1 stuckFlightSeries onhigh beamStick 5 ina Row -RoutineJumps5 aerialson abeam5 FlightSeries onmediumbeam5 AcroFlightsCartwheelTuck Offbeam - x55 fronttucks3 PrepTurnsHurdleRound offJumpOff/Tuck x 5Stick 10SwitchLeapswithout awobbleStick 8FullTurns5Dismounts5 BackHandsprings1 sassydancethrough10 SplitJumpswithbungeeFlightSeriesuphill x 55Mounts2 of AllRoutineSkills - NoWobbles5Handstands5 BackTucks3BWO/FWO5 BackHandspringsup to aPanel Mat5 StandingTucks onLine or offPanel Mat5upgradedturnsStick 10upgradeJumps1 stuckFlightSeries onhigh beamStick 5 ina Row -RoutineJumps5 aerialson abeam5 FlightSeries onmediumbeam5 AcroFlightsCartwheelTuck Offbeam - x55 fronttucks3 PrepTurnsHurdleRound offJumpOff/Tuck x 5Stick 10SwitchLeapswithout awobbleStick 8FullTurns5Dismounts5 BackHandsprings1 sassydancethrough10 SplitJumpswithbungeeFlightSeriesuphill x 55Mounts2 of AllRoutineSkills - NoWobbles5Handstands5 BackTucks3BWO/FWO5 BackHandspringsup to aPanel Mat5 StandingTucks onLine or offPanel Mat5upgradedturnsStick 10upgradeJumps

Optional Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 stuck Flight Series on high beam
  2. Stick 5 in a Row - Routine Jumps
  3. 5 aerials on a beam
  4. 5 Flight Series on medium beam
  5. 5 Acro Flights
  6. Cartwheel Tuck Off beam - x 5
  7. 5 front tucks
  8. 3 Prep Turns
  9. Hurdle Round off Jump Off/Tuck x 5
  10. Stick 10 Switch Leaps without a wobble
  11. Stick 8 Full Turns
  12. 5 Dismounts
  13. 5 Back Handsprings
  14. 1 sassy dance through
  15. 10 Split Jumps with bungee
  16. Flight Series uphill x 5
  17. 5 Mounts
  18. 2 of All Routine Skills - No Wobbles
  19. 5 Handstands
  20. 5 Back Tucks
  21. 3 BWO/FWO
  22. 5 Back Handsprings up to a Panel Mat
  23. 5 Standing Tucks on Line or off Panel Mat
  24. 5 upgraded turns
  25. Stick 10 upgrade Jumps