Deadeye Shot- One shot anenemy ship ina single attackIt’s unique -Have 2custompainted shipson the tableShoppingSpree - Buya prize formthe prize wallBig bros - bringa list of bigbases and asingle smallbase ship andwinOrdnance -bring a list thatonly attackswith secondaryweaponsAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winAll outBarrage –Roll 20 attackdice in asingle roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSneak Attack -Deal damageto an enemyship outside ofan attackYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Nospectators -Kill a remoteby shootingat itTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameShow off -Win with a listwhere yourpilots are allalt artsTargeted -Have 4 ormore lockson one ofyour ships.Line em up -get all threebombs from acluster to hit asingle ship atonceCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Walk ThemOut - Tractora medium orlarge baseenemy shipAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackHeavy damage- go throughyour entiredamage deckin a gamePedal down -Have a shipslam at leasttwice in agameJust missed it– Let anopponentnudge a shipoff an obstacleSeismicshock -destroy allobstacle onthe tablePaper thin -bring a listthat has moreshields thanhull totalStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Swindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinActionEconomy -Have a shipperform 5actions in aroundSquad leader -Win a gamewith only 1limited ship(squad size of22)Trust in the force- have a shiplive through agame only usingforce mods ondefenceJitters - win agame wherethe onlyaction used isrepositionsDeadeye Shot- One shot anenemy ship ina single attackIt’s unique -Have 2custompainted shipson the tableShoppingSpree - Buya prize formthe prize wallBig bros - bringa list of bigbases and asingle smallbase ship andwinOrdnance -bring a list thatonly attackswith secondaryweaponsAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winAll outBarrage –Roll 20 attackdice in asingle roundSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSneak Attack -Deal damageto an enemyship outside ofan attackYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Nospectators -Kill a remoteby shootingat itTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Scouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameShow off -Win with a listwhere yourpilots are allalt artsTargeted -Have 4 ormore lockson one ofyour ships.Line em up -get all threebombs from acluster to hit asingle ship atonceCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseI BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Walk ThemOut - Tractora medium orlarge baseenemy shipAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackHeavy damage- go throughyour entiredamage deckin a gamePedal down -Have a shipslam at leasttwice in agameJust missed it– Let anopponentnudge a shipoff an obstacleSeismicshock -destroy allobstacle onthe tablePaper thin -bring a listthat has moreshields thanhull totalStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Change gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Swindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinActionEconomy -Have a shipperform 5actions in aroundSquad leader -Win a gamewith only 1limited ship(squad size of22)Trust in the force- have a shiplive through agame only usingforce mods ondefenceJitters - win agame wherethe onlyaction used isrepositions

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deadeye Shot - One shot an enemy ship in a single attack
  2. It’s unique - Have 2 custom painted ships on the table
  3. Shopping Spree - Buy a prize form the prize wall
  4. Big bros - bring a list of big bases and a single small base ship and win
  5. Ordnance - bring a list that only attacks with secondary weapons
  6. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  7. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  8. All out Barrage – Roll 20 attack dice in a single round
  9. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  10. Sneak Attack - Deal damage to an enemy ship outside of an attack
  11. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  12. No spectators - Kill a remote by shooting at it
  13. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  14. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  15. Show off - Win with a list where your pilots are all alt arts
  16. Targeted - Have 4 or more locks on one of your ships.
  17. Line em up - get all three bombs from a cluster to hit a single ship at once
  18. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  19. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  20. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  21. Walk Them Out - Tractor a medium or large base enemy ship
  22. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  23. Heavy damage - go through your entire damage deck in a game
  24. Pedal down - Have a ship slam at least twice in a game
  25. Just missed it – Let an opponent nudge a ship off an obstacle
  26. Seismic shock - destroy all obstacle on the table
  27. Paper thin - bring a list that has more shields than hull total
  28. Standard Operating Procedure - win with a list using only Standard Loadouts.
  29. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  30. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  31. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  32. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  33. Action Economy - Have a ship perform 5 actions in a round
  34. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  35. Trust in the force - have a ship live through a game only using force mods on defence
  36. Jitters - win a game where the only action used is repositions