Is thegood"guy"FallingActionSetting.Thebeginningof a story.TensionAntagonistThe seriesof eventsthat makeup a story.ConflictInternalConflictHow acharacterdevelopsthroughoutthe story.RisingActionPlotMapCharacterDevelopmentExpositionPlotProtagonistResolutionCharacterMotivationTheproblemof thestory.CharactersClimaxWhen andwhere thestory takesplace.ExternalConflictCharacterTraitsIs thegood"guy"FallingActionSetting.Thebeginningof a story.TensionAntagonistThe seriesof eventsthat makeup a story.ConflictInternalConflictHow acharacterdevelopsthroughoutthe story.RisingActionPlotMapCharacterDevelopmentExpositionPlotProtagonistResolutionCharacterMotivationTheproblemof thestory.CharactersClimaxWhen andwhere thestory takesplace.ExternalConflictCharacterTraits

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Is the good "guy"
  2. Falling Action
  3. Setting.
  4. The beginning of a story.
  5. Tension
  6. Antagonist
  7. The series of events that make up a story.
  8. Conflict
  9. Internal Conflict
  10. How a character develops throughout the story.
  11. Rising Action
  12. Plot Map
  13. Character Development
  14. Exposition
  15. Plot
  16. Protagonist
  17. Resolution
  18. Character Motivation
  19. The problem of the story.
  20. Characters
  21. Climax
  22. When and where the story takes place.
  23. External Conflict
  24. Character Traits