All outBarrage –Roll 20 attackdice in asingle roundNospectators -Kill a remoteby shootingat itJust missed it– Let anopponentnudge a shipoff an obstacleWalk ThemOut - Tractora medium orlarge baseenemy shipPedal down -Have a shipslam at leasttwice in agameLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Trust in the force- have a shiplive through agame only usingforce mods ondefenceHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sneak Attack -Deal damageto an enemyship outside ofan attackCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinJitters - win agame wherethe onlyaction used isrepositionsHeavy damage- go throughyour entiredamage deckin a gameScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rPaper thin -bring a listthat has moreshields thanhull totalActionEconomy -Have a shipperform 5actions in aroundOrdnance -bring a list thatonly attackswith secondaryweaponsSeismicshock -destroy allobstacle onthe tableForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Targeted -Have 4 ormore lockson one ofyour ships.Big bros - bringa list of bigbases and asingle smallbase ship andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundDeadeye Shot- One shot anenemy ship ina single attackAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackIt’s unique -Have 2custompainted shipson the tableAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Squad leader -Win a gamewith only 1limited ship(squad size of22)ShoppingSpree - Buya prize formthe prize wallGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Show off -Win with a listwhere yourpilots are allalt artsLine em up -get all threebombs from acluster to hit asingle ship atonceAll outBarrage –Roll 20 attackdice in asingle roundNospectators -Kill a remoteby shootingat itJust missed it– Let anopponentnudge a shipoff an obstacleWalk ThemOut - Tractora medium orlarge baseenemy shipPedal down -Have a shipslam at leasttwice in agameLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Trust in the force- have a shiplive through agame only usingforce mods ondefenceHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sneak Attack -Deal damageto an enemyship outside ofan attackCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinJitters - win agame wherethe onlyaction used isrepositionsHeavy damage- go throughyour entiredamage deckin a gameScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rPaper thin -bring a listthat has moreshields thanhull totalActionEconomy -Have a shipperform 5actions in aroundOrdnance -bring a list thatonly attackswith secondaryweaponsSeismicshock -destroy allobstacle onthe tableForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Targeted -Have 4 ormore lockson one ofyour ships.Big bros - bringa list of bigbases and asingle smallbase ship andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundDeadeye Shot- One shot anenemy ship ina single attackAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackIt’s unique -Have 2custompainted shipson the tableAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Squad leader -Win a gamewith only 1limited ship(squad size of22)ShoppingSpree - Buya prize formthe prize wallGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Show off -Win with a listwhere yourpilots are allalt artsLine em up -get all threebombs from acluster to hit asingle ship atonce

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All out Barrage – Roll 20 attack dice in a single round
  2. No spectators - Kill a remote by shooting at it
  3. Just missed it – Let an opponent nudge a ship off an obstacle
  4. Walk Them Out - Tractor a medium or large base enemy ship
  5. Pedal down - Have a ship slam at least twice in a game
  6. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  7. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  8. Trust in the force - have a ship live through a game only using force mods on defence
  9. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  10. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  11. Sneak Attack - Deal damage to an enemy ship outside of an attack
  12. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  13. Standard Operating Procedure - win with a list using only Standard Loadouts.
  14. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  15. Jitters - win a game where the only action used is repositions
  16. Heavy damage - go through your entire damage deck in a game
  17. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  18. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  19. Paper thin - bring a list that has more shields than hull total
  20. Action Economy - Have a ship perform 5 actions in a round
  21. Ordnance - bring a list that only attacks with secondary weapons
  22. Seismic shock - destroy all obstacle on the table
  23. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  24. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  25. Targeted - Have 4 or more locks on one of your ships.
  26. Big bros - bring a list of big bases and a single small base ship and win
  27. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  28. Deadeye Shot - One shot an enemy ship in a single attack
  29. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  30. It’s unique - Have 2 custom painted ships on the table
  31. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  32. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  33. Shopping Spree - Buy a prize form the prize wall
  34. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  35. Show off - Win with a list where your pilots are all alt arts
  36. Line em up - get all three bombs from a cluster to hit a single ship at once