SentinelLeGleoMoodRisingActionExternalConflictForeshadowingAmyRobertScratchingat the doorDuffyhow thestoryendsInternalConflictTeddyClimaxResolutionDarzeeand hiswifeSettingBurpSteveCharactervs.CharacterRats areattacking theisland/lighthouseCharactervs.SocietyNagStaticItchuoaTommyNagainaaddedcomplications,increasingtensionExpositionFallingActionAndrewChar.vs.NatureDynamicCharlieThe turningpoint of astory, lastmoment oftensionConflictSentinelLeGleoMoodRisingActionExternalConflictForeshadowingAmyRobertScratchingat the doorDuffyhow thestoryendsInternalConflictTeddyClimaxResolutionDarzeeand hiswifeSettingBurpSteveCharactervs.CharacterRats areattacking theisland/lighthouseCharactervs.SocietyNagStaticItchuoaTommyNagainaaddedcomplications,increasingtensionExpositionFallingActionAndrewChar.vs.NatureDynamicCharlieThe turningpoint of astory, lastmoment oftensionConflict

Period 6 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sentinel
  2. Le Gleo
  3. Mood
  4. Rising Action
  5. External Conflict
  6. Foreshadowing
  7. Amy
  8. Robert
  9. Scratching at the door
  10. Duffy
  11. how the story ends
  12. Internal Conflict
  13. Teddy
  14. Climax
  15. Resolution
  16. Darzee and his wife
  17. Setting
  18. Burp
  19. Steve
  20. Character vs. Character
  21. Rats are attacking the island/light house
  22. Character vs. Society
  23. Nag
  24. Static
  25. Itchuoa
  26. Tommy
  27. Nagaina
  28. added complications, increasing tension
  29. Exposition
  30. Falling Action
  31. Andrew
  32. Char. vs. Nature
  33. Dynamic
  34. Charlie
  35. The turning point of a story, last moment of tension
  36. Conflict