It’s unique -Have 2custompainted shipson the tableJust missed it– Let anopponentnudge a shipoff an obstacleDeadeye Shot- One shot anenemy ship ina single attackWalk ThemOut - Tractora medium orlarge baseenemy shipCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseOrdnance -bring a list thatonly attackswith secondaryweaponsHeavy damage- go throughyour entiredamage deckin a gameAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Trust in the force- have a shiplive through agame only usingforce mods ondefenceChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundPaper thin -bring a listthat has moreshields thanhull totalSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rPedal down -Have a shipslam at leasttwice in agameSneak Attack -Deal damageto an enemyship outside ofan attackScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameActionEconomy -Have a shipperform 5actions in aroundJitters - win agame wherethe onlyaction used isrepositionsShow off -Win with a listwhere yourpilots are allalt artsSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSeismicshock -destroy allobstacle onthe tableLine em up -get all threebombs from acluster to hit asingle ship atonceShoppingSpree - Buya prize formthe prize wallGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Squad leader -Win a gamewith only 1limited ship(squad size of22)StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Nospectators -Kill a remoteby shootingat itTargeted -Have 4 ormore lockson one ofyour ships.All outBarrage –Roll 20 attackdice in asingle roundBig bros - bringa list of bigbases and asingle smallbase ship andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwinIt’s unique -Have 2custompainted shipson the tableJust missed it– Let anopponentnudge a shipoff an obstacleDeadeye Shot- One shot anenemy ship ina single attackWalk ThemOut - Tractora medium orlarge baseenemy shipCheckers - jump2 of youropponents shipswith one ship inthe sameactivation phaseOrdnance -bring a list thatonly attackswith secondaryweaponsHeavy damage- go throughyour entiredamage deckin a gameAll paint, noaction - Roll alleyeballs (4+dice), but haveno mods tochange them.Trust in the force- have a shiplive through agame only usingforce mods ondefenceChange gears - Forthe whole gameswap dials with youropponent for differentships of the sameinitiative (each playerpicks a dial from theirown list).I BroughtFriends - Haveat least 2friendly remoteson the tableduring a roundPaper thin -bring a listthat has moreshields thanhull totalSwindler - once per combatphase, before your attackdice are modified, youropponent may select oneattack die to be re-rolled. Ifyour opponent does this,you may return the favourto a defence die in thesame attack. These do notcount as re-rPedal down -Have a shipslam at leasttwice in agameSneak Attack -Deal damageto an enemyship outside ofan attackScouting - havea ship enterwithin range 2of all corners ofthe map in asingle gameActionEconomy -Have a shipperform 5actions in aroundJitters - win agame wherethe onlyaction used isrepositionsShow off -Win with a listwhere yourpilots are allalt artsSabotage - youropponent picksand deals a shipcrit at the start ofthe game to a shipof your choice andwinSeismicshock -destroy allobstacle onthe tableLine em up -get all threebombs from acluster to hit asingle ship atonceShoppingSpree - Buya prize formthe prize wallGive in to yourAnger - have aship live through agame only usingforce mods onattack (nodefendor vader)Squad leader -Win a gamewith only 1limited ship(squad size of22)StandardOperatingProcedure - winwith a list usingonly StandardLoadouts.Nospectators -Kill a remoteby shootingat itTargeted -Have 4 ormore lockson one ofyour ships.All outBarrage –Roll 20 attackdice in asingle roundBig bros - bringa list of bigbases and asingle smallbase ship andwinAmbush - Killan opponent'sships before itbefore it gets toperform asingle attackForce? Neverheard of it - Bringa list with twoships that haveforce and dont usethen the entiregame and winHard mode - Let youropponent choose anupgrade card duringsetup, choose not touse that upgrade (onany ship) for thewhole game and win.You Missed That- Allow youropponent to fix amissedopportunity (mayconditions only)Trade off - getyour opponent toagree to tradetheir lowestinitiative ship forone of yours I4 orhigher and win.Late start - afterplacing forces, letyour opponentpick one ship, thatship doesn't moveuntil Round 2 andwin

NB's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. It’s unique - Have 2 custom painted ships on the table
  2. Just missed it – Let an opponent nudge a ship off an obstacle
  3. Deadeye Shot - One shot an enemy ship in a single attack
  4. Walk Them Out - Tractor a medium or large base enemy ship
  5. Checkers - jump 2 of your opponents ships with one ship in the same activation phase
  6. Ordnance - bring a list that only attacks with secondary weapons
  7. Heavy damage - go through your entire damage deck in a game
  8. All paint, no action - Roll all eyeballs (4+ dice), but have no mods to change them.
  9. Trust in the force - have a ship live through a game only using force mods on defence
  10. Change gears - For the whole game swap dials with your opponent for different ships of the same initiative (each player picks a dial from their own list).
  11. I Brought Friends - Have at least 2 friendly remotes on the table during a round
  12. Paper thin - bring a list that has more shields than hull total
  13. Swindler - once per combat phase, before your attack dice are modified, your opponent may select one attack die to be re-rolled. If your opponent does this, you may return the favour to a defence die in the same attack. These do not count as re-r
  14. Pedal down - Have a ship slam at least twice in a game
  15. Sneak Attack - Deal damage to an enemy ship outside of an attack
  16. Scouting - have a ship enter within range 2 of all corners of the map in a single game
  17. Action Economy - Have a ship perform 5 actions in a round
  18. Jitters - win a game where the only action used is repositions
  19. Show off - Win with a list where your pilots are all alt arts
  20. Sabotage - your opponent picks and deals a ship crit at the start of the game to a ship of your choice and win
  21. Seismic shock - destroy all obstacle on the table
  22. Line em up - get all three bombs from a cluster to hit a single ship at once
  23. Shopping Spree - Buy a prize form the prize wall
  24. Give in to your Anger - have a ship live through a game only using force mods on attack (no defendor vader)
  25. Squad leader - Win a game with only 1 limited ship (squad size of 22)
  26. Standard Operating Procedure - win with a list using only Standard Loadouts.
  27. No spectators - Kill a remote by shooting at it
  28. Targeted - Have 4 or more locks on one of your ships.
  29. All out Barrage – Roll 20 attack dice in a single round
  30. Big bros - bring a list of big bases and a single small base ship and win
  31. Ambush - Kill an opponent's ships before it before it gets to perform a single attack
  32. Force? Never heard of it - Bring a list with two ships that have force and dont use then the entire game and win
  33. Hard mode - Let your opponent choose an upgrade card during setup, choose not to use that upgrade (on any ship) for the whole game and win.
  34. You Missed That - Allow your opponent to fix a missed opportunity (may conditions only)
  35. Trade off - get your opponent to agree to trade their lowest initiative ship for one of yours I4 or higher and win.
  36. Late start - after placing forces, let your opponent pick one ship, that ship doesn't move until Round 2 and win