Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rAll outBarrage –Roll 20 attackdice in asingle roundJitters - win agame wherethe onlyaction used isrepositionsOrdnance -bring a list thatonly attackswith secondaryweaponsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameLine em up -get all threebombs from acluster to hit asingle ship atonceHeavy damage- go throughyour entiredamage deckin a gameAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackIt’s unique -Have 2custompainted shipson the tableChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)ActionEconomy -Have a shipperform 5actions in aroundPaper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Pedal down -Have a shipslam at leasttwice in agameNospectators -Kill a remoteby shootingat itSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSeismicshock -destroy allobstacle onthe tableYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)ShoppingSpree - Buya prize formthe prize wallHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseBig bros - bringa list of bigbases and asingle smallbase ship andwinJust missed it– Let anopponentnudge a shipoff an obstacleStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winShow off -Win with a listwhere yourpilots are allalt artsWalk ThemOut - Tractora medium orlarge baseenemy shipSneak Attack -Deal damageto an enemyship outside ofan attackTargeted -Have 4 ormore lockson one ofyour ships.I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Trust in the force- have a shiplive through agame only usingforce mods ondefenceDeadeye Shot- One shot anenemy ship ina single attackLate start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rAll outBarrage –Roll 20 attackdice in asingle roundJitters - win agame wherethe onlyaction used isrepositionsOrdnance -bring a list thatonly attackswith secondaryweaponsScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameLine em up -get all threebombs from acluster to hit asingle ship atonceHeavy damage- go throughyour entiredamage deckin a gameAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackIt’s unique -Have 2custompainted shipson the tableChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).Squad leader -Win a gamewith only 1limited ship(squad size of22)ActionEconomy -Have a shipperform 5actions in aroundPaper thin -bring a listthat has moreshields thanhull totalAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Give in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Pedal down -Have a shipslam at leasttwice in agameNospectators -Kill a remoteby shootingat itSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSeismicshock -destroy allobstacle onthe tableYou Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)ShoppingSpree - Buya prize formthe prize wallHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.Checkers - jump2 of youropponents shipswith one ship inthe sameactivation phaseBig bros - bringa list of bigbases and asingle smallbase ship andwinJust missed it– Let anopponentnudge a shipoff an obstacleStandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Force? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winShow off -Win with a listwhere yourpilots are allalt artsWalk ThemOut - Tractora medium orlarge baseenemy shipSneak Attack -Deal damageto an enemyship outside ofan attackTargeted -Have 4 ormore lockson one ofyour ships.I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundTrade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Trust in the force- have a shiplive through agame only usingforce mods ondefenceDeadeye Shot- One shot anenemy ship ina single attack

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
  2. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  3. All out Barrage – Roll 20 attack dice in a single round
  4. Jitters - win a game where the only action used is repositions
  5. Ordnance - bring a list that only attacks with secondary weapons
  6. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  7. Line em up - get all three bombs from a cluster to hit a single ship at once
  8. Heavy damage - go through your entire damage deck in a game
  9. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  10. It’s unique - Have 2 custom painted ships on the table
  11. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  12. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  13. Action Economy - Have a ship perform 5 actions in a round
  14. Paper thin - bring a list that has more shields than hull total
  15. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  16. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  17. Pedal down - Have a ship slam at least twice in a game
  18. No spectators - Kill a remote by shooting at it
  19. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  20. Seismic shock - destroy all obstacle on the table
  21. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  22. Shopping Spree - Buy a prize form the prize wall
  23. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  24. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  25. Big bros - bring a list of big bases and a single small base ship and win
  26. Just missed it – Let an opponent nudge a ship off an obstacle
  27. Standard Operating Procedure - win with a list using only Standard Loadouts.
  28. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  29. Show off - Win with a list where your pilots are all alt arts
  30. Walk Them Out - Tractor a medium or large base enemy ship
  31. Sneak Attack - Deal damage to an enemy ship outside of an attack
  32. Targeted - Have 4 or more locks on one of your ships.
  33. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  34. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  35. Trust in the force - have a ship live through a game only using force mods on defence
  36. Deadeye Shot - One shot an enemy ship in a single attack