namedparametersElvisoperatorDestructuringUsetypealias(somehow)UsereifiedUse anannotationSafecalloperatorA propertywithget/privatesetUsenullability:(functionsonlyuses alambdaexpressionUse anenum anda maptogetherCreate anintegeriteratorsuspend/awaitwhen{}dataclassCustomoperatoruses'it'infixoperatorclassesonlytailrec<hard>Compileyour codeto LLVM<hard>returnfrom ifstatementCompileyour codeto JS<hard>namedparametersElvisoperatorDestructuringUsetypealias(somehow)UsereifiedUse anannotationSafecalloperatorA propertywithget/privatesetUsenullability:(functionsonlyuses alambdaexpressionUse anenum anda maptogetherCreate anintegeriteratorsuspend/awaitwhen{}dataclassCustomoperatoruses'it'infixoperatorclassesonlytailrec<hard>Compileyour codeto LLVM<hard>returnfrom ifstatementCompileyour codeto JS<hard>

Kotlin FizzBuzz Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. named parameters
  2. Elvis operator
  3. Destructuring
  4. Use typealias (somehow)
  5. Use reified
  6. Use an annotation
  7. Safe call operator
  8. A property with get/private set
  9. Use nullability :(
  10. functions only
  11. uses a lambda expression
  12. Use an enum and a map together
  13. Create an integer iterator
  14. suspend/ await
  15. when{}
  16. data class
  17. Custom operator
  18. uses 'it'
  19. infix operator
  20. classes only
  21. tailrec <hard>
  22. Compile your code to LLVM <hard>
  23. return from if statement
  24. Compile your code to JS <hard>