Jitters - win agame wherethe onlyaction used isrepositionsWalk ThemOut - Tractora medium orlarge baseenemy shipPaper thin -bring a listthat has moreshields thanhull totalTrust in the force- have a shiplive through agame only usingforce mods ondefenceForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winIt’s unique -Have 2custompainted shipson the tableSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackJust missed it– Let anopponentnudge a shipoff an obstacleTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Show off -Win with a listwhere yourpilots are allalt artsTargeted -Have 4 ormore lockson one ofyour ships.StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinLine em up -get all threebombs from acluster to hit asingle ship atonceShoppingSpree - Buya prize formthe prize wallActionEconomy -Have a shipperform 5actions in aroundOrdnance -bring a list thatonly attackswith secondaryweaponsGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).All outBarrage –Roll 20 attackdice in asingle roundHeavy damage- go throughyour entiredamage deckin a gameSneak Attack -Deal damageto an enemyship outside ofan attackSquad leader -Win a gamewith only 1limited ship(squad size of22)Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gamePedal down -Have a shipslam at leasttwice in agameBig bros - bringa list of bigbases and asingle smallbase ship andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSeismicshock -destroy allobstacle onthe tableDeadeye Shot- One shot anenemy ship ina single attackNospectators -Kill a remoteby shootingat itJitters - win agame wherethe onlyaction used isrepositionsWalk ThemOut - Tractora medium orlarge baseenemy shipPaper thin -bring a listthat has moreshields thanhull totalTrust in the force- have a shiplive through agame only usingforce mods ondefenceForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winIt’s unique -Have 2custompainted shipson the tableSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackJust missed it– Let anopponentnudge a shipoff an obstacleTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.All paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Show off -Win with a listwhere yourpilots are allalt artsTargeted -Have 4 ormore lockson one ofyour ships.StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Sabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinLine em up -get all threebombs from acluster to hit asingle ship atonceShoppingSpree - Buya prize formthe prize wallActionEconomy -Have a shipperform 5actions in aroundOrdnance -bring a list thatonly attackswith secondaryweaponsGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Hard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).All outBarrage –Roll 20 attackdice in asingle roundHeavy damage- go throughyour entiredamage deckin a gameSneak Attack -Deal damageto an enemyship outside ofan attackSquad leader -Win a gamewith only 1limited ship(squad size of22)Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gamePedal down -Have a shipslam at leasttwice in agameBig bros - bringa list of bigbases and asingle smallbase ship andwinI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSeismicshock -destroy allobstacle onthe tableDeadeye Shot- One shot anenemy ship ina single attackNospectators -Kill a remoteby shootingat it

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jitters - win a game where the only action used is repositions
  2. Walk Them Out - Tractor a medium or large base enemy ship
  3. Paper thin - bring a list that has more shields than hull total
  4. Trust in the force - have a ship live through a game only using force mods on defence
  5. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  6. It’s unique - Have 2 custom painted ships on the table
  7. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  8. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  9. Just missed it – Let an opponent nudge a ship off an obstacle
  10. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  11. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  12. Show off - Win with a list where your pilots are all alt arts
  13. Targeted - Have 4 or more locks on one of your ships.
  14. Standard Operating Procedure - win with a list using only Standard Loadouts.
  15. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  16. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  17. Line em up - get all three bombs from a cluster to hit a single ship at once
  18. Shopping Spree - Buy a prize form the prize wall
  19. Action Economy - Have a ship perform 5 actions in a round
  20. Ordnance - bring a list that only attacks with secondary weapons
  21. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  22. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  23. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  24. All out Barrage – Roll 20 attack dice in a single round
  25. Heavy damage - go through your entire damage deck in a game
  26. Sneak Attack - Deal damage to an enemy ship outside of an attack
  27. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  28. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  29. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  30. Pedal down - Have a ship slam at least twice in a game
  31. Big bros - bring a list of big bases and a single small base ship and win
  32. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  33. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  34. Seismic shock - destroy all obstacle on the table
  35. Deadeye Shot - One shot an enemy ship in a single attack
  36. No spectators - Kill a remote by shooting at it