SettingInternalConflictRats areattacking theisland/lighthouseNagDynamicSteveClimaxForeshadowingCharactervs.SocietyRobertDarzeeand hiswifeRisingActionFallingActionDuffyaddedcomplications,increasingtensionChar.vs.NatureMoodNagainaTeddyItchuoaTommyExternalConflictConflicthow thestoryendsBurpStaticResolutionAndrewAmyScratchingat the doorCharlieCharactervs.CharacterExpositionLeGleoSentinelThe turningpoint of astory, lastmoment oftensionSettingInternalConflictRats areattacking theisland/lighthouseNagDynamicSteveClimaxForeshadowingCharactervs.SocietyRobertDarzeeand hiswifeRisingActionFallingActionDuffyaddedcomplications,increasingtensionChar.vs.NatureMoodNagainaTeddyItchuoaTommyExternalConflictConflicthow thestoryendsBurpStaticResolutionAndrewAmyScratchingat the doorCharlieCharactervs.CharacterExpositionLeGleoSentinelThe turningpoint of astory, lastmoment oftension

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Internal Conflict
  3. Rats are attacking the island/light house
  4. Nag
  5. Dynamic
  6. Steve
  7. Climax
  8. Foreshadowing
  9. Character vs. Society
  10. Robert
  11. Darzee and his wife
  12. Rising Action
  13. Falling Action
  14. Duffy
  15. added complications, increasing tension
  16. Char. vs. Nature
  17. Mood
  18. Nagaina
  19. Teddy
  20. Itchuoa
  21. Tommy
  22. External Conflict
  23. Conflict
  24. how the story ends
  25. Burp
  26. Static
  27. Resolution
  28. Andrew
  29. Amy
  30. Scratching at the door
  31. Charlie
  32. Character vs. Character
  33. Exposition
  34. Le Gleo
  35. Sentinel
  36. The turning point of a story, last moment of tension