(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
Line em up - get all three bombs from a cluster to hit a single ship at once
Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
Targeted - Have 4 or more locks on one of your ships.
Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
Big bros - bring a list of big bases and a single small base ship and win
Ambush - Kill an opponent's ships before it before it gets to perform a single attack
Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
Seismic shock - destroy all obstacle on the table
Walk Them Out - Tractor a medium or large base enemy ship
Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
Scouting - have a ship enter within range 2 of all corners of the map in a single game
Shopping Spree - Buy a prize form the prize wall
Deadeye Shot - One shot an enemy ship in a single attack
All out Barrage – Roll 20 attack dice in a single round
Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
Show off - Win with a list where your pilots are all alt arts
Checkers - jump 2 of your opponents ships with one ship in the same activation phase
I Brought Friends - Have at least 2 friendly remotes on the table during a round
It’s unique - Have 2 custom painted ships on the table
Ordnance - bring a list that only attacks with secondary weapons
Pedal down - Have a ship slam at least twice in a game
Jitters - win a game where the only action used is repositions
Trust in the force - have a ship live through a game only using force mods on defence
All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
Action Economy - Have a ship perform 5 actions in a round
Paper thin - bring a list that has more shields than hull total
Just missed it – Let an opponent nudge a ship off an obstacle
You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
No spectators - Kill a remote by shooting at it
Heavy damage - go through your entire damage deck in a game
Standard Operating Procedure - win with a list using only Standard Loadouts.
Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
Sneak Attack - Deal damage to an enemy ship outside of an attack
Squad leader - Win a game with only 1 limited ship (squad size of 22)