Show off -Win with a listwhere yourpilots are allalt artsAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Paper thin -bring a listthat has moreshields thanhull totalSneak Attack -Deal damageto an enemyship outside ofan attackTrust in the force- have a shiplive through agame only usingforce mods ondefenceActionEconomy -Have a shipperform 5actions in aroundDeadeye Shot- One shot anenemy ship ina single attackLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackBig bros - bringa list of bigbases and asingle smallbase ship andwinPedal down -Have a shipslam at leasttwice in agameTargeted -Have 4 ormore lockson one ofyour ships.All outBarrage –Roll 20 attackdice in asingle roundSquad leader -Win a gamewith only 1limited ship(squad size of22)Just missed it– Let anopponentnudge a shipoff an obstacleYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundHeavy damage- go throughyour entiredamage deckin a gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSeismicshock -destroy allobstacle onthe tableGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).ShoppingSpree - Buya prize formthe prize wallOrdnance -bring a list thatonly attackswith secondaryweaponsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameJitters - win agame wherethe onlyaction used isrepositionsNospectators -Kill a remoteby shootingat itForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinWalk ThemOut - Tractora medium orlarge baseenemy shipStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Line em up -get all threebombs from acluster to hit asingle ship atonceIt’s unique -Have 2custompainted shipson the tableTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Show off -Win with a listwhere yourpilots are allalt artsAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Paper thin -bring a listthat has moreshields thanhull totalSneak Attack -Deal damageto an enemyship outside ofan attackTrust in the force- have a shiplive through agame only usingforce mods ondefenceActionEconomy -Have a shipperform 5actions in aroundDeadeye Shot- One shot anenemy ship ina single attackLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackBig bros - bringa list of bigbases and asingle smallbase ship andwinPedal down -Have a shipslam at leasttwice in agameTargeted -Have 4 ormore lockson one ofyour ships.All outBarrage –Roll 20 attackdice in asingle roundSquad leader -Win a gamewith only 1limited ship(squad size of22)Just missed it– Let anopponentnudge a shipoff an obstacleYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundHeavy damage- go throughyour entiredamage deckin a gameSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSeismicshock -destroy allobstacle onthe tableGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).ShoppingSpree - Buya prize formthe prize wallOrdnance -bring a list thatonly attackswith secondaryweaponsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameJitters - win agame wherethe onlyaction used isrepositionsNospectators -Kill a remoteby shootingat itForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinWalk ThemOut - Tractora medium orlarge baseenemy shipStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Line em up -get all threebombs from acluster to hit asingle ship atonceIt’s unique -Have 2custompainted shipson the tableTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Show off - Win with a list where your pilots are all alt arts
  2. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  3. Paper thin - bring a list that has more shields than hull total
  4. Sneak Attack - Deal damage to an enemy ship outside of an attack
  5. Trust in the force - have a ship live through a game only using force mods on defence
  6. Action Economy - Have a ship perform 5 actions in a round
  7. Deadeye Shot - One shot an enemy ship in a single attack
  8. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  9. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  10. Big bros - bring a list of big bases and a single small base ship and win
  11. Pedal down - Have a ship slam at least twice in a game
  12. Targeted - Have 4 or more locks on one of your ships.
  13. All out Barrage – Roll 20 attack dice in a single round
  14. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  15. Just missed it – Let an opponent nudge a ship off an obstacle
  16. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  17. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  18. Heavy damage - go through your entire damage deck in a game
  19. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  20. Seismic shock - destroy all obstacle on the table
  21. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  22. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  23. Shopping Spree - Buy a prize form the prize wall
  24. Ordnance - bring a list that only attacks with secondary weapons
  25. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  26. Jitters - win a game where the only action used is repositions
  27. No spectators - Kill a remote by shooting at it
  28. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  29. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  30. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  31. Walk Them Out - Tractor a medium or large base enemy ship
  32. Standard Operating Procedure - win with a list using only Standard Loadouts.
  33. Line em up - get all three bombs from a cluster to hit a single ship at once
  34. It’s unique - Have 2 custom painted ships on the table
  35. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  36. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.