Nospectators -Kill a remoteby shootingat itLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinOrdnance -bring a list thatonly attackswith secondaryweaponsSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rPaper thin -bring a listthat has moreshields thanhull totalYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)ActionEconomy -Have a shipperform 5actions in aroundChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundShoppingSpree - Buya prize formthe prize wallJitters - win agame wherethe onlyaction used isrepositionsSeismicshock -destroy allobstacle onthe tableHeavy damage- go throughyour entiredamage deckin a gameScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameWalk ThemOut - Tractora medium orlarge baseenemy shipStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Sneak Attack -Deal damageto an enemyship outside ofan attackAll outBarrage –Roll 20 attackdice in asingle roundJust missed it– Let anopponentnudge a shipoff an obstacleBig bros - bringa list of bigbases and asingle smallbase ship andwinSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinPedal down -Have a shipslam at leasttwice in agameHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Deadeye Shot- One shot anenemy ship ina single attackLine em up -get all threebombs from acluster to hit asingle ship atonceAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackTargeted -Have 4 ormore lockson one ofyour ships.It’s unique -Have 2custompainted shipson the tableTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Show off -Win with a listwhere yourpilots are allalt artsTrust in the force- have a shiplive through agame only usingforce mods ondefenceForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Squad leader -Win a gamewith only 1limited ship(squad size of22)Nospectators -Kill a remoteby shootingat itLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinOrdnance -bring a list thatonly attackswith secondaryweaponsSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rPaper thin -bring a listthat has moreshields thanhull totalYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)ActionEconomy -Have a shipperform 5actions in aroundChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundShoppingSpree - Buya prize formthe prize wallJitters - win agame wherethe onlyaction used isrepositionsSeismicshock -destroy allobstacle onthe tableHeavy damage- go throughyour entiredamage deckin a gameScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameWalk ThemOut - Tractora medium orlarge baseenemy shipStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Sneak Attack -Deal damageto an enemyship outside ofan attackAll outBarrage –Roll 20 attackdice in asingle roundJust missed it– Let anopponentnudge a shipoff an obstacleBig bros - bringa list of bigbases and asingle smallbase ship andwinSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinPedal down -Have a shipslam at leasttwice in agameHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Deadeye Shot- One shot anenemy ship ina single attackLine em up -get all threebombs from acluster to hit asingle ship atonceAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackTargeted -Have 4 ormore lockson one ofyour ships.It’s unique -Have 2custompainted shipson the tableTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Show off -Win with a listwhere yourpilots are allalt artsTrust in the force- have a shiplive through agame only usingforce mods ondefenceForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Squad leader -Win a gamewith only 1limited ship(squad size of22)

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No spectators - Kill a remote by shooting at it
  2. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  3. Ordnance - bring a list that only attacks with secondary weapons
  4. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  5. Paper thin - bring a list that has more shields than hull total
  6. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  7. Action Economy - Have a ship perform 5 actions in a round
  8. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  9. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  10. Shopping Spree - Buy a prize form the prize wall
  11. Jitters - win a game where the only action used is repositions
  12. Seismic shock - destroy all obstacle on the table
  13. Heavy damage - go through your entire damage deck in a game
  14. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  15. Walk Them Out - Tractor a medium or large base enemy ship
  16. Standard Operating Procedure - win with a list using only Standard Loadouts.
  17. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  18. Sneak Attack - Deal damage to an enemy ship outside of an attack
  19. All out Barrage – Roll 20 attack dice in a single round
  20. Just missed it – Let an opponent nudge a ship off an obstacle
  21. Big bros - bring a list of big bases and a single small base ship and win
  22. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  23. Pedal down - Have a ship slam at least twice in a game
  24. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  25. Deadeye Shot - One shot an enemy ship in a single attack
  26. Line em up - get all three bombs from a cluster to hit a single ship at once
  27. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  28. Targeted - Have 4 or more locks on one of your ships.
  29. It’s unique - Have 2 custom painted ships on the table
  30. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  31. Show off - Win with a list where your pilots are all alt arts
  32. Trust in the force - have a ship live through a game only using force mods on defence
  33. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  34. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  35. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  36. Squad leader - Win a game with only 1 limited ship (squad size of 22)