AmyResolutionCharactervs.SocietyRats areattacking theisland/lighthouseExpositionStaticSentinelScratchingat the doorClimaxNagSteveThe turningpoint of astory, lastmoment oftensionLeGleoaddedcomplications,increasingtensionForeshadowingInternalConflictMoodSettingRisingActionCharactervs.CharacterNagainaDarzeeand hiswifeConflictChar.vs.NatureCharlieAndrewExternalConflictRobertDynamicItchuoahow thestoryendsBurpTommyTeddyDuffyFallingActionAmyResolutionCharactervs.SocietyRats areattacking theisland/lighthouseExpositionStaticSentinelScratchingat the doorClimaxNagSteveThe turningpoint of astory, lastmoment oftensionLeGleoaddedcomplications,increasingtensionForeshadowingInternalConflictMoodSettingRisingActionCharactervs.CharacterNagainaDarzeeand hiswifeConflictChar.vs.NatureCharlieAndrewExternalConflictRobertDynamicItchuoahow thestoryendsBurpTommyTeddyDuffyFallingAction

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amy
  2. Resolution
  3. Character vs. Society
  4. Rats are attacking the island/light house
  5. Exposition
  6. Static
  7. Sentinel
  8. Scratching at the door
  9. Climax
  10. Nag
  11. Steve
  12. The turning point of a story, last moment of tension
  13. Le Gleo
  14. added complications, increasing tension
  15. Foreshadowing
  16. Internal Conflict
  17. Mood
  18. Setting
  19. Rising Action
  20. Character vs. Character
  21. Nagaina
  22. Darzee and his wife
  23. Conflict
  24. Char. vs. Nature
  25. Charlie
  26. Andrew
  27. External Conflict
  28. Robert
  29. Dynamic
  30. Itchuoa
  31. how the story ends
  32. Burp
  33. Tommy
  34. Teddy
  35. Duffy
  36. Falling Action