(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Action Economy - Have a ship perform 5 actions in a round
Checkers - jump 2 of your opponents ships with one ship in the same activation phase
Trust in the force - have a ship live through a game only using force mods on defence
Just missed it – Let an opponent nudge a ship off an obstacle
All out Barrage – Roll 20 attack dice in a single round
Seismic shock - destroy all obstacle on the table
Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
Ambush - Kill an opponent's ships before it before it gets to perform a single attack
Squad leader - Win a game with only 1 limited ship (squad size of 22)
Walk Them Out - Tractor a medium or large base enemy ship
Heavy damage - go through your entire damage deck in a game
Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
Targeted - Have 4 or more locks on one of your ships.
Pedal down - Have a ship slam at least twice in a game
Standard Operating Procedure - win with a list using only Standard Loadouts.
Sneak Attack - Deal damage to an enemy ship outside of an attack
Shopping Spree - Buy a prize form the prize wall
Paper thin - bring a list that has more shields than hull total
Line em up - get all three bombs from a cluster to hit a single ship at once
It’s unique - Have 2 custom painted ships on the table
Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win
Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
Scouting - have a ship enter within range 2 of all corners of the map in a single game
Jitters - win a game where the only action used is repositions
Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
Deadeye Shot - One shot an enemy ship in a single attack
Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
Show off - Win with a list where your pilots are all alt arts
Ordnance - bring a list that only attacks with secondary weapons
Big bros - bring a list of big bases and a single small base ship and win
I Brought Friends - Have at least 2 friendly remotes on the table during a round
No spectators - Kill a remote by shooting at it
You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)