Just missed it– Let anopponentnudge a shipoff an obstacleHeavy damage- go throughyour entiredamage deckin a gameIt’s unique -Have 2custompainted shipson the tableNospectators -Kill a remoteby shootingat itYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinWalk ThemOut - Tractora medium orlarge baseenemy shipSquad leader -Win a gamewith only 1limited ship(squad size of22)Jitters - win agame wherethe onlyaction used isrepositionsActionEconomy -Have a shipperform 5actions in aroundCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSeismicshock -destroy allobstacle onthe tablePaper thin -bring a listthat has moreshields thanhull totalStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Pedal down -Have a shipslam at leasttwice in agameTrust in the force- have a shiplive through agame only usingforce mods ondefenceLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSneak Attack -Deal damageto an enemyship outside ofan attackOrdnance -bring a list thatonly attackswith secondaryweaponsDeadeye Shot- One shot anenemy ship ina single attackShow off -Win with a listwhere yourpilots are allalt artsTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Ambush - Killan opponent'sships before itbefore it gets toperform asingle attackAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Line em up -get all threebombs from acluster to hit asingle ship atonceTargeted -Have 4 ormore lockson one ofyour ships.Big bros - bringa list of bigbases and asingle smallbase ship andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundAll outBarrage –Roll 20 attackdice in asingle roundHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winShoppingSpree - Buya prize formthe prize wallChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Just missed it– Let anopponentnudge a shipoff an obstacleHeavy damage- go throughyour entiredamage deckin a gameIt’s unique -Have 2custompainted shipson the tableNospectators -Kill a remoteby shootingat itYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinWalk ThemOut - Tractora medium orlarge baseenemy shipSquad leader -Win a gamewith only 1limited ship(squad size of22)Jitters - win agame wherethe onlyaction used isrepositionsActionEconomy -Have a shipperform 5actions in aroundCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rSeismicshock -destroy allobstacle onthe tablePaper thin -bring a listthat has moreshields thanhull totalStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Pedal down -Have a shipslam at leasttwice in agameTrust in the force- have a shiplive through agame only usingforce mods ondefenceLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSneak Attack -Deal damageto an enemyship outside ofan attackOrdnance -bring a list thatonly attackswith secondaryweaponsDeadeye Shot- One shot anenemy ship ina single attackShow off -Win with a listwhere yourpilots are allalt artsTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Ambush - Killan opponent'sships before itbefore it gets toperform asingle attackAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Line em up -get all threebombs from acluster to hit asingle ship atonceTargeted -Have 4 ormore lockson one ofyour ships.Big bros - bringa list of bigbases and asingle smallbase ship andwinScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundAll outBarrage –Roll 20 attackdice in asingle roundHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winShoppingSpree - Buya prize formthe prize wallChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Just missed it – Let an opponent nudge a ship off an obstacle
  2. Heavy damage - go through your entire damage deck in a game
  3. It’s unique - Have 2 custom painted ships on the table
  4. No spectators - Kill a remote by shooting at it
  5. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  6. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  7. Walk Them Out - Tractor a medium or large base enemy ship
  8. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  9. Jitters - win a game where the only action used is repositions
  10. Action Economy - Have a ship perform 5 actions in a round
  11. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  12. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  13. Seismic shock - destroy all obstacle on the table
  14. Paper thin - bring a list that has more shields than hull total
  15. Standard Operating Procedure - win with a list using only Standard Loadouts.
  16. Pedal down - Have a ship slam at least twice in a game
  17. Trust in the force - have a ship live through a game only using force mods on defence
  18. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  19. Sneak Attack - Deal damage to an enemy ship outside of an attack
  20. Ordnance - bring a list that only attacks with secondary weapons
  21. Deadeye Shot - One shot an enemy ship in a single attack
  22. Show off - Win with a list where your pilots are all alt arts
  23. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  24. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  25. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  26. Line em up - get all three bombs from a cluster to hit a single ship at once
  27. Targeted - Have 4 or more locks on one of your ships.
  28. Big bros - bring a list of big bases and a single small base ship and win
  29. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  30. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  31. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  32. All out Barrage – Roll 20 attack dice in a single round
  33. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  34. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  35. Shopping Spree - Buy a prize form the prize wall
  36. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).