ConditionAlert:Someone isRestrainedSkill Check:A partymemberrolls StealthPok:Spellshis namePlayer:HoldstheiractionConditionAlert: Aplayer isUnconsciousSomeonedrops adie or diceSkill Check:A partymemberrolls NatureMaximumEffort: Playerrolls maxdamage“SilveryBarbs”Player:Triggersa trap “PerceptionCheck”DM: Skipsplayer’sturnPlayer:Uses theDisengageActionPlayer:Effects 3 ormore foeswith an AOESkill Check:A partymember rollsDeceptionCornelius:UsesArcaneRecoverySkill Check:A partymember rollsPersuasion“I put it inmy Bag ofHolding”CriticalSuccess:Player rollsa Nat 20ConditionAlert:Someoneis FlankedConditionAlert:Someone isParalyzedPlayer:UsesInspirationAugustus:Interrupts &SayssomethingunhingedPlayer: Hitan enemywith anattack theyresistConditionAlert:Someone isRestrainedSkill Check:A partymemberrolls StealthPok:Spellshis namePlayer:HoldstheiractionConditionAlert: Aplayer isUnconsciousSomeonedrops adie or diceSkill Check:A partymemberrolls NatureMaximumEffort: Playerrolls maxdamage“SilveryBarbs”Player:Triggersa trap “PerceptionCheck”DM: Skipsplayer’sturnPlayer:Uses theDisengageActionPlayer:Effects 3 ormore foeswith an AOESkill Check:A partymember rollsDeceptionCornelius:UsesArcaneRecoverySkill Check:A partymember rollsPersuasion“I put it inmy Bag ofHolding”CriticalSuccess:Player rollsa Nat 20ConditionAlert:Someoneis FlankedConditionAlert:Someone isParalyzedPlayer:UsesInspirationAugustus:Interrupts &SayssomethingunhingedPlayer: Hitan enemywith anattack theyresist

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Condition Alert: Someone is Restrained
  2. Skill Check: A party member rolls Stealth
  3. Pok: Spells his name
  4. Player: Holds their action
  5. Condition Alert: A player is Unconscious
  6. Someone drops a die or dice
  7. Skill Check: A party member rolls Nature
  8. Maximum Effort: Player rolls max damage
  9. “Silvery Barbs”
  10. Player: Triggers a trap
  11. “Perception Check”
  12. DM: Skips player’s turn
  13. Player: Uses the Disengage Action
  14. Player: Effects 3 or more foes with an AOE
  15. Skill Check: A party member rolls Deception
  16. Cornelius: Uses Arcane Recovery
  17. Skill Check: A party member rolls Persuasion
  18. “I put it in my Bag of Holding”
  19. Critical Success: Player rolls a Nat 20
  20. Condition Alert: Someone is Flanked
  21. Condition Alert: Someone is Paralyzed
  22. Player: Uses Inspiration
  23. Augustus: Interrupts & Says something unhinged
  24. Player: Hit an enemy with an attack they resist