Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winLine em up -get all threebombs from acluster to hit asingle ship atonceYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rShow off -Win with a listwhere yourpilots are allalt artsHeavy damage- go throughyour entiredamage deckin a gameI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackDeadeye Shot- One shot anenemy ship ina single attackLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Just missed it– Let anopponentnudge a shipoff an obstaclePaper thin -bring a listthat has moreshields thanhull totalJitters - win agame wherethe onlyaction used isrepositionsStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.ActionEconomy -Have a shipperform 5actions in aroundSquad leader -Win a gamewith only 1limited ship(squad size of22)Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Ordnance -bring a list thatonly attackswith secondaryweaponsSeismicshock -destroy allobstacle onthe tableSneak Attack -Deal damageto an enemyship outside ofan attackCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseWalk ThemOut - Tractora medium orlarge baseenemy shipNospectators -Kill a remoteby shootingat itChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Trust in the force- have a shiplive through agame only usingforce mods ondefenceTargeted -Have 4 ormore lockson one ofyour ships.Pedal down -Have a shipslam at leasttwice in agameShoppingSpree - Buya prize formthe prize wallIt’s unique -Have 2custompainted shipson the tableAll outBarrage –Roll 20 attackdice in asingle roundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Big bros - bringa list of bigbases and asingle smallbase ship andwinForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winLine em up -get all threebombs from acluster to hit asingle ship atonceYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rShow off -Win with a listwhere yourpilots are allalt artsHeavy damage- go throughyour entiredamage deckin a gameI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackDeadeye Shot- One shot anenemy ship ina single attackLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Just missed it– Let anopponentnudge a shipoff an obstaclePaper thin -bring a listthat has moreshields thanhull totalJitters - win agame wherethe onlyaction used isrepositionsStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.ActionEconomy -Have a shipperform 5actions in aroundSquad leader -Win a gamewith only 1limited ship(squad size of22)Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Ordnance -bring a list thatonly attackswith secondaryweaponsSeismicshock -destroy allobstacle onthe tableSneak Attack -Deal damageto an enemyship outside ofan attackCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseWalk ThemOut - Tractora medium orlarge baseenemy shipNospectators -Kill a remoteby shootingat itChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Trust in the force- have a shiplive through agame only usingforce mods ondefenceTargeted -Have 4 ormore lockson one ofyour ships.Pedal down -Have a shipslam at leasttwice in agameShoppingSpree - Buya prize formthe prize wallIt’s unique -Have 2custompainted shipson the tableAll outBarrage –Roll 20 attackdice in asingle roundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Big bros - bringa list of bigbases and asingle smallbase ship andwin

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  2. Line em up - get all three bombs from a cluster to hit a single ship at once
  3. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  4. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  5. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  6. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  7. Show off - Win with a list where your pilots are all alt arts
  8. Heavy damage - go through your entire damage deck in a game
  9. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  10. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  11. Deadeye Shot - One shot an enemy ship in a single attack
  12. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  13. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  14. Just missed it – Let an opponent nudge a ship off an obstacle
  15. Paper thin - bring a list that has more shields than hull total
  16. Jitters - win a game where the only action used is repositions
  17. Standard Operating Procedure - win with a list using only Standard Loadouts.
  18. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  19. Action Economy - Have a ship perform 5 actions in a round
  20. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  21. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  22. Ordnance - bring a list that only attacks with secondary weapons
  23. Seismic shock - destroy all obstacle on the table
  24. Sneak Attack - Deal damage to an enemy ship outside of an attack
  25. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  26. Walk Them Out - Tractor a medium or large base enemy ship
  27. No spectators - Kill a remote by shooting at it
  28. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  29. Trust in the force - have a ship live through a game only using force mods on defence
  30. Targeted - Have 4 or more locks on one of your ships.
  31. Pedal down - Have a ship slam at least twice in a game
  32. Shopping Spree - Buy a prize form the prize wall
  33. It’s unique - Have 2 custom painted ships on the table
  34. All out Barrage – Roll 20 attack dice in a single round
  35. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  36. Big bros - bring a list of big bases and a single small base ship and win