same vfx shown again no combat shown Steve dying from smoking nature not vibrant opening menu, then talking for 2 minutes "thats cool" combat shown but killing same thing 20 times same skill but reskinned Steve being surprised for no reason icons being not consistent talking about lore nobody knows anything about "can you tell me about" even tho they know 5+ minutes standing around at start show boss but like 3 mechanics no female character shown shows basic features and makes a big deal combat system not making sense "the environment team did such a good job" ui layering issues no new enemy types lazy items preorder to get XYZ mount with weird animation obvious vfx beginner mistake same vfx shown again no combat shown Steve dying from smoking nature not vibrant opening menu, then talking for 2 minutes "thats cool" combat shown but killing same thing 20 times same skill but reskinned Steve being surprised for no reason icons being not consistent talking about lore nobody knows anything about "can you tell me about" even tho they know 5+ minutes standing around at start show boss but like 3 mechanics no female character shown shows basic features and makes a big deal combat system not making sense "the environment team did such a good job" ui layering issues no new enemy types lazy items preorder to get XYZ mount with weird animation obvious vfx beginner mistake
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
same vfx shown again
no combat shown
Steve dying from smoking
nature not vibrant
opening menu, then talking for 2 minutes
"thats cool"
combat shown but killing same thing 20 times
same skill but reskinned
Steve being surprised for no reason
icons being not consistent
talking about lore nobody knows anything about
"can you tell me about" even tho they know
5+ minutes standing around at start
show boss but like 3 mechanics
no female character shown
shows basic features and makes a big deal
combat system not making sense
"the environment team did such a good job"
ui layering issues
no new enemy types
lazy items
preorder to get XYZ
mount with weird animation
obvious vfx beginner mistake