“SilveryBarbs”Player:HoldstheiractionSomeonedrops adie or dicePlayer: Hitan enemywith anattack theyresistPlayer:Effects 3 ormore foeswith an AOEConditionAlert:Someoneis FlankedCriticalSuccess:Player rollsa Nat 20Player:Uses theDisengageAction“PerceptionCheck”DM: Skipsplayer’sturnConditionAlert: Aplayer isUnconsciousMaximumEffort: Playerrolls maxdamageSkill Check:A partymemberrolls NaturePlayer:UsesInspirationSkill Check:A partymember rollsPersuasionSkill Check:A partymember rollsDeceptionSkill Check:A partymemberrolls StealthCornelius:UsesArcaneRecovery“I put it inmy Bag ofHolding”ConditionAlert:Someone isRestrainedConditionAlert:Someone isParalyzedPok:Spellshis namePlayer:Triggersa trap Augustus:Interrupts &Sayssomethingunhinged“SilveryBarbs”Player:HoldstheiractionSomeonedrops adie or dicePlayer: Hitan enemywith anattack theyresistPlayer:Effects 3 ormore foeswith an AOEConditionAlert:Someoneis FlankedCriticalSuccess:Player rollsa Nat 20Player:Uses theDisengageAction“PerceptionCheck”DM: Skipsplayer’sturnConditionAlert: Aplayer isUnconsciousMaximumEffort: Playerrolls maxdamageSkill Check:A partymemberrolls NaturePlayer:UsesInspirationSkill Check:A partymember rollsPersuasionSkill Check:A partymember rollsDeceptionSkill Check:A partymemberrolls StealthCornelius:UsesArcaneRecovery“I put it inmy Bag ofHolding”ConditionAlert:Someone isRestrainedConditionAlert:Someone isParalyzedPok:Spellshis namePlayer:Triggersa trap Augustus:Interrupts &Sayssomethingunhinged

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Silvery Barbs”
  2. Player: Holds their action
  3. Someone drops a die or dice
  4. Player: Hit an enemy with an attack they resist
  5. Player: Effects 3 or more foes with an AOE
  6. Condition Alert: Someone is Flanked
  7. Critical Success: Player rolls a Nat 20
  8. Player: Uses the Disengage Action
  9. “Perception Check”
  10. DM: Skips player’s turn
  11. Condition Alert: A player is Unconscious
  12. Maximum Effort: Player rolls max damage
  13. Skill Check: A party member rolls Nature
  14. Player: Uses Inspiration
  15. Skill Check: A party member rolls Persuasion
  16. Skill Check: A party member rolls Deception
  17. Skill Check: A party member rolls Stealth
  18. Cornelius: Uses Arcane Recovery
  19. “I put it in my Bag of Holding”
  20. Condition Alert: Someone is Restrained
  21. Condition Alert: Someone is Paralyzed
  22. Pok: Spells his name
  23. Player: Triggers a trap
  24. Augustus: Interrupts & Says something unhinged