Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Line em up -get all threebombs from acluster to hit asingle ship atonceHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Targeted -Have 4 ormore lockson one ofyour ships.Swindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rBig bros - bringa list of bigbases and asingle smallbase ship andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSeismicshock -destroy allobstacle onthe tableWalk ThemOut - Tractora medium orlarge baseenemy shipGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameShoppingSpree - Buya prize formthe prize wallDeadeye Shot- One shot anenemy ship ina single attackAll outBarrage –Roll 20 attackdice in asingle roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinShow off -Win with a listwhere yourpilots are allalt artsCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundIt’s unique -Have 2custompainted shipson the tableOrdnance -bring a list thatonly attackswith secondaryweaponsPedal down -Have a shipslam at leasttwice in agameJitters - win agame wherethe onlyaction used isrepositionsTrust in the force- have a shiplive through agame only usingforce mods ondefenceAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.ActionEconomy -Have a shipperform 5actions in aroundPaper thin -bring a listthat has moreshields thanhull totalJust missed it– Let anopponentnudge a shipoff an obstacleYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Nospectators -Kill a remoteby shootingat itHeavy damage- go throughyour entiredamage deckin a gameStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Sneak Attack -Deal damageto an enemyship outside ofan attackSquad leader -Win a gamewith only 1limited ship(squad size of22)Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Line em up -get all threebombs from acluster to hit asingle ship atonceHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Targeted -Have 4 ormore lockson one ofyour ships.Swindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rBig bros - bringa list of bigbases and asingle smallbase ship andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSeismicshock -destroy allobstacle onthe tableWalk ThemOut - Tractora medium orlarge baseenemy shipGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameShoppingSpree - Buya prize formthe prize wallDeadeye Shot- One shot anenemy ship ina single attackAll outBarrage –Roll 20 attackdice in asingle roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinShow off -Win with a listwhere yourpilots are allalt artsCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundIt’s unique -Have 2custompainted shipson the tableOrdnance -bring a list thatonly attackswith secondaryweaponsPedal down -Have a shipslam at leasttwice in agameJitters - win agame wherethe onlyaction used isrepositionsTrust in the force- have a shiplive through agame only usingforce mods ondefenceAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.ActionEconomy -Have a shipperform 5actions in aroundPaper thin -bring a listthat has moreshields thanhull totalJust missed it– Let anopponentnudge a shipoff an obstacleYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Nospectators -Kill a remoteby shootingat itHeavy damage- go throughyour entiredamage deckin a gameStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Sneak Attack -Deal damageto an enemyship outside ofan attackSquad leader -Win a gamewith only 1limited ship(squad size of22)

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  2. Line em up - get all three bombs from a cluster to hit a single ship at once
  3. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  4. Targeted - Have 4 or more locks on one of your ships.
  5. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  6. Big bros - bring a list of big bases and a single small base ship and win
  7. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  8. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  9. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  10. Seismic shock - destroy all obstacle on the table
  11. Walk Them Out - Tractor a medium or large base enemy ship
  12. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  13. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  14. Shopping Spree - Buy a prize form the prize wall
  15. Deadeye Shot - One shot an enemy ship in a single attack
  16. All out Barrage – Roll 20 attack dice in a single round
  17. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  18. Show off - Win with a list where your pilots are all alt arts
  19. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  20. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  21. It’s unique - Have 2 custom painted ships on the table
  22. Ordnance - bring a list that only attacks with secondary weapons
  23. Pedal down - Have a ship slam at least twice in a game
  24. Jitters - win a game where the only action used is repositions
  25. Trust in the force - have a ship live through a game only using force mods on defence
  26. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  27. Action Economy - Have a ship perform 5 actions in a round
  28. Paper thin - bring a list that has more shields than hull total
  29. Just missed it – Let an opponent nudge a ship off an obstacle
  30. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  31. No spectators - Kill a remote by shooting at it
  32. Heavy damage - go through your entire damage deck in a game
  33. Standard Operating Procedure - win with a list using only Standard Loadouts.
  34. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  35. Sneak Attack - Deal damage to an enemy ship outside of an attack
  36. Squad leader - Win a game with only 1 limited ship (squad size of 22)