Scratchingat the dooraddedcomplications,increasingtensionForeshadowingSteveCharlieExpositionCharactervs.SocietyTommyLeGleoDuffyItchuoaSentinelMoodResolutionDarzeeand hiswifeTeddySettingDynamicFallingActionNagainaAndrewExternalConflicthow thestoryendsCharactervs.CharacterRats areattacking theisland/lighthouseChar.vs.NatureBurpThe turningpoint of astory, lastmoment oftensionRobertInternalConflictRisingActionAmyClimaxConflictNagStaticScratchingat the dooraddedcomplications,increasingtensionForeshadowingSteveCharlieExpositionCharactervs.SocietyTommyLeGleoDuffyItchuoaSentinelMoodResolutionDarzeeand hiswifeTeddySettingDynamicFallingActionNagainaAndrewExternalConflicthow thestoryendsCharactervs.CharacterRats areattacking theisland/lighthouseChar.vs.NatureBurpThe turningpoint of astory, lastmoment oftensionRobertInternalConflictRisingActionAmyClimaxConflictNagStatic

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scratching at the door
  2. added complications, increasing tension
  3. Foreshadowing
  4. Steve
  5. Charlie
  6. Exposition
  7. Character vs. Society
  8. Tommy
  9. Le Gleo
  10. Duffy
  11. Itchuoa
  12. Sentinel
  13. Mood
  14. Resolution
  15. Darzee and his wife
  16. Teddy
  17. Setting
  18. Dynamic
  19. Falling Action
  20. Nagaina
  21. Andrew
  22. External Conflict
  23. how the story ends
  24. Character vs. Character
  25. Rats are attacking the island/light house
  26. Char. vs. Nature
  27. Burp
  28. The turning point of a story, last moment of tension
  29. Robert
  30. Internal Conflict
  31. Rising Action
  32. Amy
  33. Climax
  34. Conflict
  35. Nag
  36. Static