returnfrom ifstatementUsetypealias(somehow)dataclassinfixoperatorUsenullability:(ElvisoperatorDestructuringSafecalloperatorA propertywithget/privatesetUse anenum anda maptogetherUsereifiedfunctionsonlytailrec<hard>namedparametersUse anannotationuses'it'when{}Compileyour codeto LLVM<hard>uses alambdaexpressionCustomoperatorsuspend/awaitCreate anintegeriteratorCompileyour codeto JS<hard>classesonlyreturnfrom ifstatementUsetypealias(somehow)dataclassinfixoperatorUsenullability:(ElvisoperatorDestructuringSafecalloperatorA propertywithget/privatesetUse anenum anda maptogetherUsereifiedfunctionsonlytailrec<hard>namedparametersUse anannotationuses'it'when{}Compileyour codeto LLVM<hard>uses alambdaexpressionCustomoperatorsuspend/awaitCreate anintegeriteratorCompileyour codeto JS<hard>classesonly

Kotlin FizzBuzz Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. return from if statement
  2. Use typealias (somehow)
  3. data class
  4. infix operator
  5. Use nullability :(
  6. Elvis operator
  7. Destructuring
  8. Safe call operator
  9. A property with get/private set
  10. Use an enum and a map together
  11. Use reified
  12. functions only
  13. tailrec <hard>
  14. named parameters
  15. Use an annotation
  16. uses 'it'
  17. when{}
  18. Compile your code to LLVM <hard>
  19. uses a lambda expression
  20. Custom operator
  21. suspend/ await
  22. Create an integer iterator
  23. Compile your code to JS <hard>
  24. classes only