Line em up -get all threebombs from acluster to hit asingle ship atonceCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseActionEconomy -Have a shipperform 5actions in aroundI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundNospectators -Kill a remoteby shootingat itScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinOrdnance -bring a list thatonly attackswith secondaryweaponsIt’s unique -Have 2custompainted shipson the tableTargeted -Have 4 ormore lockson one ofyour ships.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)Heavy damage- go throughyour entiredamage deckin a gameHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.All outBarrage –Roll 20 attackdice in asingle roundJust missed it– Let anopponentnudge a shipoff an obstacleAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackDeadeye Shot- One shot anenemy ship ina single attackSneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSeismicshock -destroy allobstacle onthe tableStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Pedal down -Have a shipslam at leasttwice in agameShow off -Win with a listwhere yourpilots are allalt artsBig bros - bringa list of bigbases and asingle smallbase ship andwinPaper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Jitters - win agame wherethe onlyaction used isrepositionsSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinWalk ThemOut - Tractora medium orlarge baseenemy shipTrust in the force- have a shiplive through agame only usingforce mods ondefenceYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Line em up -get all threebombs from acluster to hit asingle ship atonceCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseActionEconomy -Have a shipperform 5actions in aroundI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundNospectators -Kill a remoteby shootingat itScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinOrdnance -bring a list thatonly attackswith secondaryweaponsIt’s unique -Have 2custompainted shipson the tableTargeted -Have 4 ormore lockson one ofyour ships.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)Heavy damage- go throughyour entiredamage deckin a gameHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.All outBarrage –Roll 20 attackdice in asingle roundJust missed it– Let anopponentnudge a shipoff an obstacleAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackDeadeye Shot- One shot anenemy ship ina single attackSneak Attack -Deal damageto an enemyship outside ofan attackShoppingSpree - Buya prize formthe prize wallForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winSeismicshock -destroy allobstacle onthe tableStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Pedal down -Have a shipslam at leasttwice in agameShow off -Win with a listwhere yourpilots are allalt artsBig bros - bringa list of bigbases and asingle smallbase ship andwinPaper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Jitters - win agame wherethe onlyaction used isrepositionsSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinWalk ThemOut - Tractora medium orlarge baseenemy shipTrust in the force- have a shiplive through agame only usingforce mods ondefenceYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Line em up - get all three bombs from a cluster to hit a single ship at once
  2. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  3. Action Economy - Have a ship perform 5 actions in a round
  4. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  5. No spectators - Kill a remote by shooting at it
  6. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  7. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  8. Ordnance - bring a list that only attacks with secondary weapons
  9. It’s unique - Have 2 custom painted ships on the table
  10. Targeted - Have 4 or more locks on one of your ships.
  11. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  12. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  13. Heavy damage - go through your entire damage deck in a game
  14. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  15. All out Barrage – Roll 20 attack dice in a single round
  16. Just missed it – Let an opponent nudge a ship off an obstacle
  17. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  18. Deadeye Shot - One shot an enemy ship in a single attack
  19. Sneak Attack - Deal damage to an enemy ship outside of an attack
  20. Shopping Spree - Buy a prize form the prize wall
  21. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  22. Seismic shock - destroy all obstacle on the table
  23. Standard Operating Procedure - win with a list using only Standard Loadouts.
  24. Pedal down - Have a ship slam at least twice in a game
  25. Show off - Win with a list where your pilots are all alt arts
  26. Big bros - bring a list of big bases and a single small base ship and win
  27. Paper thin - bring a list that has more shields than hull total
  28. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  29. Jitters - win a game where the only action used is repositions
  30. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  31. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  32. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  33. Walk Them Out - Tractor a medium or large base enemy ship
  34. Trust in the force - have a ship live through a game only using force mods on defence
  35. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  36. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)