ResolutionExternalConflictTeddyChar.vs.NatureForeshadowinghow thestoryendsExpositionCharactervs.CharacterRisingActionThe turningpoint of astory, lastmoment oftensionSentineladdedcomplications,increasingtensionItchuoaLeGleoRats areattacking theisland/lighthouseBurpMoodNagainaNagCharactervs.SocietyTommySteveInternalConflictDynamicScratchingat the doorSettingAndrewConflictDarzeeand hiswifeStaticFallingActionDuffyAmyCharlieRobertClimaxResolutionExternalConflictTeddyChar.vs.NatureForeshadowinghow thestoryendsExpositionCharactervs.CharacterRisingActionThe turningpoint of astory, lastmoment oftensionSentineladdedcomplications,increasingtensionItchuoaLeGleoRats areattacking theisland/lighthouseBurpMoodNagainaNagCharactervs.SocietyTommySteveInternalConflictDynamicScratchingat the doorSettingAndrewConflictDarzeeand hiswifeStaticFallingActionDuffyAmyCharlieRobertClimax

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. External Conflict
  3. Teddy
  4. Char. vs. Nature
  5. Foreshadowing
  6. how the story ends
  7. Exposition
  8. Character vs. Character
  9. Rising Action
  10. The turning point of a story, last moment of tension
  11. Sentinel
  12. added complications, increasing tension
  13. Itchuoa
  14. Le Gleo
  15. Rats are attacking the island/light house
  16. Burp
  17. Mood
  18. Nagaina
  19. Nag
  20. Character vs. Society
  21. Tommy
  22. Steve
  23. Internal Conflict
  24. Dynamic
  25. Scratching at the door
  26. Setting
  27. Andrew
  28. Conflict
  29. Darzee and his wife
  30. Static
  31. Falling Action
  32. Duffy
  33. Amy
  34. Charlie
  35. Robert
  36. Climax