π§ββοΈ π€£ π πββοΈ π π€ͺ π π π€Ήπ»ββοΈ π π π
π§ββοΈ π» π§€ βοΈ π€Έπ»ββοΈ π π₯³ ππ» π βοΈ π©ββοΈ π π₯° π© π π πββοΈ ππΌββοΈ π
π» π©Έ π³ π± π‘ π π π
ββοΈ πͺ βοΈ π π π€ π π§£ π¦ π βοΈ π©βπ» πΌ π₯ πΆ π½ π· π©βπΌ π€ π€‘ π€© π€ 𧬠π» β€οΈ π³ π§ π§ββοΈ π€£ π πββοΈ π π€ͺ π π π€Ήπ»ββοΈ π π π
π§ββοΈ π» π§€ βοΈ π€Έπ»ββοΈ π π₯³ ππ» π βοΈ π©ββοΈ π π₯° π© π π πββοΈ ππΌββοΈ π
π» π©Έ π³ π± π‘ π π π
ββοΈ πͺ βοΈ π π π€ π π§£ π¦ π βοΈ π©βπ» πΌ π₯ πΆ π½ π· π©βπΌ π€ π€‘ π€© π€ 𧬠π» β€οΈ π³ π§
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
π§ββοΈ
π€£
π
πββοΈ
π
π€ͺ
π
π
π€Ήπ»ββοΈ
π
π
π
π§ββοΈ
π»
π§€
βοΈ
π€Έπ»ββοΈ
π
π₯³
ππ»
π
βοΈ
π©ββοΈ
π
π₯°
π©
π
π
πββοΈ
ππΌββοΈ
π
π»
π©Έ
π³
π±
π‘
π
π
π
ββοΈ
πͺ
βοΈ
π
π
π€
π
π§£
π¦
π
βοΈ
π©βπ»
πΌ
π₯
πΆ
π½
π·
π©βπΌ
π€
π€‘
π€©
π€
π§¬
π»
β€οΈ
π³
π§