CharlieResolutionMoodInternalConflictSettingSteveCharactervs.SocietyThe turningpoint of astory, lastmoment oftensionClimaxRats areattacking theisland/lighthouseDynamicNagAndrewNagainaAmyRisingActionForeshadowingDuffyTeddyExternalConflictTommyDarzeeand hiswifeItchuoaFallingActionConflictChar.vs.NatureStaticBurpExpositionLeGleoaddedcomplications,increasingtensionCharactervs.CharacterScratchingat the doorRobertSentinelhow thestoryendsCharlieResolutionMoodInternalConflictSettingSteveCharactervs.SocietyThe turningpoint of astory, lastmoment oftensionClimaxRats areattacking theisland/lighthouseDynamicNagAndrewNagainaAmyRisingActionForeshadowingDuffyTeddyExternalConflictTommyDarzeeand hiswifeItchuoaFallingActionConflictChar.vs.NatureStaticBurpExpositionLeGleoaddedcomplications,increasingtensionCharactervs.CharacterScratchingat the doorRobertSentinelhow thestoryends

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Charlie
  2. Resolution
  3. Mood
  4. Internal Conflict
  5. Setting
  6. Steve
  7. Character vs. Society
  8. The turning point of a story, last moment of tension
  9. Climax
  10. Rats are attacking the island/light house
  11. Dynamic
  12. Nag
  13. Andrew
  14. Nagaina
  15. Amy
  16. Rising Action
  17. Foreshadowing
  18. Duffy
  19. Teddy
  20. External Conflict
  21. Tommy
  22. Darzee and his wife
  23. Itchuoa
  24. Falling Action
  25. Conflict
  26. Char. vs. Nature
  27. Static
  28. Burp
  29. Exposition
  30. Le Gleo
  31. added complications, increasing tension
  32. Character vs. Character
  33. Scratching at the door
  34. Robert
  35. Sentinel
  36. how the story ends