes place.
  7. Conflict
  8. Protagonist
  9. Plot Map
  10. Character Traits
  11. Tension
  12. Character Development
  13. Exposition
  14. Characters
  15. How a character changes throughout the story.
  16. Resolution
  17. Plot
  18. Rising Action
  19. Character Motivation
  20. Antagonist
  21. The series of events that make up a story.
  22. The problem of the story.
  23. The beginning of the story.
  24. External Conflict