SettingChar.vs.NatureClimaxScratchingat the doorForeshadowingFallingActionDarzeeand hiswifeRobertAndrewThe turningpoint of astory, lastmoment oftensionSentinelCharactervs.CharacterRats areattacking theisland/lighthouseCharlieSteveDuffyResolutionaddedcomplications,increasingtensionRisingActionExternalConflictTeddyhow thestoryendsConflictInternalConflictDynamicNagainaBurpMoodStaticTommyAmyItchuoaNagExpositionLeGleoCharactervs.SocietySettingChar.vs.NatureClimaxScratchingat the doorForeshadowingFallingActionDarzeeand hiswifeRobertAndrewThe turningpoint of astory, lastmoment oftensionSentinelCharactervs.CharacterRats areattacking theisland/lighthouseCharlieSteveDuffyResolutionaddedcomplications,increasingtensionRisingActionExternalConflictTeddyhow thestoryendsConflictInternalConflictDynamicNagainaBurpMoodStaticTommyAmyItchuoaNagExpositionLeGleoCharactervs.Society

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Char. vs. Nature
  3. Climax
  4. Scratching at the door
  5. Foreshadowing
  6. Falling Action
  7. Darzee and his wife
  8. Robert
  9. Andrew
  10. The turning point of a story, last moment of tension
  11. Sentinel
  12. Character vs. Character
  13. Rats are attacking the island/light house
  14. Charlie
  15. Steve
  16. Duffy
  17. Resolution
  18. added complications, increasing tension
  19. Rising Action
  20. External Conflict
  21. Teddy
  22. how the story ends
  23. Conflict
  24. Internal Conflict
  25. Dynamic
  26. Nagaina
  27. Burp
  28. Mood
  29. Static
  30. Tommy
  31. Amy
  32. Itchuoa
  33. Nag
  34. Exposition
  35. Le Gleo
  36. Character vs. Society