quadrantIV(0,0)xcoordinateycoordinateQuadrantI(+,-)x-axis(line)(6,-5)(1,-1)(+,+)(-6,5)(- , -)(-7,8)(5,-1)(5,-2)(-6,-5)origincoordinatepoints(7,-2)y-axis (-3,-3)(-,+)quadrantII(-2,7)(-1,5)(3,3)(6,5)(2,3)quadrantIIIquadrantIV(0,0)xcoordinateycoordinateQuadrantI(+,-)x-axis(line)(6,-5)(1,-1)(+,+)(-6,5)(- , -)(-7,8)(5,-1)(5,-2)(-6,-5)origincoordinatepoints(7,-2)y-axis (-3,-3)(-,+)quadrantII(-2,7)(-1,5)(3,3)(6,5)(2,3)quadrantIII

COORDINATE PLANE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. quadrant IV
  2. (0,0)
  3. x coordinate
  4. y coordinate
  5. Quadrant I
  6. (+,-)
  7. x-axis (line)
  8. (6,-5)
  9. (1,-1)
  10. (+,+)
  11. (-6,5)
  12. (- , -)
  13. (-7,8)
  14. (5,-1)
  15. (5,-2)
  16. (-6,-5)
  17. origin
  18. coordinate points
  19. (7,-2)
  20. y-axis
  21. (-3,-3)
  22. (-,+)
  23. quadrant II
  24. (-2,7)
  25. (-1,5)
  26. (3,3)
  27. (6,5)
  28. (2,3)
  29. quadrant III