Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinAll outBarrage –Roll 20 attackdice in asingle roundYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Just missed it– Let anopponentnudge a shipoff an obstacleSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rBig bros - bringa list of bigbases and asingle smallbase ship andwinStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSeismicshock -destroy allobstacle onthe tableWalk ThemOut - Tractora medium orlarge baseenemy shipForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSquad leader -Win a gamewith only 1limited ship(squad size of22)Show off -Win with a listwhere yourpilots are allalt artsLine em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSneak Attack -Deal damageto an enemyship outside ofan attackNospectators -Kill a remoteby shootingat itTargeted -Have 4 ormore lockson one ofyour ships.Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Ambush - Killan opponent'sships before itbefore it gets toperform asingle attackActionEconomy -Have a shipperform 5actions in aroundLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinShoppingSpree - Buya prize formthe prize wallHeavy damage- go throughyour entiredamage deckin a gameScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameTrust in the force- have a shiplive through agame only usingforce mods ondefenceDeadeye Shot- One shot anenemy ship ina single attackTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Pedal down -Have a shipslam at leasttwice in agameIt’s unique -Have 2custompainted shipson the tableHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Paper thin -bring a listthat has moreshields thanhull totalJitters - win agame wherethe onlyaction used isrepositionsChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinAll outBarrage –Roll 20 attackdice in asingle roundYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Just missed it– Let anopponentnudge a shipoff an obstacleSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rBig bros - bringa list of bigbases and asingle smallbase ship andwinStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseSeismicshock -destroy allobstacle onthe tableWalk ThemOut - Tractora medium orlarge baseenemy shipForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSquad leader -Win a gamewith only 1limited ship(squad size of22)Show off -Win with a listwhere yourpilots are allalt artsLine em up -get all threebombs from acluster to hit asingle ship atonceOrdnance -bring a list thatonly attackswith secondaryweaponsI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundSneak Attack -Deal damageto an enemyship outside ofan attackNospectators -Kill a remoteby shootingat itTargeted -Have 4 ormore lockson one ofyour ships.Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Ambush - Killan opponent'sships before itbefore it gets toperform asingle attackActionEconomy -Have a shipperform 5actions in aroundLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinShoppingSpree - Buya prize formthe prize wallHeavy damage- go throughyour entiredamage deckin a gameScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameTrust in the force- have a shiplive through agame only usingforce mods ondefenceDeadeye Shot- One shot anenemy ship ina single attackTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Pedal down -Have a shipslam at leasttwice in agameIt’s unique -Have 2custompainted shipson the tableHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Paper thin -bring a listthat has moreshields thanhull totalJitters - win agame wherethe onlyaction used isrepositionsChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  2. All out Barrage – Roll 20 attack dice in a single round
  3. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  4. Just missed it – Let an opponent nudge a ship off an obstacle
  5. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  6. Big bros - bring a list of big bases and a single small base ship and win
  7. Standard Operating Procedure - win with a list using only Standard Loadouts.
  8. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  9. Seismic shock - destroy all obstacle on the table
  10. Walk Them Out - Tractor a medium or large base enemy ship
  11. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  12. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  13. Show off - Win with a list where your pilots are all alt arts
  14. Line em up - get all three bombs from a cluster to hit a single ship at once
  15. Ordnance - bring a list that only attacks with secondary weapons
  16. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  17. Sneak Attack - Deal damage to an enemy ship outside of an attack
  18. No spectators - Kill a remote by shooting at it
  19. Targeted - Have 4 or more locks on one of your ships.
  20. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  21. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  22. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  23. Action Economy - Have a ship perform 5 actions in a round
  24. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  25. Shopping Spree - Buy a prize form the prize wall
  26. Heavy damage - go through your entire damage deck in a game
  27. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  28. Trust in the force - have a ship live through a game only using force mods on defence
  29. Deadeye Shot - One shot an enemy ship in a single attack
  30. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  31. Pedal down - Have a ship slam at least twice in a game
  32. It’s unique - Have 2 custom painted ships on the table
  33. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  34. Paper thin - bring a list that has more shields than hull total
  35. Jitters - win a game where the only action used is repositions
  36. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).