ActionEconomy -Have a shipperform 5actions in aroundCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseTrust in the force- have a shiplive through agame only usingforce mods ondefenceJust missed it– Let anopponentnudge a shipoff an obstacleAll outBarrage –Roll 20 attackdice in asingle roundSeismicshock -destroy allobstacle onthe tableGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Ambush - Killan opponent'sships before itbefore it gets toperform asingle attackSquad leader -Win a gamewith only 1limited ship(squad size of22)Walk ThemOut - Tractora medium orlarge baseenemy shipHeavy damage- go throughyour entiredamage deckin a gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rTargeted -Have 4 ormore lockson one ofyour ships.Pedal down -Have a shipslam at leasttwice in agameStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Sneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallPaper thin -bring a listthat has moreshields thanhull totalLine em up -get all threebombs from acluster to hit asingle ship atonceIt’s unique -Have 2custompainted shipson the tableLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameJitters - win agame wherethe onlyaction used isrepositionsHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Deadeye Shot- One shot anenemy ship ina single attackForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Show off -Win with a listwhere yourpilots are allalt artsOrdnance -bring a list thatonly attackswith secondaryweaponsBig bros - bringa list of bigbases and asingle smallbase ship andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundNospectators -Kill a remoteby shootingat itYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)ActionEconomy -Have a shipperform 5actions in aroundCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseTrust in the force- have a shiplive through agame only usingforce mods ondefenceJust missed it– Let anopponentnudge a shipoff an obstacleAll outBarrage –Roll 20 attackdice in asingle roundSeismicshock -destroy allobstacle onthe tableGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Ambush - Killan opponent'sships before itbefore it gets toperform asingle attackSquad leader -Win a gamewith only 1limited ship(squad size of22)Walk ThemOut - Tractora medium orlarge baseenemy shipHeavy damage- go throughyour entiredamage deckin a gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rTargeted -Have 4 ormore lockson one ofyour ships.Pedal down -Have a shipslam at leasttwice in agameStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Sneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallPaper thin -bring a listthat has moreshields thanhull totalLine em up -get all threebombs from acluster to hit asingle ship atonceIt’s unique -Have 2custompainted shipson the tableLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameJitters - win agame wherethe onlyaction used isrepositionsHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Deadeye Shot- One shot anenemy ship ina single attackForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Show off -Win with a listwhere yourpilots are allalt artsOrdnance -bring a list thatonly attackswith secondaryweaponsBig bros - bringa list of bigbases and asingle smallbase ship andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundNospectators -Kill a remoteby shootingat itYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Action Economy - Have a ship perform 5 actions in a round
  2. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  3. Trust in the force - have a ship live through a game only using force mods on defence
  4. Just missed it – Let an opponent nudge a ship off an obstacle
  5. All out Barrage – Roll 20 attack dice in a single round
  6. Seismic shock - destroy all obstacle on the table
  7. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  8. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  9. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  10. Walk Them Out - Tractor a medium or large base enemy ship
  11. Heavy damage - go through your entire damage deck in a game
  12. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  13. Targeted - Have 4 or more locks on one of your ships.
  14. Pedal down - Have a ship slam at least twice in a game
  15. Standard Operating Procedure - win with a list using only Standard Loadouts.
  16. Sneak Attack - Deal damage to an enemy ship outside of an attack
  17. Shopping Spree - Buy a prize form the prize wall
  18. Paper thin - bring a list that has more shields than hull total
  19. Line em up - get all three bombs from a cluster to hit a single ship at once
  20. It’s unique - Have 2 custom painted ships on the table
  21. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  22. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  23. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  24. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  25. Jitters - win a game where the only action used is repositions
  26. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  27. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  28. Deadeye Shot - One shot an enemy ship in a single attack
  29. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  30. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  31. Show off - Win with a list where your pilots are all alt arts
  32. Ordnance - bring a list that only attacks with secondary weapons
  33. Big bros - bring a list of big bases and a single small base ship and win
  34. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  35. No spectators - Kill a remote by shooting at it
  36. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)