MoodTommyResolutionaddedcomplications,increasingtensionForeshadowingFallingActionExpositionhow thestoryendsSettingAmyCharactervs.CharacterNagBurpRobertNagainaClimaxInternalConflictScratchingat the doorStaticDarzeeand hiswifeRats areattacking theisland/lighthouseExternalConflictCharlieSentinelCharactervs.SocietyDuffyItchuoaThe turningpoint of astory, lastmoment oftensionChar.vs.NatureSteveTeddyAndrewRisingActionDynamicLeGleoConflictMoodTommyResolutionaddedcomplications,increasingtensionForeshadowingFallingActionExpositionhow thestoryendsSettingAmyCharactervs.CharacterNagBurpRobertNagainaClimaxInternalConflictScratchingat the doorStaticDarzeeand hiswifeRats areattacking theisland/lighthouseExternalConflictCharlieSentinelCharactervs.SocietyDuffyItchuoaThe turningpoint of astory, lastmoment oftensionChar.vs.NatureSteveTeddyAndrewRisingActionDynamicLeGleoConflict

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Tommy
  3. Resolution
  4. added complications, increasing tension
  5. Foreshadowing
  6. Falling Action
  7. Exposition
  8. how the story ends
  9. Setting
  10. Amy
  11. Character vs. Character
  12. Nag
  13. Burp
  14. Robert
  15. Nagaina
  16. Climax
  17. Internal Conflict
  18. Scratching at the door
  19. Static
  20. Darzee and his wife
  21. Rats are attacking the island/light house
  22. External Conflict
  23. Charlie
  24. Sentinel
  25. Character vs. Society
  26. Duffy
  27. Itchuoa
  28. The turning point of a story, last moment of tension
  29. Char. vs. Nature
  30. Steve
  31. Teddy
  32. Andrew
  33. Rising Action
  34. Dynamic
  35. Le Gleo
  36. Conflict