Scratchingat the doorForeshadowingRisingActionExpositionCharactervs.Societyaddedcomplications,increasingtensionNagConflictBurpThe turningpoint of astory, lastmoment oftensionStaticFallingActionResolutionClimaxSettingTeddyMoodTommySteveNagainaExternalConflictSentinelCharactervs.CharacterAmyInternalConflicthow thestoryendsItchuoaLeGleoRats areattacking theisland/lighthouseDynamicDarzeeand hiswifeAndrewChar.vs.NatureDuffyRobertCharlieScratchingat the doorForeshadowingRisingActionExpositionCharactervs.Societyaddedcomplications,increasingtensionNagConflictBurpThe turningpoint of astory, lastmoment oftensionStaticFallingActionResolutionClimaxSettingTeddyMoodTommySteveNagainaExternalConflictSentinelCharactervs.CharacterAmyInternalConflicthow thestoryendsItchuoaLeGleoRats areattacking theisland/lighthouseDynamicDarzeeand hiswifeAndrewChar.vs.NatureDuffyRobertCharlie

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scratching at the door
  2. Foreshadowing
  3. Rising Action
  4. Exposition
  5. Character vs. Society
  6. added complications, increasing tension
  7. Nag
  8. Conflict
  9. Burp
  10. The turning point of a story, last moment of tension
  11. Static
  12. Falling Action
  13. Resolution
  14. Climax
  15. Setting
  16. Teddy
  17. Mood
  18. Tommy
  19. Steve
  20. Nagaina
  21. External Conflict
  22. Sentinel
  23. Character vs. Character
  24. Amy
  25. Internal Conflict
  26. how the story ends
  27. Itchuoa
  28. Le Gleo
  29. Rats are attacking the island/light house
  30. Dynamic
  31. Darzee and his wife
  32. Andrew
  33. Char. vs. Nature
  34. Duffy
  35. Robert
  36. Charlie