1 sassydancethroughStick 10upgradeJumps5 BackHandspringsup to aPanel MatStick 10SwitchLeapswithout awobble5 AcroFlights5MountsHurdleRound offJumpOff/Tuck x 5Stick 8FullTurns5 StandingTucks onLine or offPanel Mat3BWO/FWO5upgradedturns5 fronttucksCartwheelTuck Offbeam - x55 FlightSeries onmediumbeamStick 5 ina Row -RoutineJumps5 BackTucksFlightSeriesuphill x 55Handstands2 of AllRoutineSkills - NoWobbles10 SplitJumpswithbungee3 PrepTurns5 BackHandsprings5Dismounts1 stuckFlightSeries onhigh beam5 aerialson abeam1 sassydancethroughStick 10upgradeJumps5 BackHandspringsup to aPanel MatStick 10SwitchLeapswithout awobble5 AcroFlights5MountsHurdleRound offJumpOff/Tuck x 5Stick 8FullTurns5 StandingTucks onLine or offPanel Mat3BWO/FWO5upgradedturns5 fronttucksCartwheelTuck Offbeam - x55 FlightSeries onmediumbeamStick 5 ina Row -RoutineJumps5 BackTucksFlightSeriesuphill x 55Handstands2 of AllRoutineSkills - NoWobbles10 SplitJumpswithbungee3 PrepTurns5 BackHandsprings5Dismounts1 stuckFlightSeries onhigh beam5 aerialson abeam

Optional Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 sassy dance through
  2. Stick 10 upgrade Jumps
  3. 5 Back Handsprings up to a Panel Mat
  4. Stick 10 Switch Leaps without a wobble
  5. 5 Acro Flights
  6. 5 Mounts
  7. Hurdle Round off Jump Off/Tuck x 5
  8. Stick 8 Full Turns
  9. 5 Standing Tucks on Line or off Panel Mat
  10. 3 BWO/FWO
  11. 5 upgraded turns
  12. 5 front tucks
  13. Cartwheel Tuck Off beam - x 5
  14. 5 Flight Series on medium beam
  15. Stick 5 in a Row - Routine Jumps
  16. 5 Back Tucks
  17. Flight Series uphill x 5
  18. 5 Handstands
  19. 2 of All Routine Skills - No Wobbles
  20. 10 Split Jumps with bungee
  21. 3 Prep Turns
  22. 5 Back Handsprings
  23. 5 Dismounts
  24. 1 stuck Flight Series on high beam
  25. 5 aerials on a beam