DynamicStaticInternalConflictSentinelMoodExpositionRats areattacking theisland/lighthouseExternalConflictTeddyThe turningpoint of astory, lastmoment oftensionItchuoaLeGleoNagainaResolutionConflictClimaxSteveaddedcomplications,increasingtensionhow thestoryendsFallingActionForeshadowingScratchingat the doorAndrewSettingDarzeeand hiswifeRisingActionTommyCharlieAmyCharactervs.SocietyBurpCharactervs.CharacterDuffyNagRobertChar.vs.NatureDynamicStaticInternalConflictSentinelMoodExpositionRats areattacking theisland/lighthouseExternalConflictTeddyThe turningpoint of astory, lastmoment oftensionItchuoaLeGleoNagainaResolutionConflictClimaxSteveaddedcomplications,increasingtensionhow thestoryendsFallingActionForeshadowingScratchingat the doorAndrewSettingDarzeeand hiswifeRisingActionTommyCharlieAmyCharactervs.SocietyBurpCharactervs.CharacterDuffyNagRobertChar.vs.Nature

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic
  2. Static
  3. Internal Conflict
  4. Sentinel
  5. Mood
  6. Exposition
  7. Rats are attacking the island/light house
  8. External Conflict
  9. Teddy
  10. The turning point of a story, last moment of tension
  11. Itchuoa
  12. Le Gleo
  13. Nagaina
  14. Resolution
  15. Conflict
  16. Climax
  17. Steve
  18. added complications, increasing tension
  19. how the story ends
  20. Falling Action
  21. Foreshadowing
  22. Scratching at the door
  23. Andrew
  24. Setting
  25. Darzee and his wife
  26. Rising Action
  27. Tommy
  28. Charlie
  29. Amy
  30. Character vs. Society
  31. Burp
  32. Character vs. Character
  33. Duffy
  34. Nag
  35. Robert
  36. Char. vs. Nature