Use typealias (somehow) uses 'it' when{} classes only infix operator named parameters Create an integer iterator Elvis operator Use an annotation tailrec <hard> Compile your code to LLVM <hard> Use an enum and a map together Use reified Destructuring uses a lambda expression Use nullability :( Safe call operator data class suspend/ await Custom operator functions only A property with get/private set Compile your code to JS <hard> return from if statement Use typealias (somehow) uses 'it' when{} classes only infix operator named parameters Create an integer iterator Elvis operator Use an annotation tailrec <hard> Compile your code to LLVM <hard> Use an enum and a map together Use reified Destructuring uses a lambda expression Use nullability :( Safe call operator data class suspend/ await Custom operator functions only A property with get/private set Compile your code to JS <hard> return from if statement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Use typealias (somehow)
uses 'it'
when{}
classes only
infix operator
named parameters
Create an integer iterator
Elvis operator
Use an annotation
tailrec
<hard>
Compile your code to LLVM
<hard>
Use an enum and a map together
Use reified
Destructuring
uses a lambda expression
Use nullability
:(
Safe call operator
data class
suspend/
await
Custom operator
functions only
A property with get/private set
Compile your code to JS
<hard>
return from if statement