LeGleoRoberthow thestoryendsTommyCharlieExpositionClimaxFallingActionSteveMoodNagainaThe turningpoint of astory, lastmoment oftensionCharactervs.SocietyAmyChar.vs.NatureRisingActionExternalConflictDarzeeand hiswifeTeddyRats areattacking theisland/lighthouseSentinelAndrewDuffyCharactervs.CharacterForeshadowingItchuoaBurpDynamicNagConflictInternalConflictSettingaddedcomplications,increasingtensionStaticScratchingat the doorResolutionLeGleoRoberthow thestoryendsTommyCharlieExpositionClimaxFallingActionSteveMoodNagainaThe turningpoint of astory, lastmoment oftensionCharactervs.SocietyAmyChar.vs.NatureRisingActionExternalConflictDarzeeand hiswifeTeddyRats areattacking theisland/lighthouseSentinelAndrewDuffyCharactervs.CharacterForeshadowingItchuoaBurpDynamicNagConflictInternalConflictSettingaddedcomplications,increasingtensionStaticScratchingat the doorResolution

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Le Gleo
  2. Robert
  3. how the story ends
  4. Tommy
  5. Charlie
  6. Exposition
  7. Climax
  8. Falling Action
  9. Steve
  10. Mood
  11. Nagaina
  12. The turning point of a story, last moment of tension
  13. Character vs. Society
  14. Amy
  15. Char. vs. Nature
  16. Rising Action
  17. External Conflict
  18. Darzee and his wife
  19. Teddy
  20. Rats are attacking the island/light house
  21. Sentinel
  22. Andrew
  23. Duffy
  24. Character vs. Character
  25. Foreshadowing
  26. Itchuoa
  27. Burp
  28. Dynamic
  29. Nag
  30. Conflict
  31. Internal Conflict
  32. Setting
  33. added complications, increasing tension
  34. Static
  35. Scratching at the door
  36. Resolution